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29
.gitea/workflows/test.yml
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29
.gitea/workflows/test.yml
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@@ -0,0 +1,29 @@
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name: Run Controller Tests
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on:
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push:
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branches-ignore: [ main ]
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pull-request:
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branches: [ main ]
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jobs:
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test:
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runs-on: ubuntu-latest
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steps:
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- name: Checkout Code
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uses: actions/setup-python@v3
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- name: Set up Python
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uses: actions/setup-python@v4
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with:
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python-version: '3.10'
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- name: Install Dependencies
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run:
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python -m pip install --upgrade pip
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pip install pygame
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- name: Run Unit Tests
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run:
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python -m unittest discover tests
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@@ -1,3 +1,6 @@
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# PyGame-Controller
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Small module to make it easy to add controller support.
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1
main.py
1
main.py
@@ -4,7 +4,6 @@ from pygameControls import globals
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if __name__ == "__main__":
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pygame.init()
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globals.init()
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done = False
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@@ -1,20 +1,18 @@
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import pygame
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from . import globals
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__version__ = "0.2.0"
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__version__ = "0.2.7"
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class Controllers:
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def __init__(self, joy):
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globals.init()
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self.controllers = []
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cont = self.detect_controller(joy.get_guid())
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print(cont)
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self.controllers.append(cont(joy))
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def detect_controller(self, guid):
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for gp in globals.GAMEPADS:
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print(gp)
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for p in globals.GAMEPADS[gp]:
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print(p)
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if p["guid"] != guid:
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continue
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return p["class"]
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@@ -1,5 +1,4 @@
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from pygameControls.controlsbase import ControlsBase
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from .enums import ConnectionType
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from pydualsense import *
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BATTERY_STATE = {
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@@ -1,5 +1,4 @@
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from pygameControls.controlsbase import ControlsBase
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from enums import ConnectionType
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from pydualsense import *
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@@ -1,6 +1,5 @@
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import pygame
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from pygameControls.controlsbase import ControlsBase
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from enums import ConnectionType
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class GenericController(ControlsBase):
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def __init__(self, joy):
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@@ -126,10 +126,10 @@ def init():
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},
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{
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"vidpid": "054c:09cc",
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"guid": "",
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"guid": "05009b514c050000cc09000000810000",
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"connection": ConnectionType.BLUETOOTH,
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"input": InputType.DirectInput,
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"name": ["DualShock 4 v2 Controller"],
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"name": ["Wireless Controller"],
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"class": CONTROLLERS["Sony PLAYSTATION(R)4 Controller"]
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}
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],
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@@ -183,7 +183,7 @@ def init():
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},
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{
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"vidpid": "046d:c21d",
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"guid": "",
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"guid": "0333443e6d0400001fc2000005030000",
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"connection": ConnectionType.USB,
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"input": InputType.XInput,
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"name": [
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@@ -194,14 +194,15 @@ def init():
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},
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{
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"vidpid": "046d:c216",
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"guid": "",
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"guid": "03005d8e6d04000019c2000011010000",
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"connection": ConnectionType.USB,
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"input": InputType.DirectInput,
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"name": [
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"Logitech, Inc. F710 Gamepad [DirectInput Mode]",
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"Logitech Dual Action"
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"Logitech Dual Action",
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"Logitech Cordless Rumblepad 2"
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],
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"class": CONTROLLERS["Logitech Dual Action"]
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"class": CONTROLLERS["Logitech Rumblepad 2"]
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}
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]
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}
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@@ -14,7 +14,6 @@ This controller is a usb controller, with the following features.
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import pygame
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from pygameControls.controlsbase import ControlsBase
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from enums import ConnectionType
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class LogitechDualActionController(ControlsBase):
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def __init__(self, joy):
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@@ -14,7 +14,6 @@ This controller is a usb controller, with the following features.
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import pygame
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from pygameControls.controlsbase import ControlsBase
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from enums import ConnectionType
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class LogitechF310Controller(ControlsBase):
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def __init__(self, joy):
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@@ -7,7 +7,6 @@ Subsequent updates will be done, based on updates for the F310.
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import pygame
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from pygameControls.controlsbase import ControlsBase
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from enums import ConnectionType
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class LogitechF510Controller(ControlsBase):
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def __init__(self, joy):
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@@ -5,7 +5,6 @@ This controller is a usb/wireless controller.
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import pygame
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from pygameControls.controlsbase import ControlsBase
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from enums import ConnectionType
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class LogitechF710Controller(ControlsBase):
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def __init__(self, joy):
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@@ -1,5 +1,4 @@
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from pygameControls.controlsbase import ControlsBase
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from enums import ConnectionType
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import pygame
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class PlayStation3Controller(ControlsBase):
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@@ -1,5 +1,4 @@
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from pygameControls.controlsbase import ControlsBase
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from enums import ConnectionType
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import pygame
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class PlayStation4Controller(ControlsBase):
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@@ -1,5 +1,4 @@
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from pygameControls.controlsbase import ControlsBase
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from enums import ConnectionType
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import pygame
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class SonyPlayStation3Controller(ControlsBase):
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@@ -1,5 +1,4 @@
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from pygameControls.controlsbase import ControlsBase
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from enums import ConnectionType
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import pygame
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class SonyPlayStation4Controller(ControlsBase):
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@@ -24,12 +23,8 @@ class SonyPlayStation4Controller(ControlsBase):
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"left stick button": 11,
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"right stick button": 12,
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"logo button": 10,
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"select button": 8,
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"start button": 9,
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"down button": 14,
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"up button": 13,
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"left button": 15,
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"right button": 16
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"share button": 8,
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"options button": 9
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}
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print(f"{self.name} connected.")
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31
pygameControls/tests/test_controller.py
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31
pygameControls/tests/test_controller.py
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@@ -0,0 +1,31 @@
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import unittest
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from unittest.mock import MagicMock
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from pygameControls import Controller
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class TestController(unittest.TestCase):
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def setUp(self):
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self.mock_js = MagicMock()
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self.mock_js.get_button.side_effect = lambda i: 1 if i == 0 else 0
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self.mock_js.get_axis.side_effect = lambda i: 0.5 if i == 1 else 0.0
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self.mock_js.get_name.return_value = "DualSense Wireless Controller"
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self.mock_js.get_guid.return_value = "030000004c0500000c0e000011010000"
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self.controller = Controller(self.mock_js)
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def test_button_press(self):
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self.assertEqual(self.controller.get_button(0), 1)
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self.assertEqual(self.controller.get_button(1), 0)
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def test_axis_reading(self):
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self.assertAlmostEqual(self.controller.get_axis(1), 0.5)
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def test_profile_mapping(self):
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self.assertEqual(self.controller.get_mapping(), "Sony DualSense")
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def test_custom_config(self):
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cfg = self.controller.get_custom_config()
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self.assertIn("cross", cfg)
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self.assertEqual(cfg["cross"], 0)
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if __name__ == "__main__":
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unittest.main()
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from pygameControls.controlsbase import ControlsBase
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from enums import ConnectionType, InputType
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import pygame
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class Xbox360Controller(ControlsBase):
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from pygameControls.controlsbase import ControlsBase
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from enums import ConnectionType
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import pygame
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class XboxSeriesXController(ControlsBase):
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