2
.gitignore
vendored
@@ -168,4 +168,4 @@ cython_debug/
|
||||
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
|
||||
#.idea/
|
||||
|
||||
testing/
|
||||
testing/*
|
||||
|
@@ -25,5 +25,6 @@ Højre - <kbd>d</kbd> eller <kbd>→</kbd>
|
||||
Venstre - <kbd>a</kbd> eller <kbd>←</kbd>
|
||||
Op - <kbd>w</kbd> eller <kbd>↑</kbd>
|
||||
Ned - <kbd>s</kbd> eller <kbd>↓</kbd>
|
||||
Pause - <kbd>p</kbd>
|
||||
|
||||
Alternativt, kan et joystick :joystick: eller gamepad :video_game: bruges.
|
@@ -1,76 +1,27 @@
|
||||
import pygame
|
||||
from controls.controlsbase import ControlsBase
|
||||
from controls.dualsense_controller import DualSenseController
|
||||
from controls.dualsense_edge_controller import DualSenseEdgeController
|
||||
from controls.logitech_f310_controller import LogitechF310Controller
|
||||
from controls.logitech_f510_controller import LogitechF510Controller
|
||||
from controls.logitech_f710_controller import LogitechF710Controller
|
||||
from controls.xbox_controller import XboxController
|
||||
from controls.generic_controller import GenericController
|
||||
|
||||
class ControllerControls(ControlsBase):
|
||||
CONTROLLERS = {
|
||||
"DualSense Wireless Controller": DualSenseController,
|
||||
"DualSense Edge Wireless Controller": DualSenseEdgeController,
|
||||
"Logitech Gamepad F310": LogitechF310Controller,
|
||||
"Logitech Gamepad F510": LogitechF510Controller,
|
||||
"Logitech Gamepad F710": LogitechF710Controller,
|
||||
"Xbox": XboxController
|
||||
}
|
||||
|
||||
class Controllers:
|
||||
def __init__(self, joy):
|
||||
self.device = joy
|
||||
self.instance_id: int = self.device.get_instance_id()
|
||||
self.name = self.device.get_name()
|
||||
self.numaxis: int = self.device.get_numaxis()
|
||||
self.axis: list = []
|
||||
self.numhats: int = self.device.get_numhats()
|
||||
self.hats: list = []
|
||||
self.numbuttons: int = self.device.get_numbuttons()
|
||||
self.buttons: list = []
|
||||
self.power_level: str = ""
|
||||
|
||||
def handle_input(self, event):
|
||||
pass
|
||||
|
||||
def left(self):
|
||||
pass
|
||||
|
||||
def right(self):
|
||||
pass
|
||||
|
||||
def up(self):
|
||||
pass
|
||||
|
||||
def down(self):
|
||||
pass
|
||||
|
||||
def pause(self):
|
||||
pass
|
||||
|
||||
def rumble(self):
|
||||
pass
|
||||
|
||||
@property
|
||||
def name(self) -> str:
|
||||
return self._name
|
||||
|
||||
@name.setter
|
||||
def name(self, name: str) -> None:
|
||||
self._name = name
|
||||
|
||||
@property
|
||||
def axis(self) -> list:
|
||||
return self._axis
|
||||
|
||||
@axis.setter
|
||||
def axis(self) -> None:
|
||||
self._axis = [self.device.get_axis(a) for a in range(self.numaxis)]
|
||||
|
||||
@property
|
||||
def hats(self) -> list:
|
||||
return self._hats
|
||||
|
||||
@hats.setter
|
||||
def hats(self) -> None:
|
||||
self.hats = [self.device.get_hats(h) for h in range(self.numhats)]
|
||||
|
||||
@property
|
||||
def buttons(self) -> list:
|
||||
return self._buttons
|
||||
|
||||
@buttons.setter
|
||||
def buttons(self) -> None:
|
||||
self._buttons = [self.device.get_buttons(b) for b in range(self.numbuttons)]
|
||||
|
||||
@property
|
||||
def power_level(self) -> str:
|
||||
return self._power_level
|
||||
|
||||
@power_level.setter
|
||||
def power_level(self) -> None:
|
||||
self._power_level = self.device.get_power_level()
|
||||
self.controllers = []
|
||||
if not joy.get_name() in CONTROLLERS:
|
||||
self.controllers.append(GenericController(joy))
|
||||
else:
|
||||
self.controllers.append(CONTROLLERS[joy.get_name()](joy))
|
||||
|
@@ -6,4 +6,28 @@ from abc import ABC, abstractmethod
|
||||
class ControlsBase(ABC):
|
||||
@abstractmethod
|
||||
def handle_input(self, event):
|
||||
pass
|
||||
|
||||
@abstractmethod
|
||||
def left(self):
|
||||
pass
|
||||
|
||||
@abstractmethod
|
||||
def right(self):
|
||||
pass
|
||||
|
||||
@abstractmethod
|
||||
def up(self):
|
||||
pass
|
||||
|
||||
@abstractmethod
|
||||
def down(self):
|
||||
pass
|
||||
|
||||
@abstractmethod
|
||||
def pause(self):
|
||||
pass
|
||||
|
||||
@abstractmethod
|
||||
def rumble(self):
|
||||
pass
|
70
controls/dualsense_audio.py
Normal file
@@ -0,0 +1,70 @@
|
||||
import os
|
||||
import time
|
||||
import numpy as np
|
||||
import sounddevice as sd
|
||||
import alsaaudio
|
||||
import pulsectl
|
||||
|
||||
class DualSenseAudio:
|
||||
def __init__(self):
|
||||
self.alsa_devices = self._get_alsa_devices()
|
||||
self.pulse_devices = self._get_pulseaudio_devices()
|
||||
self.dualsense_device = self._detect_dualsense()
|
||||
|
||||
def _get_alsa_devices(self):
|
||||
try:
|
||||
cards = alsaaudio.cards()
|
||||
return cards
|
||||
except Exception as e:
|
||||
print("ALSA detection failed:", e)
|
||||
return []
|
||||
|
||||
def _get_pulseaudio_devices(self):
|
||||
try:
|
||||
pulse = pulsectl.Pulse("dualsense-audio")
|
||||
sinks = pulse.sink_list()
|
||||
return sinks
|
||||
except Exception as e:
|
||||
print("PulseAudio detection failed:", e)
|
||||
return []
|
||||
|
||||
def _detect_dualsense(self):
|
||||
# Check ALSA names
|
||||
for card in self.alsa_devices:
|
||||
if "DualSense" in card:
|
||||
return {'type': 'alsa', 'name': card}
|
||||
|
||||
# Check PulseAudio sinks
|
||||
for sink in self.pulse_devices:
|
||||
if "dualsense" in sink.description.lower():
|
||||
return {'type': 'pulse', 'name': sink.name}
|
||||
|
||||
return None
|
||||
|
||||
def play_tone(self, frequency=440.0, duration=2.0, volume=0.5):
|
||||
if not self.dualsense_device:
|
||||
print("DualSense speaker not found.")
