In order for the size change check to make sense, vk_pipeline_cache_size
needs to correspond to the size of the cache we last wrote to disk.
We were forgetting to update it after saving the cache, so the
check was ineffective.
If the svg doesn't use the symbolic style classes, we can avoid
loading it multiple times.
This brought the time for loading system-run-symbolic at 256@2
from 6.8ms down to 2ms.
Add an 'only_fg' argument to all our internal texture utility
api, so GtkIconTheme can find out if a symbolic png or svg uses
colors beyond the foreground or not.
This information is used in gtk_symbolic_paintable_snapshot_symbolic
to optimize rendering of such symbolic icons.
We want to store some metadata in our symbolic pngs, so make it
possible to get options when loading a png, along with the texture.
Update all callers.
In particular, add all the dmabuf texture details.
I originally wanted this just to see if a texture was the type I
expected it to be while debugging, but then I thought "why not add the
rest, too?"
I did not add GL-internal texture details (like GL format,
internalformat etc), because that would require a make_current().
Use different codepaths for known formats vs unknown formats.
Be more careful with unknown formats and always import them as
GL_TEXTURE_EXTERNAL_OES when possible (GL can't do EXTERNAL) to avoid
problems.
This is a more defensive approach towards older drivers that don't
support modifiers.
This fixes importing YUV textures on AMD Gen8.
Another approach would be to check for YUV and never try
GL_TEXTURE_2D with them, but I decided to go this way first.
Fixes#6668
Due to rounding errors, it is possible after intersecting a lot of
rectangles to end up with a tiny size for an offscreen. And because we
allow an epsilon before ceil()ing to an integer (see commit afc7b46264
for details) it is now possible that we end up with a size of 0.
Avoid that by always enforcing a minimum size of 1px.
Test included
The test uses a different codepath to arrive at the same problem - it
specifies the small size instead of triggering it via rounding errors
and clipping like the original bug (and most likely the more common case
to encounter this problem.
Fixes#6656
Use a format of
[XXX] SYMBOL DETAILS
where SYMBOL indicates the offloading status:
🗙 - no offload
▲ - offload above, with background
△ - offload above, no background
▼ - offload below, with background
▽ - offload below, no background
The VK_IMAGE_LAYOUT_UNDEFINED layout means that the data hold by the
texture can be discarded, and we don't want to discard it. Because the
Vulkan spec is unclear (see [1] for a discussion), err on the side of
caution and use VK_IMAGE_LAYOUT_GENERAL.
Fixes import failures with WebKit.
[1] https://github.com/ValveSoftware/gamescope/issues/356
Visual Studio (and possibly other non-GCC compilers) do not like
uses of #-preprocessor directives in macro usage (warning C5101: use of
preprocessor directive in function-like macro argument list is undefined
behavior is also shown), so fix the build by defining another macro
accordingly.
Popping an event of the queue in the IMContext handler
prevents it from being forwarded to the NSApp, in case the
(key) event was not handled by IMContext.
So I reverted to a mix of the original (4.13) and new (4.14.1) behavior
for fetching events: NSEvent lookup for IMContext uses loose matching,
so it can work with rewritten events. When sending events to NSApp, only
we're checking for an exact match.
Now in-app keyboard shortcuts (e.g. Ctrl-F2) work from within text
fields again.
We prefer it over the old DESKTOP_STARTUP_ID environment variable if we
have it and it is valid.
We have to stash and unset XDG_ACTIVATION_TOKEN in addition to
DESKTOP_STARTUP_ID now as well. This makes sure that we don't call any
library functions which might rely on some environment variables. This
way unsetting the environment variables is safe and we can then
afterwards validate and print warnings.
in the old approach it was possible that one NSEvent was
sent to the underlying NSApp multiple times. This resulted in
those events being forwarded to our (glib) event queue again.
The visual result was that no screen updates were done. Under the hood
the application was very busy with passing events around.
By popping the events off of our event queue, we make sure they're sent
only once.
Do the same checks for background coordinates that we do for the
subsurface coordinates themselves: they must be integral in both
application and device pixels.
Spew a bit less per-frame. Unfortunately, we still spew for
every frame, and fixing that would require more extensive
refactoring to centralize all logging in gskoffload.c
These cause harm in connection with subprojects if the subprojects
yield to a deprecated option. So just rip the bandaid off and
drop the deprecated build options.
