mirror of
https://github.com/wxWidgets/Phoenix.git
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In Python 3.10, a change[1] was implemented where extension functions that take integer arguments will no longer silently accept non-integer arguments (e.g., floats) that can only be converted to integers with a loss of precision. This PR fixes most of these issues in the pure-Python classes and demos by explicitly converting the parameters to int before passing them to wxWidgets. There is loss of precision, but this was happening before (automatically) anyway as most wxWidgets DeviceContext functions operate using integers. Additionally, the PR fixes a few sizing issues, mostly with SpinCtrls being too small on GTK3. This is an example of the relevant exception: Traceback (most recent call last): File "/usr/lib64/python3.10/site-packages/wx/lib/agw/pygauge.py", line 355, in OnPaint r.width = w TypeError: 'float' object cannot be interpreted as an integer Fixes #2038. [1] https://bugs.python.org/issue37999
425 lines
12 KiB
Python
425 lines
12 KiB
Python
"""
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A throbber displays an animated image that can be
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started, stopped, reversed, etc. Useful for showing
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an ongoing process (like most web browsers use) or
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simply for adding eye-candy to an application.
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Throbbers utilize a wxTimer so that normal processing
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can continue unencumbered.
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"""
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#
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# throbber.py - Cliff Wells <clifford.wells@comcast.net>
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#
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# Thanks to Harald Massa <harald.massa@suedvers.de> for
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# suggestions and sample code.
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#
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#
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# 12/12/2003 - Jeff Grimmett (grimmtooth@softhome.net)
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#
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# o 2.5 compatibility update.
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#
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# Tags: phoenix-port, unittest, py3-port, documented
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import os
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import wx
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# ------------------------------------------------------------------------------
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THROBBER_EVENT = wx.NewEventType()
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EVT_UPDATE_THROBBER = wx.PyEventBinder(THROBBER_EVENT, 0)
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class UpdateThrobberEvent(wx.PyEvent):
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def __init__(self):
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wx.PyEvent.__init__(self)
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self.SetEventType(THROBBER_EVENT)
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# ------------------------------------------------------------------------------
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class Throbber(wx.Panel):
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"""
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The first argument is either the name of a file that will be split into frames
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(a composite image) or a list of strings of image names that will be treated
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as individual frames. If a single (composite) image is given, then additional
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information must be provided: the number of frames in the image and the width
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of each frame. The first frame is treated as the "at rest" frame (it is not
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shown during animation, but only when Throbber.Rest() is called.
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A second, single image may be optionally specified to overlay on top of the
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animation. A label may also be specified to show on top of the animation.
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"""
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def __init__(self, parent, id,
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bitmap,
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pos = wx.DefaultPosition,
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size = wx.DefaultSize,
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frameDelay = 0.1,
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frames = 0,
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frameWidth = 0,
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label = None,
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overlay = None,
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reverse = 0,
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style = 0,
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name = "throbber",
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rest = 0,
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current = 0,
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direction = 1,
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sequence = None
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):
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"""
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Default class constructor.
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:param `parent`: parent window, must not be ``None``
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:param integer `id`: window identifier. A value of -1 indicates a default value
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:param `bitmap`: a :class:`wx.Bitmap` to be used
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:param `pos`: the control position. A value of (-1, -1) indicates a default position,
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chosen by either the windowing system or wxPython, depending on platform
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:param `size`: the control size. A value of (-1, -1) indicates a default size,
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chosen by either the windowing system or wxPython, depending on platform
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:param `frameDelay`: time delay between frames
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:param `frames`: number of frames (only necessary for composite image)
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:param `frameWidth`: width of each frame (only necessary for composite image)
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:param string `label`: optional text to be displayed
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:param `overlay`: optional :class:`wx.Bitmap` to overlay on animation
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:param boolean `reverse`: reverse direction at end of animation
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:param integer `style`: the underlying :class:`wx.Control` style
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:param string `name`: the widget name.
