import pygame from controls.controlsbase import ControlsBase class GenericController(ControlsBase): def __init__(self, joy): self.device = joy self.instance_id: int = self.device.get_instance_id() self.name = self.device.get_name() self.numaxis: int = self.device.get_numaxis() self.axis: list = [] self.numhats: int = self.device.get_numhats() self.hats: list = [] self.numbuttons: int = self.device.get_numbuttons() self.buttons: list = [] def handle_input(self, event): pass def left(self): pass def right(self): pass def up(self): pass def down(self): pass def pause(self): pass def rumble(self): pass @property def name(self) -> str: return self._name @name.setter def name(self, name: str) -> None: self._name = name @property def axis(self) -> list: return self._axis @axis.setter def axis(self) -> None: self._axis = [self.device.get_axis(a) for a in range(self.numaxis)] @property def hats(self) -> list: return self._hats @hats.setter def hats(self) -> None: self.hats = [self.device.get_hats(h) for h in range(self.numhats)] @property def buttons(self) -> list: return self._buttons @buttons.setter def buttons(self) -> None: self._buttons = [self.device.get_buttons(b) for b in range(self.numbuttons)]