Files
PyGame-Controller/pygameControls/logitech_f510_controller.py

106 lines
2.4 KiB
Python

"""
Logitech F310 Controller class.
This controller is a usb controller, with the following features.
(XInput mode)
6 axis
11 buttons
1 hat
(DirectInput mode)
4 axis
12 buttons
1 hat
"""
import pygame
from pygameControls.controlsbase import ControlsBase
from enums import ConnectionType
class LogitechF510Controller(ControlsBase):
def __init__(self, joy, connection_type):
self.device = joy
self.instance_id: int = self.device.get_instance_id()
self.name = self.device.get_name()
self.guid = self.device.get_guid()
self.connection_type = ConnectionType(connection_type.values())
self.numaxis: int = self.device.get_numaxis()
self.axis: list = []
self.numhats: int = self.device.get_numhats()
self.hats: list = []
self.numbuttons: int = self.device.get_numbuttons()
self.buttons: list = []
self.mapping = {
"l1 button": 4,
"r1 button": 5,
"X button": 2,
"Y button": 3,
"A button": 0,
"B button": 1,
"left stick button": 9,
"right stick button": 10,
"back button": 6,
"start button": 7,
"logo button": 8
}
print(f"{self.name} connected.")
print(f"Connection type: {connection_type.capitalize()}")
def close(self):
pass
def handle_input(self, event):
pass
def left(self):
pass
def right(self):
pass
def up(self):
pass
def down(self):
pass
def pause(self):
pass
def rumble(self):
pass
def stop_rumble(self):
pass
@property
def name(self) -> str:
return self._name
@name.setter
def name(self, name: str) -> None:
self._name = name
@property
def axis(self) -> list:
return self._axis
@axis.setter
def axis(self) -> None:
self._axis = [self.device.get_axis(a) for a in range(self.numaxis)]
@property
def hats(self) -> list:
return self._hats
@hats.setter
def hats(self) -> None:
self.hats = [self.device.get_hats(h) for h in range(self.numhats)]
@property
def buttons(self) -> list:
return self._buttons
@buttons.setter
def buttons(self) -> None:
self._buttons = [self.device.get_buttons(b) for b in range(self.numbuttons)]