A floating reference is returned, not a full reference. By having no
annotation, like for all other widget constructors, the correct default
is used again.
For now, this just applies the shadow from the widget's style,
there is no way to apply different shadows to text ranges (except
for the selection, which already has its own css style).
The intent of this change to get wider testing and verify that the
Vulkan drivers we get to use in the wild are good enough for our
needs. If significant problems show up, we will revert this change
for 4.16.
The new preference order is vulkan > ngl > gl > cairo.
The gl renderer is still there because we need it to support gles2.
If you need to override the default renderer choice, you can
still use the GSK_RENDERER environment variable.
Fixes: #6537
Replace the font options with the new font rendering setting.
The font options are still available for tweaking in the inspector
as properties of the GtkSettings object.
Add a high-level setting that gives us more freedom to tweak
font rendering knobs according to our needs. It has a 'manual'
value that lets users continue to influence font rendering using
the low-level font-related settings as before.
Once the schemas have this, we can support setting this session-wide.
See https://gitlab.gnome.org/GNOME/gsettings-desktop-schemas/-/merge_requests/79
The initial implementation of 'automatic' font rendering is fairly
simplistic: if the monitor dpi is less than 200, prefer sharpness,
so turn on metrics hinting and slight hinting. If the monitor dpi
is at least 200, we both off.
Change the default value to TRUE. This is because we want to stop
hardcoding this value for unscaled situations, but we don't want
to change everybody's font rendering.
GdkVulkanContext is deprecated and only exposed in the api because
we need it as return type of the (deprecated)
gdk_surface_create_vulkan_context() API.
This property allows explicit control over whether to draw
a black background behind offloaded content or not, instead
of relying on the theme background.
In fetch_net_wm_check_window(), before updating the wmspec_check_window, a
check is performed to verify a 15s difference between last_wmspec_check_time
and the current monotonic time.
The comment suggests that this check is done to ensure that it doesn't check
for a new check window repeatedly over and over again. While that was the case
origionally, currently the last_wmspec_check_time only gets updated when
wmspec_check_window is set, which is already checked earlier, making the time
check useless.
This check causes issues on cold boots where gtk4 applications are not able
to obtain the wmspec_check_window until 15 seconds after boot, making gtk
unable to check for extended wm_hints during that time.
Fixes: #6558
Do the backend call before changing the stacking order in the
frontend. This is necessary so the backend can look at the current
stacking order to determine if it will change.
Only commit things that have changed. In the ideal scenario, only
the texture changes from frame to frame, and all the sizing related
setup and the background stay the same, causing the least amount
of work in the compositor.
Rename things so they make more sense. The dest/source naming got
a bit unclear when we added background into the mix. Now we're going
for:
source_rect - the texture region to display
texture_rect - dimensions of the subsurface showing the texture
background_rect - dimensions of the background subsurface
bounds - union of texture_rect and background_rect
Also use this opportunity to add some api docs.
Detect a black color node below the texture node and pass that
information to the subsurface, to take advange of the single-pixel
buffer optimization.
To make this work, we need to stop using the bounds of the subsurface
node for sizing the offload, and instead use either the clip or
the texture node for that.
Make it possible for subsurfaces to have a black background on a
secondary subsurface below the actual subsurface. Using a single-pixel
buffer for that background increases the changes that the compositor
will use direct scanout for the actual subsurface.
This changes the private subsurface API. All callers have been
updated to pass an empty background rect.
This is useful for debugging offloading without having to rely
on gstreamer giving us dmabufs. To use it, set
GDK_DEBUG=force-offload
in the environment.
- Fix link to the security policy
- Drop the confusing note about SSH access (with the old URL)
- Use modern idiomatic Meson subcommands for configuring and building
- Use `git switch` instead of `git checkout`
- Specify that you should always use merge requests, not patches
- Link to the handbook instead of the wiki
The compiler (gcc 13.2) thinks that `t` could be used uninitialised.
That’s obviously not the case, because there’s always going to be at
least one loop iteration due to the initial values of `t1` and `t2`.
Change the loop to a `do…while` to make that a bit clearer to the
compiler without making any functional changes to the code.
