Updates. /JL
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@@ -1,2 +1,2 @@
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from . import joystick
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from . import controller
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from . import keyboard
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76
controls/controller.py
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76
controls/controller.py
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@@ -0,0 +1,76 @@
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import pygame
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from controls.controlsbase import ControlsBase
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class ControllerControls(ControlsBase):
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def __init__(self, joy):
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self.device = joy
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self.instance_id: int = self.device.get_instance_id()
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self.name = self.device.get_name()
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self.numaxis: int = self.device.get_numaxis()
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self.axis: list = []
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self.numhats: int = self.device.get_numhats()
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self.hats: list = []
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self.numbuttons: int = self.device.get_numbuttons()
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self.buttons: list = []
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self.power_level: str = ""
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def handle_input(self, event):
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pass
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def left(self):
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pass
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def right(self):
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pass
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def up(self):
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pass
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def down(self):
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pass
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def pause(self):
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pass
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def rumble(self):
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pass
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@property
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def name(self) -> str:
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return self._name
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@name.setter
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def name(self, name: str) -> None:
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self._name = name
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@property
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def axis(self) -> list:
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return self._axis
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@axis.setter
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def axis(self) -> None:
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self._axis = [self.device.get_axis(a) for a in range(self.numaxis)]
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@property
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def hats(self) -> list:
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return self._hats
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@hats.setter
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def hats(self) -> None:
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self.hats = [self.device.get_hats(h) for h in range(self.numhats)]
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@property
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def buttons(self) -> list:
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return self._buttons
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@buttons.setter
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def buttons(self) -> None:
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self._buttons = [self.device.get_buttons(b) for b in range(self.numbuttons)]
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@property
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def power_level(self) -> str:
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return self._power_level
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@power_level.setter
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def power_level(self) -> None:
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self._power_level = self.device.get_power_level()
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@@ -5,17 +5,5 @@ from abc import ABC, abstractmethod
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class ControlsBase(ABC):
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@abstractmethod
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def left(self):
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pass
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def right(self):
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pass
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def up(self):
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pass
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def down(self):
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pass
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def pause(self):
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def handle_input(self, event):
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pass
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@@ -1,23 +0,0 @@
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from controls.controlsbase import ControlsBase
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class JoystickControls(ControlsBase):
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def __init__(self):
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pass
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def left(self):
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pass
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def right(self):
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pass
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def up(self):
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pass
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def down(self):
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pass
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def pause(self):
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pass
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def rumble(self):
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pass
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@@ -7,6 +7,9 @@ class KeyboardControls(ControlsBase):
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def __init__(self):
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pass
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def handle_input(self, event):
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pass
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def left(self):
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pass
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@@ -20,4 +23,7 @@ class KeyboardControls(ControlsBase):
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pass
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def pause(self):
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pass
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pass
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def rumble(self):
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return
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0
screens/gameoverscreen.py
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0
screens/gameoverscreen.py
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0
screens/highscorescreen.py
Normal file
0
screens/highscorescreen.py
Normal file
0
screens/settingsscreen.py
Normal file
0
screens/settingsscreen.py
Normal file
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