...when running on a system with nVidia graphics with Nahimic installed, since a known issue within the graphics drivers and/or Nahimic can cause random crashes and issues when OpenGL (G[t|d]kGLArea) is being used. This will close issue #4113--sadly, this issue is an issue that is beyond our reach to try fixing within GTK.
396 lines
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396 lines
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The Win32 backend in GTK+ is not as stable or correct as the X11 one.
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For prebuilt runtime and developer packages see
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http://ftp.gnome.org/pub/gnome/binaries/win32/
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Notes on using OpenGL (GtkGLArea/GdkGLArea) on Win32
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====================================================
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Note that on Windows, if one is running Nahimic 3 on a system with
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nVidia graphics, one needs to stop the "Nahimic service" or insert
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the GTK application into the Nahimic blacklist, as noted in
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https://www.nvidia.com/en-us/geforce/forums/game-ready-drivers/13/297952/nahimic-and-nvidia-drivers-conflict/2334568/
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if using programs that utilise GtkGLArea and/or GdkGLArea, or use
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GDK_GL=gles if you know that GLES support is enabled for the build.
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This is a known issue, as the above link indicates, and affects quite
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a number of applications--sadly, since this issue lies within the
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nVidia graphics driver and/or the Nahimic 3 code, we are not able
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to rememdy this on the GTK side; the best bet before trying the above
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workarounds is to try to update your graphics drivers and Nahimic
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installation.
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Building GTK+ on Win32
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======================
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First you obviously need developer packages for the compile-time
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dependencies: GDK-Pixbuf, Pango, atk, glib, gettext-runtime, libiconv at least.
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See http://ftp.gnome.org/pub/gnome/binaries/win32/dependencies .
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For people compiling GTK+ with Visual C++ or later, it is recommended that
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the same compiler is used for at least GDK-Pixbuf, Pango, atk and glib
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so that crashes and errors caused by different CRTs can be avoided. Currently
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building with Visual Studio 2008 or later is supported, either via Visual Studio
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project files or via the Meson build system, as described in the below sections.
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For Visual Studio 2008, 2010, a special setup making use of the Windows 8.0 SDK
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is required, see at the bottom of this document for guidance.
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Interchanging between Visual Studio 2015, 2017 and 2019 builds should be fine
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as they use the same CRT (UCRT) DLLs.
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After installing the dependencies, there are two ways to build GTK+
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for win32.
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1) GNU tools, ./configure && make install
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-----------------------------------------
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This requires you have mingw and MSYS.
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Use the configure script, and the resulting Makefiles (which use
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libtool and gcc to do the compilation). I use this myself, but it can
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be hard to setup correctly.
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The full script I run to build GTK+ 2.16 unpacked from a source
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distribution is as below. This is from bulding GTK+ 2.16.5. I don't
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use any script like this to build the development branch, as I don't
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distribute any binaries from development branches.
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# This is a shell script that calls functions and scripts from
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# tml@iki.fi's personal work env<6E>ronment. It is not expected to be
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# usable unmodified by others, and is included only for reference.
