mirror of
https://github.com/MariyaSha/BinarytoDecimal.git
synced 2025-07-21 04:11:06 +02:00
Uploading Files for conversion to .apk
Using Windows 10, Ubuntu WSL, and Buildozer
This commit is contained in:
BIN
Android_PreBuild/AdbWinApi.dll
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Android_PreBuild/AdbWinApi.dll
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Android_PreBuild/AdbWinUsbApi.dll
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Android_PreBuild/AdbWinUsbApi.dll
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Android_PreBuild/adb.exe
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Android_PreBuild/adb.exe
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Android_PreBuild/buildozer.spec
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Android_PreBuild/buildozer.spec
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[app]
|
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|
||||
# (str) Title of your application
|
||||
title = Number Base Converter
|
||||
|
||||
# (str) Package name
|
||||
package.name = baseConverter
|
||||
|
||||
# (str) Package domain (needed for android/ios packaging)
|
||||
package.domain = mariyasha.com
|
||||
|
||||
# (str) Source code where the main.py live
|
||||
source.dir = .
|
||||
|
||||
# (list) Source files to include (let empty to include all the files)
|
||||
source.include_exts = py,png,jpg,kv,atlas
|
||||
|
||||
# (list) List of inclusions using pattern matching
|
||||
#source.include_patterns = assets/*,images/*.png
|
||||
|
||||
# (list) Source files to exclude (let empty to not exclude anything)
|
||||
#source.exclude_exts = spec
|
||||
|
||||
# (list) List of directory to exclude (let empty to not exclude anything)
|
||||
#source.exclude_dirs = tests, bin
|
||||
|
||||
# (list) List of exclusions using pattern matching
|
||||
#source.exclude_patterns = license,images/*/*.jpg
|
||||
|
||||
# (str) Application versioning (method 1)
|
||||
version = 0.1
|
||||
|
||||
# (str) Application versioning (method 2)
|
||||
# version.regex = __version__ = ['"](.*)['"]
|
||||
# version.filename = %(source.dir)s/main.py
|
||||
|
||||
# (list) Application requirements
|
||||
# comma separated e.g. requirements = sqlite3,kivy
|
||||
requirements = python3,kivy==2.0.0,kivymd==0.104.1,sdl2_ttf==2.0.15,pillow
|
||||
|
||||
# (str) Custom source folders for requirements
|
||||
# Sets custom source for any requirements with recipes
|
||||
# requirements.source.kivy = ../../kivy
|
||||
|
||||
# (list) Garden requirements
|
||||
#garden_requirements =
|
||||
|
||||
# (str) Presplash of the application
|
||||
#presplash.filename = %(source.dir)s/data/presplash.png
|
||||
|
||||
# (str) Icon of the application
|
||||
#icon.filename = %(source.dir)s/data/icon.png
|
||||
|
||||
# (str) Supported orientation (one of landscape, sensorLandscape, portrait or all)
|
||||
orientation = portrait
|
||||
|
||||
# (list) List of service to declare
|
||||
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
|
||||
|
||||
#
|
||||
# OSX Specific
|
||||
#
|
||||
|
||||
#
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||||
# author = Mariya Sha (https://www.youtube.com/PythonSimplified)
|
||||
|
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# change the major version of python used by the app
|
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osx.python_version = 3
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# Kivy version to use
|
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osx.kivy_version = 1.9.1
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|
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#
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# Android specific
|
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#
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# (bool) Indicate if the application should be fullscreen or not
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fullscreen = 0
|
||||
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||||
# (string) Presplash background color (for new android toolchain)
|
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# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
|
||||
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
|
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# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
|
||||
# olive, purple, silver, teal.
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#android.presplash_color = black