|
||||
return
|
||||
|
||||
print(f"Playing tone on DualSense ({self.dualsense_device['type']})...")
|
||||
|
||||
fs = 48000 # Sample rate
|
||||
t = np.linspace(0, duration, int(fs * duration), False)
|
||||
tone = np.sin(frequency * 2 * np.pi * t) * volume
|
||||
audio = tone.astype(np.float32)
|
||||
|
||||
if self.dualsense_device['type'] == 'pulse':
|
||||
sd.play(audio, samplerate=fs, device=self.dualsense_device['name'])
|
||||
elif self.dualsense_device['type'] == 'alsa':
|
||||
device_index = self.alsa_devices.index(self.dualsense_device['name'])
|
||||
sd.play(audio, samplerate=fs, device=device_index)
|
||||
sd.wait()
|
||||
|
||||
def list_devices(self):
|
||||
print("ALSA Devices:")
|
||||
for card in self.alsa_devices:
|
||||
print(f" - {card}")
|
||||
print("\nPulseAudio Devices:")
|
||||
for sink in self.pulse_devices:
|
||||
print(f" - {sink.name} ({sink.description})")
|
||||
|
199
controls/dualsense_controller.py
Normal file
@@ -0,0 +1,199 @@
|
||||
import time
|
||||
import threading
|
||||
import numpy as np
|
||||
import sounddevice as sd
|
||||
import alsaaudio
|
||||
import pulsectl
|
||||
from pydualsense import *
|
||||
|
||||
|
||||
class DualSenseController:
|
||||
def __init__(self):
|
||||
# DualSense input/output interface
|
||||
self.ds = pydualsense()
|
||||
self.ds.init()
|
||||
self._listening = False
|
||||
self._bindings = {}
|
||||
|
||||
# Audio detection
|
||||
self.alsa_devices = self._get_alsa_devices()
|
||||
self.pulse_devices = self._get_pulseaudio_devices()
|
||||
self.dualsense_audio_device = self._detect_dualsense_audio()
|
||||
|
||||
print("DualSense initialized.")
|
||||
|
||||
# ---------------------- Device Controls ----------------------
|
||||
|
||||
def set_rumble(self, small_motor: int, big_motor: int):
|
||||
self.ds.setRumble(small_motor, big_motor)
|
||||
|
||||
def stop_rumble(self):
|
||||
self.set_rumble(0, 0)
|
||||
|
||||
def set_led_color(self, r: int, g: int, b: int):
|
||||
self.ds.setLightBarColor(r, g, b)
|
||||
|
||||
def set_trigger_effects(self, left_mode='Off', right_mode='Off', force=0):
|
||||
left = getattr(TriggerModes, left_mode.upper(), TriggerModes.Off)
|
||||
right = getattr(TriggerModes, right_mode.upper(), TriggerModes.Off)
|
||||
self.ds.triggerL.setMode(left)
|
||||
self.ds.triggerR.setMode(right)
|
||||
if force > 0:
|
||||
self.ds.triggerL.setForce(force)
|
||||
self.ds.triggerR.setForce(force)
|
||||
|
||||
# ---------------------- Predefined Rumble Patterns ----------------------
|
||||
|
||||
def rumble_pattern(self, pattern: str, duration: float = 1.0):
|
||||
patterns = {
|
||||
"pulse": self._pulse_rumble,
|
||||
"heartbeat": self._heartbeat_rumble,
|
||||
"buzz": self._buzz_rumble,
|
||||
"wave": self._wave_rumble,
|
||||
"alarm": self._alarm_rumble,
|
||||
}
|
||||
if pattern in patterns:
|
||||
threading.Thread(target=patterns[pattern], args=(duration,), daemon=True).start()
|
||||
else:
|
||||
print(f"Unknown rumble pattern: {pattern}")
|
||||
|
||||
def _pulse_rumble(self, duration):
|
||||
end = time.time() + duration
|
||||
while time.time() < end:
|
||||
self.set_rumble(50, 150)
|
||||
time.sleep(0.2)
|
||||
self.stop_rumble()
|
||||
time.sleep(0.2)
|
||||
|
||||
def _heartbeat_rumble(self, duration):
|
||||
end = time.time() + duration
|
||||
while time.time() < end:
|
||||
self.set_rumble(200, 200)
|
||||
time.sleep(0.1)
|
||||
self.stop_rumble()
|
||||
time.sleep(0.1)
|
||||
self.set_rumble(100, 100)
|
||||
time.sleep(0.1)
|
||||
self.stop_rumble()
|
||||
time.sleep(0.4)
|
||||
|
||||
def _buzz_rumble(self, duration):
|
||||
self.set_rumble(80, 255)
|
||||
time.sleep(duration)
|
||||
self.stop_rumble()
|
||||
|
||||
def _wave_rumble(self, duration):
|
||||
start = time.time()
|
||||
while time.time() - start < duration:
|
||||
for i in range(0, 256, 25):
|
||||
self.set_rumble(i, 255 - i)
|
||||
time.sleep(0.05)
|
||||
for i in reversed(range(0, 256, 25)):
|
||||
self.set_rumble(i, 255 - i)
|
||||
time.sleep(0.05)
|
||||
self.stop_rumble()
|
||||
|
||||
def _alarm_rumble(self, duration):
|
||||
end = time.time() + duration
|
||||
while time.time() < end:
|
||||
self.set_rumble(255, 0)
|
||||
