Files
gtk/demos
xndcn 34ffdc6e3f gl: Fix implicit leaking of shader object
According to OpenGL spec, a shader object will only be flagged
for deletion unless it has been detached; when a program object
is deleted, those shader objects attached to it will be detached
but not deleted unless they have already been flagged for deletion.

So we shall detach a shader object before it is deleted, and delete
it before the program object is deleted best.
2020-12-29 23:50:45 +08:00
..
2020-05-12 15:43:43 -04:00