Files
pydualsense/pydualsense/pydualsense.py
2023-01-02 00:14:57 -05:00

763 lines
26 KiB
Python

import logging
import os
import sys
from sys import platform
if platform.startswith('Windows') and sys.version_info >= (3, 8):
os.add_dll_directory(os.getcwd())
import hidapi
from .enums import (LedOptions, PlayerID, PulseOptions, TriggerModes, Brightness, ConnectionType) # type: ignore
import threading
from .event_system import Event
from copy import deepcopy
logger = logging.getLogger()
FORMAT = '%(asctime)s %(message)s'
logging.basicConfig(format=FORMAT)
logger.setLevel(logging.INFO)
class pydualsense:
def __init__(self, verbose: bool = False) -> None:
"""
initialise the library but dont connect to the controller. call :func:`init() <pydualsense.pydualsense.init>` to connect to the controller
Args:
verbose (bool, optional): display verbose out (debug prints of input and output). Defaults to False.
"""
# TODO: maybe add a init function to not automatically allocate controller when class is declared
self.verbose = verbose
if self.verbose:
logger.setLevel(logging.DEBUG)
self.leftMotor = 0
self.rightMotor = 0
self.last_states = None
self.register_available_events()
def register_available_events(self) -> None:
"""
register all available events that can be used for the controller
"""
# button events
self.triangle_pressed = Event()
self.circle_pressed = Event()
self.cross_pressed = Event()
self.square_pressed = Event()
# dpad events
# TODO: add a event that sends the pressed key if any key is pressed
# self.dpad_changed = Event()
self.dpad_up = Event()
self.dpad_down = Event()
self.dpad_left = Event()
self.dpad_right = Event()
# joystick
self.left_joystick_changed = Event()
self.right_joystick_changed = Event()
# trigger back buttons
self.r1_changed = Event()
self.r2_changed = Event()
self.r3_changed = Event()
self.l1_changed = Event()
self.l2_changed = Event()
self.l3_changed = Event()
# misc
self.ps_pressed = Event()
self.touch_pressed = Event()
self.microphone_pressed = Event()
self.share_pressed = Event()
self.option_pressed = Event()
# trackpad touch
# handles 1 or 2 fingers
#self.trackpad_frame_reported = Event()
# gyrometer events
self.gyro_changed = Event()
self.accelerometer_changed = Event()
def init(self) -> None:
"""
initialize module and device states. Starts the sendReport background thread at the end
"""
self.device: hidapi.Device = self.__find_device()
self.light = DSLight() # control led light of ds
self.audio = DSAudio() # ds audio setting
self.triggerL = DSTrigger() # left trigger
self.triggerR = DSTrigger() # right trigger
self.state = DSState() # controller states
if platform.startswith('Windows'):
self.conType = self.determineConnectionType() # determine USB or BT connection
else:
# set for usb manually
self.input_report_length = 64
self.output_report_length = 64
self.ds_thread = True
self.report_thread = threading.Thread(target=self.sendReport)
self.report_thread.start()
def determineConnectionType(self) -> ConnectionType:
"""
Determine the connection type of the controller. eg USB or BT.
Currently only USB is supported.
Returns:
ConnectionType: Detected connection type of the controller.