time.sleep(0.1)
|
||||
self.set_rumble(0, 255)
|
||||
time.sleep(0.1)
|
||||
self.stop_rumble()
|
||||
|
||||
# ---------------------- Input Listener + Bindings ----------------------
|
||||
|
||||
def bind(self, button: str, action: callable):
|
||||
"""Bind a button to a callable. Ex: controller.bind('cross', lambda: rumble_pattern('buzz'))"""
|
||||
self._bindings[button] = action
|
||||
|
||||
def start_input_listener(self):
|
||||
def listen():
|
||||
while self._listening:
|
||||
#self.ds.update()
|
||||
for button, action in self._bindings.items():
|
||||
if getattr(self.ds, button, False):
|
||||
action()
|
||||
self._listening = True
|
||||
thread = threading.Thread(target=listen, daemon=True)
|
||||
thread.start()
|
||||
|
||||
def stop_input_listener(self):
|
||||
self._listening = False
|
||||
|
||||
# ---------------------- Audio Output ----------------------
|
||||
|
||||
def _get_alsa_devices(self):
|
||||
try:
|
||||
return alsaaudio.cards()
|
||||
except Exception:
|
||||
return []
|
||||
|
||||
def _get_pulseaudio_devices(self):
|
||||
try:
|
||||
pulse = pulsectl.Pulse("dualsense-audio")
|
||||
return pulse.sink_list()
|
||||
except Exception:
|
||||
return []
|
||||
|
||||
def _detect_dualsense_audio(self):
|
||||
# Check ALSA names
|
||||
for card in self.alsa_devices:
|
||||
if "DualSense" in card:
|
||||
return {'type': 'alsa', 'name': card}
|
||||
|
||||
# Check PulseAudio sinks
|
||||
for sink in self.pulse_devices:
|
||||
if "dualsense" in sink.description.lower():
|
||||
return {'type': 'pulse', 'name': sink.name}
|
||||
|
||||
return None
|
||||
|
||||
def play_tone(self, frequency=440.0, duration=2.0, volume=0.5):
|
||||
if not self.dualsense_audio_device:
|
||||
print("DualSense speaker not detected.")
|
||||
return
|
||||
|
||||
print(f"Playing tone on DualSense ({self.dualsense_audio_device['type']})...")
|
||||
|
||||
fs = 48000 # Sample rate
|
||||
t = np.linspace(0, duration, int(fs * duration), False)
|
||||
tone = np.sin(frequency * 2 * np.pi * t) * volume
|
||||
audio = tone.astype(np.float32)
|
||||
|
||||
try:
|
||||
if self.dualsense_audio_device['type'] == 'pulse':
|
||||
sd.play(audio, samplerate=fs, device=self.dualsense_audio_device['name'])
|
||||
elif self.dualsense_audio_device['type'] == 'alsa':
|
||||
device_index = self.alsa_devices.index(self.dualsense_audio_device['name'])
|
||||
sd.play(audio, samplerate=fs, device=device_index)
|
||||
sd.wait()
|
||||
except Exception as e:
|
||||
print("Failed to play tone:", e)
|
||||
|
||||
def list_audio_devices(self):
|
||||
print("ALSA Devices:")
|
||||
for card in self.alsa_devices:
|
||||
print(f" - {card}")
|
||||
print("\nPulseAudio Devices:")
|
||||
for sink in self.pulse_devices:
|
||||
print(f" - {sink.name} ({sink.description})")
|
||||
|
||||
# ---------------------- Cleanup ----------------------
|
||||
|
||||
def close(self):
|
||||
self.ds.close()
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
controller = DualSenseController()
|
||||
|
||||
# Bind buttons to patterns
|
||||
controller.bind("cross", lambda: controller.rumble_pattern("heartbeat", 1.5))
|
||||
controller.bind("circle", lambda: controller.rumble_pattern("buzz", 0.5))
|
||||
controller.bind("triangle", lambda: controller.rumble_pattern("pulse", 2))
|
||||
controller.bind("square", lambda: controller.set_led_color(255, 0, 0))
|
||||
|
||||
# Start listening
|
||||
controller.start_input_listener()
|
199
controls/dualsense_edge_controller.py
Normal file
@@ -0,0 +1,199 @@
|
||||
import time
|
||||
import threading
|
||||
import numpy as np
|
||||
import sounddevice as sd
|
||||
import alsaaudio
|
||||
import pulsectl
|
||||
from pydualsense import *
|
||||
|
||||
|
||||
class DualSenseEdgeController:
|
||||
def __init__(self):
|
||||
# DualSense input/output interface
|
||||
self.ds = pydualsense()
|
||||
self.ds.init()
|
||||
self._listening = False
|
||||
self._bindings = {}
|
||||
|
||||
# Audio detection
|
||||
self.alsa_devices = self._get_alsa_devices()
|
||||
self.pulse_devices = self._get_pulseaudio_devices()
|
||||
self.dualsense_audio_device = self._detect_dualsense_audio()
|
||||
|
||||
print("DualSense initialized.")
