import pygame from pygameControls.controlsbase import ControlsBase class GenericController(ControlsBase): def __init__(self, joy): self.device = joy self.instance_id: int = self.device.get_instance_id() self.name = self.device.get_name() self.guid = self.device.get_guid() self.numaxis: int = self.device.get_numaxes() self.axis: list = [self.device.get_axis(a) for a in range(self.numaxis)] self.numhats: int = self.device.get_numhats() self.hats: list = [self.device.get_hat(h) for h in range(self.numhats)] self.numbuttons: int = self.device.get_numbuttons() self.buttons: list = [self.device.get_button(b) for b in range(self.numbuttons)] self.mapping = { "left stick x": self.axis[0], "left stick y": self.axis[1], "right stick x": self.axis[2], "right stick y": self.axis[3], "right trigger": self.buttons[7], "left trigger": self.buttons[6], "dhat x": self.hats[0][0], "dhat y": self.hats[0][1], "left button": self.buttons[4], "right button": self.buttons[5], "X button": self.buttons[0], "Y button": self.buttons[3], "A button": self.buttons[1], "B button": self.buttons[2], "left stick button": self.buttons[10], "right stick button": self.buttons[11], "back button": self.buttons[8], "start button": self.buttons[9], "logo button": None } print(f"{self.name} connected.") def close(self): pass def handle_input(self, event): pass def left(self): pass def right(self): pass def up(self): pass def down(self): pass def pause(self): pass def rumble(self): pass def stop_rumble(self): pass @property def name(self) -> str: return self._name @name.setter def name(self, name: str) -> None: self._name = name