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The convention when importing numpy is to use `import numpy as np` Fixes: unconventional-import-alias (ICN001) Ruff rule: https://docs.astral.sh/ruff/rules/unconventional-import-alias/
190 lines
5.1 KiB
Python
190 lines
5.1 KiB
Python
#!/usr/bin/env python
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"""
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This is a small demo, showing how to make an object that can be moved around.
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"""
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import wx
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#ver = 'local'
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ver = 'installed'
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if ver == 'installed': ## import the installed version
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from wx.lib.floatcanvas import NavCanvas, Resources
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from wx.lib.floatcanvas import FloatCanvas as FC
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print("using installed version: %s" % wx.lib.floatcanvas.__version__)
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elif ver == 'local':
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## import a local version
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import sys
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sys.path.append("..")
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from floatcanvas import NavCanvas, Resources
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from floatcanvas import FloatCanvas as FC
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import numpy as np
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## here we create a new DrawObject:
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## code borrowed and adapted from Werner Bruhin
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class ShapeMixin:
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"""
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just here for added features later
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"""
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def __init__(self):
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pass
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class TriangleShape1(FC.Polygon, ShapeMixin):
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def __init__(self, XY, L):
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"""
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An equilateral triangle object
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XY is the middle of the triangle
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L is the length of one side of the Triangle
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"""
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XY = np.asarray(XY)
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XY.shape = (2,)
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Points = self.CompPoints(XY, L)
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FC.Polygon.__init__(self, Points,
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LineColor = "Black",
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LineStyle = "Solid",
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LineWidth = 2,
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FillColor = "Red",
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FillStyle = "Solid")
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ShapeMixin.__init__(self)
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def CompPoints(self, XY, L):
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c = L/ np.sqrt(3)
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Points = np.array(((0, c),
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( L/2.0, -c/2.0),
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(-L/2.0, -c/2.0)),
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np.float64)
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Points += XY
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return Points
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class DrawFrame(wx.Frame):
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"""
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A frame used for the FloatCanvas Demo
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"""
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def __init__(self,parent, id,title,position,size):
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wx.Frame.__init__(self,parent, id,title,position, size)
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self.CreateStatusBar()
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# Add the Canvas
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Canvas = NavCanvas.NavCanvas(self,-1,(500,500),
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ProjectionFun = None,
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Debug = 0,
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BackgroundColor = "DARK SLATE BLUE",
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).Canvas
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self.Canvas = Canvas
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Canvas.Bind(FC.EVT_MOTION, self.OnMove )
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Canvas.Bind(FC.EVT_LEFT_UP, self.OnLeftUp )
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Canvas.AddRectangle((-5,-5),
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(10,10),
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LineColor = "Red",
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LineStyle = "Solid",
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LineWidth = 2,
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FillColor = "CYAN",
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FillStyle = "Solid")
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Points = np.array(((0,0),
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(1,0),
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(0.5, 1)),
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np.float64)
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data = (( (0,0), 1),
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( (3,3), 2),
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( (-2,3), 2.5 ),
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)
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for p, L in data:
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Tri = TriangleShape1(p, 1)
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Canvas.AddObject(Tri)
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Tri.Bind(FC.EVT_FC_LEFT_DOWN, self.TriHit)
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self.MoveTri = None
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self.Show(True)
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self.Canvas.ZoomToBB()
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self.Moving = False
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def TriHit(self, object):
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print("In TriHit")
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if not self.Moving:
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self.Moving = True
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self.StartPoint = object.HitCoordsPixel
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self.StartTri = self.Canvas.WorldToPixel(object.Points)
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self.MoveTri = None
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self.MovingTri = object
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def OnMove(self, event):
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"""
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Updates the status bar with the world coordinates
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And moves the triangle it it is clicked on
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"""
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self.SetStatusText("%.4f, %.4f"%tuple(event.Coords))
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if self.Moving:
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dxy = event.GetPosition() - self.StartPoint
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# Draw the Moving Triangle:
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dc = wx.ClientDC(self.Canvas)
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dc.SetPen(wx.Pen('WHITE', 2, wx.SHORT_DASH))
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dc.SetBrush(wx.TRANSPARENT_BRUSH)
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dc.SetLogicalFunction(wx.XOR)
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if self.MoveTri is not None:
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dc.DrawPolygon(self.MoveTri)
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self.MoveTri = self.StartTri + dxy
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dc.DrawPolygon(self.MoveTri)
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def OnLeftUp(self, event):
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if self.Moving:
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self.Moving = False
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if self.MoveTri is not None:
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dxy = event.GetPosition() - self.StartPoint
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dxy = self.Canvas.ScalePixelToWorld(dxy)
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self.MovingTri.Move(dxy) ## The Move function has just been added
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## to the FloatCanvas PointsObject
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## It does the next three lines for you.
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#self.Tri.Points += dxy
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#self.Tri.BoundingBox += dxy
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#self.Canvas.BoundingBoxDirty = True
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self.MoveTri = None
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self.Canvas.Draw(True)
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if __name__ == "__main__":
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app = wx.App(0)
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x = DrawFrame(None, -1, "FloatCanvas TextBox Test App", wx.DefaultPosition, (700,700) )
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x.Show()
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app.MainLoop()
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