Added Labyrinth. /JL
This commit is contained in:
19
pman.py
19
pman.py
@@ -1,15 +1,18 @@
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import pygame
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from actors.enums import Colors, PlayerDirection
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from actors.pacman import ActorPacman
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from labyrinth import Labyrinth
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__version__ = "0.1.0"
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__version__ = "0.1.1"
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def main() -> None:
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pygame.init()
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screen = pygame.display.set_mode((800, 800))
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screen_width, screen_height = 800, 800
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screen = pygame.display.set_mode((screen_width, screen_height))
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pygame.display.set_caption("Pac-Man " + __version__)
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player = ActorPacman()
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labyrinth = Labyrinth(screen, width=screen_width, height=screen_height)
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player = ActorPacman(screen, center=(200, 200))
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clock = pygame.time.Clock()
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running = True
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@@ -30,6 +33,16 @@ def main() -> None:
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player.direction = PlayerDirection.DirectionUp
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case pygame.K_DOWN:
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player.direction = PlayerDirection.DirectionDown
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case pygame.JOYHATMOTION:
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hat_x, hat_y =event.value
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if hat_x == 1:
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player.direction = PlayerDirection.DirectionRight
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elif hat_x == -1:
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player.direction = PlayerDirection.DirectionLeft
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elif hat_y == 1:
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player.direction = PlayerDirection.DirectionUp
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elif hat_y == -1:
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player.direction = PlayerDirection.DirectionDown
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player.animate()
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player.draw()
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