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MOD=gtk+
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VER=2.16.5
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REV=1
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ARCH=win32
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THIS=${MOD}_${VER}-${REV}_${ARCH}
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RUNZIP=${MOD}_${VER}-${REV}_${ARCH}.zip
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DEVZIP=${MOD}-dev_${VER}-${REV}_${ARCH}.zip
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HEX=`echo $THIS | md5sum | cut -d' ' -f1`
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TARGET=c:/devel/target/$HEX
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usedev
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usemsvs6
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(
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set -x
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DEPS=`latest --arch=${ARCH} glib atk cairo pango libpng zlib libtiff jpeg`
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PROXY_LIBINTL=`latest --arch=${ARCH} proxy-libintl`
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PKG_CONFIG_PATH=
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for D in $DEPS; do
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PATH=/devel/dist/${ARCH}/$D/bin:$PATH
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[ -d /devel/dist/${ARCH}/$D/lib/pkgconfig ] && PKG_CONFIG_PATH=/devel/dist/${ARCH}/$D/lib/pkgconfig:$PKG_CONFIG_PATH
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done
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LIBPNG=`latest --arch=${ARCH} libpng`
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ZLIB=`latest --arch=${ARCH} zlib`
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LIBTIFF=`latest --arch=${ARCH} libtiff`
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JPEG=`latest --arch=${ARCH} jpeg`
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patch -p0 <<'EOF'
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EOF
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lt_cv_deplibs_check_method='pass_all' \
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CC='gcc -mtune=pentium3 -mthreads' \
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CPPFLAGS="-I/devel/dist/${ARCH}/${LIBPNG}/include \
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-I/devel/dist/${ARCH}/${ZLIB}/include \
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-I/devel/dist/${ARCH}/${LIBTIFF}/include \
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-I/devel/dist/${ARCH}/${JPEG}/include \
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-I/devel/dist/${ARCH}/${PROXY_LIBINTL}/include" \
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LDFLAGS="-L/devel/dist/${ARCH}/${LIBPNG}/lib \
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-L/devel/dist/${ARCH}/${ZLIB}/lib \
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-L/devel/dist/${ARCH}/${LIBTIFF}/lib \
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-L/devel/dist/${ARCH}/${JPEG}/lib \
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-L/devel/dist/${ARCH}/${PROXY_LIBINTL}/lib -Wl,--exclude-libs=libintl.a \
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-Wl,--enable-auto-image-base" \
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LIBS=-lintl \
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CFLAGS=-O2 \
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./configure \
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--enable-win32-backend \
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--disable-gdiplus \
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--with-included-immodules \
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--without-libjasper \
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--enable-debug=yes \
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--enable-explicit-deps=no \
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--disable-gtk-doc \
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--disable-static \
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--prefix=$TARGET &&
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libtoolcacheize &&
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rm gtk/gtk.def &&
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(PATH="$PWD/gdk-pixbuf/.libs:/devel/target/$HEX/bin:$PATH" make -j3 install || (rm .libtool-cache* && PATH="/devel/target/$HEX/bin:$PATH" make -j3 install)) &&
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PATH="/devel/target/$HEX/bin:$PATH" gdk-pixbuf-query-loaders >/devel/target/$HEX/etc/gtk-2.0/gdk-pixbuf.loaders &&
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grep -v -E 'Automatically generated|Created by|LoaderDir =' <$TARGET/etc/gtk-2.0/gdk-pixbuf.loaders >$TARGET/etc/gtk-2.0/gdk-pixbuf.loaders.temp &&
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mv $TARGET/etc/gtk-2.0/gdk-pixbuf.loaders.temp $TARGET/etc/gtk-2.0/gdk-pixbuf.loaders &&
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grep -v -E 'Automatically generated|Created by|ModulesPath =' <$TARGET/etc/gtk-2.0/gtk.immodules >$TARGET/etc/gtk-2.0/gtk.immodules.temp &&
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mv $TARGET/etc/gtk-2.0/gtk.immodules.temp $TARGET/etc/gtk-2.0/gtk.immodules &&
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./gtk-zip.sh &&
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mv /tmp/${MOD}-${VER}.zip /tmp/$RUNZIP &&
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mv /tmp/${MOD}-dev-${VER}.zip /tmp/$DEVZIP
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) 2>&1 | tee /devel/src/tml/packaging/$THIS.log
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(cd /devel && zip /tmp/$DEVZIP src/tml/packaging/$THIS.{sh,log}) &&
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manifestify /tmp/$RUNZIP /tmp/$DEVZIP
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You should not just copy the above blindly. There are some things in
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the script that are very specific to *my* build setup on *my* current
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machine. For instance the "latest" command, the "usedev" and
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"usemsvs6" shell functions, the /devel/dist folder. The above script
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is really just meant for reference, to give an idea. You really need
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to understand what things like PKG_CONFIG_PATH are and set them up
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properly after installing the dependencies before building GTK+.
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As you see above, after running configure, one can just say "make
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install", like on Unix. A post-build fix is needed, running
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gdk-pixbuf-query-loaders once more to get a correct gdk-pixbuf.loaders
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file.
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For a 64-bit build you need to remove the gtk/gtk.def file and let it
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be regenerated by the makefilery. This is because the 64-bit GTK dll
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has a slightly different list of exported function names. This is on
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purpose and not a bug. The API is the same at the source level, and
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the same #defines of some function names to actually have a _utf8
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suffix is used (just to keep the header simpler). But the
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corresponding non-suffixed function to maintain ABI stability are not
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needed in the 64-bit case (because there are no older EXEs around that
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would require such for ABI stability).
