Files
PyGame-Controller/pygameControls/sony_playstation3_controller.py

72 lines
2.1 KiB
Python

from pygameControls.controlsbase import ControlsBase
from enums import ConnectionType
import pygame
class SonyPlayStation3Controller(ControlsBase):
def __init__(self, joy):
self.device = joy
self.instance_id: int = self.device.get_instance_id()
self.name = self.device.get_name()
self.guid = self.device.get_guid()
self.numaxis: int = self.device.get_numaxes()
self.axis: list = [self.device.get_axis(a) for a in range(self.numaxis)]
self.numhats: int = self.device.get_numhats()
self.hats: list = [self.device.get_hat(h) for h in range(self.numhats)]
self.numbuttons: int = self.device.get_numbuttons()
self.buttons: list = [self.device.get_button(b) for b in range(self.numbuttons)]
self.mapping = {
"l1 button": 4,
"r1 button": 5,
"cross button": 0,
"triangle button": 2,
"circle button": 1,
"square button": 3,
"left stick button": 11,
"right stick button": 12,
"logo button": 10,
"select button": 8,
"start button": 9,
"down button": 14,
"up button": 13,
"left button": 15,
"right button": 16
}
print(f"{self.name} connected.")
def close(self):
self.device.quit()
def handle_input(self, event):
pass
def left(self):
pass
def right(self):
pass
def up(self):
pass
def down(self):
pass
def pause(self):
pass
def rumble(self, left, right, duration=0):
if not left in range(256) or not right in range(256):
raise ValueError("left and right values must be in the range 0 - 255")
self.device.rumble(left / 255, right / 255, duration)
def stop_rumble(self):
self.device.stop_rumble()
@property
def name(self) -> str:
return self._name
@name.setter
def name(self, name: str) -> None:
self._name = name