Update pman.py

This commit is contained in:
2025-04-15 21:59:22 +02:00
parent 57f8b19bde
commit 641c3fb158

31
pman.py
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@@ -2,9 +2,30 @@ import pygame
from actors.enums import Colors, PlayerDirection
from actors.pacman import ActorPacman
from labyrinth import Labyrinth
from actors.ghosts import Blinky, Pinky, Inky, Clyde # adjust import path as needed
__version__ = "0.2.0"
def spawn_ghosts(center_position):
"""
Spawns up to 4 ghosts at the center of the maze ("ghost house").
Args:
center_position (tuple): (x, y) coordinates for spawn point.
Returns:
pygame.sprite.Group: A group containing all ghost instances.
"""
offset = 20 # spread out a little bit inside ghost home
blinky = Blinky((center_position[0] - offset, center_position[1] - offset))
pinky = Pinky((center_position[0] + offset, center_position[1] - offset))
inky = Inky((center_position[0] - offset, center_position[1] + offset))
clyde = Clyde((center_position[0] + offset, center_position[1] + offset))
return pygame.sprite.Group(blinky, pinky, inky, clyde)
def main() -> None:
pygame.init()
screen_width, screen_height = 800, 800
@@ -13,6 +34,8 @@ def main() -> None:
labyrinth = Labyrinth(screen, width=screen_width, height=screen_height)
player = ActorPacman(screen, center=(200, 200))
ghost_home_center = (maze_width // 2, maze_height // 2)
ghosts = spawn_ghosts(ghost_home_center)
clock = pygame.time.Clock()
running = True
@@ -47,6 +70,14 @@ def main() -> None:
labyrinth.draw()
player.animate()
player.draw()
ghost_mode_controller.update()
current_mode = ghost_mode_controller.mode
for ghost in ghosts:
ghost.set_mode(current_mode)
ghost.update(maze, pacman)
ghosts.draw(screen)
pygame.display.flip()
clock.tick(60)