Merge pull request '0.0.3' (#3) from 0.0.3 into main

Reviewed-on: #3
This commit is contained in:
2025-04-19 20:39:56 +02:00
4 changed files with 22 additions and 230 deletions

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@@ -1,78 +0,0 @@
import pygame
from pydualsense import *
BATTERY_STATE = {
"0": "Discharging",
"1": "Charging",
"2": "Full",
"11": "Not charging",
"15": "Error",
"10": "Temp or voltage out of range"
}
# Initialize pygame
pygame.init()
screen = pygame.display.set_mode((800, 600))
pygame.display.set_caption("DualSense Demo with Pygame")
font = pygame.font.SysFont(None, 48)
clock = pygame.time.Clock()
# Initialize DualSense
ds = pydualsense()
ds.init()
# Set initial LED color
ds.light.setColorI(0, 100, 255)
# Configure adaptive trigger
ds.triggerL.setMode(TriggerModes.Rigid)
ds.triggerL.setForce(1, 255)
running = True
while running:
screen.fill((30, 30, 30))
# Read inputs from DualSense
text_lines = [
f"LX: {ds.state.LX:.2f}, LY: {ds.state.LY:.2f}",
f"RX: {ds.state.RX:.2f}, RY: {ds.state.RY:.2f}",
f"L2: {ds.state.L2:.2f}, R2: {ds.state.R2:.2f}",
f"Accel: {ds.state.accelerometer.X:.2f}, {ds.state.accelerometer.Y:.2f}, {ds.state.accelerometer.Z:.2f}",
f"Gyro: {ds.state.gyro.Roll:.2f}, {ds.state.gyro.Pitch:.2f}, {ds.state.gyro.Yaw:.2f}",
f"Power: {ds.battery.Level:4}%, State: {BATTERY_STATE[str(ds.battery.State)]}"
]
for i, line in enumerate(text_lines):
text = font.render(line, True, (255, 255, 255))
screen.blit(text, (20, 40 + i * 50))
# Button-based actions
if ds.state.square:
ds.light.setColorI(255, 0, 0) # Red
elif ds.state.triangle:
ds.light.setColorI(0, 255, 0) # Green
elif ds.state.circle:
ds.light.setColorI(0, 0, 255) # Blue
elif ds.state.cross:
ds.light.setColorI(255, 255, 255) # White
#ds.setLeftMotor(200)
#ds.setRightMotor(200) # Heavy rumble
# Handle pygame events
for event in pygame.event.get():
if event.type == pygame.QUIT: # Exit on window close or PS button
running = False
if ds.state.ps:
running = False
pygame.display.flip()
clock.tick(60)
# Clean up
ds.setLeftMotor(0)
ds.setRightMotor(0)
ds.light.setColorI(0, 0, 255)
ds.close()
pygame.quit()