"""
if self.device._device.input_report_length == 64:
self.input_report_length = 64
self.output_report_length = 64
return ConnectionType.USB
elif self.device._device.input_report_length == 78:
self.input_report_length = 78
self.output_report_length = 78
return ConnectionType.BT
def close(self) -> None:
"""
Stops the report thread and closes the HID device
"""
# TODO: reset trigger effect to default
self.ds_thread = False
self.report_thread.join()
self.device.close()
def __find_device(self) -> hidapi.Device:
"""
find HID dualsense device and open it
Raises:
Exception: HIDGuardian detected
Exception: No device detected
Returns:
hid.Device: returns opened controller device
"""
# TODO: detect connection mode, bluetooth has a bigger write buffer
# TODO: implement multiple controllers working
if sys.platform.startswith('win32'):
import pydualsense.hidguardian as hidguardian
if hidguardian.check_hide():
raise Exception('HIDGuardian detected. Delete the controller from HIDGuardian and restart PC to connect to controller')
detected_device: hidapi.Device = None
devices = hidapi.enumerate(vendor_id=0x054c)
for device in devices:
if device.vendor_id == 0x054c and device.product_id == 0x0CE6:
detected_device = device
if detected_device is None:
raise Exception('No device detected')
dual_sense = hidapi.Device(vendor_id=detected_device.vendor_id, product_id=detected_device.product_id)
return dual_sense
def setLeftMotor(self, intensity: int) -> None:
"""
set left motor rumble
Args:
intensity (int): rumble intensity
Raises:
TypeError: intensity false type
Exception: intensity out of bounds 0..255
"""
if not isinstance(intensity, int):
raise TypeError('left motor intensity needs to be an int')
if intensity > 255 or intensity < 0:
raise Exception('maximum intensity is 255')
self.leftMotor = intensity
def setRightMotor(self, intensity: int) -> None:
"""
set right motor rumble
Args:
intensity (int): rumble intensity
Raises:
TypeError: intensity false type
Exception: intensity out of bounds 0..255
"""
if not isinstance(intensity, int):
raise TypeError('right motor intensity needs to be an int')
if intensity > 255 or intensity < 0:
raise Exception('maximum intensity is 255')
self.rightMotor = intensity
def sendReport(self) -> None:
"""background thread handling the reading of the device and updating its states
"""
while self.ds_thread:
# read data from the input report of the controller
inReport = self.device.read(self.input_report_length)
if self.verbose:
logger.debug(inReport)
# decrypt the packet and bind the inputs
self.readInput(inReport)
# prepare new report for device
outReport = self.prepareReport()
# write the report to the device
self.writeReport(outReport)
def readInput(self, inReport) -> None:
"""
read the input from the controller and assign the states
Args:
inReport (bytearray): read bytearray containing the state of the whole controller
"""
states = list(inReport) # convert bytes to list
# states 0 is always 1
self.state.LX = states[1] - 127
self.state.LY = states[2] - 127
self.state.RX = states[3] - 127
self.state.RY = states[4] - 127
self.state.L2 = states[5]
self.state.R2 = states[6]
# state 7 always increments -> not used anywhere
buttonState = states[8]
self.state.triangle = (buttonState & (1 << 7)) != 0
self.state.circle = (buttonState & (1 << 6)) != 0
self.state.cross = (buttonState & (1 << 5)) != 0
self.state.square = (buttonState & (1 << 4)) != 0
# dpad
dpad_state = buttonState & 0x0F
self.state.setDPadState(dpad_state)
misc = states[9]
self.state.R3 = (misc & (1 << 7)) != 0
self.state.L3 = (misc & (1 << 6)) != 0
self.state.options = (misc & (1 << 5)) != 0
self.state.share = (misc & (1 << 4)) != 0
self.state.R2Btn = (misc & (1 << 3)) != 0
self.state.L2Btn = (misc & (1 << 2)) != 0
self.state.R1 = (misc & (1 << 1)) != 0
self.state.L1 = (misc & (1 << 0)) != 0
misc2 = states[10]
self.state.ps = (misc2 & (1 << 0)) != 0
self.state.touchBtn = (misc2 & 0x02) != 0
self.state.micBtn = (misc2 & 0x04) != 0
# trackpad touch
self.state.trackPadTouch0.ID = inReport[33] & 0x7F
self.state.trackPadTouch0.isActive = (inReport[33] & 0x80) == 0
self.state.trackPadTouch0.X = ((inReport[35] & 0x0f) << 8) | (inReport[34])
self.state.trackPadTouch0.Y = ((inReport[36]) << 4) | ((inReport[35] & 0xf0) >> 4)
# trackpad touch
self.state.trackPadTouch1.ID = inReport[37] & 0x7F
self.state.trackPadTouch1.isActive = (inReport[37] & 0x80) == 0
