70 lines
1.9 KiB
Python
70 lines
1.9 KiB
Python
import pygame
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from pygameControls.controlsbase import ControlsBase
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from enums import ConnectionType
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class GenericController(ControlsBase):
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def __init__(self, joy, connection_type):
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self.device = joy
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self.instance_id: int = self.device.get_instance_id()
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self.name = self.device.get_name()
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self.guid = self.device.get_guid()
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self.connection_type = ConnectionType(connection_type.values())
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self.numaxis: int = self.device.get_numaxes()
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self.axis: list = [self.device.get_axis(a) for a in range(self.numaxis)]
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self.numhats: int = self.device.get_numhats()
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self.hats: list = [self.device.get_hat(h) for h in range(self.numhats)]
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self.numbuttons: int = self.device.get_numbuttons()
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self.buttons: list = [self.device.get_button(b) for b in range(self.numbuttons)]
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self.mapping = {
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"r2 trigger": 7,
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"l2 trigger": 6,
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"l1 button": 4,
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"r1 button": 5,
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"X button": 0,
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"Y button": 3,
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"A button": 1,
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"B button": 2,
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"left stick button": 10,
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"right stick button": 11,
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"back button": 8,
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"start button": 9,
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"logo button": None
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}
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print(f"{self.name} connected.")
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print(f"Connection type: {connection_type.capitalize()}")
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def close(self):
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pass
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def handle_input(self, event):
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pass
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def left(self):
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pass
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def right(self):
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pass
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def up(self):
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pass
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def down(self):
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pass
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def pause(self):
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pass
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def rumble(self):
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pass
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def stop_rumble(self):
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pass
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@property
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def name(self) -> str:
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return self._name
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@name.setter
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def name(self, name: str) -> None:
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self._name = name
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