diff --git a/Android_PreBuild/AdbWinApi.dll b/Android_PreBuild/AdbWinApi.dll new file mode 100644 index 0000000..7abe26c Binary files /dev/null and b/Android_PreBuild/AdbWinApi.dll differ diff --git a/Android_PreBuild/AdbWinUsbApi.dll b/Android_PreBuild/AdbWinUsbApi.dll new file mode 100644 index 0000000..e7a6de1 Binary files /dev/null and b/Android_PreBuild/AdbWinUsbApi.dll differ diff --git a/Android_PreBuild/adb.exe b/Android_PreBuild/adb.exe new file mode 100644 index 0000000..322185c Binary files /dev/null and b/Android_PreBuild/adb.exe differ diff --git a/Android_PreBuild/buildozer.spec b/Android_PreBuild/buildozer.spec new file mode 100644 index 0000000..c196033 --- /dev/null +++ b/Android_PreBuild/buildozer.spec @@ -0,0 +1,329 @@ +[app] + +# (str) Title of your application +title = Number Base Converter + +# (str) Package name +package.name = baseConverter + +# (str) Package domain (needed for android/ios packaging) +package.domain = mariyasha.com + +# (str) Source code where the main.py live +source.dir = . + +# (list) Source files to include (let empty to include all the files) +source.include_exts = py,png,jpg,kv,atlas + +# (list) List of inclusions using pattern matching +#source.include_patterns = assets/*,images/*.png + +# (list) Source files to exclude (let empty to not exclude anything) +#source.exclude_exts = spec + +# (list) List of directory to exclude (let empty to not exclude anything) +#source.exclude_dirs = tests, bin + +# (list) List of exclusions using pattern matching +#source.exclude_patterns = license,images/*/*.jpg + +# (str) Application versioning (method 1) +version = 0.1 + +# (str) Application versioning (method 2) +# version.regex = __version__ = ['"](.*)['"] +# version.filename = %(source.dir)s/main.py + +# (list) Application requirements +# comma separated e.g. requirements = sqlite3,kivy +requirements = python3,kivy==2.0.0,kivymd==0.104.1,sdl2_ttf==2.0.15,pillow + +# (str) Custom source folders for requirements +# Sets custom source for any requirements with recipes +# requirements.source.kivy = ../../kivy + +# (list) Garden requirements +#garden_requirements = + +# (str) Presplash of the application +#presplash.filename = %(source.dir)s/data/presplash.png + +# (str) Icon of the application +#icon.filename = %(source.dir)s/data/icon.png + +# (str) Supported orientation (one of landscape, sensorLandscape, portrait or all) +orientation = portrait + +# (list) List of service to declare +#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY + +# +# OSX Specific +# + +# +# author = Mariya Sha (https://www.youtube.com/PythonSimplified) + +# change the major version of python used by the app +osx.python_version = 3 + +# Kivy version to use +osx.kivy_version = 1.9.1 + +# +# Android specific +# + +# (bool) Indicate if the application should be fullscreen or not +fullscreen = 0 + +# (string) Presplash background color (for new android toolchain) +# Supported formats are: #RRGGBB #AARRGGBB or one of the following names: +# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray, +# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy, +# olive, purple, silver, teal. +#android.presplash_color = black + +# (list) Permissions +#android.permissions = INTERNET + +# (int) Target Android API, should be as high as possible. +#android.api = 27 + +# (int) Minimum API your APK will support. +#android.minapi = 21 + +# (int) Android SDK version to use +#android.sdk = 20 + +# (str) Android NDK version to use +#android.ndk = 19b + +# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi. +#android.ndk_api = 21 + +# (bool) Use --private data storage (True) or --dir public storage (False) +#android.private_storage = True + +# (str) Android NDK directory (if empty, it will be automatically downloaded.) +#android.ndk_path = + +# (str) Android SDK directory (if empty, it will be automatically downloaded.) +#android.sdk_path = + +# (str) ANT directory (if empty, it will be automatically downloaded.) +#android.ant_path = + +# (bool) If True, then skip trying to update the Android sdk +# This can be useful to avoid excess Internet downloads or save time +# when an update is due and you just want to test/build your package +# android.skip_update = False + +# (bool) If True, then automatically accept SDK license +# agreements. This is intended for automation only. If set to False, +# the default, you will be shown the license when first running +# buildozer. +# android.accept_sdk_license = False + +# (str) Android entry point, default is ok for Kivy-based app +#android.entrypoint = org.renpy.android.PythonActivity + +# (str) Android app theme, default is ok for Kivy-based app +# android.apptheme = "@android:style/Theme.NoTitleBar" + +# (list) Pattern to whitelist for the whole project +#android.whitelist = + +# (str) Path to a custom whitelist file +#android.whitelist_src = + +# (str) Path to a custom blacklist file +#android.blacklist_src = + +# (list) List of Java .jar files to add to the libs so that pyjnius can access +# their