self.state.trackPadTouch1.X = ((inReport[39] & 0x0f) << 8) | (inReport[38])
self.state.trackPadTouch1.Y = ((inReport[40]) << 4) | ((inReport[39] & 0xf0) >> 4)
# accelerometer
self.state.accelerometer.X = int.from_bytes(([inReport[16], inReport[17]]), byteorder='little', signed=True)
self.state.accelerometer.Y = int.from_bytes(([inReport[18], inReport[19]]), byteorder='little', signed=True)
self.state.accelerometer.Z = int.from_bytes(([inReport[20], inReport[21]]), byteorder='little', signed=True)
# gyrometer
self.state.gyro.Pitch = int.from_bytes(([inReport[22], inReport[23]]), byteorder='little', signed=True)
self.state.gyro.Yaw = int.from_bytes(([inReport[24], inReport[25]]), byteorder='little', signed=True)
self.state.gyro.Roll = int.from_bytes(([inReport[26], inReport[27]]), byteorder='little', signed=True)
# first call we dont have a "last state" so we create if with the first occurence
if self.last_states is None:
self.last_states = deepcopy(self.state)
return
# send all events if neede
if self.state.circle != self.last_states.circle:
self.circle_pressed(self.state.circle)
if self.state.cross != self.last_states.cross:
self.cross_pressed(self.state.cross)
if self.state.triangle != self.last_states.triangle:
self.triangle_pressed(self.state.triangle)
if self.state.square != self.last_states.square:
self.square_pressed(self.state.square)
if self.state.DpadDown != self.last_states.DpadDown:
self.dpad_down(self.state.DpadDown)
if self.state.DpadLeft != self.last_states.DpadLeft:
self.dpad_left(self.state.DpadLeft)
if self.state.DpadRight != self.last_states.DpadRight:
self.dpad_right(self.state.DpadRight)
if self.state.DpadUp != self.last_states.DpadUp:
self.dpad_up(self.state.DpadUp)
if self.state.LX != self.last_states.LX or self.state.LY != self.last_states.LY:
self.left_joystick_changed(self.state.LX, self.state.LY)
if self.state.RX != self.last_states.RX or self.state.RY != self.last_states.RY:
self.right_joystick_changed(self.state.RX, self.state.RY)
if self.state.R1 != self.last_states.R1:
self.r1_changed(self.state.R1)
if self.state.R2 != self.last_states.R2:
self.r2_changed(self.state.R2)
if self.state.L1 != self.last_states.L1:
self.l1_changed(self.state.L1)
if self.state.L2 != self.last_states.L2:
self.l2_changed(self.state.L2)
if self.state.R3 != self.last_states.R3:
self.r3_changed(self.state.R3)
if self.state.L3 != self.last_states.L3:
self.l3_changed(self.state.L3)
if self.state.ps != self.last_states.ps:
self.ps_pressed(self.state.ps)
if self.state.touchBtn != self.last_states.touchBtn:
self.touch_pressed(self.state.touchBtn)
if self.state.micBtn != self.last_states.micBtn:
self.microphone_pressed(self.state.micBtn)
if self.state.share != self.last_states.share:
self.share_pressed(self.state.share)
if self.state.options != self.last_states.options:
self.option_pressed(self.state.options)
if self.state.accelerometer.X != self.last_states.accelerometer.X or \
self.state.accelerometer.Y != self.last_states.accelerometer.Y or \
self.state.accelerometer.Z != self.last_states.accelerometer.Z:
self.accelerometer_changed(self.state.accelerometer.X, self.state.accelerometer.Y, self.state.accelerometer.Z)
if self.state.gyro.Pitch != self.last_states.gyro.Pitch or \
self.state.gyro.Yaw != self.last_states.gyro.Yaw or \
self.state.gyro.Roll != self.last_states.gyro.Roll:
self.gyro_changed(self.state.gyro.Pitch, self.state.gyro.Yaw, self.state.gyro.Roll)
"""
copy current state into temp object to check next cycle if a change occuret
and event trigger is needed
"""
self.last_states = deepcopy(self.state) # copy current state into object to check next time
# TODO: control mouse with touchpad for fun as DS4Windows
def writeReport(self, outReport) -> None:
"""
write the report to the device
Args:
outReport (list): report to be written to device
"""
self.device.write(bytes(outReport))
def prepareReport(self) -> None:
"""
prepare the output to be send to the controller
Returns:
list: report to send to controller
"""
outReport = [0] * self.output_report_length # create empty list with range of output report
# packet type
outReport[0] = 0x2
# flags determing what changes this packet will perform
# 0x01 set the main motors (also requires flag 0x02); setting this by itself will allow rumble to gracefully terminate and then re-enable audio haptics, whereas not setting it will kill the rumble instantly and re-enable audio haptics.
