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The convention when importing numpy is to use `import numpy as np` Fixes: unconventional-import-alias (ICN001) Ruff rule: https://docs.astral.sh/ruff/rules/unconventional-import-alias/
164 lines
5.5 KiB
Python
164 lines
5.5 KiB
Python
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import sys
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import wx
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# use the numpy code instead of the raw access code for comparison
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USE_NUMPY = False
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# time the execution of making a bitmap?
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TIMEIT = False
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PASSES = 100
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# how big to make the bitmaps
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DIM = 100
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# should we use a wx.GraphicsContext for painting?
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TEST_GC = False
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#----------------------------------------------------------------------
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# attempt to import a numeric module if requested to
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if USE_NUMPY:
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try:
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import numpy as np
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def makeByteArray(shape):
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return np.empty(shape, np.uint8)
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numtype = 'numpy'
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except ImportError:
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USE_NUMPY = False
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#----------------------------------------------------------------------
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class TestPanel(wx.Panel):
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def __init__(self, parent, log):
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self.log = log
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wx.Panel.__init__(self, parent, -1)
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self.Bind(wx.EVT_PAINT, self.OnPaint)
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if TIMEIT:
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import timeit
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timeit.s = self # Put self in timeit's global namespace as
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# 's' so it can be found in the code
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# snippets being tested.
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if not USE_NUMPY:
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t = timeit.Timer("bmp = s.MakeBitmap(10, 20, 30)")
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else:
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t = timeit.Timer("bmp = s.MakeBitmap2(10, 20, 30)")
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log.write("Timing...\n")
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num = PASSES
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tm = t.timeit(num)
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log.write("%d passes creating %dx%d images in %f seconds\n"
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"\t%f seconds per pass " % (num, DIM,DIM, tm, tm/num))
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if not USE_NUMPY:
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log.write("using raw access\n")
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self.redBmp = self.MakeBitmap(178, 34, 34)
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self.greenBmp = self.MakeBitmap( 35, 142, 35)
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self.blueBmp = self.MakeBitmap( 0, 0, 139)
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else:
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log.write("using %s\n" % numtype)
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self.redBmp = self.MakeBitmap2(178, 34, 34)
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self.greenBmp = self.MakeBitmap2( 35, 142, 35)
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self.blueBmp = self.MakeBitmap2( 0, 0, 139)
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def OnPaint(self, evt):
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dc = wx.PaintDC(self)
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if not TEST_GC:
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dc.DrawBitmap(self.redBmp, 50, 50, True)
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dc.DrawBitmap(self.greenBmp, 110, 110, True)
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dc.DrawBitmap(self.blueBmp, 170, 50, True)
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self.log.write("using wx.DC\n")
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else:
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gc = wx.GraphicsContext.Create(dc)
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gc.DrawBitmap(self.redBmp, 50, 50, DIM,DIM)
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gc.DrawBitmap(self.greenBmp, 110, 110, DIM,DIM)
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gc.DrawBitmap(self.blueBmp, 170, 50, DIM,DIM)
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self.log.write("using wx.GraphicsContext\n")
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def MakeBitmap(self, red, green, blue, alpha=128):
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# Create the bitmap that we will stuff pixel values into using
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# the raw bitmap access classes.
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bmp = wx.Bitmap(DIM, DIM, 32)
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# Create an object that facilitates access to the bitmap's
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# pixel buffer
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pixelData = wx.AlphaPixelData(bmp)
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if not pixelData:
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raise RuntimeError("Failed to gain raw access to bitmap data.")
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# We have two ways to access each pixel, first we'll use an
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# iterator to set every pixel to the colour and alpha values
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# passed in.
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for pixel in pixelData:
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pixel.Set(red, green, blue, alpha)
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# This block of code is another way to do the same as above,
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# but with the accessor interface instead of the Python
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# iterator. It is a bit faster than the above because it
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# avoids the iterator/generator magic, but it is not nearly as
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# 'clean' looking ;-)
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#pixels = pixelData.GetPixels()
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#for y in range(DIM):
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# pixels.MoveTo(pixelData, 0, y)
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# for x in range(DIM):
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# pixels.Set(red, green, blue, alpha)
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# pixels.nextPixel()
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# Next we'll use the pixel accessor to set the border pixels
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# to be fully opaque
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pixels = pixelData.GetPixels()
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for x in range(DIM):
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pixels.MoveTo(pixelData, x, 0)
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pixels.Set(red, green, blue, wx.ALPHA_OPAQUE)
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pixels.MoveTo(pixelData, x, DIM-1)
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pixels.Set(red, green, blue, wx.ALPHA_OPAQUE)
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for y in range(DIM):
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pixels.MoveTo(pixelData, 0, y)
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pixels.Set(red, green, blue, wx.ALPHA_OPAQUE)
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pixels.MoveTo(pixelData, DIM-1, y)
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pixels.Set(red, green, blue, wx.ALPHA_OPAQUE)
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return bmp
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def MakeBitmap2(self, red, green, blue, alpha=128):
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# Make an array of bytes that is DIM*DIM in size, with enough
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# slots for each pixel to have a RGB and A value
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arr = makeByteArray( (DIM,DIM, 4) )
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# just some indexes to keep track of which byte is which
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R, G, B, A = range(4)
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# initialize all pixel values to the values passed in
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arr[:,:,R] = red
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arr[:,:,G] = green
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arr[:,:,B] = blue
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arr[:,:,A] = alpha
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# Set the alpha for the border pixels to be fully opaque
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arr[0, 0:DIM, A] = wx.ALPHA_OPAQUE # first row
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arr[DIM-1, 0:DIM, A] = wx.ALPHA_OPAQUE # last row
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arr[0:DIM, 0, A] = wx.ALPHA_OPAQUE # first col
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arr[0:DIM, DIM-1, A] = wx.ALPHA_OPAQUE # last col
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# finally, use the array to create a bitmap
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bmp = wx.Bitmap.FromBufferRGBA(DIM, DIM, arr)
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return bmp
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#----------------------------------------------------------------------
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if __name__ == '__main__':
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app = wx.App()
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frm = wx.Frame(None, title="RawBitmap Test", size=(500,350))
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pnl = TestPanel(frm, sys.stdout)
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frm.Show()
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app.MainLoop()
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