mirror of
https://github.com/wxWidgets/Phoenix.git
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182 lines
4.7 KiB
Python
Executable File
182 lines
4.7 KiB
Python
Executable File
#!/usr/bin/env python
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"""
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This demo attempts to override the C++ MainLoop and implement it
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in Python.
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"""
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import time
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import wx
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import wx.lib.newevent as ne
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##import os; raw_input('PID: %d\nPress enter...' % os.getpid())
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GooEvent, EVT_GOO = ne.NewCommandEvent()
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#---------------------------------------------------------------------------
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class MyFrame(wx.Frame):
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def __init__(self, parent, id, title):
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wx.Frame.__init__(self, parent, id, title, size=(300, 200))
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self.Bind(wx.EVT_SIZE, self.OnSize)
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self.Bind(wx.EVT_MOVE, self.OnMove)
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self.Bind(wx.EVT_CLOSE, self.OnCloseWindow)
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self.Bind(wx.EVT_IDLE, self.OnIdle)
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self.Bind(wx.EVT_BUTTON, self.OnButton)
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self.Bind(EVT_GOO, self.OnGoo, id=123)
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self.count = 0
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panel = wx.Panel(self)
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sizer = wx.FlexGridSizer(cols=2, hgap=5, vgap=5)
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self.sizeCtrl = wx.TextCtrl(panel, -1, "", style=wx.TE_READONLY)
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sizer.Add(wx.StaticText(panel, -1, "Size:"))
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sizer.Add(self.sizeCtrl)
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self.posCtrl = wx.TextCtrl(panel, -1, "", style=wx.TE_READONLY)
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sizer.Add(wx.StaticText(panel, -1, "Pos:"))
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sizer.Add(self.posCtrl)
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self.idleCtrl = wx.TextCtrl(panel, -1, "", style=wx.TE_READONLY)
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sizer.Add(wx.StaticText(panel, -1, "Idle:"))
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sizer.Add(self.idleCtrl)
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btn = wx.Button(panel, label='PostEvent')
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sizer.Add(1,1)
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sizer.Add(btn)
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border = wx.BoxSizer()
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border.Add(sizer, 0, wx.ALL, 20)
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panel.SetSizer(border)
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def OnCloseWindow(self, event):
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self.Destroy()
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def OnIdle(self, event):
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self.idleCtrl.SetValue(str(self.count))
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self.count = self.count + 1
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def OnSize(self, event):
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size = event.GetSize()
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self.sizeCtrl.SetValue("%s, %s" % (size.width, size.height))
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event.Skip()
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def OnMove(self, event):
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pos = event.GetPosition()
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self.posCtrl.SetValue("%s, %s" % (pos.x, pos.y))
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def OnButton(self, evt):
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evt = GooEvent(id=123)
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wx.PostEvent(self, evt)
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def OnGoo(self, evt):
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print('got EVT_GOO')
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#---------------------------------------------------------------------------
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class MyEventLoop(wx.GUIEventLoop):
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def __init__(self):
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wx.GUIEventLoop.__init__(self)
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self.exitCode = 0
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self.shouldExit = False
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def DoMyStuff(self):
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# Do whatever you want to have done for each iteration of the event
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# loop. In this example we'll just sleep a bit to simulate something
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# real happening.
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time.sleep(0.05)
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def Run(self):
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# Set this loop as the active one. It will automatically reset to the
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# original evtloop when the context manager exits.
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with wx.EventLoopActivator(self):
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while True:
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self.DoMyStuff()
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# Generate and process idles events for as long as there
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# isn't anything else to do
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while not self.shouldExit and not self.Pending() and self.ProcessIdle():
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pass
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if self.shouldExit:
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break
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# Dispatch all the pending events
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self.ProcessEvents()
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# Currently on wxOSX Pending always returns true, so the
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# ProcessIdle above is not ever called. Call it here instead.
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if 'wxOSX' in wx.PlatformInfo:
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self.ProcessIdle()
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# Process remaining queued messages, if any
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while True:
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checkAgain = False
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if wx.GetApp() and wx.GetApp().HasPendingEvents():
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wx.GetApp().ProcessPendingEvents()
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checkAgain = True
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if 'wxOSX' not in wx.PlatformInfo and self.Pending():
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self.Dispatch()
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checkAgain = True
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if not checkAgain:
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break
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return self.exitCode
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def Exit(self, rc=0):
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self.exitCode = rc
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self.shouldExit = True
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self.OnExit()
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self.WakeUp()
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def ProcessEvents(self):
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if wx.GetApp():
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wx.GetApp().ProcessPendingEvents()
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if self.shouldExit:
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return False
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return self.Dispatch()
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class MyApp(wx.App):
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def MainLoop(self):
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self.SetExitOnFrameDelete(True)
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self.mainLoop = MyEventLoop()
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self.mainLoop.Run()
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def ExitMainLoop(self):
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self.mainLoop.Exit()
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def OnInit(self):
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frame = MyFrame(None, -1, "This is a test")
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frame.Show(True)
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self.SetTopWindow(frame)
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#self.keepGoing = True
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return True
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app = MyApp(False)
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app.MainLoop()
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