from pygameControls.controlsbase import ControlsBase from pydualsense import * BATTERY_STATE = { "0": "Discharging", "1": "Charging", "2": "Full", "11": "Not charging", "15": "Error", "10": "Temp or voltage out of range" } class DualSenseController(ControlsBase): def __init__(self, joy, connection_type): self.device = pydualsense() self.device.init() self.name = self.device.device.get_product_string() self.guid = self.device.get_guid() self.connection_type = connection_type self.powerlevel = self.device.battery.Level self.batterystate = BATTERY_STATE[str(self.device.battery.State)] self.set_player_id(PlayerID.PLAYER_1) self.numaxis: int = joy.get_numaxes() self.axis: list = [joy.get_axis(a) for a in range(self.numaxis)] self.numhats: int = joy.get_numhats() self.hats: list = [joy.get_hat(h) for h in range(self.numhats)] self.numbuttons: int = joy.get_numbuttons() self.buttons: list = [joy.get_button(b) for b in range(self.numbuttons)] self.mapping = { "l1 button": 4, "r1 button": 5, "cross button": 0, "triangle button": 2, "circle button": 1, "square button": 3, "left stick button": 11, "right stick button": 12, "connect button": 8, "list button": 9, "logo button": 10 } print(f"{self.name} connected") print(f"Power level: {self.powerlevel}") print(f"Battery state: {self.batterystate}") def close(self): self.device.close() def handle_input(self, event): pass def set_led(self, red: int, green: int, blue: int): self.device.light.setColorI(red, green, blue) def set_player_id(self, playerid: PlayerID): self.device.light.setPlayerID(playerid) def left(self): pass def right(self): pass def up(self): pass def down(self): pass def pause(self): pass def rumble(self, left, right): if not left in range(256) or not right in range(256): raise ValueError("left and right values must be in the range 0 - 255") self.device.setLeftMotor(left) self.device.setRightMotor(right) def stop_rumble(self): self.device.setLeftMotor(0) self.device.setRightMotor(0) @property def name(self) -> str: return self._name @name.setter def name(self, name: str) -> None: self._name = name @property def powerlevel(self) -> str: return self._powerlevel @powerlevel.setter def powerlevel(self, lvl: str) -> None: self._powerlevel = lvl @property def batterystate(self) -> int: return self._batterystate @batterystate.setter def batterystate(self, state) -> None: self._batterystate = state