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Taiko's GTK4 Python tutorial

Wanna make apps for Linux but not sure how to start with GTK? This guide will hopefully help! The intent is to show you how to do common things with basic code examples so that you can get up and running making your own GTK app quickly.

Prerequisite: You have learnt the basics of Python. Ideally have some idea of how classes work.

Topics covered:

  • A basic GTK window
  • Adding basic button widget
  • Introducing the box layout
  • Add check button, a switch and a slider
  • Add a custom header bar
  • Showing an open file dialog
  • Add a button with a menu
  • Custom drawing with Cairo
  • Handling mouse input
  • Setting the cursor

For beginners, I suggest walking through each example and try to understand what each line is doing.

Note that some code examples in this guide require completing previous topics to work.

A most basic program

import gi
gi.require_version('Gtk', '4.0')
from gi.repository import Gtk

def on_activate(app):
    win = Gtk.ApplicationWindow(application=app)
    win.present()

app = Gtk.Application()
app.connect('activate', on_activate)

app.run(None)

This should display a small blank window.

A blank GTK window

This is a minimum amount of code to show a window. But we will start off with a better example:

  • Making the code into classes. 'Cause doing it functional style is a little awkward in Python.
  • Switching to Libawaita, since many GNOME apps now use its new styling.
  • Pass in the app arguments.
  • Give the app an application id.

Here's what we got now:

A better structured basic GTK4 + Adwaita

import sys
import gi
gi.require_version('Gtk', '4.0')
gi.require_version('Adw', '1')
from gi.repository import Gtk, Adw


class MainWindow(Gtk.ApplicationWindow):
    def __init__(self, *args, **kwargs):
        super().__init__(*args, **kwargs)
        # Things will go here

class MyApp(Adw.Application):
    def __init__(self, **kwargs):
        super().__init__(**kwargs)
        self.connect('activate', self.on_activate)

    def on_activate(self, app):
        self.win = MainWindow(application=app)
        self.win.present()

app = MyApp(application_id="com.example.GtkApplication")
app.run(sys.argv)

Soo we have an instance of an app class and a window which we extend! We run our app and it makes a window!

Tip: Don't worry too much if you don't understand the __init__(self, *args, **kwargs) stuff for now.

Tip: For a serious app, you'll need to think of your own application id. It should be the reverse of a domain or page you control. If you don't have your own domain you can do like "com.github.me.myproject".

So! Whats next?

Well, we want to add something to our window. That would likely be a layout of some sort!

Most basic layout is a Box.

Lets add a box to the window! (Where the code comment "things will go here" is above)

self.box = Gtk.Box()
self.set_child(self.box)

We make a new box, and attach it to the window. Simple. If you run the app now you'll see no difference, because there's nothing in the layout yet either.

Add a button!

One of the most basic widgets is a Button. Let's make one and add it to the layout.

self.button = Gtk.Button(label="Hello")
self.box1.append(self.button)

Now our app has a button! (The window will be small now)

But it does nothing when we click it. Let's connect it to a function! Make a new method that prints hello world, and we connect it!

Here's our MainWindow so far:

class MainWindow(Gtk.ApplicationWindow):
    def __init__(self, *args, **kwargs):
        super().__init__(*args, **kwargs)
        self.box1 = Gtk.Box(orientation=Gtk.Orientation.VERTICAL)
        self.set_child(self.box1)

        self.button = Gtk.Button(label="Hello")
        self.box1.append(self.button)
        self.button.connect('clicked', self.hello)

    def hello(self, button):
        print("Hello world")

Cool eh?

By the way the Box layout lays out widgets in like a vertical or horizontal order. We should set the orientation of the box. See the change:

self.box1 = Gtk.Box(orientation=Gtk.Orientation.VERTICAL)

Quick intermission, lets set some window parameters

self.set_default_size(600, 250)
self.set_title("MyApp")

More boxes

You'll notice our button is stretched with the window. Let's add two boxes inside that first box we made.

self.box1 = Gtk.Box(orientation=Gtk.Orientation.HORIZONTAL)
self.box2 = Gtk.Box(orientation=Gtk.Orientation.VERTICAL)
self.box3 = Gtk.Box(orientation=Gtk.Orientation.VERTICAL)

self.button = Gtk.Button(label="Hello")
self.button.connect('clicked', self.hello)

self.set_child(self.box1)  # Horizontal box to window
self.box1.append(self.box2)  # Put vert box in that box
self.box1.append(self.box3)  # And another one, empty for now

self.box2.append(self.button) # But button in the first of the two vertial boxes

Now that's more neat!

