Mowing toward numpy for grid and bricks. /JL
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@@ -21,7 +21,7 @@ class DropZone():
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for row_idx, row in enumerate(brick.shape):
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for col_idx, cell in enumerate(row):
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if cell:
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globals.dropgrid[brick.y + row_idx][brick.x + col_idx] = 1
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globals.grid[brick.y + row_idx][brick.x + col_idx] = 1
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self.dropzone.blit(brick.brick, (brick.y + row_idx, brick.x + col_idx))
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