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:param `rest`: the rest frame
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:param `current`: the current frame
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:param `direction`: 1 advances = -1 reverses
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:param `sequence`: sequence of frames, defaults to range(self.frames)
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"""
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super(Throbber, self).__init__(parent, id, pos, size, style, name)
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self.name = name
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self.label = label
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self.running = (1 != 1)
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_seqTypes = (type([]), type(()))
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# set size, guessing if necessary
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width, height = size
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if width == -1:
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if type(bitmap) in _seqTypes:
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width = bitmap[0].GetWidth()
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else:
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if frameWidth:
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width = frameWidth
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if height == -1:
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if type(bitmap) in _seqTypes:
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height = bitmap[0].GetHeight()
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else:
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height = bitmap.GetHeight()
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self.width, self.height = width, height
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# double check it
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assert width != -1 and height != -1, "Unable to guess size"
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if label:
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extentX, extentY = self.GetTextExtent(label)
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self.labelX = (width - extentX)/2
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self.labelY = (height - extentY)/2
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self.frameDelay = frameDelay
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self.rest = rest
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self.current = current
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self.direction = direction
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self.autoReverse = reverse
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self.overlay = overlay
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if overlay is not None:
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self.overlay = overlay
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self.overlayX = (width - self.overlay.GetWidth()) / 2
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self.overlayY = (height - self.overlay.GetHeight()) / 2
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self.showOverlay = overlay is not None
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self.showLabel = label is not None
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# do we have a sequence of images?
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if type(bitmap) in _seqTypes:
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self.submaps = bitmap
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self.frames = len(self.submaps)
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# or a composite image that needs to be split?
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else:
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self.frames = frames
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self.submaps = []
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for chunk in range(frames):
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rect = (chunk * frameWidth, 0, width, height)
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self.submaps.append(bitmap.GetSubBitmap(rect))
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# self.sequence can be changed, but it's not recommended doing it
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# while the throbber is running. self.sequence[0] should always
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# refer to whatever frame is to be shown when 'resting' and be sure
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# that no item in self.sequence >= self.frames or < 0!!!
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self.SetSequence(sequence)
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self.SetClientSize((width, height))
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timerID = wx.NewIdRef()
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self.timer = wx.Timer(self, timerID)
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self.Bind(EVT_UPDATE_THROBBER, self.Update)
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self.Bind(wx.EVT_PAINT, self.OnPaint)
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self.Bind(wx.EVT_TIMER, self.OnTimer, self.timer)
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self.Bind(wx.EVT_WINDOW_DESTROY, self.OnDestroyWindow)
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def DoGetBestSize(self):
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"""
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Get the best size of the widget.
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:returns: the width and height
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"""
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return (self.width, self.height)
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def OnTimer(self, event):
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"""
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Handles the ``wx.EVT_TIMER`` event for :class:`Throbber`.
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:param `event`: a :class:`TimerEvent` event to be processed.
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"""
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wx.PostEvent(self, UpdateThrobberEvent())
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def OnDestroyWindow(self, event):
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"""
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Handles the ``wx.EVT_WINDOW_DESTROY`` event for :class:`Throbber`.
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:param `event`: a :class:`wx.WindowDestroyEvent` event to be processed.
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"""
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self.Stop()
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event.Skip()
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def Draw(self, dc):
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"""
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Draw the widget.
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:param `dc`: the :class:`wx.DC` to draw on
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"""
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dc.DrawBitmap(self.submaps[self.sequence[self.current]], 0, 0, True)
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if self.overlay and self.showOverlay:
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dc.DrawBitmap(self.overlay, int(self.overlayX), int(self.overlayY), True)
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if self.label and self.showLabel:
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dc.DrawText(self.label, int(self.labelX), int(self.labelY))
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dc.SetTextForeground(wx.WHITE)
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dc.DrawText(self.label, int(self.labelX-1), int(self.labelY-1))
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def OnPaint(self, event):
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"""
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Handles the ``wx.EVT_PAINT`` event for :class:`Throbber`.
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:param `event`: a :class:`PaintEvent` event to be processed.
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"""
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self.Draw(wx.BufferedPaintDC(self))
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event.Skip()
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def Update(self, event):
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"""
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Handles the ``EVT_UPDATE_THROBBER`` event for :class:`ResizeWidget`.
