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https://github.com/wxWidgets/Phoenix.git
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In Python 3.10, a change[1] was implemented where extension functions that take integer arguments will no longer silently accept non-integer arguments (e.g., floats) that can only be converted to integers with a loss of precision. This PR fixes most of these issues in the pure-Python classes and demos by explicitly converting the parameters to int before passing them to wxWidgets. There is loss of precision, but this was happening before (automatically) anyway as most wxWidgets DeviceContext functions operate using integers. Additionally, the PR fixes a few sizing issues, mostly with SpinCtrls being too small on GTK3. This is an example of the relevant exception: Traceback (most recent call last): File "/usr/lib64/python3.10/site-packages/wx/lib/agw/pygauge.py", line 355, in OnPaint r.width = w TypeError: 'float' object cannot be interpreted as an integer Fixes #2038. [1] https://bugs.python.org/issue37999
209 lines
7.1 KiB
Python
209 lines
7.1 KiB
Python
#!/usr/bin/env python
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from collections import OrderedDict
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import wx
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#---------------------------------------------------------------------------
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class TestPanel(wx.Panel):
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def __init__(self, parent, log):
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self.log = log
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wx.Panel.__init__(self, parent, wx.ID_ANY, style=wx.CLIP_CHILDREN)
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## self.SetDoubleBuffered(True)
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self.background = wx.Brush(self.GetBackgroundColour())
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self.Bind(wx.EVT_PAINT, self.OnPaint)
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self.Bind(wx.EVT_SIZE, self.OnSize)
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#--Rubberband Overlay
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self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
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self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp)
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self.Bind(wx.EVT_MOTION, self.OnMouseMove)
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self.startPos = None
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self.endPos = None
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self.overlay = wx.Overlay()
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self.cropbitmap = wx.Bitmap('bitmaps/cropshot24x20.png')
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self.honeyBitmap = wx.Bitmap('bitmaps/honeycomb300.png')
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self.wxPenStylesDict = OrderedDict([
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('Solid' , wx.PENSTYLE_SOLID),
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('Dot' , wx.PENSTYLE_DOT),
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('Long Dash' , wx.PENSTYLE_LONG_DASH),
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('Short Dash' , wx.PENSTYLE_SHORT_DASH),
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('Dot Dash' , wx.PENSTYLE_DOT_DASH),
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('User Dash' , wx.PENSTYLE_USER_DASH),
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('Transparent' , wx.PENSTYLE_TRANSPARENT),
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#('Stipple' , wx.PENSTYLE_STIPPLE),
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('BDiagonal Hatch' , wx.PENSTYLE_BDIAGONAL_HATCH),
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('CrossDiag Hatch' , wx.PENSTYLE_CROSSDIAG_HATCH),
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('FDiagonal Hatch' , wx.PENSTYLE_FDIAGONAL_HATCH),
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('Cross Hatch' , wx.PENSTYLE_CROSS_HATCH),
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('Horizontal Hatch' , wx.PENSTYLE_HORIZONTAL_HATCH),
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('Vertical Hatch' , wx.PENSTYLE_VERTICAL_HATCH),
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])
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list = []
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for key, value in self.wxPenStylesDict.items():
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list.append(key)
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self.penstylesCombo = wx.ComboBox(self, -1, choices=list,
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size=(150, -1),
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style=wx.CB_READONLY)
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self.penstylesCombo.SetSelection(0)
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self.penstylesCombo.SetToolTip('Pen Style')
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self.overlayPenWidth = wx.SpinCtrl(self, -1, value='',
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style=wx.SP_ARROW_KEYS,
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min=1, max=24, initial=1)
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self.overlayPenWidth.SetToolTip('Pen Width')
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from wx.lib.colourselect import ColourSelect
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self.overlayPenColor = ColourSelect(self, -1, colour=wx.BLUE)
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self.overlayPenColor.SetToolTip('Pen Color')
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sizer = wx.BoxSizer(wx.HORIZONTAL)
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sizer.Add(self.penstylesCombo, 0, wx.ALL, 5)
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sizer.Add(self.overlayPenWidth, 0, wx.ALL, 5)
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sizer.Add(self.overlayPenColor, 0, wx.ALL, 5)
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box = wx.BoxSizer(wx.VERTICAL)
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box.Add(sizer, 0)
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box.Add((1,1), 1)
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self.SetSizer(box)
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self.OnSize()
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def OnLeftDown(self, event):
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# Capture the mouse and save the starting posiiton for the rubber-band
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self.CaptureMouse()
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self.startPos = event.GetPosition()
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## print('self.startPos:', self.startPos)
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self.SetFocus()
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## print('OnLeftDown')
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def OnMouseMove(self, event):
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if event.Dragging() and event.LeftIsDown():
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evtPos = event.GetPosition()
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try:
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rect = wx.Rect(topLeft=self.startPos, bottomRight=evtPos)
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except TypeError as exc: # topLeft = NoneType. Attempting to double click image or something
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return
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except Exception as exc:
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raise exc
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# Draw the rubber-band rectangle using an overlay so it
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# will manage keeping the rectangle and the former window
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# contents separate.