Signed-off-by: Philip Withnall <pwithnall@gnome.org>
If there somehow end up being no `supported_versions`, `ctx` would end
up being dereferenced before being initialised. While I think that’s
unlikely, the compiler doesn’t know that, so let’s just initialise the
variable unconditionally.
Signed-off-by: Philip Withnall <pwithnall@gnome.org>
We were getting our gl and dmabuf texture mixed up and ending
up freeing the Texture structs while they were still used as
callback data for dmabuf texture destroys. Avoid that by keeping
separate pointers for the gl and dmabuf textures.
Fixes: #6623
The goal is to generate an offscreen at 1x scale.
When not ceil()ing the numbers the offscreen code would do it *and*
adjust the scale accordingly, so we'd end up with something like a
1.01x scale.
And that would cause the code to reenter this codepath with the goal to
generate an offscreen at 1x scale.
And indeed, this would lead to infinite recursion.
Tests included.
Fixes#6553
The parsing for a `GTK_TYPE_SHORTCUT_ACTION` on a GtkShortcut in a
builder file can fail, resulting in a `NULL` GtkShortcutAction. This
currently does not result in any warnings, potentially making typos in
builder files tricky to debug.
Since `gtk_shortcut_action_parse_builder()` already sets an error if it
fails, we can just use that and simply return false.
This drops cursor and eraser source names to account for their removal
from GdkInputSource so that GDK_DEBUG=input debug message correctly
prints source type in X11 environment.
Fixes: c1d90273 ("gdk: Drop GDK_SOURCE_ERASER")
Fixes: 3285f52d ("gdk: Drop GDK_SOURCE_CURSOR")
Closes: #6619
When we look for the texture to attach to the subsurface, keep
track of transforms we see along the way, and look at their scale
component to determine if the texture needs to be flipped.
We currently don't allow rotations here.
This fixes glarea rendering being upside-down when offloaded.
Allow to specify a D₂ transform when attaching a texture to a
subsurface, to handle flipped and rotated content. The Wayland
implementation handles these transforms by setting a buffer
transform on the subsurface.
All callers have been updated to pass GDK_TEXTURE_TRANSFORM_NORMAL.
GtkShortcutManager allows adding controllers to it. For the default
implementation, they get added to one of two models, based on the
propagation phase (either GTK_PHASE_CAPTURE or GTK_PHASE_BUBBLE).
However, when a controller is removed, its presence in the manager gets
checked against the current propagation phase of the controller, which
may have changed from when it was added. This can lead to crashes if the
controller was not disposed properly since it still has a reference in
one of the two models of the GtkShortcutManager.
To fix this, add a callback for `notify::propagation-phase`, which
removes the controller from all possible models and readds it again with
its current phase. This callback is only disconnected permanently when
the controller is manually removed with
`gtk_shortcut_manager_default_remove_controller()`.
Closes#6246
Remove duplicate descriptions of the switch's appearance, describe more
particularly how the default signal handler for `GtkSwitch::state-set`
behaves, and add a suggestion that the `state` property should
only be set when communicating a delayed state change.
Fixes#6600
This reverts commit 3d898af736.
The commit caused a regression where, depending on the update policy,
we would not apply value changes at all.
Fixes: #6599
Use the existing `gtk_at_spi_translate_coordinates_to_accessible`
to translate the coordinates passed as parameters to AT-SPI
Text's GetOffsetAtPoint method instead of having a
custom GtkWidget-specific translation.
This makes this work for non-GtkWidget GtkAccessibles
as well, and also adds support for parent-relative
coordinates (ATSPI_COORD_TYPE_PARENT).
With the fix from the previous commit in place,
trying to use the GetOffsetAtPoint AT-SPI Text method
from Accerciser's IPython console with the gtk4-demo
Hypertext example would still give this error:
In [46]: acc.queryText().getCharacterExtents(5, pyatspi.XY_WINDOW)
Out[46]: (58, 20, 5, 19)
In [47]: acc.queryText().getOffsetAtPoint(59, 21, pyatspi.XY_WINDOW)
---------------------------------------------------------------------------
Error Traceback (most recent call last)
Cell In[47], line 1
----> 1 acc.queryText().getOffsetAtPoint(59, 21, pyatspi.XY_WINDOW)
File /usr/lib/python3/dist-packages/pyatspi/text.py:346, in Text.getOffsetAtPoint(self, x, y, coordType)
331 def getOffsetAtPoint(self, x, y, coordType):
332 """
333 Get the offset of the character at a given onscreen coordinate.
334 The coordinate system used to interpret x and y is determined
(...)
