Files
Phoenix/demo/UIActionSimulator.py
Scott Talbert 173d079681 Fix a bunch of Python 3.10 issues with pure-Python classes and demos
In Python 3.10, a change[1] was implemented where extension functions
that take integer arguments will no longer silently accept non-integer
arguments (e.g., floats) that can only be converted to integers with a
loss of precision.  This PR fixes most of these issues in the pure-Python
classes and demos by explicitly converting the parameters to int before
passing them to wxWidgets.  There is loss of precision, but this was
happening before (automatically) anyway as most wxWidgets DeviceContext
functions operate using integers.

Additionally, the PR fixes a few sizing issues, mostly with SpinCtrls being
too small on GTK3.

This is an example of the relevant exception:
Traceback (most recent call last):
  File "/usr/lib64/python3.10/site-packages/wx/lib/agw/pygauge.py", line 355, in OnPaint
    r.width = w
TypeError: 'float' object cannot be interpreted as an integer

Fixes #2038.

[1] https://bugs.python.org/issue37999
2021-12-01 14:19:00 -05:00

152 lines
4.5 KiB
Python

#!/usr/bin/env python
import wx
import wx.lib.buttons as buttons
#----------------------------------------------------------------------
class TestPanel(wx.Panel):
def __init__(self, parent, log):
self.log = log
wx.Panel.__init__(self, parent, -1)
self.recordingKeys = False
self.stopwatchKeys = wx.StopWatch()
self.uisim = wx.UIActionSimulator()
# create widgets and bind events
keyLabel = wx.StaticText(self, -1, "Key Events")
keyLabel.SetFont(wx.FFont(18, wx.SWISS, wx.FONTFLAG_BOLD))
self.txt = wx.TextCtrl(self, size=(300,-1))
self.txt.Bind(wx.EVT_KEY_DOWN, self.OnTxtKeyDown)
self.txt.Bind(wx.EVT_KEY_UP, self.OnTxtKeyUp)
self.recordBtn = buttons.GenToggleButton(self, -1, "Record")
self.Bind(wx.EVT_BUTTON, self.OnToggleRecordKeys, self.recordBtn)
self.recordBtn.SetToolTip(
"Click this button and then type some keys in the\n"
"textctrl. Click here again when done.")
self.playbackKeysBtn = buttons.GenButton(self, -1, "Playback")
self.Bind(wx.EVT_BUTTON, self.OnPlaybackKeys, self.playbackKeysBtn)
self.playbackKeysBtn.SetToolTip(
"Record some key events and then click here to\n"
"replay the recorded events.")
self.playbackKeysBtn.Disable()
# create the layout
gbs = wx.GridBagSizer(10,10)
gbs.Add(keyLabel, (0,0), span=(1,2))
gbs.Add(self.txt, (1,1), span=(1,2))
btnsizer = wx.BoxSizer(wx.HORIZONTAL)
btnsizer.Add(self.recordBtn)
btnsizer.Add((10,10))
btnsizer.Add(self.playbackKeysBtn)
gbs.Add(btnsizer, (2,1), span=(1,2))
self.Sizer = wx.BoxSizer()
self.Sizer.Add(gbs, 1, wx.EXPAND|wx.ALL, 20)
def OnToggleRecordKeys(self, evt):
self.recordingKeys = not self.recordingKeys
if self.recordingKeys:
self.recordBtn.SetLabel('Recording')
self.keyEvents = list()
self.stopwatchKeys.Start()
self.playbackKeysBtn.Disable()
self.txt.Clear()
self.txt.SetFocus()
else:
self.playbackKeysBtn.Enable()
self.recordBtn.SetLabel('Record')
def OnPlaybackKeys(self, evt):
self._playbackEvents = self.keyEvents[:] # make a copy so we can pop()
if self._playbackEvents:
self.playbackKeysBtn.Disable()
self.txt.Clear()
self.txt.SetFocus()
self._setNextKeyEvent()
def _playbackKey(self, evtType, key, modifiers):
if evtType == 'down':
self.uisim.KeyDown(key, modifiers)
elif evtType == 'up':
self.uisim.KeyUp(key, modifiers)
if self._playbackEvents:
self._setNextKeyEvent()
else:
self.playbackKeysBtn.Enable()
def _setNextKeyEvent(self):
evtType, key, modifiers, milli = self._playbackEvents.pop(0)
milli = max(milli//2, 1) # play back faster than it was recorded
print(evtType, key, modifiers, milli)
wx.CallLater(milli, self._playbackKey, evtType, key, modifiers)
def _onKeyEvent(self, evt, evtType):
evt.Skip()
if not self.recordingKeys:
return
evtInfo = ( evtType,
evt.KeyCode,
evt.GetModifiers(),
self.stopwatchKeys.Time(),
)
self.keyEvents.append(evtInfo)
self.stopwatchKeys.Start()
def OnTxtKeyDown(self, evt):
self._onKeyEvent(evt, 'down')
def OnTxtKeyUp(self, evt):
self._onKeyEvent(evt, 'up')
#----------------------------------------------------------------------
def runTest(frame, nb, log):
try:
uisim = wx.UIActionSimulator()
win = TestPanel(nb, log)
return win
except NotImplementedError:
from wx.lib.msgpanel import MessagePanel
win = MessagePanel(nb,
"This build of wxWidgets does not include the \n"
"wx.UIActionSimulator implementation.",
"Sorry", wx.ICON_WARNING)
return win
#----------------------------------------------------------------------
overview = """<html><body>
<h2><center>UIActionSimulator</center></h2>
wx.UIActionSimulator is a class that facilitates the injection of
mouse or keyboard events into the application's message queue.
</body></html>
"""
if __name__ == '__main__':
import sys,os
import run
run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:])