import pygame from pygameControls.controlsbase import ControlsBase class GenericController(ControlsBase): def __init__(self, joy): self.device = joy self.instance_id: int = self.device.get_instance_id() self.name = self.device.get_name() self.guid = self.device.get_guid() self.numaxis: int = self.device.get_numaxes() self.axis: list = [self.device.get_axis(a) for a in range(self.numaxis)] self.numhats: int = self.device.get_numhats() self.hats: list = [self.device.get_hat(h) for h in range(self.numhats)] self.numbuttons: int = self.device.get_numbuttons() self.buttons: list = [self.device.get_button(b) for b in range(self.numbuttons)] self.mapping = { "r2 trigger": 7, "l2 trigger": 6, "l1 button": 4, "r1 button": 5, "X button": 0, "Y button": 3, "A button": 1, "B button": 2, "left stick button": 10, "right stick button": 11, "back button": 8, "start button": 9, "logo button": None } print(f"{self.name} connected.") def close(self): pass def handle_input(self, event): pass def left(self): pass def right(self): pass def up(self): pass def down(self): pass def pause(self): pass def rumble(self): pass def stop_rumble(self): pass @property def name(self) -> str: return self._name @name.setter def name(self, name: str) -> None: self._name = name