#7 Added ghost home and pivoting walls. /JL
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@@ -20,3 +20,5 @@ class Colors(Enum):
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Yellow = (255, 255, 0)
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Black = (0, 0, 0)
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Blue = (0, 0, 255)
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Cyan = (0, 255, 255)
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Magenta = (255, 0, 255)
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68
labyrinth.py
68
labyrinth.py
@@ -1,5 +1,56 @@
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from actors.enums import Colors
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import pygame
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import math
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class PivotWall:
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def __init__(self, screen, center, length=40, thickness=8, angle=0):
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self.screen = screen
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self.center = center
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self.length = length
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self.thickness = thickness
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self.angle = angle
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def draw(self):
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x, y = self.center
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angle_rad = math.radians(self.angle)
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dx = math.cos(angle_rad) * self.length / 2
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dy = math.sin(angle_rad) * self.length / 2
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points = [
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(x - dx - dy * self.thickness / self.length, y - dy + dx * self.thickness / self.length),
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(x - dx + dy * self.thickness / self.length, y - dy - dx * self.thickness / self.length),
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(x + dx + dy * self.thickness / self.length, y + dy - dx * self.thickness / self.length),
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(x + dx - dy * self.thickness / self.length, y + dy + dx * self.thickness / self.length),
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]
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pygame.draw.polygon(self.screen, Colors.Cyan, points)
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def rotate(self, delta_angle):
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self.angle = (self.angle + delta_angle) % 360
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class GhostHome:
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def __init__(self, screen, center, width=100, height=60, wall_thickness=8):
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self.screen = screen
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self.center = center
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self.width = width
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self.height = height
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self.wall_thickness = wall_thickness
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cx, cy = self.center
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self.rect = pygame.Rect(cx - width // 2, cy - height // 2, width, height)
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def draw(self):
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r = self.rect
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t = self.wall_thickness
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pygame.draw.rect(self.screen, Colors.Magenta, (r.left, r.top + t, t, r.height -t))
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pygame.draw.rect(self.screen, Colors.Magenta, (r.right - t, r.top + t, t, r.height -t))
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pygame.draw.rect(self.screen, Colors.Magenta, (r.left, r.bottom - t, r.width, t))
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gap = 40
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gap_x1 = r.centerx - gap // 2
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gap_x2 = r.centerx + gap // 2
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pygame.draw.rect(self.screen, Colors.Magenta, (r.left, r.top, gap_x1 - r.left, t))
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pygame.draw.rect(self.screen, Colors.Magenta, (gap_x2, r.top, r.right - gap_x2, t))
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class Labyrinth:
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def __init__(self, screen, width, height, wall_thickness=20):
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@@ -7,6 +58,14 @@ class Labyrinth:
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self.width = width
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self.height = height
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self.wall_thickness = wall_thickness
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offset = 50
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self.pivot_walls = [
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PivotWall(self.screen, (offset, offset)),
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PivotWall(self.screen, (width - offset, offset)),
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PivotWall(self.screen, (offset - height, offset)),
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PivotWall(self.screen, (width - offset, height - offset))
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]
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self.ghost_home = GhostHome(self.screen, center=(width // 2, height // 2))
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def draw(self):
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w = self.wall_thickness
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@@ -22,3 +81,12 @@ class Labyrinth:
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pygame.draw.rect(self.screen, Colors.Blue, (0, mid_y + 50, w, self.height - (mid_y + 50)))
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pygame.draw.rect(self.screen, Colors.Blue, (self.width - w, 0, w, mid_y - 50))
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pygame.draw.rect(self.screen, Colors.Blue, (self.width - w, mid_y + 50, w, self.height - (mid_y + 50)))
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for pivot in self.pivot_walls:
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pivot.draw()
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self.ghost_home.draw()
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def rotate_all_pivots(self, angle):
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for pivot in self.pivot_walls:
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pivot.rotate(angle)
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3
pman.py
3
pman.py
@@ -3,7 +3,7 @@ from actors.enums import Colors, PlayerDirection
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from actors.pacman import ActorPacman
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from labyrinth import Labyrinth
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__version__ = "0.1.1"
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__version__ = "0.1.2"
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def main() -> None:
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pygame.init()
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@@ -44,6 +44,7 @@ def main() -> None:
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elif hat_y == -1:
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player.direction = PlayerDirection.DirectionDown
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labyrinth.draw()
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player.animate()
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player.draw()
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pygame.display.flip()
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