0.2.6 #19
@@ -3,7 +3,7 @@ import pygame
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import math
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class ActorPacman:
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def __init__(self, scr, center):
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def __init__(self, scr, center, start_location):
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self.screen = scr
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self.direction = PlayerDirection.DirectionRight
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self.speed = 3
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@@ -14,6 +14,7 @@ class ActorPacman:
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self.max_mouth_deg = 45
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self.animate_speed = 2
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self.mouth_closing = False
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self.location = start_location
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def update(self):
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self.animate()
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1
maze.py
1
maze.py
@@ -36,6 +36,7 @@ class Maze:
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self.power_pellets.add((x, y))
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elif char == "P":
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self.pacman_start = (x * TILE_SIZE + TILE_SIZE // 2, y * TILE_SIZE + TILE_SIZE // 2 + 32)
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self.pacman_location = (x, y)
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def draw(self, screen):
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for y, row in enumerate(self.layout):
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6
pman.py
6
pman.py
@@ -6,7 +6,7 @@ from actors.ghost_mode_controller import GhostModeController
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from hud import HUD
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from maze import Maze
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__version__ = "0.2.5"
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__version__ = "0.2.6"
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def spawn_ghosts(center_position):
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@@ -38,7 +38,7 @@ def main() -> None:
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hud = HUD(screen_width, screen_height, cherry_image=cherry_img)
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maze = Maze("maze/pacman_maze.txt")
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player = ActorPacman(screen, center=maze.pacman_start)
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player = ActorPacman(screen, center=maze.pacman_start, location=maze.pacman_location)
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ghost_mode_controller = GhostModeController()
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ghost_home_center = (screen_width // 2, (screen_height) // 2)
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ghosts = spawn_ghosts(ghost_home_center)
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@@ -77,7 +77,7 @@ def main() -> None:
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# In your main game loop:
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hud.draw(screen)
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maze.draw(screen)
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player.animate()
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player.update(maze)
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player.draw()
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ghost_mode_controller.update()
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current_mode = ghost_mode_controller.mode
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