|
||||
|
||||
# ---------------------- Device Controls ----------------------
|
||||
|
||||
def set_rumble(self, small_motor: int, big_motor: int):
|
||||
self.ds.setRumble(small_motor, big_motor)
|
||||
|
||||
def stop_rumble(self):
|
||||
self.set_rumble(0, 0)
|
||||
|
||||
def set_led_color(self, r: int, g: int, b: int):
|
||||
self.ds.setLightBarColor(r, g, b)
|
||||
|
||||
def set_trigger_effects(self, left_mode='Off', right_mode='Off', force=0):
|
||||
left = getattr(TriggerModes, left_mode.upper(), TriggerModes.Off)
|
||||
right = getattr(TriggerModes, right_mode.upper(), TriggerModes.Off)
|
||||
self.ds.triggerL.setMode(left)
|
||||
self.ds.triggerR.setMode(right)
|
||||
if force > 0:
|
||||
self.ds.triggerL.setForce(force)
|
||||
self.ds.triggerR.setForce(force)
|
||||
|
||||
# ---------------------- Predefined Rumble Patterns ----------------------
|
||||
|
||||
def rumble_pattern(self, pattern: str, duration: float = 1.0):
|
||||
patterns = {
|
||||
"pulse": self._pulse_rumble,
|
||||
"heartbeat": self._heartbeat_rumble,
|
||||
"buzz": self._buzz_rumble,
|
||||
"wave": self._wave_rumble,
|
||||
"alarm": self._alarm_rumble,
|
||||
}
|
||||
if pattern in patterns:
|
||||
threading.Thread(target=patterns[pattern], args=(duration,), daemon=True).start()
|
||||
else:
|
||||
print(f"Unknown rumble pattern: {pattern}")
|
||||
|
||||
def _pulse_rumble(self, duration):
|
||||
end = time.time() + duration
|
||||
while time.time() < end:
|
||||
self.set_rumble(50, 150)
|
||||
time.sleep(0.2)
|
||||
self.stop_rumble()
|
||||
time.sleep(0.2)
|
||||
|
||||
def _heartbeat_rumble(self, duration):
|
||||
end = time.time() + duration
|
||||
while time.time() < end:
|
||||
self.set_rumble(200, 200)
|
||||
time.sleep(0.1)
|
||||
self.stop_rumble()
|
||||
time.sleep(0.1)
|
||||
self.set_rumble(100, 100)
|
||||
time.sleep(0.1)
|
||||
self.stop_rumble()
|
||||
time.sleep(0.4)
|
||||
|
||||
def _buzz_rumble(self, duration):
|
||||
self.set_rumble(80, 255)
|
||||
time.sleep(duration)
|
||||
self.stop_rumble()
|
||||
|
||||
def _wave_rumble(self, duration):
|
||||
start = time.time()
|
||||
while time.time() - start < duration:
|
||||
for i in range(0, 256, 25):
|
||||
self.set_rumble(i, 255 - i)
|
||||
time.sleep(0.05)
|
||||
for i in reversed(range(0, 256, 25)):
|
||||
self.set_rumble(i, 255 - i)
|
||||
time.sleep(0.05)
|
||||
self.stop_rumble()
|
||||
|
||||
def _alarm_rumble(self, duration):
|
||||
end = time.time() + duration
|
||||
while time.time() < end:
|
||||
self.set_rumble(255, 0)
|
||||
time.sleep(0.1)
|
||||
self.set_rumble(0, 255)
|
||||
time.sleep(0.1)
|
||||
self.stop_rumble()
|
||||
|
||||
# ---------------------- Input Listener + Bindings ----------------------
|
||||
|
||||
def bind(self, button: str, action: callable):
|
||||
"""Bind a button to a callable. Ex: controller.bind('cross', lambda: rumble_pattern('buzz'))"""
|
||||
self._bindings[button] = action
|
||||
|
||||
def start_input_listener(self):
|
||||
def listen():
|
||||
while self._listening:
|
||||
#self.ds.update()
|
||||
for button, action in self._bindings.items():
|
||||
if getattr(self.ds, button, False):
|
||||
action()
|
||||
self._listening = True
|
||||
thread = threading.Thread(target=listen, daemon=True)
|
||||
thread.start()
|
||||
|
||||
def stop_input_listener(self):
|
||||
self._listening = False
|
||||
|
||||
# ---------------------- Audio Output ----------------------
|
||||
|
||||
def _get_alsa_devices(self):
|
||||
try:
|
||||
return alsaaudio.cards()
|
||||
except Exception:
|
||||
return []
|
||||
|
||||
def _get_pulseaudio_devices(self):
|
||||
try:
|
||||
pulse = pulsectl.Pulse("dualsense-audio")
|
||||
return pulse.sink_list()
|
||||
except Exception:
|
||||
return []
|
||||
|
||||
def _detect_dualsense_audio(self):
|
||||
# Check ALSA names
|
||||
for card in self.alsa_devices:
|
||||
if "DualSense" in card:
|
||||
return {'type': 'alsa', 'name': card}
|
||||
|
||||
# Check PulseAudio sinks
|
||||
for sink in self.pulse_devices:
|
||||
if "dualsense" in sink.description.lower():
|
||||
return {'type': 'pulse', 'name': sink.name}
|
||||
|
||||
return None
|
||||
|
||||
def play_tone(self, frequency=440.0, duration=2.0, volume=0.5):
|
||||
if not self.dualsense_audio_device:
|
||||
print("DualSense speaker not detected.")
|
||||
return
|
||||
|
||||
print(f"Playing tone on DualSense ({self.dualsense_audio_device['type']})...")
|
||||
|
||||
fs = 48000 # Sample rate
|
||||
t = np.linspace(0, duration, int(fs * duration), False)
|
||||
tone = np.sin(frequency * 2 * np.pi * t) * volume
|
||||
audio = tone.astype(np.float32)
|
||||
|
||||
try:
|
||||
if self.dualsense_audio_device['type'] == 'pulse':
|
||||
sd.play(audio, samplerate=fs, device=self.dualsense_audio_device['name'])
|
||||
elif self.dualsense_audio_device['type'] == 'alsa':
|
||||
device_index = self.alsa_devices.index(self.dualsense_audio_device['name'])
|
||||
sd.play(audio, samplerate=fs, device=device_index)
|
||||
sd.wait()
|
||||
except Exception as e:
|
||||
print("Failed to play tone:", e)
|
||||
|
||||
def list_audio_devices(self):
|
||||
print("ALSA Devices:")
|
||||
for card in self.alsa_devices:
|
||||
print(f" - {card}")
|
||||
print("\nPulseAudio Devices:")
|
||||
for sink in self.pulse_devices:
|
||||
print(f" - {sink.name} ({sink.description})")
|
||||
|
||||
