Merge pull request #1 from flok/read_input
basic input reading done, restructured code
This commit is contained in:
12
README.md
12
README.md
@@ -1,10 +1,6 @@
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# pydualsense
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# pydualsense
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control your dualsense through python. using the hid library this module implements the sending report for controlling you new PS5 controller. It creates a background thread to constantly update the controller.
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control your dualsense through python. using the hid library this module implements the sending report for controlling you new PS5 controller. It creates a background thread to constantly update the controller.
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# dependecies
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- hid >= 1.0.4
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# install
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# install
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Just install the package from pypi
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Just install the package from pypi
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@@ -20,10 +16,14 @@ from pydualsense import pydualsense
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ds = pydualsense() # open controller
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ds = pydualsense() # open controller
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ds.setColor(255,0,0) # set touchpad color to red
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ds.setColor(255,0,0) # set touchpad color to red
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ds.setLeftTriggerMode(TriggerModes.Rigid)
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ds.setLeftTriggerForce(1, 255)
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ds.close() # closing the controller
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ds.close() # closing the controller
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```
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```
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# dependecies
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- hid >= 1.0.4
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# Coming soon
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# Coming soon
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- reading the states of the controller to enable a fully compatibility with python
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- reading the states of the controller to enable a fully compatibility with python - partially done
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- add documentation
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- add documentation using sphinx
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@@ -7,22 +7,26 @@ class pydualsense:
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def __init__(self) -> None:
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def __init__(self) -> None:
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# TODO: maybe add a init function to not automatically allocate controller when class is declared
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# TODO: maybe add a init function to not automatically allocate controller when class is declared
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self.device = self.__find_device()
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self.device: hid.Device = self.__find_device()
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self.light = DSLight() # control led light of ds
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self.light = DSLight() # control led light of ds
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self.audio = DSAudio()
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self.audio = DSAudio()
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self.triggerL = DSTrigger()
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self.triggerL = DSTrigger()
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self.triggerR = DSTrigger()
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self.triggerR = DSTrigger()
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# set default for the controller
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self.color = (0,0,255) # set color around touchpad to blue
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self.color = (0,0,255) # set dualsense color around the touchpad to blue
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self.send_thread = True
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self.receive_buffer_size = 64
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self.send_report_size = 48
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# controller states
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self.state = DSState()
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# thread for receiving and sending
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self.ds_thread = True
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self.report_thread = threading.Thread(target=self.sendReport)
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self.report_thread = threading.Thread(target=self.sendReport)
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self.report_thread.start()
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self.report_thread.start()
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# create thread for sending
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def close(self):
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def close(self):
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self.send_thread = False
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self.ds_thread = False
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self.report_thread.join()
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self.report_thread.join()
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def __find_device(self):
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def __find_device(self):
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@@ -98,80 +102,238 @@ class pydualsense:
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# TODO: audio
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# TODO: audio
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# audio stuff
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# audio stuff
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def setMicrophoneLED(self, value):
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def setMicrophoneLED(self, value):
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self.audio.microphoneLED = 0x1
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self.audio.microphoneLED = value
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def sendReport(self):
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def sendReport(self):
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while self.send_thread:
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"""background thread handling the reading of the device and updating its states
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outReport = [0] * 48 # create empty list with range of output report
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"""
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# packet type
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while self.ds_thread:
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outReport[0] = 0x2
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# read data from the input report of the controller
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# flags determing what changes this packet will perform
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inReport = self.device.read(self.receive_buffer_size)
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# 0x01 set the main motors (also requires flag 0x02); setting this by itself will allow rumble to gracefully terminate and then re-enable audio haptics, whereas not setting it will kill the rumble instantly and re-enable audio haptics.
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# 0x02 set the main motors (also requires flag 0x01; without bit 0x01 motors are allowed to time out without re-enabling audio haptics)
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# 0x04 set the right trigger motor
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# 0x08 set the left trigger motor
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# 0x10 modification of audio volume
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# 0x20 toggling of internal speaker while headset is connected
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# 0x40 modification of microphone volume
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outReport[1] = 0xff # [1]
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# further flags determining what changes this packet will perform
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# 0x01 toggling microphone LED
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# 0x02 toggling audio/mic mute
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# 0x04 toggling LED strips on the sides of the touchpad
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# 0x08 will actively turn all LEDs off? Convenience flag? (if so, third parties might not support it properly)
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# 0x10 toggling white player indicator LEDs below touchpad
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# 0x20 ???