Add a check button!

So, we know about a button, next lets add a Checkbutton.

    ...
    self.check = Gtk.CheckButton(label="And goodbye?")
    self.box2.append(self.check)


def hello(self, button):
    print("Hello world")
    if self.check.get_active():
        print("Goodbye world!")
        self.close()

Our window so far

When we click the button, we can check the state of the checkbox!

Add a switch

For our switch, we'll want to put our switch in a Box, otherwise it'll look all stretched.

        ...
        self.switch_box = Gtk.Box(orientation=Gtk.Orientation.HORIZONTAL)

        self.switch = Gtk.Switch()
        self.switch.set_active(True)  # Let's default it to on
        self.switch.connect("state-set", self.switch_switched) # Lets trigger a function

        self.switch_box.append(self.switch)
        self.box2.append(self.switch_box)

    def switch_switched(self, switch, state):
        print(f"The switch has been switched {'on' if state else 'off'}")

Try it out!

Our switch is looking rather nondescript, so lets add a label to it!

...with a Label

A label is like a basic line of text

self.label = Gtk.Label(label="A switch")
self.switch_box.append(self.switch)
self.switch_box.set_spacing(5) # Add some spacing

It should look like this now:

Our window including switch and label

The file part1.py is an example of the code so far.

Adding a slider (Aka scale)

Here's an example of adding a Scale with a range from 0 - 10

        self.slider = Gtk.Scale()
        self.slider.set_digits(0)  # Number of decimal places to use
        self.slider.set_range(0, 10)
        self.slider.set_draw_value(True)  # Show a label with current value
        self.slider.set_value(5)  # Sets the current value/position
        self.slider.connect('value-changed', self.slider_changed)
        self.box2.append(self.slider)

    def slider_changed(self, slider):
        print(int(slider.get_value()))

Adding a button into the header bar

First we need to make a header bar

        self.header = Gtk.HeaderBar()
        self.set_titlebar(self.header)

Simple.

Now add a button

        self.open_button = Gtk.Button(label="Open")
        self.header.pack_start(self.open_button)

We already know how to connect a function to the button, so i've omitted that.

Done! But... it would look nicer with an icon rather than text.

        self.open_button.set_icon_name("document-open-symbolic")

This will be an icon name from the icon theme.

For some defaults you can take a look at /usr/share/icons/Adwaita/scalable/actions.

If you were adding a new action icon it would go in /usr/share/icons/hicolor/scalable/actions

Help! Todo! Is this the best way? How do icons work in a development environment?

Open file dialog

Let's make that open button actually show an open file dialog

        self.open_dialog = Gtk.FileChooserNative.new(title="Choose a file",
                                                     parent=self, action=Gtk.FileChooserAction.OPEN)

        self.open_dialog.connect("response", self.open_response)
        self.open_button.connect("clicked", self.show_open_dialog)

    def show_open_dialog(self, button):
        self.open_dialog.show()

    def open_response(self, dialog, response):
        if response == Gtk.ResponseType.ACCEPT:
            file = dialog.get_file()
            filename = file.get_path()
            print(filename)  # Here you could handle opening or saving the file

The action type can also be SAVE and SELECT_FOLDER

If you wanted to restrict the file types shown, you could add a filter. For example:

        f = Gtk.FileFilter()
        f.set_name("Image files")
        f.add_mime_type("image/jpeg")
        f.add_mime_type("image/png")
        self.open_dialog.add_filter(f)

Adding a button with menu

For this there are multiple new concepts we need to introduce:

  • The MenuButton widget.
  • The Popover, but here we will use a PopoverMenu which is built using an abstract menu model.
  • A Menu. This is an abstract model of a menu.
  • Actions. An abstract action that can be connected to our abstract menu.

So, we click a MenuButton, which shows a Popover that was generated from a MenuModel that is composed of Actions.

