We now always have a "current point" which is either the last point an
operation was made to, or (0, 0) if no drawing operation has
been made yet.
Adding a contour of any kind to the builder will always update the
current point to that contour's end point.
1. Allow specifying the max number of contours
2. Be smarter about creating the paths:
With 10% chance, create a "weird" path like the empty one or only
points or things like that.
Otherwise create a bunch of contours, with 2/3 a standard contour,
with 1/3 a predetermined one.
Instead of the Cairo method and imitating cairo_path_data_t, use the
Skia method and keep points and operations separate.
That way we get a points array that includes the starting point -
because it's always the end point of the previous operation.
We want this to take precedence in the wayland platform to other
modules that might be loaded via the IO extension point. None of
those is going to bode well in this platform.
Fixes: https://gitlab.gnome.org/GNOME/gtk/-/issues/4443
This adds a new row to the Global/Information section which displays the
GTK im-module that is likely to be in use unless changed by an application.
It responds to updates of GtkSettings:gtk-im-module unless the
GTK_IM_MODULE environment variable is set.
Fixes#4512
When returning surrounding context to input methods,
include at least 2 words before and after the insertion
point.
Update the affected input method tests.
For libANGLE to work with our shaders, we must use "300 es" for
the #version directive in our shaders, as well as using the non-legacy/
non-GLES codepath in the shaders. In order to check whether we are
using the GLSL 300 es shaders, we check whether we are using a GLES 3.0+
context. As a result, make ->glsl_version a const char* and make sure
the existing shader version macros are defined apprpriately, and add a
new macro for the "300 es" shader version string.
This will allow the gtk4 programs to run under Windows using EGL via
libANGLE. Some of the GL demos won't work for now, but at least this
makes things a lot better for using GL-accelerated graphics under Windows
for those that want to or need to use libANGLE (such as those with
graphics drivers that aren't capable of our Desktop (W)GL requirements in
GTK.
.. when creating the surface (with the HWND associated with the
newly-created surface) as well as destroying the surface (with NULL,
since the HWND is going to be destroyed), so that we can tie the EGL
calls to the HWND that we want to do the EGL stuff.