Merge pull request #1 from flok/read_input

basic input reading done, restructured code
This commit is contained in:
Florian K
2020-11-29 17:22:45 +01:00
committed by GitHub
3 changed files with 235 additions and 87 deletions

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@@ -1,10 +1,6 @@
# pydualsense
control your dualsense through python. using the hid library this module implements the sending report for controlling you new PS5 controller. It creates a background thread to constantly update the controller.
# dependecies
- hid >= 1.0.4
# install
Just install the package from pypi
@@ -20,10 +16,14 @@ from pydualsense import pydualsense
ds = pydualsense() # open controller
ds.setColor(255,0,0) # set touchpad color to red
ds.setLeftTriggerMode(TriggerModes.Rigid)
ds.setLeftTriggerForce(1, 255)
ds.close() # closing the controller
```
# dependecies
- hid >= 1.0.4
# Coming soon
- reading the states of the controller to enable a fully compatibility with python
- add documentation
- reading the states of the controller to enable a fully compatibility with python - partially done
- add documentation using sphinx

View File

@@ -7,22 +7,26 @@ class pydualsense:
def __init__(self) -> None:
# TODO: maybe add a init function to not automatically allocate controller when class is declared
self.device = self.__find_device()
self.device: hid.Device = self.__find_device()
self.light = DSLight() # control led light of ds
self.audio = DSAudio()
self.triggerL = DSTrigger()
self.triggerR = DSTrigger()
# set default for the controller
self.color = (0,0,255) # set dualsense color around the touchpad to blue
self.color = (0,0,255) # set color around touchpad to blue
self.send_thread = True
self.receive_buffer_size = 64
self.send_report_size = 48
# controller states
self.state = DSState()
# thread for receiving and sending
self.ds_thread = True
self.report_thread = threading.Thread(target=self.sendReport)
self.report_thread.start()
# create thread for sending
def close(self):
self.send_thread = False
self.ds_thread = False
self.report_thread.join()
def __find_device(self):
@@ -98,80 +102,238 @@ class pydualsense:
# TODO: audio
# audio stuff
def setMicrophoneLED(self, value):
self.audio.microphoneLED = 0x1
self.audio.microphoneLED = value
def sendReport(self):
while self.send_thread:
outReport = [0] * 48 # create empty list with range of output report
# packet type
outReport[0] = 0x2
"""background thread handling the reading of the device and updating its states
"""
while self.ds_thread:
# flags determing what changes this packet will perform
# 0x01 set the main motors (also requires flag 0x02); setting this by itself will allow rumble to gracefully terminate and then re-enable audio haptics, whereas not setting it will kill the rumble instantly and re-enable audio haptics.
# 0x02 set the main motors (also requires flag 0x01; without bit 0x01 motors are allowed to time out without re-enabling audio haptics)
# 0x04 set the right trigger motor
# 0x08 set the left trigger motor
# 0x10 modification of audio volume
# 0x20 toggling of internal speaker while headset is connected
# 0x40 modification of microphone volume
outReport[1] = 0xff # [1]