        # Create a new "Action"
        action = Gio.SimpleAction.new("something", None)
        action.connect("activate", self.print_something)
        self.add_action(action)  # Here the action is being added to the window, but you could add it to the
                                 # application or an "ActionGroup"

        # Create a new menu, containing that action
        menu = Gio.Menu.new()
        menu.append("Do Something", "win.something")  # Or you would do app.grape if you had attached the
                                                      # action to the application

        # Create a popover
        self.popover = Gtk.PopoverMenu()  # Create a new popover menu
        self.popover.set_menu_model(menu)

        # Create a menu button
        self.hamburger = Gtk.MenuButton()
        self.hamburger.set_popover(self.popover)
        self.hamburger.set_icon_name("open-menu-symbolic")  # Give it a nice icon

        # Add menu button to the header bar
        self.header.pack_start(self.hamburger)

    def print_something(self, action, param):
        print("Something!")

A basic menu in headerbar

Custom drawing area using Cairo

Here we use the DrawingArea widget.


        dw = Gtk.DrawingArea()

        # Make it fill the available space (It will stretch with the window)
        dw.set_hexpand(True)
        dw.set_vexpand(True)

        # Instead, If we didn't want it to fill the available space but wanted a fixed size
        #dw.set_content_width(100)
        #dw.set_content_height(100)

        dw.set_draw_func(self.draw, None)
        self.box3.append(dw)

    def draw(self, area, c, w, h, data):
        # c is a Cairo context

        # Fill background with a colour
        c.set_source_rgb(0, 0, 0)
        c.paint()

        # Draw a line
        c.set_source_rgb(0.5, 0.0, 0.5)
        c.set_line_width(3)
        c.move_to(10, 10)
        c.line_to(w - 10, h - 10)
        c.stroke()

        # Draw a rectangle
        c.set_source_rgb(0.8, 0.8, 0.0)
        c.rectangle(20, 20, 50, 20)
        c.fill()

        # Draw some text
        c.set_source_rgb(0.1, 0.1, 0.1)
        c.select_font_face("Sans")
        c.set_font_size(13)
        c.move_to(25, 35)
        c.show_text("Test")

A drawing area

Further resources on Cairo:

Note that Cairo uses software rendering. For accelerated rendering, Gtk Snapshot can be used (todo)

Input handling in our drawing area

Handling a mouse / touch event

        ...
        evk = Gtk.GestureClick.new()
        evk.connect("pressed", self.dw_click)  # could be "released"
        self.dw.add_controller(evk)

        self.blobs = []

    def dw_click(self, gesture, data, x, y):
        self.blobs.append((x, y))
        self.dw.queue_draw()  # Force a redraw

    def draw(self, area, c, w, h, data):
        # c is a Cairo context

        # Fill background
        c.set_source_rgb(0, 0, 0)
        c.paint()

        c.set_source_rgb(1, 0, 1)
        for x, y in self.blobs:
            c.arc(x, y, 10, 0, 2 * 3.1415926)
            c.fill()
        ...

A drawing area with purple dots where we clicked

Ref: GestureClick

Extra example. If we wanted to listen to other mouse button types:

        ...
        evk.set_button(0)  # 0 for all buttons
    def dw_click(self,  gesture, data, x, y):
        button = gesture.get_current_button()
        print(button)

See also: EventControllerMotion. Example:

        evk = Gtk.EventControllerMotion.new()
        evk.connect("motion", self.mouse_motion)
    def mouse_motion(self, motion, x, y):
        print(f"Mouse moved to {x}, {y}")

See also: EventControllerKey

Setting the cursor

We can set a cursor for a widget.

First we need to import Gdk, so we append it to this line like so:

from gi.repository import Gtk, Adw, Gio, Gdk

Now setting the cursor is easy.

        self.cursor_crosshair = Gdk.Cursor.new_from_name("crosshair")
        self.dw.set_cursor(self.cursor_crosshair)

You can find a list of common cursor names here.

Setting a dark color scheme

We can use:

        app = self.get_application()
        sm = app.get_style_manager()
        sm.set_color_scheme(Adw.ColorScheme.PREFER_DARK)

See here for more details.

Further reading

Todo...

Text box: Entry

Number changer: SpinButton

Custom Styles

UI from XML.

Description
GTK4 + Python tutorial with code examples
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