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dc = wx.ClientDC(self)
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odc = wx.DCOverlay(self.overlay, dc)
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odc.Clear()
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# Mac's DC is already the same as a GCDC, and it causes
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# problems with the overlay if we try to use an actual
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# wx.GCDC so don't try it. If you do not need to use a
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# semi-transparent background then you can leave this out.
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if 'wxMac' not in wx.PlatformInfo:
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dc = wx.GCDC(dc)
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# Set the pen, for the box's border
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dc.SetPen(wx.Pen(colour=self.overlayPenColor.GetColour(),
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width=self.overlayPenWidth.GetValue(),
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style=self.wxPenStylesDict[self.penstylesCombo.GetString(self.penstylesCombo.GetSelection())]))
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# Create a brush (for the box's interior) with the same colour,
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# but 50% transparency.
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bc = self.overlayPenColor.GetColour()
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bc = wx.Colour(bc.red, bc.green, bc.blue, 0x80)
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dc.SetBrush(wx.Brush(bc))
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# Draw the rectangle
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dc.DrawRectangle(rect)
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if evtPos[0] < self.startPos[0]: # draw on left side of rect, not inside it
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dc.DrawBitmap(self.cropbitmap,
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evtPos[0] - 25 - self.overlayPenWidth.GetValue(),
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evtPos[1] - 17)
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else:
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dc.DrawBitmap(self.cropbitmap,
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evtPos[0] + 2 + self.overlayPenWidth.GetValue(),
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evtPos[1] - 17)
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del odc # Make sure the odc is destroyed before the dc is.
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## print('OnMouseMove')
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def OnLeftUp(self, event):
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if self.HasCapture():
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self.ReleaseMouse()
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self.endPos = event.GetPosition()
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## print('StartPos: %s' %self.startPos)
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## print('EndPos: %s' %self.endPos)
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self.startPos = None
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self.endPos = None
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# When the mouse is released we reset the overlay and it
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# restores the former content to the window.
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dc = wx.ClientDC(self)
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odc = wx.DCOverlay(self.overlay, dc)
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odc.Clear()
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del odc
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self.overlay.Reset()
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## print('OnLeftUp')
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def OnSize(self, event=None):
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if event:
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event.Skip()
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x, y = self.GetSize()
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if x <= 0 or y <= 0:
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return
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self.buffer = wx.Bitmap(x, y)
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dc = wx.MemoryDC()
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dc.SelectObject(self.buffer)
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dc.SetBackground(self.background)
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dc.Clear()
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dc.DrawBitmap(self.honeyBitmap, 40, 40)
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dc.SetFont(wx.Font(wx.FontInfo(18)))
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dc.DrawText('Drag the mouse on this window.', 325, 100)
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del dc
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self.Refresh()
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#self.Update()
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def OnPaint(self, event):
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dc = wx.BufferedPaintDC(self, self.buffer)
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#---------------------------------------------------------------------------
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def runTest(frame, nb, log):
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win = TestPanel(nb, log)
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return win
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#---------------------------------------------------------------------------
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overview = """\
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Creates an overlay over an existing window, allowing for
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manipulations like rubberbanding, etc
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"""
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if __name__ == '__main__':
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import sys
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import os
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import run
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run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:])
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