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PyGame-Controller/pygameControls/logitech_dual_action_controller.py

102 lines
2.7 KiB
Python

"""
Logitech F310 Controller class.
This controller is a usb controller, with the following features.
(XInput mode)
6 axis
11 buttons
1 hat
(DirectInput mode)
4 axis
12 buttons
1 hat
"""
import pygame
from pygameControls.controlsbase import ControlsBase
from enum import Enum
class InputMode(Enum):
DirectInput = 1
XInput = 2
class LogitechDualActionController(ControlsBase):
def __init__(self, joy):
self.device = joy
self.instance_id: int = self.device.get_instance_id()
self.name = self.device.get_name()
self.guid = self.device.get_guid()
self.powerlevel = self.device.get_power_level()
self.numaxis: int = self.device.get_numaxes()
self.axis: list = [self.device.get_axis(a) for a in range(self.numaxis)]
self.numhats: int = self.device.get_numhats()
self.hats: list = [self.device.get_hat(h) for h in range(self.numhats)]
self.numbuttons: int = self.device.get_numbuttons()
self.buttons: list = [self.device.get_button(b) for b in range(self.numbuttons)]
self.input_mode = InputMode.DirectInput
self.mapping = {
"left stick x": self.axis[0],
"left stick y": self.axis[1],
"right stick x": self.axis[2],
"right stick y": self.axis[3],
"right trigger": self.buttons[7],
"left trigger": self.buttons[6],
"dhat x": self.hats[0][0],
"dhat y": self.hats[0][1],
"left button": self.buttons[4],
"right button": self.buttons[5],
"X button": self.buttons[0],
"Y button": self.buttons[3],
"A button": self.buttons[1],
"B button": self.buttons[2],
"left stick button": self.buttons[10],
"right stick button": self.buttons[11],
"back button": self.buttons[8],
"start button": self.buttons[9],
"logo button": None
}
print(f"{self.name} connected.")
def close(self):
pass
def handle_input(self, event):
pass
def left(self):
pass
def right(self):
pass
def up(self):
pass
def down(self):
pass
def pause(self):
pass
def rumble(self):
pass
def stop_rumble(self):
pass
@property
def name(self) -> str:
return self._name
@name.setter
def name(self, name: str) -> None:
self._name = name
@property
def input_mode(self) -> int:
return self._inputmode
@input_mode.setter
def input_mode(self, mode: int) -> None:
self._inputmode = mode