Files
Phoenix/samples/mainloop/mainloop.py
2020-07-14 11:38:32 -07:00

182 lines
4.7 KiB
Python
Executable File

#!/usr/bin/env python
"""
This demo attempts to override the C++ MainLoop and implement it
in Python.
"""
import time
import wx
import wx.lib.newevent as ne
##import os; raw_input('PID: %d\nPress enter...' % os.getpid())
GooEvent, EVT_GOO = ne.NewCommandEvent()
#---------------------------------------------------------------------------
class MyFrame(wx.Frame):
def __init__(self, parent, id, title):
wx.Frame.__init__(self, parent, id, title, size=(300, 200))
self.Bind(wx.EVT_SIZE, self.OnSize)
self.Bind(wx.EVT_MOVE, self.OnMove)
self.Bind(wx.EVT_CLOSE, self.OnCloseWindow)
self.Bind(wx.EVT_IDLE, self.OnIdle)
self.Bind(wx.EVT_BUTTON, self.OnButton)
self.Bind(EVT_GOO, self.OnGoo, id=123)
self.count = 0
panel = wx.Panel(self)
sizer = wx.FlexGridSizer(cols=2, hgap=5, vgap=5)
self.sizeCtrl = wx.TextCtrl(panel, -1, "", style=wx.TE_READONLY)
sizer.Add(wx.StaticText(panel, -1, "Size:"))
sizer.Add(self.sizeCtrl)
self.posCtrl = wx.TextCtrl(panel, -1, "", style=wx.TE_READONLY)
sizer.Add(wx.StaticText(panel, -1, "Pos:"))
sizer.Add(self.posCtrl)
self.idleCtrl = wx.TextCtrl(panel, -1, "", style=wx.TE_READONLY)
sizer.Add(wx.StaticText(panel, -1, "Idle:"))
sizer.Add(self.idleCtrl)
btn = wx.Button(panel, label='PostEvent')
sizer.Add(1,1)
sizer.Add(btn)
border = wx.BoxSizer()
border.Add(sizer, 0, wx.ALL, 20)
panel.SetSizer(border)
def OnCloseWindow(self, event):
self.Destroy()
def OnIdle(self, event):
self.idleCtrl.SetValue(str(self.count))
self.count = self.count + 1
def OnSize(self, event):
size = event.GetSize()
self.sizeCtrl.SetValue("%s, %s" % (size.width, size.height))
event.Skip()
def OnMove(self, event):
pos = event.GetPosition()
self.posCtrl.SetValue("%s, %s" % (pos.x, pos.y))
def OnButton(self, evt):
evt = GooEvent(id=123)
wx.PostEvent(self, evt)
def OnGoo(self, evt):
print('got EVT_GOO')
#---------------------------------------------------------------------------
class MyEventLoop(wx.GUIEventLoop):
def __init__(self):
wx.GUIEventLoop.__init__(self)
self.exitCode = 0
self.shouldExit = False
def DoMyStuff(self):
# Do whatever you want to have done for each iteration of the event
# loop. In this example we'll just sleep a bit to simulate something
# real happening.
time.sleep(0.05)
def Run(self):
# Set this loop as the active one. It will automatically reset to the
# original evtloop when the context manager exits.
with wx.EventLoopActivator(self):
while True:
self.DoMyStuff()
# Generate and process idles events for as long as there
# isn't anything else to do
while not self.shouldExit and not self.Pending() and self.ProcessIdle():
pass
if self.shouldExit:
break
# Dispatch all the pending events
self.ProcessEvents()
# Currently on wxOSX Pending always returns true, so the
# ProcessIdle above is not ever called. Call it here instead.
if 'wxOSX' in wx.PlatformInfo:
self.ProcessIdle()
# Process remaining queued messages, if any
while True:
checkAgain = False
if wx.GetApp() and wx.GetApp().HasPendingEvents():
wx.GetApp().ProcessPendingEvents()
checkAgain = True
if 'wxOSX' not in wx.PlatformInfo and self.Pending():
self.Dispatch()
checkAgain = True
if not checkAgain:
break
return self.exitCode
def Exit(self, rc=0):
self.exitCode = rc
self.shouldExit = True
self.OnExit()
self.WakeUp()
def ProcessEvents(self):
if wx.GetApp():
wx.GetApp().ProcessPendingEvents()
if self.shouldExit:
return False
return self.Dispatch()
class MyApp(wx.App):
def MainLoop(self):
self.SetExitOnFrameDelete(True)
self.mainLoop = MyEventLoop()
self.mainLoop.Run()
def ExitMainLoop(self):
self.mainLoop.Exit()
def OnInit(self):
frame = MyFrame(None, -1, "This is a test")
frame.Show(True)
self.SetTopWindow(frame)
#self.keepGoing = True
return True
app = MyApp(False)
app.MainLoop()