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2) Microsoft's tools
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--------------------
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There are VS 2008~2019 solution and project files to build GTK+, which
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are maintained by Chun-wei Fan. They should build GTK+ out of the box,
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provided that the afore-mentioned dependencies are installed. They will
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build GDK with the Win32 backend, GTK+ itself (with GAIL/a11y built in),
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the GAIL-Util library and the gtk-demo program. Please also refer to the
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README file(s) that reside in win32 on how to enable additional features
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that are not enabled by default, such as EGL support via libANGLE, which
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emulate the GL/EGL calls using Direct3D 9/11.
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Please refer to the following GNOME Live! page for a more detailed ouline
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on the process of building the GTK+ stack and its dependencies with Visual
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C++:
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https://wiki.gnome.org/Projects/GTK+/Win32/MSVCCompilationOfGTKStack
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Alternative 1 also generates Microsoft import libraries (.lib), if you
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have lib.exe available. It might also work for cross-compilation from
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Unix.
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I (Tor) use method 1 myself. Hans Breuer has been taking care of the MSVC
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makefiles. At times, we disagree a bit about various issues, and for
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instance the makefile.msc files might not produce identically named
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DLLs and import libraries as the "autoconfiscated" makefiles and
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libtool do. If this bothers you, you will have to fix the makefiles.
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If desiring to build binaries for ARM64 (aarch64), one needs to use the
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Visual Studio 2017 or 2019 solution files, or use Meson with a
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cross-compilation file, with a Windows 10 SDK that supports ARM64
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builds. At this point, building the introspection files is not supported
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for ARM64 builds, and you will need a Python 3.x interpreter and
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glib-compile-resources binaries that run on the build machine. For Visual Studio
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2017 ARM64 builds, do also check the Directory.Build.props file in $(srcroot)/win32/vs15
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indicates a Windows 10 SDK version that supports ARM64 builds exists on the build machine.
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For building ARM64 binaries with the Visual Studio projects, prior to the build,
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you may need to update gtk3-gen-srcs.props to pass in the variables GLIB_MKENUMS,
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GLIB_GENMARSHAL, GDBUS_CODEGEN and/or GLIB_COMPILE_RESOURCES in the nmake command line
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indicated by <GenerateRequiredSourcesBase> so that they point to the glib-mkenums,
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glib-genmarshal, gdbus-codegen and glib-compile-resources that will run on the build
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machine. You may also need to update gtk3-version-paths.props to update PythonDir to
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the installation of the Python 3.x interpreter that will run on the build machine. To carry
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out the actual build using the solution files, use the "Configuration Manager" to add the
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ARM64 build configs by copying the settings from the x64 configs, and then build the solution.
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The build instructions for such builds otherwise follow the standard Win32 (x86) and
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x64 builds, but you need to ensure that you have ARM64 builds of the various dependencies.
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It may still be possible to carry out the build and build the introspection files with Python 2.7.x
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using older versions of GLib and GObject-Introspection, but please note that this is not recommended
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and one is on his/her own by doing so.
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3) Using Meson (for Visual Studio and MinGW builds)
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---
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Meson can now be used to build GTK+-3.x with either MinGW or Visual Studio.
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You will need the following items in addition to all the dependencies
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listed above:
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- Python 3.5 or later
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- Meson build system, 0.48.0 or later
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- Ninja (if not using the Visual Studio project generator for
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Visual Studio 2010, 2015, 2017, 2019)
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- CMake (optional, used for dependency searching)
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- pkg-config (optional, or some compatible tool, highly recommended)
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For all Windows builds, note that unless -Dbuiltin_immodules=no is specified,
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the input modules (immodules) are built directly into the GTK DLL.
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For building with Meson using Visual Studio, do the following:
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Create an empty build directory somewhere that is on the same drive
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as the source tree, and launch the Visual Studio command prompt that
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matches the build configuration (Visual Studio version and architecture),
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and run the following:
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- Ensure that both the installation directory of Python 3.5+ and its script
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directory is in your PATH, as well as the Ninja, CMake and pkg-config
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executables (if used). If a pkg-config compatible drop-in replacement
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tool is being used, ensure that PKG_CONFIG is set to point to the
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executable of that tool as well.
