Files
beadimager/color.go

186 lines
4.7 KiB
Go

package main
import (
"fmt"
"log"
"github.com/lxn/walk"
)
type (
BeadColor struct {
Color *walk.Composite
Checkbox *walk.CheckBox
backgroundColor walk.Brush
InfoTooltip *walk.ToolTip
WarningTooltip *walk.ToolTip
info *walk.ImageView
warning *walk.ImageView
Brand string
Series []*Serie
Weight []int
Name string
ColorID int
Red byte
Green byte
Blue byte
}
Serie struct {
Name string
inStock bool
onHand int
}
)
func ShowBeads(mw *MyMainWindow, serie string) {
log.Println("Showing beads...")
for _, bead := range mw.beads {
bead.Color.SetVisible(false)
for _, s := range bead.Series {
if s.Name == serie {
bead.Color.SetVisible(true)
bead.InfoTooltip.SetText(bead.info, "Approx. "+fmt.Sprint(s.onHand)+" left on hand")
bead.WarningTooltip.SetText(bead.warning, "Only "+fmt.Sprint(s.onHand)+" left on hand")
if s.onHand <= 200 {
bead.warning.SetVisible(true)
bead.info.SetVisible(false)
} else {
bead.warning.SetVisible(false)
bead.info.SetVisible(true)
}
}
}
}
}
func CreateBeadsGroup(mw *MyMainWindow) {
gb, _ := walk.NewGroupBox(mw.leftPanel)
gb.SetTitle("Beads")
gb.SetLayout(walk.NewVBoxLayout())
btn, _ := walk.NewPushButton(gb)
btn.SetText("Select all colors")
btn.Clicked().Attach(func() {
for _, bead := range mw.beads {
bead.Checkbox.SetChecked(true)
}
})
mw.colors, _ = walk.NewScrollView(gb)
mw.colors.SetLayout(walk.NewVBoxLayout())
LoadBeads(mw)
ShowBeads(mw, mw.serie_combo.Text())
}
func LoadBeads(mw *MyMainWindow) {
for _, brand := range mw.pallette.Brand {
if brand.BrandName == mw.brand_combo.Text() {
log.Println("Loading beads for brand: " + brand.BrandName + " ...")
log.Println("Loading beads for serie: " + mw.serie_combo.Text() + " ...")
for _, bead := range brand.Colors {
log.Println("Loading bead: " + bead.ColorName + " ...")
if !bead.Disabled {
bc := NewBeadColor(mw, bead.ColorName, bead.ColorIndex, bead.Red, bead.Green, bead.Blue)
for _, s := range bead.Series.Serie {
se := new(Serie)
se.Name = s.Name
se.inStock = s.InStock
se.onHand = s.OnHand
bc.Series = append(bc.Series, se)
}
bc.Brand = brand.BrandName
bc.Name = bead.ColorName
bc.ColorID = bead.ColorIndex
bc.Red = bead.Red
bc.Green = bead.Green
bc.Blue = bead.Blue
mw.beads = append(mw.beads, bc)
}
}
}
}
}
func NewBeadColor(mw *MyMainWindow, name string, id int, red byte, green byte, blue byte) *BeadColor {
var err error
log.Println("Creating bead color: " + name + " ...")
cm, _ := walk.NewComposite(mw.colors)
cm.SetAlignment(walk.AlignHNearVCenter)
hb := walk.NewHBoxLayout()
hb.SetMargins(walk.Margins{5, 0, 20, 0})
cm.SetLayout(hb)
color := new(BeadColor)
color.Color = cm
log.Println("Bead color struct: ", color)
color.SetBackgroundColor(walk.RGB(red, green, blue))
log.Println("Creating checkbox")
color.Checkbox, err = walk.NewCheckBox(cm)
if err != nil {
log.Panic(err)
}
log.Println("Checkbox created")
log.Println("Setting checkbox name")
color.Checkbox.SetText(name)
log.Println("Checkbox name set")
walk.NewHSpacer(cm)
color.info, err = walk.NewImageView(cm)
if err != nil {
log.Println("Error creating info image view: ", err)
}
//Setup info tooltip
color.InfoTooltip, _ = walk.NewToolTip()
color.InfoTooltip.SetInfoTitle(name + " - " + fmt.Sprint(id))
color.info.SetImage(walk.IconInformation())
color.InfoTooltip.AddTool(color.info)
color.info.SetVisible(false)
color.warning, err = walk.NewImageView(cm)
if err != nil {
log.Println("Error creating warning image view: ", err)
}
//Setup warning tooltip
color.WarningTooltip, _ = walk.NewToolTip()
color.WarningTooltip.SetWarningTitle(name + " - " + fmt.Sprint(id))
color.warning.SetImage(walk.IconWarning())
color.WarningTooltip.AddTool(color.warning)
color.warning.SetVisible(false)
lbl, _ := walk.NewLabel(cm)
lbl.SetText(fmt.Sprint("Color ID: ", id))
cm.SetBackground(color.backgroundColor)
return color
}
func (bc *BeadColor) SetBackgroundColor(col walk.Color) {
bc.backgroundColor, _ = walk.NewSolidColorBrush(col)
}
func (bc *BeadColor) GetOnHand(serie string) int {
for _, s := range bc.Series {
if s.Name == serie {
return s.onHand
}
}
return 0
}
func (bc *BeadColor) GetInStock(serie string) bool {
for _, s := range bc.Series {
if s.Name == serie {
return s.inStock
}
}
return false
}
func (bc *BeadColor) SetInStock(serie string, inStock bool) {
for _, s := range bc.Series {
if s.Name == serie {
s.inStock = inStock
}
}
}
func (bc *BeadColor) GetColorID() int {
return bc.ColorID
}