# ---------------------- Cleanup ----------------------
|
||||
|
||||
def close(self):
|
||||
self.ds.close()
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
controller = DualSenseController()
|
||||
|
||||
# Bind buttons to patterns
|
||||
controller.bind("cross", lambda: controller.rumble_pattern("heartbeat", 1.5))
|
||||
controller.bind("circle", lambda: controller.rumble_pattern("buzz", 0.5))
|
||||
controller.bind("triangle", lambda: controller.rumble_pattern("pulse", 2))
|
||||
controller.bind("square", lambda: controller.set_led_color(255, 0, 0))
|
||||
|
||||
# Start listening
|
||||
controller.start_input_listener()
|
68
controls/generic_controller.py
Normal file
@@ -0,0 +1,68 @@
|
||||
import pygame
|
||||
from controls.controlsbase import ControlsBase
|
||||
|
||||
class GenericController(ControlsBase):
|
||||
def __init__(self, joy):
|
||||
self.device = joy
|
||||
self.instance_id: int = self.device.get_instance_id()
|
||||
self.name = self.device.get_name()
|
||||
self.numaxis: int = self.device.get_numaxis()
|
||||
self.axis: list = []
|
||||
self.numhats: int = self.device.get_numhats()
|
||||
self.hats: list = []
|
||||
self.numbuttons: int = self.device.get_numbuttons()
|
||||
self.buttons: list = []
|
||||
|
||||
def handle_input(self, event):
|
||||
pass
|
||||
|
||||
def left(self):
|
||||
pass
|
||||
|
||||
def right(self):
|
||||
pass
|
||||
|
||||
def up(self):
|
||||
pass
|
||||
|
||||
def down(self):
|
||||
pass
|
||||
|
||||
def pause(self):
|
||||
pass
|
||||
|
||||
def rumble(self):
|
||||
pass
|
||||
|
||||
@property
|
||||
def name(self) -> str:
|
||||
return self._name
|
||||
|
||||
@name.setter
|
||||
def name(self, name: str) -> None:
|
||||
self._name = name
|
||||
|
||||
@property
|
||||
def axis(self) -> list:
|
||||
return self._axis
|
||||
|
||||
@axis.setter
|
||||
def axis(self) -> None:
|
||||
self._axis = [self.device.get_axis(a) for a in range(self.numaxis)]
|
||||
|
||||
@property
|
||||
def hats(self) -> list:
|
||||
return self._hats
|
||||
|
||||
@hats.setter
|
||||
def hats(self) -> None:
|
||||
self.hats = [self.device.get_hats(h) for h in range(self.numhats)]
|
||||
|
||||
@property
|
||||
def buttons(self) -> list:
|
||||
return self._buttons
|
||||
|
||||
@buttons.setter
|
||||
def buttons(self) -> None:
|
||||
self._buttons = [self.device.get_buttons(b) for b in range(self.numbuttons)]
|
||||
|
108
controls/logitech_f310_controller.py
Normal file
@@ -0,0 +1,108 @@
|
||||
"""
|
||||
Logitech F310 Controller class.
|
||||
This controller is a usb controller, with the following features.
|
||||
(XInput mode)
|
||||
6 axis
|
||||
11 buttons
|
||||
1 hat
|
||||
|
||||
(DirectInput mode)
|
||||
4 axis
|
||||
12 buttons
|
||||
1 hat
|
||||
"""
|
||||
|
||||
import pygame
|
||||
from controls.controlsbase import ControlsBase
|
||||
from enum import Enum
|
||||
|
||||
class InputMode(Enum):
|
||||
DirectInput = 1
|
||||
XInput = 2
|
||||
|
||||
class ConnectionType(Enum):
|
||||
WIRED = 1
|
||||
WIRELESS = 2
|
||||
|
||||
class LogitechF310Controller(ControlsBase):
|
||||
def __init__(self, joy):
|
||||
self.device = joy
|
||||
self.instance_id: int = self.device.get_instance_id()
|
||||
self.name = self.device.get_name()
|
||||
self.numaxis: int = self.device.get_numaxis()
|
||||
self.axis: list = []
|
||||
self.numhats: int = self.device.get_numhats()
|
||||
self.hats: list = []
|
||||
self.numbuttons: int = self.device.get_numbuttons()
|
||||
self.buttons: list = []
|
||||
self.input_mode: InputMode.DirectInput
|
||||
self.input_connection: ConnectionType.WIRED
|
||||
|
||||
def handle_input(self, event):
|
||||
pass
|
||||
|
||||
def left(self):
|
||||
pass
|
||||
|
||||
def right(self):
|
||||
pass
|
||||
|
||||
def up(self):
|
||||
pass
|
||||
|
||||
def down(self):
|
||||
pass
|
||||
|
||||
def pause(self):
|
||||
pass
|
||||
|
||||
def rumble(self):
|
||||
pass
|
||||
|
||||
@property
|
||||
def name(self) -> str:
|
||||
return self._name
|
||||
|
||||
@name.setter
|
||||
def name(self, name: str) -> None:
|
||||
self._name = name
|
||||
|
||||
@property
|
||||
def axis(self) -> list:
|
||||
return self._axis
|
||||
|
||||
@axis.setter
|
||||
def axis(self) -> None:
|
||||
self._axis = [self.device.get_axis(a) for a in range(self.numaxis)]
|
||||
|
||||
@property
|
||||
def hats(self) -> list:
|
||||
return self._hats
|
||||
|
||||
@hats.setter
|
||||
def hats(self) -> None:
|
||||
self.hats = [self.device.get_hats(h) for h in range(self.numhats)]
|
||||
|
||||
@property
|
||||
def buttons(self) -> list:
|
||||
return self._buttons
|
||||
|
||||
@buttons.setter
|
||||
def buttons(self) -> None:
|
||||
self._buttons = [self.device.get_buttons(b) for b in range(self.numbuttons)]
|
||||
|
||||
@property
|
||||
def input_mode(self) -> int:
|
||||
return self._inputmode
|
||||
|
||||
@input_mode.setter
|
||||
def input_mode(self, mode: int) -> None:
|
||||
self._inputmode = mode
|
||||
|
||||
@property
|
||||
def input_connection(self) -> int:
|
||||
return self._input_connection
|
||||
|
||||
@input_connection.setter
|
||||
def input_connection(self, conn: int) -> None:
|
||||
self._input_connection = conn
|
108
controls/logitech_f510_controller.py
Normal file
@@ -0,0 +1,108 @@
|
||||
"""
|
||||
Logitech F310 Controller class.
|
||||
This controller is a usb controller, with the following features.