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# 0x40 adjustment of overall motor/effect power (index 37 - read note on triggers)
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# 0x80 ???
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outReport[2] = 0x1 | 0x2 | 0x4 | 0x10 | 0x40 # [2]
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outReport[3]= 0 # left low freq motor 0-255 # [3]
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# decrypt the packet and bind the inputs
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outReport[4] = 0 # right low freq motor 0-255 # [4]
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self.readInput(inReport)
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# outReport[5] - outReport[8] audio related
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# prepare new report for device
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outReport = self.prepareReport()
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# set Micrphone LED, setting doesnt effect microphone settings
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# write the report to the device
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outReport[9] = self.audio.microphone_led # [9]
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self.writeReport(outReport)
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# set microphone muting
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def readInput(self, inReport):
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"""read the reported data from the controller
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:param inReport: report of the controller
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:type inReport: bytes
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"""
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states = list(inReport) # convert bytes to list
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# states 0 is always 1
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self.state.LX = states[1]
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self.state.LY = states[2]
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self.state.RX = states[3]
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self.state.RY = states[4]
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self.state.L2 = states[5]
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self.state.R2 = states[6]
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# state 7 always increments -> not used anywhere
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buttonState = states[8]
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self.state.triangle = (buttonState & (1 << 7)) != 0
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self.state.circle = (buttonState & (1 << 6)) != 0
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self.state.cross = (buttonState & (1 << 5)) != 0
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self.state.square = (buttonState & (1 << 4)) != 0
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# add right trigger mode + parameters to packet
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# dpad
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outReport[11] = self.triggerR.mode.value
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dpad_state = buttonState & 0x0F
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outReport[12] = self.triggerR.forces[0]
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self.state.setDPadState(dpad_state)
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outReport[13] = self.triggerR.forces[1]
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outReport[14] = self.triggerR.forces[2]
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outReport[15] = self.triggerR.forces[3]
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outReport[16] = self.triggerR.forces[4]
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outReport[17] = self.triggerR.forces[5]
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outReport[20] = self.triggerR.forces[6]
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outReport[22] = self.triggerL.mode.value
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misc = states[9]
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outReport[23] = self.triggerL.forces[0]
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self.state.R3 = (misc & (1 << 7)) != 0
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outReport[24] = self.triggerL.forces[1]
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self.state.L3 = (misc & (1 << 6)) != 0
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outReport[25] = self.triggerL.forces[2]
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self.state.options = (misc & (1 << 5)) != 0
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outReport[26] = self.triggerL.forces[3]
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self.state.share = (misc & (1 << 4)) != 0
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outReport[27] = self.triggerL.forces[4]
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self.state.R2Btn = (misc & (1 << 3)) != 0
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outReport[28] = self.triggerL.forces[5]
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self.state.L2Btn = (misc & (1 << 2)) != 0
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outReport[31] = self.triggerL.forces[6]
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self.state.R1 = (misc & (1 << 1)) != 0
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self.state.L1 = (misc & (1 << 0)) != 0
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outReport[39] = self.light.ledOption.value
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misc2 = states[10]
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outReport[42] = self.light.pulseOptions.value
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self.state.ps = (misc2 & (1 << 0)) != 0
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outReport[43] = self.light.brightness.value
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self.state.touchBtn = (misc2 & 0x02) != 0
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outReport[44] = self.light.playerNumber.value
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outReport[45] = self.color[0]
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outReport[46] = self.color[1]
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outReport[47] = self.color[2]
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self.device.write(bytes(outReport)) # send to controller
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# trackpad touch
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self.state.trackPadTouch0.ID = inReport[33] & 0x7F
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self.state.trackPadTouch0.isActive = (inReport[33] & 0x80) == 0
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self.state.trackPadTouch0.X = ((inReport[35] & 0x0f) << 8) | (inReport[34])
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self.state.trackPadTouch0.Y = ((inReport[36]) << 4) | ((inReport[35] & 0xf0) >> 4)
