78
dualsense.py
78
dualsense.py
@@ -1,78 +0,0 @@
|
||||
import pygame
|
||||
from pydualsense import *
|
||||
|
||||
BATTERY_STATE = {
|
||||
"0": "Discharging",
|
||||
"1": "Charging",
|
||||
"2": "Full",
|
||||
"11": "Not charging",
|
||||
"15": "Error",
|
||||
"10": "Temp or voltage out of range"
|
||||
}
|
||||
|
||||
# Initialize pygame
|
||||
pygame.init()
|
||||
screen = pygame.display.set_mode((800, 600))
|
||||
pygame.display.set_caption("DualSense Demo with Pygame")
|
||||
font = pygame.font.SysFont(None, 48)
|
||||
clock = pygame.time.Clock()
|
||||
|
||||
# Initialize DualSense
|
||||
ds = pydualsense()
|
||||
ds.init()
|
||||
|
||||
# Set initial LED color
|
||||
ds.light.setColorI(0, 100, 255)
|
||||
|
||||
# Configure adaptive trigger
|
||||
ds.triggerL.setMode(TriggerModes.Rigid)
|
||||
ds.triggerL.setForce(1, 255)
|
||||
|
||||
running = True
|
||||
while running:
|
||||
screen.fill((30, 30, 30))
|
||||
|
||||
# Read inputs from DualSense
|
||||
text_lines = [
|
||||
f"LX: {ds.state.LX:.2f}, LY: {ds.state.LY:.2f}",
|
||||
f"RX: {ds.state.RX:.2f}, RY: {ds.state.RY:.2f}",
|
||||
f"L2: {ds.state.L2:.2f}, R2: {ds.state.R2:.2f}",
|
||||
f"Accel: {ds.state.accelerometer.X:.2f}, {ds.state.accelerometer.Y:.2f}, {ds.state.accelerometer.Z:.2f}",
|
||||
f"Gyro: {ds.state.gyro.Roll:.2f}, {ds.state.gyro.Pitch:.2f}, {ds.state.gyro.Yaw:.2f}",
|
||||
f"Power: {ds.battery.Level:4}%, State: {BATTERY_STATE[str(ds.battery.State)]}"
|
||||
]
|
||||
|
||||
for i, line in enumerate(text_lines):
|
||||
text = font.render(line, True, (255, 255, 255))
|
||||
screen.blit(text, (20, 40 + i * 50))
|
||||
|
||||
# Button-based actions
|
||||
if ds.state.square:
|
||||
ds.light.setColorI(255, 0, 0) # Red
|
||||
elif ds.state.triangle:
|
||||
ds.light.setColorI(0, 255, 0) # Green
|
||||
elif ds.state.circle:
|
||||
ds.light.setColorI(0, 0, 255) # Blue
|
||||
elif ds.state.cross:
|
||||
ds.light.setColorI(255, 255, 255) # White
|
||||
|
||||
#ds.setLeftMotor(200)
|
||||
#ds.setRightMotor(200) # Heavy rumble
|
||||
|
||||
# Handle pygame events
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT: # Exit on window close or PS button
|
||||
running = False
|
||||
|
||||
if ds.state.ps:
|
||||
running = False
|
||||
|
||||
pygame.display.flip()
|
||||
clock.tick(60)
|
||||
|
||||
# Clean up
|
||||
ds.setLeftMotor(0)
|
||||
ds.setRightMotor(0)
|
||||
ds.light.setColorI(0, 0, 255)
|
||||
ds.close()
|
||||
pygame.quit()
|
151
joystick.py
151
joystick.py
@@ -1,151 +0,0 @@
|
||||
import pygame
|
||||
|
||||
pygame.init()
|
||||
|
||||
|
||||
# This is a simple class that will help us print to the screen.
|
||||
# It has nothing to do with the joysticks, just outputting the
|
||||
# information.
|
||||
class TextPrint:
|
||||
def __init__(self):
|
||||
self.reset()
|
||||
self.font = pygame.font.Font(None, 25)
|
||||
|
||||
def tprint(self, screen, text):
|
||||
text_bitmap = self.font.render(text, True, (0, 0, 0))
|
||||
screen.blit(text_bitmap, (self.x, self.y))
|
||||
self.y += self.line_height
|
||||
|
||||
def reset(self):
|
||||
self.x = 10
|
||||
self.y = 10
|
||||
self.line_height = 15
|
||||
|
||||
def indent(self):
|
||||
self.x += 10
|
||||
|
||||
def unindent(self):
|
||||
self.x -= 10
|
||||
|
||||
|
||||
def main():
|
||||
# Set the width and height of the screen (width, height), and name the window.
|
||||
screen = pygame.display.set_mode((500, 700))
|
||||
pygame.display.set_caption("Joystick example")
|
||||
|
||||
# Used to manage how fast the screen updates.
|
||||
clock = pygame.time.Clock()
|
||||
|
||||
# Get ready to print.
|
||||
text_print = TextPrint()
|
||||
|
||||
# This dict can be left as-is, since pygame will generate a
|
||||
# pygame.JOYDEVICEADDED event for every joystick connected
|
||||
# at the start of the program.
|
||||
joysticks = {}
|
||||
|
||||
done = False
|
||||
while not done:
|
||||
# Event processing step.
|
||||
# Possible joystick events: JOYAXISMOTION, JOYBALLMOTION, JOYBUTTONDOWN,
|
||||
# JOYBUTTONUP, JOYHATMOTION, JOYDEVICEADDED, JOYDEVICEREMOVED
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
done = True # Flag that we are done so we exit this loop.