|
||||
(XInput mode)
|
||||
6 axis
|
||||
11 buttons
|
||||
1 hat
|
||||
|
||||
(DirectInput mode)
|
||||
4 axis
|
||||
12 buttons
|
||||
1 hat
|
||||
"""
|
||||
|
||||
import pygame
|
||||
from controls.controlsbase import ControlsBase
|
||||
from enum import Enum
|
||||
|
||||
class InputMode(Enum):
|
||||
DirectInput = 1
|
||||
XInput = 2
|
||||
|
||||
class ConnectionType(Enum):
|
||||
WIRED = 1
|
||||
WIRELESS = 2
|
||||
|
||||
class LogitechF510Controller(ControlsBase):
|
||||
def __init__(self, joy):
|
||||
self.device = joy
|
||||
self.instance_id: int = self.device.get_instance_id()
|
||||
self.name = self.device.get_name()
|
||||
self.numaxis: int = self.device.get_numaxis()
|
||||
self.axis: list = []
|
||||
self.numhats: int = self.device.get_numhats()
|
||||
self.hats: list = []
|
||||
self.numbuttons: int = self.device.get_numbuttons()
|
||||
self.buttons: list = []
|
||||
self.input_mode: InputMode.DirectInput
|
||||
self.input_connection: ConnectionType.WIRED
|
||||
|
||||
def handle_input(self, event):
|
||||
pass
|
||||
|
||||
def left(self):
|
||||
pass
|
||||
|
||||
def right(self):
|
||||
pass
|
||||
|
||||
def up(self):
|
||||
pass
|
||||
|
||||
def down(self):
|
||||
pass
|
||||
|
||||
def pause(self):
|
||||
pass
|
||||
|
||||
def rumble(self):
|
||||
pass
|
||||
|
||||
@property
|
||||
def name(self) -> str:
|
||||
return self._name
|
||||
|
||||
@name.setter
|
||||
def name(self, name: str) -> None:
|
||||
self._name = name
|
||||
|
||||
@property
|
||||
def axis(self) -> list:
|
||||
return self._axis
|
||||
|
||||
@axis.setter
|
||||
def axis(self) -> None:
|
||||
self._axis = [self.device.get_axis(a) for a in range(self.numaxis)]
|
||||
|
||||
@property
|
||||
def hats(self) -> list:
|
||||
return self._hats
|
||||
|
||||
@hats.setter
|
||||
def hats(self) -> None:
|
||||
self.hats = [self.device.get_hats(h) for h in range(self.numhats)]
|
||||
|
||||
@property
|
||||
def buttons(self) -> list:
|
||||
return self._buttons
|
||||
|
||||
@buttons.setter
|
||||
def buttons(self) -> None:
|
||||
self._buttons = [self.device.get_buttons(b) for b in range(self.numbuttons)]
|
||||
|
||||
@property
|
||||
def input_mode(self) -> int:
|
||||
return self._inputmode
|
||||
|
||||
@input_mode.setter
|
||||
def input_mode(self, mode: int) -> None:
|
||||
self._inputmode = mode
|
||||
|
||||
@property
|
||||
def input_connection(self) -> int:
|
||||
return self._input_connection
|
||||
|
||||
@input_connection.setter
|
||||
def input_connection(self, conn: int) -> None:
|
||||
self._input_connection = conn
|
108
controls/logitech_f710_controller.py
Normal file
@@ -0,0 +1,108 @@
|
||||
"""
|
||||
Logitech F310 Controller class.
|
||||
This controller is a usb controller, with the following features.
|
||||
(XInput mode)
|
||||
6 axis
|
||||
11 buttons
|
||||
1 hat
|
||||
|
||||
(DirectInput mode)
|
||||
4 axis
|
||||
12 buttons
|
||||
1 hat
|
||||
"""
|
||||
|
||||
import pygame
|
||||
from controls.controlsbase import ControlsBase
|
||||
from enum import Enum
|
||||
|
||||
class InputMode(Enum):
|
||||
DirectInput = 1
|
||||
XInput = 2
|
||||
|
||||
class ConnectionType(Enum):
|
||||
WIRED = 1
|
||||
WIRELESS = 2
|
||||
|
||||
class LogitechF710Controller(ControlsBase):
|
||||
def __init__(self, joy):
|
||||
self.device = joy
|
||||
self.instance_id: int = self.device.get_instance_id()
|
||||
self.name = self.device.get_name()
|
||||
self.numaxis: int = self.device.get_numaxis()
|
||||
self.axis: list = []
|
||||
self.numhats: int = self.device.get_numhats()
|
||||
self.hats: list = []
|
||||
self.numbuttons: int = self.device.get_numbuttons()
|
||||
self.buttons: list = []
|
||||
self.input_mode: InputMode.DirectInput
|
||||
self.input_connection: ConnectionType.WIRED
|
||||
|
||||
def handle_input(self, event):
|
||||
pass
|
||||
|
||||
def left(self):
|
||||
pass
|
||||
|
||||
def right(self):
|
||||
pass
|
||||
|
||||
def up(self):
|
||||
pass
|
||||
|
||||
def down(self):
|
||||
pass
|
||||
|
||||
def pause(self):
|
||||
pass
|
||||
|
||||
def rumble(self):
|
||||
pass
|
||||
|
||||
@property
|
||||
def name(self) -> str:
|
||||
return self._name
|
||||
|
||||
@name.setter
|
||||
def name(self, name: str) -> None:
|
||||
self._name = name
|
||||
|
||||
@property
|
||||
def axis(self) -> list:
|
||||
return self._axis
|
||||
|
||||
@axis.setter
|
||||
def axis(self) -> None:
|
||||
self._axis = [self.device.get_axis(a) for a in range(self.numaxis)]
|
||||
|
||||
@property
|
||||
def hats(self) -> list:
|
||||
return self._hats
|
||||
|
||||
@hats.setter
|
||||
def hats(self) -> None:
|
||||
self.hats = [self.device.get_hats(h) for h in range(self.numhats)]
|
||||
|
||||
@property
|
||||
def buttons(self) -> list:
|
||||
return self._buttons
|
||||
|
||||
@buttons.setter
|
||||
def buttons(self) -> None:
|
||||
self._buttons = [self.device.get_buttons(b) for b in range(self.numbuttons)]
|
||||
|
||||
@property
|
||||
def input_mode(self) -> int:
|
||||
return self._inputmode
|
||||
|
||||
@input_mode.setter
|
||||
def input_mode(self, mode: int) -> None:
|
||||
self._inputmode = mode
|
||||
|
||||
@property
|
||||
def input_connection(self) -> int:
|
||||
return self._input_connection
|
||||
|
||||
@input_connection.setter
|
||||
def input_connection(self, conn: int) -> None:
|
||||
self._input_connection = conn
|
199
controls/xbox_controller.py
Normal file
@@ -0,0 +1,199 @@
|
||||
import time
|
||||
import threading
|
||||
import numpy as np
|
||||
import sounddevice as sd
|
||||
import alsaaudio
|
||||
import pulsectl
|
||||
from pydualsense import *
|
||||
|
||||
|
||||
class XboxController:
|
||||
def __init__(self):
|
||||
# DualSense input/output interface
|
||||
self.ds = pydualsense()
|
||||
self.ds.init()
|
||||
self._listening = False
|
||||
self._bindings = {}
|
||||
|
||||
# Audio detection
|
||||
self.alsa_devices = self._get_alsa_devices()
|
||||
self.pulse_devices = self._get_pulseaudio_devices()
|
||||
self.dualsense_audio_device = self._detect_dualsense_audio()
|
||||
|
||||
print("DualSense initialized.")
