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* Fix NumPy 2.0 deprecations via running `ruff check --select NPY201 --fix --exclude docs/sphinx/rest_substitutions/snippets/python/converted` See https://numpy.org/devdocs/numpy_2_0_migration_guide.html#numpy-2-0-migration-guide * Use `numpy.any` instead of `any` because the latter does not work for multidimensional arrays.
372 lines
11 KiB
Python
372 lines
11 KiB
Python
#!/usr/bin/env python
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"""
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This is a demo, showing how to work with a "tree" structure
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It demonstrates moving objects around, etc, etc.
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"""
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import wx
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#ver = 'local'
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ver = 'installed'
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if ver == 'installed': ## import the installed version
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from wx.lib.floatcanvas import NavCanvas, Resources
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from wx.lib.floatcanvas import FloatCanvas as FC
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from wx.lib.floatcanvas.Utilities import BBox
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print("using installed version: %s" % wx.lib.floatcanvas.__version__)
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elif ver == 'local':
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## import a local version
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import sys
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sys.path.append("..")
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from floatcanvas import NavCanvas, Resources
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from floatcanvas import FloatCanvas as FC
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from floatcanvas.Utilities import BBox
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import numpy as N
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## here we create some new mixins:
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## fixme: These really belong in floatcanvas package -- but I kind of want to clean it up some first
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class MovingObjectMixin:
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"""
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Methods required for a Moving object
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"""
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def GetOutlinePoints(self):
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"""
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Returns a set of points with which to draw the outline when moving the
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object.
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Points are a NX2 array of (x,y) points in World coordinates.
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"""
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BB = self.BoundingBox
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OutlinePoints = N.array( ( (BB[0,0], BB[0,1]),
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(BB[0,0], BB[1,1]),
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(BB[1,0], BB[1,1]),
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(BB[1,0], BB[0,1]),
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)
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)
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return OutlinePoints
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class ConnectorObjectMixin:
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"""
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Mixin class for DrawObjects that can be connected with lines
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Note that this version only works for Objects that have an "XY" attribute:
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that is, one that is derived from XHObjectMixin.
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"""
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def GetConnectPoint(self):
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return self.XY
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class MovingBitmap(FC.ScaledBitmap, MovingObjectMixin, ConnectorObjectMixin):
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"""
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ScaledBitmap Object that can be moved
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"""
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## All we need to do is is inherit from:
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## ScaledBitmap, MovingObjectMixin and ConnectorObjectMixin
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pass
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class MovingCircle(FC.Circle, MovingObjectMixin, ConnectorObjectMixin):
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"""
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ScaledBitmap Object that can be moved
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"""
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## All we need to do is is inherit from:
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## Circle MovingObjectMixin and ConnectorObjectMixin
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pass
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class MovingGroup(FC.Group, MovingObjectMixin, ConnectorObjectMixin):
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def GetConnectPoint(self):
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return self.BoundingBox.Center
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class NodeObject(FC.Group, MovingObjectMixin, ConnectorObjectMixin):
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"""
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A version of the moving group for nodes -- an ellipse with text on it.
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"""
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def __init__(self,
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Label,
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XY,
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WH,
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BackgroundColor = "Yellow",
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TextColor = "Black",
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InForeground = False,
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IsVisible = True):
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XY = N.asarray(XY, N.float).reshape(2,)
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WH = N.asarray(WH, N.float).reshape(2,)
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Label = FC.ScaledText(Label,
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XY,
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Size = WH[1] / 2.0,
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Color = TextColor,
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Position = 'cc',
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)
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self.Ellipse = FC.Ellipse( (XY - WH/2.0),
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WH,
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FillColor = BackgroundColor,
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LineStyle = None,
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)
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FC.Group.__init__(self, [self.Ellipse, Label], InForeground, IsVisible)
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def GetConnectPoint(self):
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return self.BoundingBox.Center
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class MovingText(FC.ScaledText, MovingObjectMixin, ConnectorObjectMixin):
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"""
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ScaledBitmap Object that can be moved
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"""
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## All we need to do is is inherit from:
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## ScaledBitmap, MovingObjectMixin and ConnectorObjectMixin
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pass
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class ConnectorLine(FC.LineOnlyMixin, FC.DrawObject,):
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"""
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A Line that connects two objects -- it uses the objects to get its coordinates
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The objects must have a GetConnectPoint() method.
