Working on rotation. /JL
This commit is contained in:
35
bricks.py
35
bricks.py
@@ -1,21 +1,9 @@
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import pygame
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from globals import BRICKS, TILE_SIZE, GRID_WIDTH, GRID_HEIGHT, grid
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import enums
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from random import choice
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BRICKS = [
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" X " + "\n" + "XXX" + "\n" + " X ",
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" X" + "\n" + "XXX",
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"X " + "\n" + "XXX",
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"X",
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"XXXX",
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"XX" + "\n" + "XX",
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" XX" + "\n" + "XX ",
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"XX " + "\n" + " XX",
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"X X" + "\n" + "XXX",
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"XXX" + "\n" + " X "
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]
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TILE_SIZE = 48
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class Brick:
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def __init__(self, brick, state = enums.BrickState.Next):
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@@ -64,9 +52,26 @@ class Brick:
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self.y += 1
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self.location = (self.x, self.y)
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def rotate(self):
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print("Rotating")
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def rotate_clockwise(self, shape):
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return [list(row)[::-1] for row in zip(*shape)]
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def rotate(self):
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new_shape = self.rotate_clockwise(self.layout)
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if not self.collision(new_shape, self.x, self.y):
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self.layout = new_shape
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def collision(self, shape, x, y):
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for row_idx, row in enumerate(shape):
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for col_idx, cell in enumerate(row):
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if cell:
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new_x = x +col_idx
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new_y = y + row_idx
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if new_x <= 0 or new_x >= GRID_WIDTH or new_y >= GRID_HEIGHT:
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return True
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if new_y >= 0 and grid[new_y][new_x]:
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return True
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return False
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def set_state(self, state):
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self.state = state
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print(f"State set to {self.state}")
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@@ -1,4 +1,5 @@
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import pygame
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from globals import TILE_SIZE
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from enums import BrickColor
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class DropNext():
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@@ -8,8 +9,8 @@ class DropNext():
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self.height = height
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self.dropnext.fill((0, 0, 0)) # Fill with black
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def draw(self, screen, tile_size):
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screen.blit(self.dropnext, (tile_size * 15, tile_size * 2))
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def draw(self, screen):
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screen.blit(self.dropnext, (TILE_SIZE * 15, TILE_SIZE * 2))
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def draw_block(self, brick):
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self.dropnext.fill(BrickColor.Black.value)
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12
dropzone.py
12
dropzone.py
@@ -1,18 +1,18 @@
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import pygame
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from globals import TILE_SIZE, grid
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from enums import BrickColor
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class DropZone():
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def __init__(self, tile_size, width, height):
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self.dropzone = pygame.Surface((width * tile_size, height * tile_size))
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def __init__(self, width, height):
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self.dropzone = pygame.Surface((width * TILE_SIZE, height * TILE_SIZE))
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self.width = width
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self.height = height
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self.tile_size = tile_size
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self.grid_row = [" "] * self.width
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self.grid = [self.grid_row] * self.height
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grid = [self.grid_row] * self.height
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def draw(self, screen):
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screen.blit(self.dropzone, (self.tile_size * 4, self.tile_size * 1))
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screen.blit(self.dropzone, (TILE_SIZE * 4, TILE_SIZE * 1))
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def draw_brick(self, brick, location):
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self.dropzone.fill(BrickColor.Black.value)
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self.dropzone.blit(brick, (location[0] * self.tile_size, location[1] * self.tile_size))
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self.dropzone.blit(brick, (location[0] * TILE_SIZE, location[1] * TILE_SIZE))
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22
globals.py
Normal file
22
globals.py
Normal file
@@ -0,0 +1,22 @@
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def init():
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global BRICKS
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BRICKS = [
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" X " + "\n" + "XXX" + "\n" + " X ",
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" X" + "\n" + "XXX",
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"X " + "\n" + "XXX",
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"X",
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"XXXX",
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"XX" + "\n" + "XX",
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" XX" + "\n" + "XX ",
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"XX " + "\n" + " XX",
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"X X" + "\n" + "XXX",
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"XXX" + "\n" + " X "
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]
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global TILE_SIZE
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TILE_SIZE = 48
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global GRID_WIDTH
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GRID_WIDTH = 10
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global GRID_HEIGHT