|
||||
|
||||
# ---------------------- Device Controls ----------------------
|
||||
|
||||
def set_rumble(self, small_motor: int, big_motor: int):
|
||||
self.ds.setRumble(small_motor, big_motor)
|
||||
|
||||
def stop_rumble(self):
|
||||
self.set_rumble(0, 0)
|
||||
|
||||
def set_led_color(self, r: int, g: int, b: int):
|
||||
self.ds.setLightBarColor(r, g, b)
|
||||
|
||||
def set_trigger_effects(self, left_mode='Off', right_mode='Off', force=0):
|
||||
left = getattr(TriggerModes, left_mode.upper(), TriggerModes.Off)
|
||||
right = getattr(TriggerModes, right_mode.upper(), TriggerModes.Off)
|
||||
self.ds.triggerL.setMode(left)
|
||||
self.ds.triggerR.setMode(right)
|
||||
if force > 0:
|
||||
self.ds.triggerL.setForce(force)
|
||||
self.ds.triggerR.setForce(force)
|
||||
|
||||
# ---------------------- Predefined Rumble Patterns ----------------------
|
||||
|
||||
def rumble_pattern(self, pattern: str, duration: float = 1.0):
|
||||
patterns = {
|
||||
"pulse": self._pulse_rumble,
|
||||
"heartbeat": self._heartbeat_rumble,
|
||||
"buzz": self._buzz_rumble,
|
||||
"wave": self._wave_rumble,
|
||||
"alarm": self._alarm_rumble,
|
||||
}
|
||||
if pattern in patterns:
|
||||
threading.Thread(target=patterns[pattern], args=(duration,), daemon=True).start()
|
||||
else:
|
||||
print(f"Unknown rumble pattern: {pattern}")
|
||||
|
||||
def _pulse_rumble(self, duration):
|
||||
end = time.time() + duration
|
||||
while time.time() < end:
|
||||
self.set_rumble(50, 150)
|
||||
time.sleep(0.2)
|
||||
self.stop_rumble()
|
||||
time.sleep(0.2)
|
||||
|
||||
def _heartbeat_rumble(self, duration):
|
||||
end = time.time() + duration
|
||||
while time.time() < end:
|
||||
self.set_rumble(200, 200)
|
||||
time.sleep(0.1)
|
||||
self.stop_rumble()
|
||||
time.sleep(0.1)
|
||||
self.set_rumble(100, 100)
|
||||
time.sleep(0.1)
|
||||
self.stop_rumble()
|
||||
time.sleep(0.4)
|
||||
|
||||
def _buzz_rumble(self, duration):
|
||||
self.set_rumble(80, 255)
|
||||
time.sleep(duration)
|
||||
self.stop_rumble()
|
||||
|
||||
def _wave_rumble(self, duration):
|
||||
start = time.time()
|
||||
while time.time() - start < duration:
|
||||
for i in range(0, 256, 25):
|
||||
self.set_rumble(i, 255 - i)
|
||||
time.sleep(0.05)
|
||||
for i in reversed(range(0, 256, 25)):
|
||||
self.set_rumble(i, 255 - i)
|
||||
time.sleep(0.05)
|
||||
self.stop_rumble()
|
||||
|
||||
def _alarm_rumble(self, duration):
|
||||
end = time.time() + duration
|
||||
while time.time() < end:
|
||||
self.set_rumble(255, 0)
|
||||
time.sleep(0.1)
|
||||
self.set_rumble(0, 255)
|
||||
time.sleep(0.1)
|
||||
self.stop_rumble()
|
||||
|
||||
# ---------------------- Input Listener + Bindings ----------------------
|
||||
|
||||
def bind(self, button: str, action: callable):
|
||||
"""Bind a button to a callable. Ex: controller.bind('cross', lambda: rumble_pattern('buzz'))"""
|
||||
self._bindings[button] = action
|
||||
|
||||
def start_input_listener(self):
|
||||
def listen():
|
||||
while self._listening:
|
||||
#self.ds.update()
|
||||
for button, action in self._bindings.items():
|
||||
if getattr(self.ds, button, False):
|
||||
action()
|
||||
self._listening = True
|
||||
thread = threading.Thread(target=listen, daemon=True)
|
||||
thread.start()
|
||||
|
||||
def stop_input_listener(self):
|
||||
self._listening = False
|
||||
|
||||
# ---------------------- Audio Output ----------------------
|
||||
|
||||
def _get_alsa_devices(self):
|
||||
try:
|
||||
return alsaaudio.cards()
|
||||
except Exception:
|
||||
return []
|
||||
|
||||
def _get_pulseaudio_devices(self):
|
||||
try:
|
||||
pulse = pulsectl.Pulse("dualsense-audio")
|
||||
return pulse.sink_list()
|
||||
except Exception:
|
||||
return []
|
||||
|
||||
def _detect_dualsense_audio(self):
|
||||
# Check ALSA names
|
||||
for card in self.alsa_devices:
|
||||
if "DualSense" in card:
|
||||
return {'type': 'alsa', 'name': card}
|
||||
|
||||
# Check PulseAudio sinks
|
||||
for sink in self.pulse_devices:
|
||||
if "dualsense" in sink.description.lower():
|
||||
return {'type': 'pulse', 'name': sink.name}
|
||||
|
||||
return None
|
||||
|
||||
def play_tone(self, frequency=440.0, duration=2.0, volume=0.5):
|
||||
if not self.dualsense_audio_device:
|
||||
print("DualSense speaker not detected.")
|
||||
return
|
||||
|
||||
print(f"Playing tone on DualSense ({self.dualsense_audio_device['type']})...")
