Files
PyGame-Pacman/actors/ghost.py

90 lines
4.5 KiB
Python

from .enums import GhostColor, GhostMode, GhostBehavior
import actors.ghost_behaviors as GB
import pygame
class Ghost(pygame.sprite.Sprite):
def __init__(self, name, color_enum, behavior_enum, position, speed, start_location = (0, 0)):
super().__init__()
self.name = name
self.color = color_enum.value
self.behavior = behavior_enum
self.image = pygame.Surface((24, 24))
self.rect = self.image.get_rect(center=position)
self.speed = speed
self.direction = pygame.Vector2(1, 0)
self.mode = GhostMode.SCATTER
self.home_position = position
self.location = start_location
self.frightned = pygame.Surface((24, 24))
self.ghost_image = pygame.Surface((24, 24))
def decide_direction(self, ghost, pacman, maze):
strategy = {
GhostBehavior.BLINKY: GB.blinky_behavior,
GhostBehavior.PINKY: GB.pinky_behavior,
GhostBehavior.INKY: GB.inky_behavior,
GhostBehavior.CLYDE: GB.clyde_behavior,
}
return strategy[self.behavior](ghost, pacman, maze)
def update(self, maze, pacman):
if self.mode == GhostMode.FRIGHTENED:
self.image = self.frightned
self.change_direction_randomly(maze)
else:
self.image = self.ghost_image
self.direction = self.decide_direction(self, pacman, maze)
new_pos = self.rect.move(self.direction.x * self.speed, self.direction.y * self.speed)
if not maze.is_wall(self.location[0], self.location[1]):
self.rect = new_pos
self.location = (new_pos[0] % 32, new_pos[1] % 32)
def change_direction_randomly(self, maze):
import random
directions = [pygame.Vector2(1, 0), pygame.Vector2(-1, 0),
pygame.Vector2(0, 1), pygame.Vector2(0, -1)]
random.shuffle(directions)
for d in directions:
test_pos = self.rect.move(d.x * self.speed, d.y * self.speed)
if not maze.is_wall(test_pos.center[0], test_pos.center[1]):
self.direction = d
break
def set_mode(self, mode: GhostMode):
self.mode = mode
if mode == GhostMode.FRIGHTENED:
self.image = self.frightned
else:
self.image = self.ghost_image
class Blinky(Ghost):
def __init__(self, position, start_location):
super().__init__("Blinky", GhostColor.BLINKY, GhostBehavior.BLINKY, position, start_location=(0, 0), speed=2)
self.ghost_img = pygame.image.load("assets/blinky.png").convert_alpha()
self.ghost_image = pygame.transform.scale(self.ghost_img, (24, 24)) if self.ghost_img else None
self.fright_img = pygame.image.load("assets/frightned.png").convert_alpha()
self.frightened = pygame.transform.scale(self.fright_img, (24, 24)) if self.fright_img else None
class Pinky(Ghost):
def __init__(self, position, start_location):
super().__init__("Pinky", GhostColor.PINKY, GhostBehavior.PINKY, position, start_location=(0, 0), speed=2)
self.ghost_img = pygame.image.load("assets/pinky.png").convert_alpha()
self.ghost_image = pygame.transform.scale(self.ghost_img, (24, 24)) if self.ghost_img else None
self.fright_img = pygame.image.load("assets/frightned.png").convert_alpha()
self.frightened = pygame.transform.scale(self.fright_img, (24, 24)) if self.fright_img else None
class Inky(Ghost):
def __init__(self, position, start_location):
super().__init__("Inky", GhostColor.INKY, GhostBehavior.INKY, position, start_location=(0, 0), speed=2)
self.ghost_img = pygame.image.load("assets/inky.png").convert_alpha()
self.ghost_image = pygame.transform.scale(self.ghost_img, (24, 24)) if self.ghost_img else None
self.fright_img = pygame.image.load("assets/frightned.png").convert_alpha()
self.frightened = pygame.transform.scale(self.fright_img, (24, 24)) if self.fright_img else None
class Clyde(Ghost):
def __init__(self, position, start_location):
super().__init__("Clyde", GhostColor.CLYDE, GhostBehavior.CLYDE, position, start_location=(0, 0), speed=2)
self.ghost_img = pygame.image.load("assets/clyde.png").convert_alpha()
self.ghost_image = pygame.transform.scale(self.ghost_img, (24, 24)) if self.ghost_img else None
self.fright_img = pygame.image.load("assets/frightned.png").convert_alpha()
self.frightened = pygame.transform.scale(self.fright_img, (24, 24)) if self.fright_img else None