Update pman.py
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31
pman.py
31
pman.py
@@ -2,9 +2,30 @@ import pygame
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from actors.enums import Colors, PlayerDirection
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from actors.pacman import ActorPacman
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from labyrinth import Labyrinth
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from actors.ghosts import Blinky, Pinky, Inky, Clyde # adjust import path as needed
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__version__ = "0.2.0"
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def spawn_ghosts(center_position):
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"""
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Spawns up to 4 ghosts at the center of the maze ("ghost house").
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Args:
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center_position (tuple): (x, y) coordinates for spawn point.
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Returns:
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pygame.sprite.Group: A group containing all ghost instances.
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"""
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offset = 20 # spread out a little bit inside ghost home
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blinky = Blinky((center_position[0] - offset, center_position[1] - offset))
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pinky = Pinky((center_position[0] + offset, center_position[1] - offset))
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inky = Inky((center_position[0] - offset, center_position[1] + offset))
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clyde = Clyde((center_position[0] + offset, center_position[1] + offset))
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return pygame.sprite.Group(blinky, pinky, inky, clyde)
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def main() -> None:
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pygame.init()
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screen_width, screen_height = 800, 800
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@@ -13,6 +34,8 @@ def main() -> None:
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labyrinth = Labyrinth(screen, width=screen_width, height=screen_height)
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player = ActorPacman(screen, center=(200, 200))
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ghost_home_center = (maze_width // 2, maze_height // 2)
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ghosts = spawn_ghosts(ghost_home_center)
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clock = pygame.time.Clock()
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running = True
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@@ -47,6 +70,14 @@ def main() -> None:
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labyrinth.draw()
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player.animate()
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player.draw()
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ghost_mode_controller.update()
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current_mode = ghost_mode_controller.mode
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for ghost in ghosts:
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ghost.set_mode(current_mode)
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ghost.update(maze, pacman)
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ghosts.draw(screen)
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pygame.display.flip()
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clock.tick(60)
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