|
||||
|
||||
fs = 48000 # Sample rate
|
||||
t = np.linspace(0, duration, int(fs * duration), False)
|
||||
tone = np.sin(frequency * 2 * np.pi * t) * volume
|
||||
audio = tone.astype(np.float32)
|
||||
|
||||
try:
|
||||
if self.dualsense_audio_device['type'] == 'pulse':
|
||||
sd.play(audio, samplerate=fs, device=self.dualsense_audio_device['name'])
|
||||
elif self.dualsense_audio_device['type'] == 'alsa':
|
||||
device_index = self.alsa_devices.index(self.dualsense_audio_device['name'])
|
||||
sd.play(audio, samplerate=fs, device=device_index)
|
||||
sd.wait()
|
||||
except Exception as e:
|
||||
print("Failed to play tone:", e)
|
||||
|
||||
def list_audio_devices(self):
|
||||
print("ALSA Devices:")
|
||||
for card in self.alsa_devices:
|
||||
print(f" - {card}")
|
||||
print("\nPulseAudio Devices:")
|
||||
for sink in self.pulse_devices:
|
||||
print(f" - {sink.name} ({sink.description})")
|
||||
|
||||
# ---------------------- Cleanup ----------------------
|
||||
|
||||
def close(self):
|
||||
self.ds.close()
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
controller = DualSenseController()
|
||||
|
||||
# Bind buttons to patterns
|
||||
controller.bind("cross", lambda: controller.rumble_pattern("heartbeat", 1.5))
|
||||
controller.bind("circle", lambda: controller.rumble_pattern("buzz", 0.5))
|
||||
controller.bind("triangle", lambda: controller.rumble_pattern("pulse", 2))
|
||||
controller.bind("square", lambda: controller.set_led_color(255, 0, 0))
|
||||
|
||||
# Start listening
|
||||
controller.start_input_listener()
|
27
main.py
@@ -3,6 +3,16 @@ import time
|
||||
import controls
|
||||
from screens.startscreen import StartScreen
|
||||
from tilemap.playground import PlayGround
|
||||
from player.player import Player, Players
|
||||
from enum import Enum
|
||||
|
||||
class State(Enum):
|
||||
STARTING = 1
|
||||
PLAYING = 2
|
||||
PAUSING = 3
|
||||
ENDING = 4
|
||||
SETTING = 5
|
||||
HIGHSCORE = 6
|
||||
|
||||
class Snake:
|
||||
def __init__(self):
|
||||
@@ -15,7 +25,7 @@ class Snake:
|
||||
self.windowed: bool = True
|
||||
self.width: int = 800
|
||||
self.height: int =600
|
||||
self.startscreen = None
|
||||
self.screen = None
|
||||
self.icon = pygame.image.load("snake.webp")
|
||||
pygame.display.set_icon(self.icon)
|
||||
|
||||
@@ -29,7 +39,20 @@ class Snake:
|
||||
while self.running:
|
||||
match self.state:
|
||||
case 0:
|
||||
self.startscreen = StartScreen(self)
|
||||
self.screen = StartScreen(self)
|
||||
pygame.display.flip()
|
||||
waiting = True
|
||||
while waiting:
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
waiting = False
|
||||
elif event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_F1:
|
||||
print("F1 pressed!")
|
||||
waiting = False
|
||||
elif event.key == pygame.K_F2:
|
||||
print("F2 pressed!")
|
||||
waiting = False
|
||||
case 1:
|
||||
pass
|
||||
case 2:
|
||||
|
@@ -1,5 +1,27 @@
|
||||
from enum import Enum
|
||||
from controls.controller import Controllers
|
||||
|
||||
class Players(Enum):
|
||||
UP1 = 1
|
||||
UP2 = 2
|
||||
|
||||
class Player:
|
||||
def __init__(self):
|
||||
self.controls = None
|
||||
|
||||
|
||||
@property
|
||||
def player(self) -> int:
|
||||
return self._player
|
||||
|
||||
@player.setter
|
||||
def player(self, plr: int) -> None:
|
||||
self._player = plr
|
||||
|
||||
@property
|
||||
def controls(self) -> Controllers:
|
||||
return self._controls
|
||||
|
||||
@controls.setter
|
||||
def controls(self, ctl: Controllers) -> None:
|
||||
self._controls = ctl
|
||||
|
Before Width: | Height: | Size: 327 KiB After Width: | Height: | Size: 327 KiB |
Before Width: | Height: | Size: 245 KiB After Width: | Height: | Size: 245 KiB |
Before Width: | Height: | Size: 115 KiB After Width: | Height: | Size: 115 KiB |
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 26 KiB |
Before Width: | Height: | Size: 665 KiB After Width: | Height: | Size: 665 KiB |
Before Width: | Height: | Size: 51 KiB After Width: | Height: | Size: 51 KiB |
Before Width: | Height: | Size: 129 KiB After Width: | Height: | Size: 129 KiB |
@@ -8,4 +8,7 @@ class StartScreen:
|
||||
self.banner = pygame.transform.smoothscale(self.banner, (self.banner_width, int(self.banner_width*0.4)))
|
||||
|
||||
self.parent.screen.blit(self.banner, (0, 0))
|
||||
|
||||
|
||||
|
||||
|
@@ -26,9 +26,9 @@ def load_image(path, max_size):
|
||||
new_size = (int(image_rect.width * scale_factor), int(image_rect.height * scale_factor))
|
||||
return pygame.transform.smoothscale(image, new_size)
|
||||
|
||||
keyboard_image = load_image("keyboard.png", (100, 100))
|
||||
keyboard_image = load_image("resources/gfx/keyboard.png", (100, 100))
|
||||
#joystick_image = load_image("ps5-dualsense.png", (100, 100))
|
||||
joystick_image = load_image("gamepad.png", (100, 100))
|
||||
joystick_image = load_image("resources/gfx/gamepad.png", (100, 100))
|
||||
|
||||
# Abstract Control Class
|
||||
class Control(ABC):
|
||||
|
@@ -57,7 +57,7 @@ def main():
|
||||
print("Joystick button pressed.")
|
||||
if event.button == 0:
|
||||
joystick = joysticks[event.instance_id]
|
||||
if joystick.rumble(0, 0.7, 500):
|
||||
if joystick.rumble(0.7, 1.0, 1000):
|
||||
print(f"Rumble effect played on joystick {event.instance_id}")
|
||||
|
||||
if event.type == pygame.JOYBUTTONUP:
|
||||
|