Files
PyGame-Tetris/bricks.py
2025-04-21 20:33:36 +02:00

78 lines
2.3 KiB
Python

import pygame
import enums
from random import choice
BRICKS = [
" X " + "\n" + "XXX" + "\n" + " X ",
" X" + "\n" + "XXX",
"X " + "\n" + "XXX",
"X",
"XXXX",
"XX" + "\n" + "XX",
" XX" + "\n" + "XX ",
"XX " + "\n" + " XX",
"X X" + "\n" + "XXX",
"XXX" + "\n" + " X "
]
TILE_SIZE = 48
class Brick:
def __init__(self, brick, state = enums.BrickState.Next):
self.layout = []
self.color = choice(list(enums.BrickColor))
self.set_state(state)
self.angle = 0
self.direction = None
self.load_brick(brick)
self.get_image()
self.block_image = pygame.transform.scale(self.img, (48, 48)) if self.img else None
self.draw_brick()
def get_image(self):
match self.color:
case enums.BrickColor.Magenta:
self.img = pygame.image.load("assets/magenta_block.png").convert_alpha()
case enums.BrickColor.Cyan:
self.img = pygame.image.load("assets/cyan_block.png").convert_alpha()
case enums.BrickColor.Yellow:
self.img = pygame.image.load("assets/yellow_block.png").convert_alpha()
case _:
self.img = pygame.image.load("assets/magenta_block.png").convert_alpha()
def load_brick(self, brick):
self.layout = [l for l in BRICKS[brick].splitlines()]
self.rows = len(self.layout)
self.cols = len(self.layout[0])
self.width = self.cols * TILE_SIZE
self.height = self.rows * TILE_SIZE
def draw_brick(self):
self.brick = pygame.Surface((self.width, self.height))
for y, row in enumerate(self.layout):
for x, char in enumerate(row):
if char == "X":
self.brick.blit(self.block_image, (1 + x * TILE_SIZE, 1 + y * TILE_SIZE))
def is_current(self):
return True if self.state == enums.BrickState.Current else False
def update(self):
pass
def rotate(self):
print("Rotating")
def set_state(self, state):
self.state = state
print(f"State set to {self.state}")
def move_right(self):
print("Moving right")
def move_left(self):
print("Moving left")
def drop(self):
print("Dropping")