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- For non-GNOME dependencies (such as Cairo and Harfbuzz), where pkg-config
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files or CMake files could not be properly located, set INCLUDE and LIB
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to ensure that their header files and .lib files can be found respectively.
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The DLLs of those dependencies should also be in the PATH during the build
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as well, especially if introspection files are to be built.
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- For GNOME dependencies, the pkg-config files for those dependencies should
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be searchable by pkg-config (or a compatible tool). Verify this by running
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$(PKG_CONFIG) --modversion <dependency>.
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- Run the following:
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meson <path_to_directory_of_this_file> --buildtype=... --prefix=...,
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where buildtype can be release, debugoptimized, debug or plain. Please
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refer to the Meson documentation for more details. You may also wish to
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pass in -Dbroadway_backend=true if building the Broadway GDK backend is
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desired, and/or pass in -Dbuiltin_immodules=no to build the immodules as
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standalone DLLs that can be loaded by GTK dynamically. For Visual Studio
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2010, 2015, 2017 and 2019 builds, you may pass in --backend=vs to generate
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Visual Studio project files to be used to carry out the builds.
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If you are building with Visual Studio 2008, note the following items as well:
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- For x64 builds, the compiler may hang when building the certain files, due
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to optimization issues in the compiler. If this happens, use the Windows
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Task Manager and terminate all cl.exe processes, and the build will fail
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with the source files that did not finish compiling due to the hang.
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Look for them in build.ninja in the build directory, and change their compiler
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flag "/O2" to "/O1", and the compilation and linking should proceed normally.
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At this time of writing, the following files are known to cause this hang:
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gtk\gtkfilechoosernativewin32.c
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gtk\gtkfilesystemmodel.c
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gtk\gtktextsegment.c
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gtk\gtktextbtree.c
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gtk\gtkrbtree.c
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testsuite\gtk\treemodel.c
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testsuite\gtk\textbuffer.c
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testsuite\gtk\rbtree.c
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testsuite\gtk\icontheme.c
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- Upon running install (via "ninja install"), it is likely that
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gtk-query-immodules-3.0.exe will fail to run as it cannot find msvcr90.dll or
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msvcr90D.dll. You can ignore this if you did not specify -Dbuiltin_immodules=no
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when configuring via Meson. If -Dbuiltin_immodules=no is specified, you need to
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run the following after embedding the manifests as outlined in the next point:
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<gtk_install_prefix>\bin\gtk-query-immodules-3.0.exe > <gtk_install_prefix>\lib\gtk-3.0\3.0.0\immodules.cache
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- You will need to run the following upon completing install, from the build
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directory in the Visual Studio 2008/SDK 6.0 command prompt (third line is not
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needed unless -Dbuiltin_immodules=no is specified) so that the built binaries
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can run:
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for /r %f in (*.dll.manifest) do if exist <gtk_install_prefix>\bin\%~nf mt /manifest %f /outputresource:<gtk_install_prefix>\bin\%~nf;2
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for /r %f in (*.exe.manifest) do if exist <gtk_install_prefix>\bin\%~nf mt /manifest %f /outputresource:<gtk_install_prefix>\bin\%~nf;1
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for /r %f in (*.dll.manifest) do if exist <gtk_install_prefix>\lib\gtk-3.0\3.0.0\immodules\%~nf mt /manifest %f /outputresource:<gtk_install_prefix>\lib\gtk-3.0\3.0.0\immodules\%~nf;2
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- The more modern visual style for the print dialog is not applied for Visual
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Studio 2008 builds. Any solutions to this is really appreciated.
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Support for pre-2012 Visual Studio
|
||
==================================
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This release of GTK+ requires at least the Windows 8.0 SDK in order to be built
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successfully using Visual Studio, which means that building with Visual Studio
|
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2008 or 2010 is possible only with a special setup and must be done in the
|
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command line with Ninja. Please see
|
||
https://devblogs.microsoft.com/cppblog/using-the-windows-software-development-kit-sdk-for-windows-8-consumer-preview-with-visual-studio-2010/
|
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for references; basically, assuming that your Windows 8.0 SDK is installed in
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`C:\Program Files (x86)\Windows Kits\8.0` (`$(WIN8SDKDIR)` in short), you need
|
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to ensure the following before invoking Meson to configure the build:
|
||
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||
- Your `%INCLUDE%` must not include the Windows 7.0/7.1 SDK include directories,
|
||
and `$(WIN8SDKDIR)\include\um`, `$(WIN8SDKDIR)\include\um\share` and
|
||
`$(WIN8SDKDIR)\include\winrt` (in this order) must be before your stock
|
||
Visual Studio 2008/2010 header directories. If you have the DirectX SDK installed,
|
||
you should remove its include directory from your `%INCLUDE%` as well.