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# trackpad touch
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self.state.trackPadTouch1.ID = inReport[37] & 0x7F
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self.state.trackPadTouch1.isActive = (inReport[37] & 0x80) == 0
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self.state.trackPadTouch1.X = ((inReport[39] & 0x0f) << 8) | (inReport[38])
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self.state.trackPadTouch1.Y = ((inReport[40]) << 4) | ((inReport[39] & 0xf0) >> 4)
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# print(f'1Active = {self.state.trackPadTouch0.isActive}')
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# print(f'X1: {self.state.trackPadTouch0.X} Y2: {self.state.trackPadTouch0.Y}')
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# print(f'2Active = {self.state.trackPadTouch1.isActive}')
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# print(f'X2: {self.state.trackPadTouch1.X} Y2: {self.state.trackPadTouch1.Y}')
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# print(f'DPAD {self.state.DpadLeft} {self.state.DpadUp} {self.state.DpadRight} {self.state.DpadDown}')
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# TODO: implement gyrometer and accelerometer
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# TODO: control mouse with touchpad for fun as DS4Windows
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def writeReport(self, outReport):
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"""Write the given report to the device
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:param outReport: report with data for the controller
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:type outReport: list
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"""
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self.device.write(bytes(outReport))
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def prepareReport(self):
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"""prepare the report for the controller with all the settings set since the previous update
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:return: report for the controller with all infos
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:rtype: list
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"""
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outReport = [0] * 48 # create empty list with range of output report
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# packet type
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outReport[0] = 0x2
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# flags determing what changes this packet will perform
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# 0x01 set the main motors (also requires flag 0x02); setting this by itself will allow rumble to gracefully terminate and then re-enable audio haptics, whereas not setting it will kill the rumble instantly and re-enable audio haptics.
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# 0x02 set the main motors (also requires flag 0x01; without bit 0x01 motors are allowed to time out without re-enabling audio haptics)
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# 0x04 set the right trigger motor
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# 0x08 set the left trigger motor
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# 0x10 modification of audio volume
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# 0x20 toggling of internal speaker while headset is connected
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# 0x40 modification of microphone volume
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outReport[1] = 0xff # [1]
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# further flags determining what changes this packet will perform
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# 0x01 toggling microphone LED
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# 0x02 toggling audio/mic mute
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# 0x04 toggling LED strips on the sides of the touchpad
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# 0x08 will actively turn all LEDs off? Convenience flag? (if so, third parties might not support it properly)
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# 0x10 toggling white player indicator LEDs below touchpad
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# 0x20 ???
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# 0x40 adjustment of overall motor/effect power (index 37 - read note on triggers)
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# 0x80 ???
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outReport[2] = 0x1 | 0x2 | 0x4 | 0x10 | 0x40 # [2]
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outReport[3]= 0 # left low freq motor 0-255 # [3]
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outReport[4] = 0 # right low freq motor 0-255 # [4]
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# outReport[5] - outReport[8] audio related
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# set Micrphone LED, setting doesnt effect microphone settings
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outReport[9] = self.audio.microphone_led # [9]
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# add right trigger mode + parameters to packet
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outReport[11] = self.triggerR.mode.value
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outReport[12] = self.triggerR.forces[0]
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outReport[13] = self.triggerR.forces[1]
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outReport[14] = self.triggerR.forces[2]
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outReport[15] = self.triggerR.forces[3]
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outReport[16] = self.triggerR.forces[4]
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outReport[17] = self.triggerR.forces[5]
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outReport[20] = self.triggerR.forces[6]
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outReport[22] = self.triggerL.mode.value
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outReport[23] = self.triggerL.forces[0]
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outReport[24] = self.triggerL.forces[1]
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outReport[25] = self.triggerL.forces[2]
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outReport[26] = self.triggerL.forces[3]
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outReport[27] = self.triggerL.forces[4]
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outReport[28] = self.triggerL.forces[5]
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outReport[31] = self.triggerL.forces[6]
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outReport[39] = self.light.ledOption.value
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outReport[42] = self.light.pulseOptions.value
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outReport[43] = self.light.brightness.value
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outReport[44] = self.light.playerNumber.value
