Files
gtk/gsk/gskpixelshader.c
Benjamin Otte 8431b63b5d gsksl: Add support for stages
The stage is just passed to everywhere it's needed. The compiler does
not keep a stage property, instead it requires passing the stage as an
argument to every compilation.

As a side effect, environment treatment has changed:
Environments now allow creating "similar" (for lack of a better term)
environments with different version/profile.
We use this to pass the stage as part of the environment.
2017-10-30 02:58:03 +01:00

190 lines
4.7 KiB
C

/* GSK - The GTK Scene Kit
*
* Copyright 2017 © Benjamin Otte
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* SECTION:GskPixelShader
* @Title: GskPixelShader
* @Short_description: A pixel shader
*
* #GskPixelShader is the object used to create pixel shaders. The language
* used is GLSL with a few extensions.
*
* #GskPixelShader is an immutable object: That means you cannot change
* anything about it other than increasing the reference count via
* g_object_ref().
*/
#include "config.h"
#include "gskpixelshaderprivate.h"
#include "gskdebugprivate.h"
#include "gskslcompiler.h"
#include "gskslprogram.h"
#include "gdk/gdkinternals.h"
/**
* GskPixelShader:
*
* The `GskPixelShader` structure contains only private data.
*
* Since: 3.90
*/
enum {
PROP_0,
PROP_N_TEXTURES,
N_PROPS
};
static GParamSpec *properties[N_PROPS];
G_DEFINE_TYPE (GskPixelShader, gsk_pixel_shader, G_TYPE_OBJECT)
static void
gsk_pixel_shader_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
/* GskPixelShader *self = GSK_PIXEL_SHADER (gobject); */
switch (prop_id)
{
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
gsk_pixel_shader_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
GskPixelShader *self = GSK_PIXEL_SHADER (gobject);
switch (prop_id)
{
case PROP_N_TEXTURES:
g_value_set_uint (value, self->n_textures);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
gsk_pixel_shader_dispose (GObject *object)
{
GskPixelShader *self = GSK_PIXEL_SHADER (object);
g_object_unref (self->program);
G_OBJECT_CLASS (gsk_pixel_shader_parent_class)->dispose (object);
}
static void
gsk_pixel_shader_class_init (GskPixelShaderClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->set_property = gsk_pixel_shader_set_property;
gobject_class->get_property = gsk_pixel_shader_get_property;
gobject_class->dispose = gsk_pixel_shader_dispose;
/**
* GskPixelShader:n-textures:
*
* The number of input textures to the shader.
*
* Since: 3.92
*/
properties[PROP_N_TEXTURES] =
g_param_spec_uint ("n-textures",
"n textures",
"The number of input textures",
0,
G_MAXUINT,
0,
G_PARAM_READABLE |
G_PARAM_STATIC_STRINGS |
G_PARAM_EXPLICIT_NOTIFY);
g_object_class_install_properties (gobject_class, N_PROPS, properties);
}
static void
gsk_pixel_shader_init (GskPixelShader *self)
{
}
GskPixelShader *
gsk_pixel_shader_new_for_data (GBytes *source,
GskShaderErrorFunc error_func,
gpointer error_data)
{
GskSlCompiler *compiler;
GskPixelShader *shader;
GskSlProgram *program;
g_return_val_if_fail (source != NULL, NULL);
compiler = gsk_sl_compiler_new ();
program = gsk_sl_compiler_compile_bytes (compiler, GSK_SL_SHADER_FRAGMENT, source);
g_object_unref (compiler);
if (program == NULL)
return NULL;
shader = g_object_new (GSK_TYPE_PIXEL_SHADER, NULL);
shader->program = program;
return shader;
}
void
gsk_pixel_shader_print (GskPixelShader *shader,
GString *string)
{
g_return_if_fail (GSK_IS_PIXEL_SHADER (shader));
g_return_if_fail (string != NULL);
gsk_sl_program_print (shader->program, string);
}
char *
gsk_pixel_shader_to_string (GskPixelShader *shader)
{
GString *string;
g_return_val_if_fail (GSK_IS_PIXEL_SHADER (shader), NULL);
string = g_string_new (NULL);
gsk_pixel_shader_print (shader, string);
return g_string_free (string, FALSE);
}