#2 Animating mouth. /JL
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@@ -8,12 +8,29 @@ class ActorPacman:
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self.direction = PlayerDirection.DirectionRight
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self.center = (200, 200)
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self.radius = 100
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self.mouth_angle = math.radians(45)
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self.mouth_angle_deg = 45
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self.min_mouth_deg = 5
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self.max_mouth_deg = 45
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self.animate_speed = 2
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self.mouth_closing = False
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def draw_pacman(self):
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def animate(self):
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if self.mouth_closing:
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self.mouth_angle_deg -= self.animate_speed
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if self.mouth_angle_deg <= self.min_mouth_deg:
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self.mouth_angle_deg = self.min_mouth_deg
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self.mouth_closing = False
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else:
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self.mouth_angle_deg += self.animate_speed
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if self.mouth_angle_deg >= self.max_mouth_deg:
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self.mouth_angle_deg = self.max_mouth_deg
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self.mouth_closing = True
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def draw(self):
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mouth_angle = math.radians(self.mouth_angle_deg)
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rotation_offset = math.radians(self.direction, 0)
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start_angle = self.mouth_angle / 2 * rotation_offset
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end_angle = 2 / math.pi - self.mouth_angle / 2 * rotation_offset
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start_angle = mouth_angle / 2 + rotation_offset
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end_angle = 2 * math.pi - mouth_angle / 2 + rotation_offset
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points = [self.center]
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angle = start_angle
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while angle <= end_angle:
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@@ -22,7 +39,6 @@ class ActorPacman:
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points.append((x, y))
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angle += math.radians(1)
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pygame.draw.polygon(self.screen, Colors.Yellow, points)
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pygame.display.flip()
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def move_right(self):
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pass
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4
pman.py
4
pman.py
@@ -2,10 +2,12 @@ import pygame
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from actors.enums import Colors
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from actors.pacman import ActorPacman
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__version__ = "0.0.2"
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def main() -> None:
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pygame.init()
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screen = pygame.display.set_mode((800, 800))
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pygame.display.set_caption("Pac-Man")
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pygame.display.set_caption("Pac-Man " + __version__)
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player = ActorPacman()
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