# 0x02 set the main motors (also requires flag 0x01; without bit 0x01 motors are allowed to time out without re-enabling audio haptics)
# 0x04 set the right trigger motor
# 0x08 set the left trigger motor
# 0x10 modification of audio volume
# 0x20 toggling of internal speaker while headset is connected
# 0x40 modification of microphone volume
outReport[1] = 0xff # [1]
# further flags determining what changes this packet will perform
# 0x01 toggling microphone LED
# 0x02 toggling audio/mic mute
# 0x04 toggling LED strips on the sides of the touchpad
# 0x08 will actively turn all LEDs off? Convenience flag? (if so, third parties might not support it properly)
# 0x10 toggling white player indicator LEDs below touchpad
# 0x20 ???
# 0x40 adjustment of overall motor/effect power (index 37 - read note on triggers)
# 0x80 ???
outReport[2] = 0x1 | 0x2 | 0x4 | 0x10 | 0x40 # [2]
outReport[3] = self.rightMotor # right low freq motor 0-255 # [3]
outReport[4] = self.leftMotor # left low freq motor 0-255 # [4]
# outReport[5] - outReport[8] audio related
# set Micrphone LED, setting doesnt effect microphone settings
outReport[9] = self.audio.microphone_led # [9]
outReport[10] = 0x10 if self.audio.microphone_mute is True else 0x00
# add right trigger mode + parameters to packet
outReport[11] = self.triggerR.mode.value
outReport[12] = self.triggerR.forces[0]
outReport[13] = self.triggerR.forces[1]
outReport[14] = self.triggerR.forces[2]
outReport[15] = self.triggerR.forces[3]
outReport[16] = self.triggerR.forces[4]
outReport[17] = self.triggerR.forces[5]
outReport[20] = self.triggerR.forces[6]
outReport[22] = self.triggerL.mode.value
outReport[23] = self.triggerL.forces[0]
outReport[24] = self.triggerL.forces[1]
outReport[25] = self.triggerL.forces[2]
outReport[26] = self.triggerL.forces[3]
outReport[27] = self.triggerL.forces[4]
outReport[28] = self.triggerL.forces[5]
outReport[31] = self.triggerL.forces[6]
outReport[39] = self.light.ledOption.value
outReport[42] = self.light.pulseOptions.value
outReport[43] = self.light.brightness.value
outReport[44] = self.light.playerNumber.value
outReport[45] = self.light.TouchpadColor[0]
outReport[46] = self.light.TouchpadColor[1]
outReport[47] = self.light.TouchpadColor[2]
if self.verbose:
logger.debug(outReport)
return outReport
class DSTouchpad:
"""
Dualsense Touchpad class. Contains X and Y position of touch and if the touch isActive
"""
def __init__(self) -> None:
"""
Class represents the Touchpad of the controller
"""
self.isActive = False
self.ID = 0
self.X = 0
self.Y = 0
class DSState:
def __init__(self) -> None:
"""
All dualsense states (inputs) that can be read. Second method to check if a input is pressed.