|
||||
|
||||
# (list) Permissions
|
||||
#android.permissions = INTERNET
|
||||
|
||||
# (int) Target Android API, should be as high as possible.
|
||||
#android.api = 27
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||||
|
||||
# (int) Minimum API your APK will support.
|
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#android.minapi = 21
|
||||
|
||||
# (int) Android SDK version to use
|
||||
#android.sdk = 20
|
||||
|
||||
# (str) Android NDK version to use
|
||||
#android.ndk = 19b
|
||||
|
||||
# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
|
||||
#android.ndk_api = 21
|
||||
|
||||
# (bool) Use --private data storage (True) or --dir public storage (False)
|
||||
#android.private_storage = True
|
||||
|
||||
# (str) Android NDK directory (if empty, it will be automatically downloaded.)
|
||||
#android.ndk_path =
|
||||
|
||||
# (str) Android SDK directory (if empty, it will be automatically downloaded.)
|
||||
#android.sdk_path =
|
||||
|
||||
# (str) ANT directory (if empty, it will be automatically downloaded.)
|
||||
#android.ant_path =
|
||||
|
||||
# (bool) If True, then skip trying to update the Android sdk
|
||||
# This can be useful to avoid excess Internet downloads or save time
|
||||
# when an update is due and you just want to test/build your package
|
||||
# android.skip_update = False
|
||||
|
||||
# (bool) If True, then automatically accept SDK license
|
||||
# agreements. This is intended for automation only. If set to False,
|
||||
# the default, you will be shown the license when first running
|
||||
# buildozer.
|
||||
# android.accept_sdk_license = False
|
||||
|
||||
# (str) Android entry point, default is ok for Kivy-based app
|
||||
#android.entrypoint = org.renpy.android.PythonActivity
|
||||
|
||||
# (str) Android app theme, default is ok for Kivy-based app
|
||||
# android.apptheme = "@android:style/Theme.NoTitleBar"
|
||||
|
||||
# (list) Pattern to whitelist for the whole project
|
||||
#android.whitelist =
|
||||
|
||||
# (str) Path to a custom whitelist file
|
||||
#android.whitelist_src =
|
||||
|
||||
# (str) Path to a custom blacklist file
|
||||
#android.blacklist_src =
|
||||
|
||||
# (list) List of Java .jar files to add to the libs so that pyjnius can access
|
||||
# their classes. Don't add jars that you do not need, since extra jars can slow
|
||||
# down the build process. Allows wildcards matching, for example:
|
||||
# OUYA-ODK/libs/*.jar
|
||||
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
|
||||
|
||||
# (list) List of Java files to add to the android project (can be java or a
|
||||
# directory containing the files)
|
||||
#android.add_src =
|
||||
|
||||
# (list) Android AAR archives to add (currently works only with sdl2_gradle
|
||||
# bootstrap)
|
||||
#android.add_aars =
|
||||
|
||||
# (list) Gradle dependencies to add (currently works only with sdl2_gradle
|
||||
# bootstrap)
|
||||
#android.gradle_dependencies =
|
||||
|
||||
# (list) add java compile options
|
||||
# this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option
|
||||
# see https://developer.android.com/studio/write/java8-support for further information
|
||||
# android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"
|
||||
|
||||
# (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}
|
||||
# please enclose in double quotes
|
||||
# e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"
|
||||
#android.add_gradle_repositories =
|
||||
|
||||
# (list) packaging options to add
|
||||
# see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html
|
||||
# can be necessary to solve conflicts in gradle_dependencies
|
||||
# please enclose in double quotes
|
||||
# e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"
|
||||
#android.add_gradle_repositories =
|
||||
|
||||
# (list) Java classes to add as activities to the manifest.
|
||||
#android.add_activities = com.example.ExampleActivity
|
||||
|
||||
# (str) OUYA Console category. Should be one of GAME or APP
|
||||
# If you leave this blank, OUYA support will not be enabled
|
||||
#android.ouya.category = GAME
|
||||
|
||||
# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
|
||||
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
|
||||
|
||||
# (str) XML file to include as an intent filters in <activity> tag
|
||||
#android.manifest.intent_filters =
|
||||
|
||||
# (str) launchMode to set for the main activity
|
||||
#android.manifest.launch_mode = standard
|
||||
|
||||
# (list) Android additional libraries to copy into libs/armeabi
|
||||
#android.add_libs_armeabi = libs/android/*.so
|
||||
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
|
||||
#android.add_libs_arm64_v8a = libs/android-v8/*.so
|
||||
#android.add_libs_x86 = libs/android-x86/*.so
|
||||
#android.add_libs_mips = libs/android-mips/*.so
|
||||
|
||||
# (bool) Indicate whether the screen should stay on
|
||||
# Don't forget to add the WAKE_LOCK permission if you set this to True
|
||||
#android.wakelock = False
|
||||
|
||||
# (list) Android application meta-data to set (key=value format)
|
||||
#android.meta_data =
|
||||
|
||||
# (list) Android library project to add (will be added in the
|
||||
# project.properties automatically.)
|
||||
#android.library_references =
|
||||
|
||||
# (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag
|
||||
#android.uses_library =
|
||||
|
||||
# (str) Android logcat filters to use
|
||||
#android.logcat_filters = *:S python:D
|
||||
|
||||
# (bool) Copy library instead of making a libpymodules.so
|
||||
#android.copy_libs = 1
|
||||
|
||||
# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