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GRID_HEIGHT = 18
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global grid
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grid = None
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22
hud.py
22
hud.py
@@ -1,9 +1,10 @@
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import pygame
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import os
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from globals import TILE_SIZE
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from enums import BrickColor
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class Hud:
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def __init__(self, screen_width, screen_height, tile_size, font_size=36, highscore_file="highscore.txt"):
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def __init__(self, screen_width, screen_height, font_size=36, highscore_file="highscore.txt"):
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self.highscore_file = highscore_file
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self.highscore = self.load_highscore()
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@@ -11,7 +12,6 @@ class Hud:
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self.color = BrickColor.Red.value
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self.screen_width = screen_width
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self.screen_height = screen_height
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self.tile_size = tile_size
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self.reset()
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@@ -56,24 +56,24 @@ class Hud:
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# Score (top-left)
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score_text = self.font.render(f"Score:", True, self.color)
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score = self.font.render(f"{self.score}", True, self.color)
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screen.blit(score_text, (self.tile_size / 2, self.tile_size))
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screen.blit(score,(self.tile_size / 2, self.tile_size + 24))
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screen.blit(score_text, (TILE_SIZE / 2, TILE_SIZE))
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screen.blit(score,(TILE_SIZE / 2, TILE_SIZE + 24))
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lines_text = self.font.render(f"Lines:", True, self.color)
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lines = self.font.render(f"{self.lines}", True, self.color)
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screen.blit(lines_text, (self.tile_size / 2, self.tile_size * 2 + 24))
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screen.blit(lines, (self.tile_size / 2, self.tile_size * 3))
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screen.blit(lines_text, (TILE_SIZE / 2, TILE_SIZE * 2 + 24))
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screen.blit(lines, (TILE_SIZE / 2, TILE_SIZE * 3))
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level_text = self.font.render(f"Level:", True, self.color)
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level = self.font.render(f"{self.level}", True, self.color)
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screen.blit(level_text, (self.tile_size / 2, self.tile_size * 4))
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screen.blit(level, (self.tile_size / 2, self.tile_size * 4 + 24))
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screen.blit(level_text, (TILE_SIZE / 2, TILE_SIZE * 4))
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screen.blit(level, (TILE_SIZE / 2, TILE_SIZE * 4 + 24))
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# Highscore (top-center)
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highscore_text = self.font.render(f"High Score:", True, self.color)
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highscore = self.font.render(f"{self.highscore}", True, self.color)
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screen.blit(highscore_text, (self.tile_size / 2, self.tile_size * 5 + 24))
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screen.blit(highscore, (self.tile_size / 2, self.tile_size * 6))
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screen.blit(highscore_text, (TILE_SIZE / 2, TILE_SIZE * 5 + 24))
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screen.blit(highscore, (TILE_SIZE / 2, TILE_SIZE * 6))
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next_text = self.font.render("Next:", True, self.color)
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screen.blit(next_text, (self.tile_size * 15, self.tile_size))
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screen.blit(next_text, (TILE_SIZE * 15, TILE_SIZE))
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13
tetris.py
13
tetris.py
@@ -1,13 +1,15 @@
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import pygame
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import pygameControls as PC
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from globals import init
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from globals import GRID_WIDTH, GRID_HEIGHT, TILE_SIZE, BRICKS
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import enums
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from bricks import Brick, BRICKS, TILE_SIZE
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from bricks import Brick
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from random import randrange
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from dropzone import DropZone
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from dropnext import DropNext
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from hud import Hud
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__version__ = "0.0.4"
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__version__ = "0.0.5"
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# Constants
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HAT_REPEAT_DELAY = 0 # milliseconds before first repeat
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@@ -45,8 +47,8 @@ class Tetris:
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print(self.next.layout)
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print(self.next.color)
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self.hud = Hud(self.screen_width, self.screen_height, TILE_SIZE)
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self.dropzone = DropZone(TILE_SIZE, width = 10, height = 18)
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self.hud = Hud(self.screen_width, self.screen_height)
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self.dropzone = DropZone(TILE_SIZE, GRID_WIDTH, GRID_HEIGHT)
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self.dropnext = DropNext(width = TILE_SIZE * 4, height = TILE_SIZE * 4)
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self.clock = pygame.time.Clock()
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@@ -68,7 +70,7 @@ class Tetris:
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self.hud.draw(self.screen)
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self.dropzone.draw(self.screen)
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self.dropzone.draw_brick(self.current.brick, self.current.location)
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self.dropnext.draw(self.screen, TILE_SIZE)
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self.dropnext.draw(self.screen)
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self.dropnext.draw_block(self.next.brick)
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self.handle_input()
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@@ -190,4 +192,5 @@ class Tetris:
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self.running = False
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if __name__ == "__main__":
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globals.init()
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game = Tetris()
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