0.2.2 #14
@@ -26,6 +26,9 @@ class Colors(Enum):
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Blue = (0, 0, 255)
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Cyan = (0, 255, 255)
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Magenta = (255, 0, 255)
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WHITE = (255, 255, 255)
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RED = (255, 0, 0)
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# add others as needed
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class GhostColor(Enum):
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BLINKY = (255, 0, 0)
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@@ -1,18 +1,42 @@
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import pygame
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import os
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from enums import Color
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class Scoreboard:
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def __init__(self, font_size=24):
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def __init__(self, font_size=24, highscore_file="highscore.txt"):
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self.score = 0
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self.highscore_file = highscore_file
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self.highscore = self.load_highscore()
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self.font = pygame.font.Font(None, font_size)
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self.color = (255, 255, 255)
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self.position = (10, 10)
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self.color = Color.WHITE.value
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self.score_pos = (10, 10)
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self.highscore_pos = (10, 40)
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def load_highscore(self):
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if os.path.exists(self.highscore_file):
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with open(self.highscore_file, 'r') as file:
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try:
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return int(file.read())
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except ValueError:
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return 0
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return 0
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def save_highscore(self):
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with open(self.highscore_file, 'w') as file:
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file.write(str(self.highscore))
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def add_points(self, points):
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self.score += points
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if self.score > self.highscore:
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self.highscore = self.score
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self.save_highscore()
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def reset(self):
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self.score = 0
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def draw(self, screen):
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score_text = self.font.render(f"Score: {self.score}", True, self.color)
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screen.blit(score_text, self.position)
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highscore_text = self.font.render(f"High Score: {self.highscore}", True, self.color)
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screen.blit(score_text, self.score_pos)
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screen.blit(highscore_text, self.highscore_pos)
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