|
||||
android.arch = armeabi-v7a
|
||||
|
||||
# (int) overrides automatic versionCode computation (used in build.gradle)
|
||||
# this is not the same as app version and should only be edited if you know what you're doing
|
||||
# android.numeric_version = 1
|
||||
|
||||
#
|
||||
# Python for android (p4a) specific
|
||||
#
|
||||
|
||||
# (str) python-for-android fork to use, defaults to upstream (kivy)
|
||||
p4a.fork = MariyaSha
|
||||
|
||||
# (str) python-for-android branch to use, defaults to master
|
||||
p4a.branch = develop
|
||||
|
||||
# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
|
||||
#p4a.source_dir =
|
||||
|
||||
# (str) The directory in which python-for-android should look for your own build recipes (if any)
|
||||
#p4a.local_recipes =
|
||||
|
||||
# (str) Filename to the hook for p4a
|
||||
#p4a.hook =
|
||||
|
||||
# (str) Bootstrap to use for android builds
|
||||
# p4a.bootstrap = sdl2
|
||||
|
||||
# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
|
||||
#p4a.port =
|
||||
|
||||
|
||||
#
|
||||
# iOS specific
|
||||
#
|
||||
|
||||
# (str) Path to a custom kivy-ios folder
|
||||
#ios.kivy_ios_dir = ../kivy-ios
|
||||
# Alternately, specify the URL and branch of a git checkout:
|
||||
ios.kivy_ios_url = https://github.com/kivy/kivy-ios
|
||||
ios.kivy_ios_branch = master
|
||||
|
||||
# Another platform dependency: ios-deploy
|
||||
# Uncomment to use a custom checkout
|
||||
#ios.ios_deploy_dir = ../ios_deploy
|
||||
# Or specify URL and branch
|
||||
ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
|
||||
ios.ios_deploy_branch = 1.7.0
|
||||
|
||||
# (str) Name of the certificate to use for signing the debug version
|
||||
# Get a list of available identities: buildozer ios list_identities
|
||||
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"
|
||||
|
||||
# (str) Name of the certificate to use for signing the release version
|
||||
#ios.codesign.release = %(ios.codesign.debug)s
|
||||
|
||||
|
||||
[buildozer]
|
||||
|
||||
# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
|
||||
log_level = 2
|
||||
|
||||
# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
|
||||
warn_on_root = 1
|
||||
|
||||
# (str) Path to build artifact storage, absolute or relative to spec file
|
||||
# build_dir = ./.buildozer
|
||||
|
||||
# (str) Path to build output (i.e. .apk, .ipa) storage
|
||||
# bin_dir = ./bin
|
||||
|
||||
# -----------------------------------------------------------------------------
|
||||
# List as sections
|
||||
#
|
||||
# You can define all the "list" as [section:key].
|
||||
# Each line will be considered as a option to the list.
|
||||
# Let's take [app] / source.exclude_patterns.
|
||||
# Instead of doing:
|
||||
#
|
||||
#[app]
|
||||
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
|
||||
#
|
||||
# This can be translated into:
|
||||
#
|
||||
#[app:source.exclude_patterns]
|
||||
#license
|
||||
#data/audio/*.wav
|
||||
#data/images/original/*
|
||||
#
|
||||
|
||||
|
||||
# -----------------------------------------------------------------------------
|
||||
# Profiles
|
||||
#
|
||||
# You can extend section / key with a profile
|
||||
# For example, you want to deploy a demo version of your application without
|
||||
# HD content. You could first change the title to add "(demo)" in the name
|
||||
# and extend the excluded directories to remove the HD content.
|
||||
#
|
||||
#[app@demo]
|
||||
#title = My Application (demo)
|
||||
#
|
||||
#[app:source.exclude_patterns@demo]
|
||||
#images/hd/*
|
||||
#
|
||||
# Then, invoke the command line with the "demo" profile:
|
||||
#
|
||||
#buildozer --profile demo android debug
|
BIN
Android_PreBuild/logo.png
Normal file
BIN
Android_PreBuild/logo.png
Normal file
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After Width: | Height: | Size: 15 KiB |
140
Android_PreBuild/main.py
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140
Android_PreBuild/main.py
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@@ -0,0 +1,140 @@
|
||||
import kivy
|
||||
kivy.require('2.0.0')
|
||||
import kivymd
|
||||
|
||||
from kivymd.uix.screen import MDScreen
|
||||
from kivymd.app import MDApp
|
||||
from kivy.uix.image import Image
|
||||
from kivymd.uix.button import MDFillRoundFlatIconButton, MDFillRoundFlatButton
|
||||
from kivymd.uix.textfield import MDTextField
|
||||
from kivymd.uix.label import MDLabel
|
||||
from kivymd.uix.toolbar import MDToolbar
|
||||
|
||||
class ConverterApp(MDApp):
|
||||
|
||||
def flip(self):
|
||||
# hide labels until needed
|
||||
self.converted.text = ""
|
||||
self.label.text = ""
|
||||
self.input.text = ""
|
||||
# a method for the "flip" icon
|
||||
# changes the state of the app
|
||||
if self.state == 0:
|
||||
self.state = 1
|
||||
self.toolbar.title = "Decimal to Binary"
|
||||
self.input.hint_text = "enter a decimal number"
|
||||
else:
|
||||
self.state = 0
|
||||
self.toolbar.title = "Binary to Decimal"
|
||||
self.input.hint_text = "enter a binary number"
|
||||
|
||||
def convert(self, args):
|
||||
# a method to find the decimal/binary equivallent
|
||||
try:
|
||||
if "." not in self.input.text:
|
||||
# if the user-provided number is not a fraction
|
||||
if self.state == 0:
|
||||
# binary to decimal
|
||||
val = str(int(self.input.text,2))
|
||||
self.label.text = "in decimal is:"
|
||||
else:
|
||||
# decimal to binary
|
||||
val = bin(int(self.input.text))[2:]
|
||||
self.label.text = "in binary is:"
|
||||
self.converted.text = val
|
||||
else:
|
||||
#if the user provided number is a fraction
|
||||
whole, fract = self.input.text.split(".")