"""
self.square, self.triangle, self.circle, self.cross = False, False, False, False
self.DpadUp, self.DpadDown, self.DpadLeft, self.DpadRight = False, False, False, False
self.L1, self.L2, self.L3, self.R1, self.R2, self.R3, self.R2Btn, self.L2Btn = False, False, False, False, False, False, False, False
self.share, self.options, self.ps, self.touch1, self.touch2, self.touchBtn, self.touchRight, self.touchLeft = False, False, False, False, False, False, False, False
self.touchFinger1, self.touchFinger2 = False, False
self.micBtn = False
self.RX, self.RY, self.LX, self.LY = 128, 128, 128, 128
self.trackPadTouch0, self.trackPadTouch1 = DSTouchpad(), DSTouchpad()
self.gyro = DSGyro()
self.accelerometer = DSAccelerometer()
def setDPadState(self, dpad_state: int):
"""
Sets the dpad state variables according to the integers that was read from the controller
Args:
dpad_state (int): integer number representing the dpad state
"""
if dpad_state == 0:
self.DpadUp = True
self.DpadDown = False
self.DpadLeft = False
self.DpadRight = False
elif dpad_state == 1:
self.DpadUp = True
self.DpadDown = False
self.DpadLeft = False
self.DpadRight = True
elif dpad_state == 2:
self.DpadUp = False
self.DpadDown = False
self.DpadLeft = False
self.DpadRight = True
elif dpad_state == 3:
self.DpadUp = False
self.DpadDown = True
self.DpadLeft = False
self.DpadRight = True
elif dpad_state == 4:
self.DpadUp = False
self.DpadDown = True
self.DpadLeft = False
self.DpadRight = False
elif dpad_state == 5:
self.DpadUp = False
self.DpadDown = True
self.DpadLeft = False
self.DpadRight = False
elif dpad_state == 6:
self.DpadUp = False
self.DpadDown = False
self.DpadLeft = True
self.DpadRight = False
elif dpad_state == 7:
self.DpadUp = True
self.DpadDown = False
self.DpadLeft = True
self.DpadRight = False
else:
self.DpadUp = False
self.DpadDown = False
self.DpadLeft = False
self.DpadRight = False
class DSLight:
"""
Represents all features of lights on the controller
"""
def __init__(self) -> None:
self.brightness: Brightness = Brightness.low # sets
self.playerNumber: PlayerID = PlayerID.PLAYER_1
self.ledOption: LedOptions = LedOptions.Both
self.pulseOptions: PulseOptions = PulseOptions.Off
self.TouchpadColor = (0, 0, 255)
def setLEDOption(self, option: LedOptions):
"""
Sets the LED Option
Args:
option (LedOptions): Led option
Raises:
TypeError: LedOption is false type
"""
if not isinstance(option, LedOptions):
raise TypeError('Need LEDOption type')
self.ledOption = option
def setPulseOption(self, option: PulseOptions):
"""
Sets the Pulse Option of the LEDs
Args:
option (PulseOptions): pulse option of the LEDs
Raises:
TypeError: Pulse option is false type
"""
if not isinstance(option, PulseOptions):
raise TypeError('Need PulseOption type')
self.pulseOptions = option
def setBrightness(self, brightness: Brightness):
"""
Defines the brightness of the Player LEDs
Args:
brightness (Brightness): brightness of LEDS
Raises:
TypeError: brightness false type
"""
if not isinstance(brightness, Brightness):
raise TypeError('Need Brightness type')
self.brightness = brightness
def setPlayerID(self, player: PlayerID):
"""
Sets the PlayerID of the controller with the choosen LEDs.