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"""
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##fixme: this should be added to the Main FloatCanvas Objects some day.
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def __init__(self,
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Object1,
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Object2,
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LineColor = "Black",
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LineStyle = "Solid",
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LineWidth = 1,
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InForeground = False):
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FC.DrawObject.__init__(self, InForeground)
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self.Object1 = Object1
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self.Object2 = Object2
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self.LineColor = LineColor
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self.LineStyle = LineStyle
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self.LineWidth = LineWidth
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self.CalcBoundingBox()
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self.SetPen(LineColor,LineStyle,LineWidth)
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self.HitLineWidth = max(LineWidth,self.MinHitLineWidth)
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def CalcBoundingBox(self):
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self.BoundingBox = BBox.fromPoints((self.Object1.GetConnectPoint(),
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self.Object2.GetConnectPoint()) )
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if self._Canvas:
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self._Canvas.BoundingBoxDirty = True
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def _Draw(self, dc , WorldToPixel, ScaleWorldToPixel, HTdc=None):
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Points = N.array( (self.Object1.GetConnectPoint(),
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self.Object2.GetConnectPoint()) )
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Points = WorldToPixel(Points)
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dc.SetPen(self.Pen)
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dc.DrawLines(Points)
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if HTdc and self.HitAble:
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HTdc.SetPen(self.HitPen)
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HTdc.DrawLines(Points)
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class TriangleShape1(FC.Polygon, MovingObjectMixin):
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def __init__(self, XY, L):
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"""
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An equilateral triangle object
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XY is the middle of the triangle
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L is the length of one side of the Triangle
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"""
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XY = N.asarray(XY)
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XY.shape = (2,)
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Points = self.CompPoints(XY, L)
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FC.Polygon.__init__(self, Points,
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LineColor = "Black",
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LineStyle = "Solid",
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LineWidth = 2,
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FillColor = "Red",
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FillStyle = "Solid")
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## Override the default OutlinePoints
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def GetOutlinePoints(self):
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return self.Points
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def CompPoints(self, XY, L):
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c = L/ N.sqrt(3)
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Points = N.array(((0, c),
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( L/2.0, -c/2.0),
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(-L/2.0, -c/2.0)),
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N.float64)
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Points += XY
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return Points
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### Tree Utilities
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### And some hard coded data...
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class TreeNode:
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dx = 15
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dy = 4
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def __init__(self, name, Children = []):
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self.Name = name
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#self.parent = None -- Is this needed?
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self.Children = Children
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self.Point = None # The coords of the node.