# further flags determining what changes this packet will perform
# 0x01 toggling microphone LED
# 0x02 toggling audio/mic mute
# 0x04 toggling LED strips on the sides of the touchpad
# 0x08 will actively turn all LEDs off? Convenience flag? (if so, third parties might not support it properly)
# 0x10 toggling white player indicator LEDs below touchpad
# 0x20 ???
# 0x40 adjustment of overall motor/effect power (index 37 - read note on triggers)
# 0x80 ???
outReport[2] = 0x1 | 0x2 | 0x4 | 0x10 | 0x40 # [2]
# read data from the input report of the controller
inReport = self.device.read(self.receive_buffer_size)
outReport[3]= 0 # left low freq motor 0-255 # [3]
outReport[4] = 0 # right low freq motor 0-255 # [4]
# decrypt the packet and bind the inputs
self.readInput(inReport)
# outReport[5] - outReport[8] audio related
# prepare new report for device
outReport = self.prepareReport()
# set Micrphone LED, setting doesnt effect microphone settings
outReport[9] = self.audio.microphone_led # [9]
# write the report to the device
self.writeReport(outReport)
# set microphone muting
def readInput(self, inReport):
"""read the reported data from the controller
:param inReport: report of the controller
:type inReport: bytes
"""
states = list(inReport) # convert bytes to list
# states 0 is always 1
self.state.LX = states[1]
self.state.LY = states[2]
self.state.RX = states[3]
self.state.RY = states[4]
self.state.L2 = states[5]
self.state.R2 = states[6]
# state 7 always increments -> not used anywhere
buttonState = states[8]
self.state.triangle = (buttonState & (1 << 7)) != 0
self.state.circle = (buttonState & (1 << 6)) != 0
self.state.cross = (buttonState & (1 << 5)) != 0
self.state.square = (buttonState & (1 << 4)) != 0
# add right trigger mode + parameters to packet
outReport[11] = self.triggerR.mode.value
outReport[12] = self.triggerR.forces[0]
outReport[13] = self.triggerR.forces[1]
outReport[14] = self.triggerR.forces[2]
outReport[15] = self.triggerR.forces[3]
outReport[16] = self.triggerR.forces[4]
outReport[17] = self.triggerR.forces[5]
outReport[20] = self.triggerR.forces[6]
# dpad
dpad_state = buttonState & 0x0F
self.state.setDPadState(dpad_state)
outReport[22] = self.triggerL.mode.value
outReport[23] = self.triggerL.forces[0]
outReport[24] = self.triggerL.forces[1]
outReport[25] = self.triggerL.forces[2]
outReport[26] = self.triggerL.forces[3]
outReport[27] = self.triggerL.forces[4]
outReport[28] = self.triggerL.forces[5]
outReport[31] = self.triggerL.forces[6]
misc = states[9]
self.state.R3 = (misc & (1 << 7)) != 0
self.state.L3 = (misc & (1 << 6)) != 0
self.state.options = (misc & (1 << 5)) != 0
self.state.share = (misc & (1 << 4)) != 0
self.state.R2Btn = (misc & (1 << 3)) != 0
self.state.L2Btn = (misc & (1 << 2)) != 0
self.state.R1 = (misc & (1 << 1)) != 0
self.state.L1 = (misc & (1 << 0)) != 0
outReport[39] = self.light.ledOption.value
outReport[42] = self.light.pulseOptions.value
outReport[43] = self.light.brightness.value
outReport[44] = self.light.playerNumber.value
outReport[45] = self.color[0]
outReport[46] = self.color[1]
outReport[47] = self.color[2]
self.device.write(bytes(outReport)) # send to controller
misc2 = states[10]
self.state.ps = (misc2 & (1 << 0)) != 0
self.state.touchBtn = (misc2 & 0x02) != 0
# trackpad touch
self.state.trackPadTouch0.ID = inReport[33] & 0x7F
self.state.trackPadTouch0.isActive = (inReport[33] & 0x80) == 0
self.state.trackPadTouch0.X = ((inReport[35] & 0x0f) << 8) | (inReport[34])
self.state.trackPadTouch0.Y = ((inReport[36]) << 4) | ((inReport[35] & 0xf0) >> 4)
# trackpad touch
self.state.trackPadTouch1.ID = inReport[37] & 0x7F
self.state.trackPadTouch1.isActive = (inReport[37] & 0x80) == 0
self.state.trackPadTouch1.X = ((inReport[39] & 0x0f) << 8) | (inReport[38])
self.state.trackPadTouch1.Y = ((inReport[40]) << 4) | ((inReport[39] & 0xf0) >> 4)
# print(f'1Active = {self.state.trackPadTouch0.isActive}')
# print(f'X1: {self.state.trackPadTouch0.X} Y2: {self.state.trackPadTouch0.Y}')
# print(f'2Active = {self.state.trackPadTouch1.isActive}')
# print(f'X2: {self.state.trackPadTouch1.X} Y2: {self.state.trackPadTouch1.Y}')
# print(f'DPAD {self.state.DpadLeft} {self.state.DpadUp} {self.state.DpadRight} {self.state.DpadDown}')
# TODO: implement gyrometer and accelerometer
# TODO: control mouse with touchpad for fun as DS4Windows
def writeReport(self, outReport):
"""Write the given report to the device
:param outReport: report with data for the controller
:type outReport: list
"""
self.device.write(bytes(outReport))
def prepareReport(self):
"""prepare the report for the controller with all the settings set since the previous update
:return: report for the controller with all infos
:rtype: list
"""
outReport = [0] * 48 # create empty list with range of output report
# packet type
outReport[0] = 0x2
# flags determing what changes this packet will perform
# 0x01 set the main motors (also requires flag 0x02); setting this by itself will allow rumble to gracefully terminate and then re-enable audio haptics, whereas not setting it will kill the rumble instantly and re-enable audio haptics.
# 0x02 set the main motors (also requires flag 0x01; without bit 0x01 motors are allowed to time out without re-enabling audio haptics)
# 0x04 set the right trigger motor
# 0x08 set the left trigger motor
# 0x10 modification of audio volume
# 0x20 toggling of internal speaker while headset is connected
# 0x40 modification of microphone volume
outReport[1] = 0xff # [1]