The controller has 4 Player states
Args:
player (PlayerID): chosen PlayerID for the Controller
Raises:
TypeError: [description]
"""
if not isinstance(player, PlayerID):
raise TypeError('Need PlayerID type')
self.playerNumber = player
def setColorI(self, r: int, g: int, b: int) -> None:
"""
Sets the Color around the Touchpad of the controller
Args:
r (int): red channel
g (int): green channel
b (int): blue channel
Raises:
TypeError: color channels have wrong type
Exception: color channels are out of bounds
"""
if not isinstance(r, int) or not isinstance(g, int) or not isinstance(b, int):
raise TypeError('Color parameter need to be int')
# check if color is out of bounds
if (r > 255 or g > 255 or b > 255) or (r < 0 or g < 0 or b < 0):
raise Exception('colors have values from 0 to 255 only')
self.TouchpadColor = (r, g, b)
def setColorT(self, color: tuple) -> None:
"""
Sets the Color around the Touchpad as a tuple
Args:
color (tuple): color as tuple
Raises:
TypeError: color has wrong type
Exception: color channels are out of bounds
"""
if not isinstance(color, tuple):
raise TypeError('Color type is tuple')
# unpack for out of bounds check
r, g, b = map(int, color)
# check if color is out of bounds
if (r > 255 or g > 255 or b > 255) or (r < 0 or g < 0 or b < 0):
raise Exception('colors have values from 0 to 255 only')
self.TouchpadColor = (r, g, b)
class DSAudio:
def __init__(self) -> None:
"""
initialize the limited Audio features of the controller
"""
self.microphone_mute = 0
self.microphone_led = 0
def setMicrophoneLED(self, value):
"""
Activates or disables the microphone led.
This doesnt change the mute/unmutes the microphone itself.
Args:
value (bool): On or off microphone LED
Raises:
Exception: false state for the led
"""
if not isinstance(value, bool):
raise TypeError('MicrophoneLED can only be a bool')
self.microphone_led = value
def setMicrophoneState(self, state: bool):
"""
Set the microphone state and also sets the microphone led accordingle
Args:
state (bool): desired state of the microphone
Raises:
TypeError: state was not a bool
"""
if not isinstance(state, bool):
raise TypeError('state needs to be bool')
self.setMicrophoneLED(state) # set led accordingly
self.microphone_mute = state
class DSTrigger:
"""
Dualsense trigger class. Allowes for multiple :class:`TriggerModes <pydualsense.enums.TriggerModes>` and multiple forces
# TODO: make this interface more userfriendly so a developer knows what he is doing
"""
def __init__(self) -> None:
# trigger modes
self.mode: TriggerModes = TriggerModes.Off
# force parameters for the triggers
self.forces = [0 for i in range(7)]
def setForce(self, forceID: int = 0, force: int = 0):
"""
Sets the forces of the choosen force parameter
Args:
forceID (int, optional): force parameter. Defaults to 0.
force (int, optional): applied force to the parameter. Defaults to 0.
Raises:
TypeError: wrong type of forceID or force
Exception: choosen a false force parameter
"""
if not isinstance(forceID, int) or not isinstance(force, int):
raise TypeError('forceID and force needs to be type int')
if forceID > 6 or forceID < 0:
raise Exception('only 7 parameters available')
self.forces[forceID] = force
def setMode(self, mode: TriggerModes):
"""
Set the Mode for the Trigger
Args:
mode (TriggerModes): Trigger mode
Raises:
TypeError: false Trigger mode type
"""
if not isinstance(mode, TriggerModes):
raise TypeError('Trigger mode parameter needs to be of type `TriggerModes`')
self.mode = mode
class DSGyro:
"""
Class representing the Gyro2 of the controller
"""
def __init__(self) -> None:
self.Pitch = 0
self.Yaw = 0
self.Roll = 0
class DSAccelerometer:
"""
Class representing the Accelerometer of the controller
"""
def __init__(self) -> None:
self.X = 0
self.Y = 0
self.Z = 0