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def __str__(self):
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return "TreeNode: %s"%self.Name
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__repr__ = __str__
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## Build Tree:
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leaves = [TreeNode(name) for name in ["Assistant VP 1","Assistant VP 2","Assistant VP 3"] ]
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VP1 = TreeNode("VP1", Children = leaves)
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VP2 = TreeNode("VP2")
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CEO = TreeNode("CEO", [VP1, VP2])
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Father = TreeNode("Father", [TreeNode("Daughter"), TreeNode("Son")])
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elements = TreeNode("Root", [CEO, Father])
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def LayoutTree(root, x, y, level):
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NumNodes = len(root.Children)
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root.Point = (x,y)
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x += root.dx
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y += (root.dy * level * (NumNodes-1) / 2.0)
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for node in root.Children:
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LayoutTree(node, x, y, level-1)
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y -= root.dy * level
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def TraverseTree(root, func):
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func(root)
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for child in (root.Children):
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TraverseTree(child, func)
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class DrawFrame(wx.Frame):
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"""
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A simple frame used for the Demo
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"""
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def __init__(self, *args, **kwargs):
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wx.Frame.__init__(self, *args, **kwargs)
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self.CreateStatusBar()
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# Add the Canvas
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Canvas = NavCanvas.NavCanvas(self,-1,(500,500),
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ProjectionFun = None,
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Debug = 0,
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BackgroundColor = "White",
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).Canvas
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self.Canvas = Canvas
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Canvas.Bind(FC.EVT_MOTION, self.OnMove )
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Canvas.Bind(FC.EVT_LEFT_UP, self.OnLeftUp )
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self.elements = elements
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LayoutTree(self.elements, 0, 0, 3)
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self.AddTree(self.elements)
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self.Show(True)
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self.Canvas.ZoomToBB()
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self.MoveObject = None
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self.Moving = False
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return None
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def AddTree(self, root):
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Nodes = []
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Connectors = []
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EllipseW = 15
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EllipseH = 4
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def CreateObject(node):
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if node.Children:
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object = NodeObject(node.Name,
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node.Point,
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(15, 4),
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BackgroundColor = "Yellow",
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TextColor = "Black",
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)
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else:
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object = MovingText(node.Name,
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node.Point,
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2.0,
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BackgroundColor = "Yellow",
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Color = "Red",
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Position = "cl",
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)
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node.DrawObject = object
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Nodes.append(object)
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def AddConnectors(node):
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for child in node.Children:
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Connector = ConnectorLine(node.DrawObject, child.DrawObject, LineWidth=3, LineColor="Red")
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Connectors.append(Connector)
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## create the Objects
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TraverseTree(root, CreateObject)
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## create the Connectors
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TraverseTree(root, AddConnectors)
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## Add the conenctos to the Canvas first, so they are undernieth the nodes
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self.Canvas.AddObjects(Connectors)
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## now add the nodes
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self.Canvas.AddObjects(Nodes)
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# Now bind the Nodes -- DrawObjects must be Added to a Canvas before they can be bound.
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for node in Nodes:
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#pass
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node.Bind(FC.EVT_FC_LEFT_DOWN, self.ObjectHit)
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def ObjectHit(self, object):
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if not self.Moving:
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self.Moving = True
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self.StartPoint = object.HitCoordsPixel
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self.StartObject = self.Canvas.WorldToPixel(object.GetOutlinePoints())
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self.MoveObject = None
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self.MovingObject = object
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def OnMove(self, event):
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"""
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Updates the status bar with the world coordinates
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and moves the object it is clicked on
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"""
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self.SetStatusText("%.4f, %.4f"%tuple(event.Coords))
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if self.Moving:
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dxy = event.GetPosition() - self.StartPoint
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# Draw the Moving Object:
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dc = wx.ClientDC(self.Canvas)
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dc.SetPen(wx.Pen('WHITE', 2, wx.SHORT_DASH))
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dc.SetBrush(wx.TRANSPARENT_BRUSH)
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dc.SetLogicalFunction(wx.XOR)
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if self.MoveObject is not None:
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dc.DrawPolygon(self.MoveObject)
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self.MoveObject = self.StartObject + dxy
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dc.DrawPolygon(self.MoveObject)
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def OnLeftUp(self, event):
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if self.Moving:
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self.Moving = False
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if self.MoveObject is not None:
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dxy = event.GetPosition() - self.StartPoint
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dxy = self.Canvas.ScalePixelToWorld(dxy)
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self.MovingObject.Move(dxy)
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self.MoveTri = None
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self.Canvas.Draw(True)
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app = wx.App(0)
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DrawFrame(None, -1, "FloatCanvas Tree Demo App", wx.DefaultPosition, (700,700) )
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app.MainLoop()
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