Working on getting falled brick to stay in place. /JL
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10
dropzone.py
10
dropzone.py
@@ -5,6 +5,7 @@ from enums import BrickColor
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class DropZone():
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def __init__(self, width, height):
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self.dropzone = pygame.Surface((width * globals.TILE_SIZE, height * globals.TILE_SIZE))
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#self.dropzone.fill(BrickColor.Black.value)
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self.width = width
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self.height = height
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@@ -14,3 +15,12 @@ class DropZone():
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def draw_brick(self, brick, location):
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self.dropzone.fill(BrickColor.Black.value)
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self.dropzone.blit(brick, (location[0] * globals.TILE_SIZE, location[1] * globals.TILE_SIZE))
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def lock(self, brick):
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for row_idx, row in enumerate(brick.shape):
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for col_idx, cell in enumerate(row):
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if cell:
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globals.dropgrid[brick.y + row_idx][brick.x + col_idx] = 1
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self.dropzone.blit(brick.brick, (brick.y + row_idx, brick.x + col_idx))
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