gltexture: Try harder to determine the format
We can query these things as long as the texture ID is valid in the current context.
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@@ -317,9 +317,9 @@ gdk_gl_texture_determine_format (GdkGLTexture *self)
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GLint internal_format;
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GLint internal_format;
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/* Abort if somebody else is GL-ing here... */
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/* Abort if somebody else is GL-ing here... */
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if (self->context != gdk_gl_context_get_current () ||
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if (!gdk_gl_context_is_shared (self->context, gdk_gl_context_get_current ()) ||
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/* ... or glGetTexLevelParameter() isn't supported */
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/* ... or glGetTexLevelParameter() isn't supported */
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!gdk_gl_context_check_version (self->context, 0, 0, 3, 1))
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!gdk_gl_context_check_version (gdk_gl_context_get_current (), 0, 0, 3, 1))
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{
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{
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texture->format = GDK_MEMORY_DEFAULT;
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texture->format = GDK_MEMORY_DEFAULT;
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return;
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return;
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