# further flags determining what changes this packet will perform
# 0x01 toggling microphone LED
# 0x02 toggling audio/mic mute
# 0x04 toggling LED strips on the sides of the touchpad
# 0x08 will actively turn all LEDs off? Convenience flag? (if so, third parties might not support it properly)
# 0x10 toggling white player indicator LEDs below touchpad
# 0x20 ???
# 0x40 adjustment of overall motor/effect power (index 37 - read note on triggers)
# 0x80 ???
outReport[2] = 0x1 | 0x2 | 0x4 | 0x10 | 0x40 # [2]
outReport[3]= 0 # left low freq motor 0-255 # [3]
outReport[4] = 0 # right low freq motor 0-255 # [4]
# outReport[5] - outReport[8] audio related
# set Micrphone LED, setting doesnt effect microphone settings
outReport[9] = self.audio.microphone_led # [9]
# add right trigger mode + parameters to packet
outReport[11] = self.triggerR.mode.value
outReport[12] = self.triggerR.forces[0]
outReport[13] = self.triggerR.forces[1]
outReport[14] = self.triggerR.forces[2]
outReport[15] = self.triggerR.forces[3]
outReport[16] = self.triggerR.forces[4]
outReport[17] = self.triggerR.forces[5]
outReport[20] = self.triggerR.forces[6]
outReport[22] = self.triggerL.mode.value
outReport[23] = self.triggerL.forces[0]
outReport[24] = self.triggerL.forces[1]
outReport[25] = self.triggerL.forces[2]
outReport[26] = self.triggerL.forces[3]
outReport[27] = self.triggerL.forces[4]
outReport[28] = self.triggerL.forces[5]
outReport[31] = self.triggerL.forces[6]
outReport[39] = self.light.ledOption.value
outReport[42] = self.light.pulseOptions.value
outReport[43] = self.light.brightness.value
outReport[44] = self.light.playerNumber.value
outReport[45] = self.color[0]
outReport[46] = self.color[1]
outReport[47] = self.color[2]
return outReport
class DSTouchpad:
def __init__(self) -> None:
self.isActive = False
self.ID = 0
self.X = 0
self.Y = 0
class DSState:
def __init__(self) -> None:
self.packerC = 0
self.square, self.triangle, self.circle, self.cross = False, False, False, False
self.DpadUp, self.DpadDown, self.DpadLeft, self.DpadRight = False, False, False, False
self.L1, self.L2, self.L3, self.R1, self.R2, self.R3, self.R2Btn, self.L2Btn = False, False, False, False, False, False, False, False
self.share, self.options, self.ps, self.touch1, self.touch2, self.touchBtn, self.touchRight, self.touchLeft = False, False, False, False, False, False, False, False
self.touchFinger1, self.touchFinger2 = False, False
self.RX, self.RY, self.LX, self.LY = 128,128,128,128
self.trackPadTouch0, self.trackPadTouch1 = DSTouchpad(), DSTouchpad()
def setDPadState(self, dpad_state):
if dpad_state == 0:
self.DpadUp = True
self.DpadDown = False
self.DpadLeft = False
self.DpadRight = False
elif dpad_state == 1:
self.DpadUp = True
self.DpadDown = False
self.DpadLeft = False
self.DpadRight = True
elif dpad_state == 2:
self.DpadUp = False
self.DpadDown = False
self.DpadLeft = False
self.DpadRight = True
elif dpad_state == 3:
self.DpadUp = False
self.DpadDown = True
self.DpadLeft = False
self.DpadRight = True
elif dpad_state == 4:
self.DpadUp = False
self.DpadDown = True
self.DpadLeft = False
self.DpadRight = False
elif dpad_state == 5:
self.DpadUp = False
self.DpadDown = True
self.DpadLeft = False
self.DpadRight = False
elif dpad_state == 6:
self.DpadUp = False
self.DpadDown = False
self.DpadLeft = True
self.DpadRight = False
elif dpad_state == 7:
self.DpadUp = True
self.DpadDown = False
self.DpadLeft = True
self.DpadRight = False
else:
self.DpadUp = False
self.DpadDown = False
self.DpadLeft = False
self.DpadRight = False
class DSLight:
"""DualSense Light class
@@ -239,17 +401,3 @@ class DSTrigger:
packet += [0,0] # unknown what these do ?
packet.append(self.forces[-1]) # last force has a offset of 2 from the other forces. this is the frequency of the actuation
return packet
if __name__ == "__main__":
ds = pydualsense()
import time
# ds.triggerR.setMode(TriggerModes.Rigid)
# ds.triggerR.setForce(0, 255)
ds.setLeftTriggerMode(TriggerModes.Pulse)
ds.setLeftTriggerForce(1, 255)
ds.setRightTriggerMode(TriggerModes.Rigid)
ds.setRightTriggerForce(1, 255)
# ds.triggerL.setForce(6,255)
ds.sendReport()
time.sleep(2)
time.sleep(3)

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@@ -6,8 +6,8 @@ with open("README.md", "r") as fh:
setup(
name='pydualsense',
version='0.0.4',
description='control your DualSense (PS5) controller with python',
version='0.1.0',
description='use your DualSense (PS5) controller with python',
long_description=long_description,
long_description_content_type="text/markdown",
url='https://github.com/flok/pydualsense',