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:param `event`: a :class:`UpdateThrobberEvent` event to be processed.
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"""
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self.Next()
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def Wrap(self):
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"""Wrap the throbber around."""
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if self.current >= len(self.sequence):
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if self.autoReverse:
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self.Reverse()
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self.current = len(self.sequence) - 1
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else:
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self.current = 0
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if self.current < 0:
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if self.autoReverse:
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self.Reverse()
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self.current = 0
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else:
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self.current = len(self.sequence) - 1
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self.Draw(wx.ClientDC(self))
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# --------- public methods ---------
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def SetFont(self, font):
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"""
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Set the font for the label.
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:param `font`: the :class:`wx.Font` to use
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"""
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wx.Panel.SetFont(self, font)
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self.SetLabel(self.label)
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self.Draw(wx.ClientDC(self))
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def Rest(self):
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"""Stop the animation and return to frame 0."""
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self.Stop()
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self.current = self.rest
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self.Draw(wx.ClientDC(self))
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def Reverse(self):
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"""Change the direction of the animation."""
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self.direction = -self.direction
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def Running(self):
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"""Returns True if the animation is running."""
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return self.running
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def Start(self):
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"""Start the animation."""
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if not self.running:
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self.running = not self.running
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self.timer.Start(int(self.frameDelay * 1000))
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def Stop(self):
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"""Stop the animation."""
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if self.running:
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self.timer.Stop()
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self.running = not self.running
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def SetCurrent(self, current):
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"""
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Set current image.
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:param int `current`: the index to the current image
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"""
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running = self.Running()
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if not running:
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#FIXME: need to make sure value is within range!!!
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self.current = current
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self.Draw(wx.ClientDC(self))
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def SetRest(self, rest):
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"""
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Set rest image.
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:param int `rest`: the index for the rest frame.
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"""
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self.rest = rest
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def SetSequence(self, sequence = None):
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"""
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Order to display images in.
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:param `sequence`: a sequence containing the order to display images in.
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"""
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# self.sequence can be changed, but it's not recommended doing it
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# while the throbber is running. self.sequence[0] should always
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# refer to whatever frame is to be shown when 'resting' and be sure
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# that no item in self.sequence >= self.frames or < 0!!!
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running = self.Running()
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self.Stop()
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if sequence is not None:
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#FIXME: need to make sure values are within range!!!
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self.sequence = sequence
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else:
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self.sequence = list(range(self.frames))
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if running:
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self.Start()
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def Increment(self):
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"""Display next image in sequence."""
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self.current += 1
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self.Wrap()
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def Decrement(self):
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"""Display previous image in sequence."""
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self.current -= 1
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self.Wrap()
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def Next(self):
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"""Display next image in sequence according to direction."""
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self.current += self.direction
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self.Wrap()
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def Previous(self):
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"""Display previous image in sequence according to direction."""
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self.current -= self.direction
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self.Wrap()
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def SetFrameDelay(self, frameDelay = 0.05):
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"""
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Delay between each frame.
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:param float `frameDelay`: the delay between frames.
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"""
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self.frameDelay = frameDelay
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if self.running:
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self.Stop()
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self.Start()
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def ToggleOverlay(self, state = None):
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"""
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Toggle the overlay image.
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:param boolean `state`: set the overlay state or if None toggle state.
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"""
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if state is None:
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self.showOverlay = not self.showOverlay
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else:
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self.showOverlay = state
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self.Draw(wx.ClientDC(self))
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def ToggleLabel(self, state = None):
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"""
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Toggle the label.
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:param boolean `state`: set the label state or if None toggle state.
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"""
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if state is None:
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self.showLabel = not self.showLabel
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else:
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self.showLabel = state
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self.Draw(wx.ClientDC(self))
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def SetLabel(self, label):
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"""
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Change the text of the label.
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:param string `label`: the label text.
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"""
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self.label = label
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if label:
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extentX, extentY = self.GetTextExtent(label)
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self.labelX = (self.width - extentX)/2
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self.labelY = (self.height - extentY)/2
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self.Draw(wx.ClientDC(self))
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# ------------------------------------------------------------------------------
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