Update actors/ghost.py
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@@ -1,5 +1,36 @@
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from .enums import GhostDirection
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import pygame
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from enums import GhostColor, GhostMode
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class ActorGhost:
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def __init__(self):
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pass
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class ActorGhost(pygame.sprite.Sprite):
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def __init__(self, name, color_enum, position, speed):
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super().__init__()
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self.name = name
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self.color = color_enum.value
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self.image = pygame.Surface((16, 16))
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self.image.fill(self.color)
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self.rect = self.image.get_rect(center=position)
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self.speed = speed
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self.direction = pygame.Vector2(1, 0)
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self.mode = GhostMode.SCATTER
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self.home_position = position
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def update(self, maze):
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new_pos = self.rect.move(self.direction.x * self.speed, self.direction.y * self.speed)
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if not maze.is_wall(new_pos.center):
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self.rect = new_pos
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else:
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self.change_direction(maze)
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def change_direction(self, maze):
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import random
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directions = [pygame.Vector2(1, 0), pygame.Vector2(-1, 0),
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pygame.Vector2(0, 1), pygame.Vector2(0, -1)]
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random.shuffle(directions)
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for d in directions:
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test_pos = self.rect.move(d.x * self.speed, d.y * self.speed)
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if not maze.is_wall(test_pos.center):
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self.direction = d
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break
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def set_mode(self, mode: GhostMode):
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self.mode = mode
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