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outReport[45] = self.color[0]
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outReport[46] = self.color[1]
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outReport[47] = self.color[2]
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return outReport
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class DSTouchpad:
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def __init__(self) -> None:
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self.isActive = False
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self.ID = 0
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self.X = 0
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self.Y = 0
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class DSState:
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def __init__(self) -> None:
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self.packerC = 0
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self.square, self.triangle, self.circle, self.cross = False, False, False, False
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self.DpadUp, self.DpadDown, self.DpadLeft, self.DpadRight = False, False, False, False
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self.L1, self.L2, self.L3, self.R1, self.R2, self.R3, self.R2Btn, self.L2Btn = False, False, False, False, False, False, False, False
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self.share, self.options, self.ps, self.touch1, self.touch2, self.touchBtn, self.touchRight, self.touchLeft = False, False, False, False, False, False, False, False
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self.touchFinger1, self.touchFinger2 = False, False
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self.RX, self.RY, self.LX, self.LY = 128,128,128,128
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self.trackPadTouch0, self.trackPadTouch1 = DSTouchpad(), DSTouchpad()
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def setDPadState(self, dpad_state):
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if dpad_state == 0:
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self.DpadUp = True
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self.DpadDown = False
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self.DpadLeft = False
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self.DpadRight = False
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elif dpad_state == 1:
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self.DpadUp = True
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self.DpadDown = False
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self.DpadLeft = False
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self.DpadRight = True
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elif dpad_state == 2:
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self.DpadUp = False
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self.DpadDown = False
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self.DpadLeft = False
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self.DpadRight = True
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elif dpad_state == 3:
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self.DpadUp = False
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self.DpadDown = True
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self.DpadLeft = False
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self.DpadRight = True
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elif dpad_state == 4:
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self.DpadUp = False
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self.DpadDown = True
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self.DpadLeft = False
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self.DpadRight = False
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elif dpad_state == 5:
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self.DpadUp = False
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self.DpadDown = True
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self.DpadLeft = False
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self.DpadRight = False
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elif dpad_state == 6:
|
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self.DpadUp = False
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self.DpadDown = False
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self.DpadLeft = True
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self.DpadRight = False
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elif dpad_state == 7:
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self.DpadUp = True
|
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self.DpadDown = False
|
||||||
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self.DpadLeft = True
|
||||||
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self.DpadRight = False
|
||||||
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else:
|
||||||
|
self.DpadUp = False
|
||||||
|
self.DpadDown = False
|
||||||
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self.DpadLeft = False
|
||||||
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self.DpadRight = False
|
||||||
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|
||||||
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|
||||||
class DSLight:
|
class DSLight:
|
||||||
"""DualSense Light class
|
"""DualSense Light class
|
||||||
@@ -239,17 +401,3 @@ class DSTrigger:
|
|||||||
packet += [0,0] # unknown what these do ?
|
packet += [0,0] # unknown what these do ?
|
||||||
packet.append(self.forces[-1]) # last force has a offset of 2 from the other forces. this is the frequency of the actuation
|
packet.append(self.forces[-1]) # last force has a offset of 2 from the other forces. this is the frequency of the actuation
|
||||||
return packet
|
return packet
|
||||||
|
|
||||||
if __name__ == "__main__":
|
|
||||||
ds = pydualsense()
|
|
||||||
import time
|
|
||||||
# ds.triggerR.setMode(TriggerModes.Rigid)
|
|
||||||
# ds.triggerR.setForce(0, 255)
|
|
||||||
ds.setLeftTriggerMode(TriggerModes.Pulse)
|
|
||||||
ds.setLeftTriggerForce(1, 255)
|
|
||||||
ds.setRightTriggerMode(TriggerModes.Rigid)
|
|
||||||
ds.setRightTriggerForce(1, 255)
|
|
||||||
# ds.triggerL.setForce(6,255)
|
|
||||||
ds.sendReport()
|
|
||||||
time.sleep(2)
|
|
||||||
time.sleep(3)
|
|
||||||
|
4
setup.py
4
setup.py
@@ -6,8 +6,8 @@ with open("README.md", "r") as fh:
|
|||||||
|
|
||||||
setup(
|
setup(
|
||||||
name='pydualsense',
|
name='pydualsense',
|
||||||
version='0.0.4',
|
version='0.1.0',
|
||||||
description='control your DualSense (PS5) controller with python',
|
description='use your DualSense (PS5) controller with python',
|
||||||
long_description=long_description,
|
long_description=long_description,
|
||||||
long_description_content_type="text/markdown",
|
long_description_content_type="text/markdown",
|
||||||
url='https://github.com/flok/pydualsense',
|
url='https://github.com/flok/pydualsense',
|
||||||
|
Reference in New Issue
Block a user