Files
gtk/gsk/gpu/gskglbufferprivate.h
Benjamin Otte b154c9caf4 ngL: Use a single buffer for globals
Instead of using glBuffer(Sub)Data() every time we set new globals, fill
a single buffer with all the globals and use glBindBufferRange() on that
buffer to set the current globals.
2024-09-28 02:25:40 +02:00

30 lines
1.5 KiB
C

#pragma once
#include "gskgpubufferprivate.h"
#include "gskgldeviceprivate.h"
G_BEGIN_DECLS
#define GSK_TYPE_GL_BUFFER (gsk_gl_buffer_get_type ())
#define GSK_TYPE_GL_MAPPED_BUFFER (gsk_gl_mapped_buffer_get_type ())
#define GSK_TYPE_GL_COPIED_BUFFER (gsk_gl_copied_buffer_get_type ())
G_DECLARE_FINAL_TYPE (GskGLBuffer, gsk_gl_buffer, GSK, GL_BUFFER, GskGpuBuffer)
G_DECLARE_FINAL_TYPE (GskGLMappedBuffer, gsk_gl_mapped_buffer, GSK, GL_MAPPED_BUFFER, GskGLBuffer)
G_DECLARE_FINAL_TYPE (GskGLCopiedBuffer, gsk_gl_copied_buffer, GSK, GL_COPIED_BUFFER, GskGLBuffer)
GskGpuBuffer * gsk_gl_mapped_buffer_new (GLenum target,
gsize size);
GskGpuBuffer * gsk_gl_copied_buffer_new (GLenum target,
gsize size);
void gsk_gl_buffer_bind (GskGLBuffer *self);
void gsk_gl_buffer_bind_range (GskGLBuffer *self,
GLuint index,
GLintptr offset,
GLsizeiptr size);
G_END_DECLS