|
||||
|
||||
if self.state == 0:
|
||||
#convert binary to decimal
|
||||
whole = int(whole, 2)
|
||||
floating = 0
|
||||
for idx, digit in enumerate(fract):
|
||||
floating += int(digit)*2**(-(idx+1))
|
||||
self.label.text = "in decimal is:"
|
||||
self.converted.text = str(whole + floating)
|
||||
else:
|
||||
#convert decimal to binary
|
||||
decimal_places = 10
|
||||
whole = bin(int(whole))[2:]
|
||||
fract = float("0."+fract)
|
||||
floating = []
|
||||
for i in range(decimal_places):
|
||||
if fract*2 < 1:
|
||||
floating.append("0")
|
||||
fract *= 2
|
||||
elif fract*2 > 1:
|
||||
floating.append("1")
|
||||
fract = fract*2 - 1
|
||||
elif fract*2 == 1.0:
|
||||
floating.append("1")
|
||||
break
|
||||
self.label.text = "in binary is:"
|
||||
self.converted.text = whole + "." + "".join(floating)
|
||||
except ValueError:
|
||||
#if the user-provided value is invalid
|
||||
self.converted.text = ""
|
||||
if self.state == 0:
|
||||
#binary to decimal
|
||||
self.label.text = "please enter a valid binary number"
|
||||
|
||||
else:
|
||||
#decimal to binary
|
||||
self.label.text = "please enter a valid decimal number"
|
||||
|
||||
def build(self):
|
||||
self.state = 0 #initial state
|
||||
self.theme_cls.primary_palette = "Blue"
|
||||
screen = MDScreen()
|
||||
|
||||
# top toolbar
|
||||
self.toolbar = MDToolbar(title="Binary to Decimal")
|
||||
self.toolbar.pos_hint = {"top": 1}
|
||||
self.toolbar.right_action_items = [
|
||||
["rotate-3d-variant", lambda x: self.flip()]]
|
||||
screen.add_widget(self.toolbar)
|
||||
|
||||
# logo
|
||||
screen.add_widget(Image(
|
||||
source="logo.png",
|
||||
pos_hint = {"center_x": 0.5, "center_y":0.7}
|
||||
))
|
||||
|
||||
#collect user input
|
||||
self.input = MDTextField(
|
||||
size_hint = (0.8,1),
|
||||
pos_hint = {"center_x": 0.5, "center_y":0.5},
|
||||
on_text_validate = self.convert
|
||||
)
|
||||
self.input.hint_text ="enter a binary number"
|
||||
screen.add_widget(self.input)
|
||||
|
||||
#secondary + primary labels
|
||||
self.label = MDLabel(
|
||||
halign="center",
|
||||
pos_hint = {"center_x": 0.5, "center_y":0.35},
|
||||
theme_text_color = "Secondary"
|
||||
)
|
||||
|
||||
self.converted = MDLabel(
|
||||
halign="center",
|
||||
pos_hint = {"center_x": 0.5, "center_y":0.3},
|
||||
theme_text_color = "Primary",
|
||||
font_style = "H5"
|
||||
)
|
||||
screen.add_widget(self.label)
|
||||
screen.add_widget(self.converted)
|
||||
|
||||
# "CONVERT" button
|
||||
screen.add_widget(MDFillRoundFlatButton(
|
||||
text=" CONVERT ",
|
||||
font_size = 25,
|
||||
pos_hint = {"center_x": 0.5, "center_y":0.15},
|
||||
on_press = self.convert
|
||||
))
|
||||
|
||||
return screen
|
||||
|
||||
if __name__ == '__main__':
|
||||
ConverterApp().run()
|
Reference in New Issue
Block a user