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@@ -1,151 +0,0 @@
import pygame
pygame.init()
# This is a simple class that will help us print to the screen.
# It has nothing to do with the joysticks, just outputting the
# information.
class TextPrint:
def __init__(self):
self.reset()
self.font = pygame.font.Font(None, 25)
def tprint(self, screen, text):
text_bitmap = self.font.render(text, True, (0, 0, 0))
screen.blit(text_bitmap, (self.x, self.y))
self.y += self.line_height
def reset(self):
self.x = 10
self.y = 10
self.line_height = 15
def indent(self):
self.x += 10
def unindent(self):
self.x -= 10
def main():
# Set the width and height of the screen (width, height), and name the window.
screen = pygame.display.set_mode((500, 700))
pygame.display.set_caption("Joystick example")
# Used to manage how fast the screen updates.
clock = pygame.time.Clock()
# Get ready to print.
text_print = TextPrint()
# This dict can be left as-is, since pygame will generate a
# pygame.JOYDEVICEADDED event for every joystick connected
# at the start of the program.
joysticks = {}
done = False
while not done:
# Event processing step.
# Possible joystick events: JOYAXISMOTION, JOYBALLMOTION, JOYBUTTONDOWN,
# JOYBUTTONUP, JOYHATMOTION, JOYDEVICEADDED, JOYDEVICEREMOVED
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True # Flag that we are done so we exit this loop.
if event.type == pygame.JOYBUTTONDOWN:
print("Joystick button pressed.")
if event.button == 0:
joystick = joysticks[event.instance_id]
if joystick.rumble(0.7, 1.0, 1000):
print(f"Rumble effect played on joystick {event.instance_id}")
if event.type == pygame.JOYBUTTONUP:
print("Joystick button released.")
# Handle hotplugging
if event.type == pygame.JOYDEVICEADDED:
# This event will be generated when the program starts for every
# joystick, filling up the list without needing to create them manually.
joy = pygame.joystick.Joystick(event.device_index)
joysticks[joy.get_instance_id()] = joy
print(f"Joystick {joy.get_instance_id()} connencted")
if event.type == pygame.JOYDEVICEREMOVED:
del joysticks[event.instance_id]
print(f"Joystick {event.instance_id} disconnected")
# Drawing step
# First, clear the screen to white. Don't put other drawing commands
# above this, or they will be erased with this command.
screen.fill((255, 255, 255))
text_print.reset()
# Get count of joysticks.
joystick_count = pygame.joystick.get_count()
text_print.tprint(screen, f"Number of joysticks: {joystick_count}")
text_print.indent()
# For each joystick:
for joystick in joysticks.values():
jid = joystick.get_instance_id()
text_print.tprint(screen, f"Joystick {jid}")
text_print.indent()
# Get the name from the OS for the controller/joystick.
name = joystick.get_name()
text_print.tprint(screen, f"Joystick name: {name}")
guid = joystick.get_guid()
text_print.tprint(screen, f"GUID: {guid}")
power_level = joystick.get_power_level()
text_print.tprint(screen, f"Joystick's power level: {power_level}")
# Usually axis run in pairs, up/down for one, and left/right for
# the other. Triggers count as axes.
axes = joystick.get_numaxes()
text_print.tprint(screen, f"Number of axes: {axes}")
text_print.indent()
for i in range(axes):
axis = joystick.get_axis(i)
text_print.tprint(screen, f"Axis {i} value: {axis:>6.3f}")
text_print.unindent()
buttons = joystick.get_numbuttons()
text_print.tprint(screen, f"Number of buttons: {buttons}")
text_print.indent()
for i in range(buttons):
button = joystick.get_button(i)
text_print.tprint(screen, f"Button {i:>2} value: {button}")
text_print.unindent()
hats = joystick.get_numhats()
text_print.tprint(screen, f"Number of hats: {hats}")
text_print.indent()
# Hat position. All or nothing for direction, not a float like
# get_axis(). Position is a tuple of int values (x, y).
for i in range(hats):
hat = joystick.get_hat(i)
text_print.tprint(screen, f"Hat {i} value: {str(hat)}")
text_print.unindent()
text_print.unindent()
# Go ahead and update the screen with what we've drawn.
pygame.display.flip()
# Limit to 30 frames per second.
clock.tick(30)
if __name__ == "__main__":
main()
# If you forget this line, the program will 'hang'
# on exit if running from IDLE.
pygame.quit()

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@@ -9,7 +9,7 @@ from .xbox_series_x_controller import XboxSeriesXController
from .generic_controller import GenericController
from .logitech_dual_action_controller import LogitechDualActionController
__version__ = "0.0.2"
__version__ = "0.0.3"
CONTROLLERS = {
"DualSense Wireless Controller": DualSenseController,

21
setup.py Normal file
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@@ -0,0 +1,21 @@
if __name__ == "__main__":
from setuptools import setup, find_packages
setup(
name='pygameController',
version='0.0.3',
packages=find_packages(),
install_requires=[],
author='Jan Lerking',
author_email='',
description='A simple controller class for pygame.',
long_description=open('README.md').read(),
long_description_content_type='text/markdown',
url='',
classifiers=[
'Programming Language :: Python :: 3',
'License :: OSI Approved :: MIT License',
'Operating System :: OS Independent',
],
python_requires='>=3.12',
)