|
||
- You must replace the Windows 7.0/7.1 SDK library directory in `%LIB%` with the
|
||
Windows 8.0 SDK library directory, i.e. `$(WIN8SDKDIR)\lib\win8\um\[x86|x64]`.
|
||
If you have the DirectX SDK installed, you should remove its library directory
|
||
from your `%INCLUDE%` as well.
|
||
- You must replace the Windows 7.0/7.1 SDK tools directory from your `%PATH%` with
|
||
the Windows 8.0 SDK tools directory, i.e. `$(WIN8SDKDIR)\bin\[x86|x64]`.
|
||
If you have the DirectX SDK installed, you should remove its utility directory
|
||
from your `%PATH%` as well.
|
||
|
||
The Windows 8.0 SDK headers may contain an `roapi.h` that cannot be used under plain
|
||
C, so to remedy that, change the following lines (around lines 55-57):
|
||
|
||
// RegisterActivationFactory/RevokeActivationFactory registration cookie
|
||
typedef struct {} *RO_REGISTRATION_COOKIE;
|
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// RegisterActivationFactory/DllGetActivationFactory callback
|
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|
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to
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|
||
// RegisterActivationFactory/RevokeActivationFactory registration cookie
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||
#ifdef __cplusplus
|
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typedef struct {} *RO_REGISTRATION_COOKIE;
|
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#else
|
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typedef struct _RO_REGISTRATION_COOKIE *RO_REGISTRATION_COOKIE; /* make this header includable in C files */
|
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#endif
|
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// RegisterActivationFactory/DllGetActivationFactory callback
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||
This follows what is done in the Windows 8.1 SDK, which contains an `roapi.h`
|
||
that is usable under plain C. Please note that you might need to copy that file
|
||
into a location that is in your `%INCLUDE%` which precedes the include path for the
|
||
Windows 8.0 SDK headers, if you do not have administrative privileges.
|
||
|
||
Visual Studio 2008 hacks
|
||
========================
|
||
|
||
- You need to run the following lines from your build directory, to embed the
|
||
manifests that are generated during the build, assuming the built binaries
|
||
are installed to `$(PREFIX)`, after a successful build/installation:
|
||
|
||
```cmd
|
||
> for /r %f in (*.dll.manifest) do if exist $(PREFIX)\bin\%~nf mt /manifest %f (PREFIX)\bin\%~nf;2
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> for /r %f in (*.exe.manifest) do if exist $(PREFIX)\bin\%~nf mt /manifest %f (PREFIX)\bin\%~nf;1
|
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```
|
||
|
||
|
||
- If building for amd64/x86_64/x64, sometimes the compilation of sources may seem to hang, which
|
||
is caused by an optimization issue in the 2008 x64 compiler. You need to use Task Manager to
|
||
remove all running instances of `cl.exe`, which will cause the build process to terminate. Update
|
||
the build flags of the sources that hang on compilation by changing its `"/O2"` flag to `"/O1"`
|
||
in `build.ninja`, and retry the build, where things should continue to build normally.
|
||
|
||
Using GTK+ on Win32
|
||
===================
|
||
|
||
To use GTK+ on Win32, you also need either one of the above mentioned
|
||
compilers. Other compilers might work, but don't count on it. Look for
|
||
prebuilt developer packages (DLLs, import libraries, headers) on the
|
||
above website.
|
||
|
||
Multi-threaded use of GTK+ on Win32
|
||
===================================
|
||
|
||
Multi-threaded GTK+ programs might work on Windows in special simple
|
||
cases, but not in general. Sorry. If you have all GTK+ and GDK calls
|
||
in the same thread, it might work. Otherwise, probably not at
|
||
all. Possible ways to fix this are being investigated.
|
||
|
||
--Tor Lillqvist <tml@iki.fi>, <tml@novell.com>
|
||
--Updated by Fan, Chun-wei <fanc999@yahoo.com.tw>
|