|
||||
|
||||
if event.type == pygame.JOYBUTTONDOWN:
|
||||
print("Joystick button pressed.")
|
||||
if event.button == 0:
|
||||
joystick = joysticks[event.instance_id]
|
||||
if joystick.rumble(0.7, 1.0, 1000):
|
||||
print(f"Rumble effect played on joystick {event.instance_id}")
|
||||
|
||||
if event.type == pygame.JOYBUTTONUP:
|
||||
print("Joystick button released.")
|
||||
|
||||
# Handle hotplugging
|
||||
if event.type == pygame.JOYDEVICEADDED:
|
||||
# This event will be generated when the program starts for every
|
||||
# joystick, filling up the list without needing to create them manually.
|
||||
joy = pygame.joystick.Joystick(event.device_index)
|
||||
joysticks[joy.get_instance_id()] = joy
|
||||
print(f"Joystick {joy.get_instance_id()} connencted")
|
||||
|
||||
if event.type == pygame.JOYDEVICEREMOVED:
|
||||
del joysticks[event.instance_id]
|
||||
print(f"Joystick {event.instance_id} disconnected")
|
||||
|
||||
# Drawing step
|
||||
# First, clear the screen to white. Don't put other drawing commands
|
||||
# above this, or they will be erased with this command.
|
||||
screen.fill((255, 255, 255))
|
||||
text_print.reset()
|
||||
|
||||
# Get count of joysticks.
|
||||
joystick_count = pygame.joystick.get_count()
|
||||
|
||||
text_print.tprint(screen, f"Number of joysticks: {joystick_count}")
|
||||
text_print.indent()
|
||||
|
||||
# For each joystick:
|
||||
for joystick in joysticks.values():
|
||||
jid = joystick.get_instance_id()
|
||||
|
||||
text_print.tprint(screen, f"Joystick {jid}")
|
||||
text_print.indent()
|
||||
|
||||
# Get the name from the OS for the controller/joystick.
|
||||
name = joystick.get_name()
|
||||
text_print.tprint(screen, f"Joystick name: {name}")
|
||||
|
||||
guid = joystick.get_guid()
|
||||
text_print.tprint(screen, f"GUID: {guid}")
|
||||
|
||||
power_level = joystick.get_power_level()
|
||||
text_print.tprint(screen, f"Joystick's power level: {power_level}")
|
||||
|
||||
# Usually axis run in pairs, up/down for one, and left/right for
|
||||
# the other. Triggers count as axes.
|
||||
axes = joystick.get_numaxes()
|
||||
text_print.tprint(screen, f"Number of axes: {axes}")
|
||||
text_print.indent()
|
||||
|
||||
for i in range(axes):
|
||||
axis = joystick.get_axis(i)
|
||||
text_print.tprint(screen, f"Axis {i} value: {axis:>6.3f}")
|
||||
text_print.unindent()
|
||||
|
||||
buttons = joystick.get_numbuttons()
|
||||
text_print.tprint(screen, f"Number of buttons: {buttons}")
|
||||
text_print.indent()
|
||||
|
||||
for i in range(buttons):
|
||||
button = joystick.get_button(i)
|
||||
text_print.tprint(screen, f"Button {i:>2} value: {button}")
|
||||
text_print.unindent()
|
||||
|
||||
hats = joystick.get_numhats()
|
||||
text_print.tprint(screen, f"Number of hats: {hats}")
|
||||
text_print.indent()
|
||||
|
||||
# Hat position. All or nothing for direction, not a float like
|
||||
# get_axis(). Position is a tuple of int values (x, y).
|
||||
for i in range(hats):
|
||||
hat = joystick.get_hat(i)
|
||||
text_print.tprint(screen, f"Hat {i} value: {str(hat)}")
|
||||
text_print.unindent()
|
||||
|
||||
text_print.unindent()
|
||||
|
||||
# Go ahead and update the screen with what we've drawn.
|
||||
pygame.display.flip()
|
||||
|
||||
# Limit to 30 frames per second.
|
||||
clock.tick(30)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
# If you forget this line, the program will 'hang'
|
||||
# on exit if running from IDLE.
|
||||
pygame.quit()
|
@@ -9,7 +9,7 @@ from .xbox_series_x_controller import XboxSeriesXController
|
||||
from .generic_controller import GenericController
|
||||
from .logitech_dual_action_controller import LogitechDualActionController
|
||||
|
||||
__version__ = "0.0.2"
|
||||
__version__ = "0.0.3"
|
||||
|
||||
CONTROLLERS = {
|
||||
"DualSense Wireless Controller": DualSenseController,
|
||||
|
21
setup.py
Normal file
21
setup.py
Normal file
@@ -0,0 +1,21 @@
|
||||
if __name__ == "__main__":
|
||||
from setuptools import setup, find_packages
|
||||
|
||||
setup(
|
||||
name='pygameController',
|
||||
version='0.0.3',
|
||||
packages=find_packages(),
|
||||
install_requires=[],
|
||||
author='Jan Lerking',
|
||||
author_email='',
|
||||
description='A simple controller class for pygame.',
|
||||
long_description=open('README.md').read(),
|
||||
long_description_content_type='text/markdown',
|
||||
url='',
|
||||
classifiers=[
|
||||
'Programming Language :: Python :: 3',
|
||||
'License :: OSI Approved :: MIT License',
|
||||
'Operating System :: OS Independent',
|
||||
],
|
||||
python_requires='>=3.12',
|
||||
)
|
Reference in New Issue
Block a user