@@ -1,5 +1,9 @@
|
||||
from enum import Enum, auto
|
||||
|
||||
class PillType(Enum):
|
||||
NORMAL = 1
|
||||
POWER = 2
|
||||
|
||||
class PlayerDirection(Enum):
|
||||
DirectionRight = 0
|
||||
DirectionLeft = 180
|
||||
|
@@ -1,5 +1,5 @@
|
||||
from enums import GhostColor, GhostMode, GhostBehavior
|
||||
from behaviors import path_toward # required if you want a fallback
|
||||
from .enums import GhostColor, GhostMode, GhostBehavior
|
||||
from .behaviors import path_toward # required if you want a fallback
|
||||
|
||||
class Ghost(pygame.sprite.Sprite):
|
||||
def __init__(self, name, color_enum, behavior_enum, position, speed):
|
||||
|
@@ -1,5 +1,5 @@
|
||||
import time
|
||||
from enums import GhostMode
|
||||
from .enums import GhostMode
|
||||
|
||||
class GhostModeController:
|
||||
def __init__(self):
|
||||
|
@@ -1,5 +1,44 @@
|
||||
from .enums import PillType
|
||||
import pygame
|
||||
from enums import PillType
|
||||
|
||||
class Pill:
|
||||
def __init__(self, typ: PillType):
|
||||
self.pilltype = typ
|
||||
class Pill(pygame.sprite.Sprite):
|
||||
def __init__(self, x, y, pill_type: PillType):
|
||||
super().__init__()
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.pill_type = pill_type
|
||||
self.eaten = False
|
||||
self.radius = 2 if pill_type == PillType.NORMAL else 6
|
||||
self.color = (255, 255, 255)
|
||||
self.image = pygame.Surface((self.radius * 2, self.radius * 2), pygame.SRCALPHA)
|
||||
pygame.draw.circle(self.image, self.color, (self.radius, self.radius), self.radius)
|
||||
self.rect = self.image.get_rect(center=(x, y))
|
||||
|
||||
def check_eaten(self, pacman_rect, game_state):
|
||||
if not self.eaten and self.rect.colliderect(pacman_rect):
|
||||
self.eaten = True
|
||||
self.kill()
|
||||
return self.on_eaten(game_state)
|
||||
return 0
|
||||
|
||||
def on_eaten(self, game_state):
|
||||
"""Override this in subclasses to apply effects when eaten"""
|
||||
return 0
|
||||
|
||||
class NormalPill(Pill):
|
||||
def __init__(self, x, y):
|
||||
super().__init__(x, y, PillType.NORMAL)
|
||||
|
||||
def on_eaten(self, game_state):
|
||||
game_state["score"] += 100
|
||||
return 100
|
||||
|
||||
class PowerPill(Pill):
|
||||
def __init__(self, x, y):
|
||||
super().__init__(x, y, PillType.POWER)
|
||||
|
||||
def on_eaten(self, game_state):
|
||||
game_state["score"] += 500
|
||||
game_state["ghost_mode"] = "frightened"
|
||||
game_state["frightened_timer"] = pygame.time.get_ticks() # Optional
|
||||
return 500
|
29
pman.py
29
pman.py
@@ -3,8 +3,9 @@ from actors.enums import Colors, PlayerDirection
|
||||
from actors.pacman import ActorPacman
|
||||
from labyrinth import Labyrinth
|
||||
from actors.ghosts import Blinky, Pinky, Inky, Clyde # adjust import path as needed
|
||||
from scoreboard import Scoreboard
|
||||
|
||||
__version__ = "0.2.0"
|
||||
__version__ = "0.2.1"
|
||||
|
||||
|
||||
def spawn_ghosts(center_position):
|
||||
@@ -26,12 +27,37 @@ def spawn_ghosts(center_position):
|
||||
|
||||
return pygame.sprite.Group(blinky, pinky, inky, clyde)
|
||||
|
||||
def place_pills(maze, spacing=16):
|
||||
pills = pygame.sprite.Group()
|
||||
height = len(maze)
|
||||
width = len(maze[0])
|
||||
|
||||
# Normal pills
|
||||
for y in range(height):
|
||||
for x in range(width):
|
||||
if maze[y][x] == 0: # assuming 0 is path
|
||||
if x % spacing == 0 and y % spacing == 0:
|
||||
pills.add(NormalPill(x * spacing + spacing // 2, y * spacing + spacing // 2))
|
||||
|
||||
# Power pills in 4 corners
|
||||
corners = [
|
||||
(1, 1),
|
||||
(1, width - 2),
|
||||
(height - 2, 1),
|
||||
(height - 2, width - 2)
|
||||
]
|
||||
for cy, cx in corners:
|
||||
pills.add(PowerPill(cx * spacing + spacing // 2, cy * spacing + spacing // 2))
|
||||
|
||||
return pills
|
||||
|
||||
def main() -> None:
|
||||
pygame.init()
|
||||
screen_width, screen_height = 800, 800
|
||||
screen = pygame.display.set_mode((screen_width, screen_height))
|
||||
pygame.display.set_caption("Pac-Man " + __version__)
|
||||
|
||||
scoreboard = Scoreboard()
|
||||
labyrinth = Labyrinth(screen, width=screen_width, height=screen_height)
|
||||
player = ActorPacman(screen, center=(200, 200))
|
||||
ghost_home_center = (maze_width // 2, maze_height // 2)
|
||||
@@ -78,6 +104,7 @@ def main() -> None:
|
||||
ghost.update(maze, pacman)
|
||||
|
||||
ghosts.draw(screen)
|
||||
scoreboard.draw(screen)
|
||||
pygame.display.flip()
|
||||
clock.tick(60)
|
||||
|
||||
|
18
scoreboard.py
Normal file
18
scoreboard.py
Normal file
@@ -0,0 +1,18 @@
|
||||
import pygame
|
||||
|
||||
class Scoreboard:
|
||||
def __init__(self, font_size=24):
|
||||
self.score = 0
|
||||
self.font = pygame.font.Font(None, font_size)
|
||||
self.color = (255, 255, 255)
|
||||
self.position = (10, 10)
|
||||
|
||||
def add_points(self, points):
|
||||
self.score += points
|
||||
|
||||
def reset(self):
|
||||
self.score = 0
|
||||
|
||||
def draw(self, screen):
|
||||
score_text = self.font.render(f"Score: {self.score}", True, self.color)
|
||||
screen.blit(score_text, self.position)
|
Reference in New Issue
Block a user