Added Labyrinth. /JL
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@@ -19,3 +19,4 @@ class PillType(Enum):
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class Colors(Enum):
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Yellow = (255, 255, 0)
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Black = (0, 0, 0)
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Blue = (0, 0, 255)
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24
labyrinth.py
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24
labyrinth.py
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@@ -0,0 +1,24 @@
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from actors.enums import Colors
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import pygame
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class Labyrinth:
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def __init__(self, screen, width, height, wall_thickness=20):
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self.screen = screen
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self.width = width
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self.height = height
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self.wall_thickness = wall_thickness
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def draw(self):
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w = self.wall_thickness
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mid_x = self.width // 2
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mid_y = self.height // 2
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pygame.draw.rect(self.screen, Colors.Blue, (0, 0, mid_x - 50, w))
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pygame.draw.rect(self.screen, Colors.Blue, (mid_x + 50, self.width - (mid_x + 50), w))
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pygame.draw.rect(self.screen, Colors.Blue, (0, self.height - w, mid_x - 50, w))
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pygame.draw.rect(self.screen, Colors.Blue, (mid_x + 50, self.height - w, self.width - (mid_x + 50), w))
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pygame.draw.rect(self.screen, Colors.Blue, (0, 0, w, mid_y -50))
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pygame.draw.rect(self.screen, Colors.Blue, (0, mid_y + 50, w, self.height - (mid_y + 50)))
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pygame.draw.rect(self.screen, Colors.Blue, (self.width - w, 0, w, mid_y - 50))
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pygame.draw.rect(self.screen, Colors.Blue, (self.width - w, mid_y + 50, w, self.height - (mid_y + 50)))
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19
pman.py
19
pman.py
@@ -1,15 +1,18 @@
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import pygame
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from actors.enums import Colors, PlayerDirection
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from actors.pacman import ActorPacman
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from labyrinth import Labyrinth
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__version__ = "0.1.0"
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__version__ = "0.1.1"
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def main() -> None:
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pygame.init()
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screen = pygame.display.set_mode((800, 800))
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screen_width, screen_height = 800, 800
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screen = pygame.display.set_mode((screen_width, screen_height))
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pygame.display.set_caption("Pac-Man " + __version__)
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player = ActorPacman()
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labyrinth = Labyrinth(screen, width=screen_width, height=screen_height)
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player = ActorPacman(screen, center=(200, 200))
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clock = pygame.time.Clock()
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running = True
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@@ -30,6 +33,16 @@ def main() -> None:
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player.direction = PlayerDirection.DirectionUp
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case pygame.K_DOWN:
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player.direction = PlayerDirection.DirectionDown
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case pygame.JOYHATMOTION:
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hat_x, hat_y =event.value
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if hat_x == 1:
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player.direction = PlayerDirection.DirectionRight
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elif hat_x == -1:
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player.direction = PlayerDirection.DirectionLeft
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elif hat_y == 1:
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player.direction = PlayerDirection.DirectionUp
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elif hat_y == -1:
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player.direction = PlayerDirection.DirectionDown
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player.animate()
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player.draw()
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