classes. Don't add jars that you do not need, since extra jars can slow +# down the build process. Allows wildcards matching, for example: +# OUYA-ODK/libs/*.jar +#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar + +# (list) List of Java files to add to the android project (can be java or a +# directory containing the files) +#android.add_src = + +# (list) Android AAR archives to add (currently works only with sdl2_gradle +# bootstrap) +#android.add_aars = + +# (list) Gradle dependencies to add (currently works only with sdl2_gradle +# bootstrap) +#android.gradle_dependencies = + +# (list) add java compile options +# this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option +# see https://developer.android.com/studio/write/java8-support for further information +# android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8" + +# (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies} +# please enclose in double quotes +# e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }" +#android.add_gradle_repositories = + +# (list) packaging options to add +# see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html +# can be necessary to solve conflicts in gradle_dependencies +# please enclose in double quotes +# e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'" +#android.add_gradle_repositories = + +# (list) Java classes to add as activities to the manifest. +#android.add_activities = com.example.ExampleActivity + +# (str) OUYA Console category. Should be one of GAME or APP +# If you leave this blank, OUYA support will not be enabled +#android.ouya.category = GAME + +# (str) Filename of OUYA Console icon. It must be a 732x412 png image. +#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png + +# (str) XML file to include as an intent filters in tag +#android.manifest.intent_filters = + +# (str) launchMode to set for the main activity +#android.manifest.launch_mode = standard + +# (list) Android additional libraries to copy into libs/armeabi +#android.add_libs_armeabi = libs/android/*.so +#android.add_libs_armeabi_v7a = libs/android-v7/*.so +#android.add_libs_arm64_v8a = libs/android-v8/*.so +#android.add_libs_x86 = libs/android-x86/*.so +#android.add_libs_mips = libs/android-mips/*.so + +# (bool) Indicate whether the screen should stay on +# Don't forget to add the WAKE_LOCK permission if you set this to True +#android.wakelock = False + +# (list) Android application meta-data to set (key=value format) +#android.meta_data = + +# (list) Android library project to add (will be added in the +# project.properties automatically.) +#android.library_references = + +# (list) Android shared libraries which will be added to AndroidManifest.xml using tag +#android.uses_library = + +# (str) Android logcat filters to use +#android.logcat_filters = *:S python:D + +# (bool) Copy library instead of making a libpymodules.so +#android.copy_libs = 1 + +# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64 +android.arch = armeabi-v7a + +# (int) overrides automatic versionCode computation (used in build.gradle) +# this is not the same as app version and should only be edited if you know what you're doing +# android.numeric_version = 1 + +# +# Python for android (p4a) specific +# + +# (str) python-for-android fork to use, defaults to upstream (kivy) +p4a.fork = MariyaSha + +# (str) python-for-android branch to use, defaults to master +p4a.branch = develop + +# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github) +#p4a.source_dir = + +# (str) The directory in which python-for-android should look for your own build recipes (if any) +#p4a.local_recipes = + +# (str) Filename to the hook for p4a +#p4a.hook = + +# (str) Bootstrap to use for android builds +# p4a.bootstrap = sdl2 + +# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask) +#p4a.port = + + +# +# iOS specific +# + +# (str) Path to a custom kivy-ios folder +#ios.kivy_ios_dir = ../kivy-ios +# Alternately, specify the URL and branch of a git checkout: +ios.kivy_ios_url = https://github.com/kivy/kivy-ios +ios.kivy_ios_branch = master + +# Another platform dependency: ios-deploy +# Uncomment to use a custom checkout +#ios.ios_deploy_dir = ../ios_deploy +# Or specify URL and branch +ios.ios_deploy_url = https://github.com/phonegap/ios-deploy +ios.ios_deploy_branch = 1.7.0 + +# (str) Name of the certificate to use for signing the debug version +# Get a list of available identities: buildozer ios list_identities +#ios.codesign.debug = "iPhone Developer: ()" + +# (str) Name of the certificate to use for signing the release version +#ios.codesign.release = %(ios.codesign.debug)s + + +[buildozer] + +# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output)) +log_level = 2 + +# (int) Display warning if buildozer is run as root (0 = False, 1 = True) +warn_on_root = 1 + +# (str) Path to build artifact storage, absolute or relative to spec file +# build_dir = ./.buildozer + +# (str) Path to build output (i.e. .apk, .ipa) storage +# bin_dir = ./bin + +# ----------------------------------------------------------------------------- +# List as sections +# +# You can define all the "list" as [section:key]. +# Each line will be considered as a option to the list. +# Let's take [app] / source.exclude_patterns. +# Instead of doing: +# +#[app] +#source.exclude_patterns = license,data/audio/*.wav,data/images/original/* +# +# This can be translated into: +# +#[app:source.exclude_patterns] +#license +#data/audio/*.wav +#data/images/original/* +# + + +# ----------------------------------------------------------------------------- +# Profiles +# +# You can extend section / key with a profile +# For example, you want to deploy a demo version of your application without +# HD content. You could first change the title to add "(demo)" in the name +# and extend the excluded directories to remove the HD content. +# +#[app@demo] +#title = My Application (demo) +# +#[app:source.exclude_patterns@demo] +#images/hd/* +# +# Then, invoke the command line with the "demo" profile: +# +#buildozer --profile demo android debug diff --git a/Android_PreBuild/logo.png b/Android_PreBuild/logo.png new file mode 100644 index 0000000..71094ae Binary files /dev/null and b/Android_PreBuild/logo.png differ diff --git a/Android_PreBuild/main.py b/Android_PreBuild/main.py new file mode 100644 index 0000000..10f3041 --- /dev/null +++ b/Android_PreBuild/main.py @@ -0,0 +1,140 @@ +import kivy +kivy.require('2.0.0') +import kivymd + +from kivymd.uix.screen import MDScreen +from kivymd.app import MDApp +from kivy.uix.image import Image +from kivymd.uix.button import MDFillRoundFlatIconButton, MDFillRoundFlatButton +from kivymd.uix.textfield import MDTextField +from kivymd.uix.label import MDLabel +from kivymd.uix.toolbar import MDToolbar + +class ConverterApp(MDApp): + + def flip(self): + # hide labels until needed + self.converted.text = "" + self.label.text = "" + self.input.text = "" + # a method for the "flip" icon + # changes the state of the app + if self.state == 0: + self.state = 1 + self.toolbar.title = "Decimal to Binary" + self.input.hint_text = "enter a decimal number" + else: + self.state = 0 + self.toolbar.title = "Binary to Decimal" + self.input.hint_text = "enter a binary number" + + def convert(self, args): + # a method to find the decimal/binary equivallent + try: + if "." not in self.input.text: + # if the user-provided number is not a fraction + if self.state == 0: + # binary to decimal + val = str(int(self.input.text,2)) + self.label.text = "in decimal is:" + else: + # decimal to binary + val = bin(int(self.input.text))[2:] + self.label.text = "in binary is:" + self.converted.text = val + else: + #if the user provided number is a fraction + whole, fract = self.input.text.split(".") + + if self.state == 0: + #convert binary to decimal + whole = int(whole, 2) + floating = 0 + for idx, digit in enumerate(fract): + floating += int(digit)*2**(-(idx+1)) + self.label.text = "in decimal is:" + self.converted.text = str(whole + floating) + else: + #convert decimal to binary + decimal_places = 10 + whole = bin(int(whole))[2:] + fract = float("0."+fract) + floating = [] + for i in range(decimal_places): + if fract*2 < 1: + floating.append("0") + fract *= 2 + elif fract*2 > 1: + floating.append("1") + fract = fract*2 - 1 + elif fract*2 == 1.0: + floating.append("1") + break + self.label.text = "in binary is:" + self.converted.text = whole + "." + "".join(floating) + except ValueError: + #if the user-provided value is invalid + self.converted.text = "" + if self.state == 0: + #binary to decimal + self.label.text = "please enter a valid binary number" + + else: + #decimal to binary + self.label.text = "please enter a valid decimal number" + + def build(self): + self.state = 0 #initial state + self.theme_cls.primary_palette = "Blue" + screen = MDScreen() + + # top toolbar + self.toolbar = MDToolbar(title="Binary to Decimal") + self.toolbar.pos_hint = {"top": 1} + self.toolbar.right_action_items = [ + ["rotate-3d-variant", lambda x: self.flip()]] + screen.add_widget(self.toolbar) + + # logo + screen.add_widget(Image( + source="logo.png", + pos_hint = {"center_x": 0.5, "center_y":0.7} + )) + + #collect user input + self.input = MDTextField( + size_hint = (0.8,1), + pos_hint = {"center_x": 0.5, "center_y":0.5}, + on_text_validate = self.convert + ) + self.input.hint_text ="enter a binary number" + screen.add_widget(self.input) + + #secondary + primary labels + self.label = MDLabel( + halign="center", + pos_hint = {"center_x": 0.5, "center_y":0.35}, + theme_text_color = "Secondary" + ) + + self.converted = MDLabel( + halign="center", + pos_hint = {"center_x": 0.5, "center_y":0.3}, + theme_text_color = "Primary", + font_style = "H5" + ) + screen.add_widget(self.label) + screen.add_widget(self.converted) + + # "CONVERT" button + screen.add_widget(MDFillRoundFlatButton( + text=" CONVERT ", + font_size = 25, + pos_hint = {"center_x": 0.5, "center_y":0.15}, + on_press = self.convert + )) + + return screen + +if __name__ == '__main__': + ConverterApp().run()