344 -1 if the point is outside the bounds of any glyph.
345 """
--> 346 return Atspi.Text.get_offset_at_point(self.obj, x, y, coordType)
Error: atspi_error: Did not receive a reply. Possible causes include: the remote application did not send a reply, the message bus security policy blocked the reply, the reply timeout expired, or the network connection was broken. (1)
and the gtk4-demo output would show the actual problem:
(gtk4-demo:563491): GLib-GIO-WARNING **: 13:18:27.652: Type of return value is incorrect: expected '(i)', got '(u)'
Fix this by returning an int as expected.
With this in place, the result is now as expected:
In [48]: acc.queryText().getCharacterExtents(5, pyatspi.XY_WINDOW)
Out[48]: (58, 20, 5, 19)
In [49]: acc.queryText().getOffsetAtPoint(59, 21, pyatspi.XY_WINDOW)
Out[49]: 5
Trying to use the AT-SPI Text GetOffsetAtPoint method
didn't work.
For example, trying to use it from Accerciser's IPython
console with the gtk4-demo Hypertext example, would
give this error:
In [45]: acc.queryText().getOffsetAtPoint(59, 21, pyatspi.XY_WINDOW)
---------------------------------------------------------------------------
Error Traceback (most recent call last)
Cell In[45], line 1
----> 1 acc.queryText().getOffsetAtPoint(59, 21, pyatspi.XY_WINDOW)
File /usr/lib/python3/dist-packages/pyatspi/text.py:346, in Text.getOffsetAtPoint(self, x, y, coordType)
331 def getOffsetAtPoint(self, x, y, coordType):
332 """
333 Get the offset of the character at a given onscreen coordinate.
334 The coordinate system used to interpret x and y is determined
(...)
344 -1 if the point is outside the bounds of any glyph.
345 """
--> 346 return Atspi.Text.get_offset_at_point(self.obj, x, y, coordType)
Error: atspi_error: Unsupported coordinate space (1)
and the gtk4-demo output would show the actual problem:
(gtk4-demo:562820): GLib-CRITICAL **: 13:14:10.862: the GVariant format string '(i&s)' has a type of '(is)' but the given value has a type of '(iiu)'
(gtk4-demo:562820): GLib-CRITICAL **: 13:14:10.863: g_variant_get: assertion 'valid_format_string (format_string, TRUE, value)' failed
Specify the proper type, which gets us one step further at least.
Instead of reimplementing translating coordinates
relative to a GtkAccessible in a way that requires
that the GtkAccessible is a GtkWidget, reuse the
existing helper function
`gtk_at_spi_translate_coordinates_from_accessible`
in the implementations of AT-SPI Text methods
GetCharacterExtents and GetRangeExtents.
This makes the implementation work for non-GtkWidget
GtkAccessibles, adds support for parent-relative
coordinates (ATSPI_COORD_TYPE_PARENT)
and also fixes an issue with incorrect extents
being reported in a quick test with the "Hypertext"
sample from gtk4-demo.
Sample for querying extents in Accerciser's IPython
console for the Hypertext sample previously gave this
result:
In [39]: acc.queryText().getCharacterExtents(5, pyatspi.XY_WINDOW)
Out[39]: (58, 20, -53, -1)
Now, a positive width and height are returned as expected and
the result matches the one when using the GTK 3 version
in gtk3-demo:
In [1]: acc.queryText().getCharacterExtents(5, pyatspi.XY_WINDOW)
Out[1]: (58, 20, 5, 19)
Move the (so far) local helper functions used for the
AT-SPI Component method implementations,
`translate_coordinates_from_accessible` and
`translate_coordinates_to_accessible` to
`gtkatspiutilsprivate` and add a "gtk_at_spi_"
prefix to the function names.
This will allow to reuse them elsewhere in
upcoming commits.
We still keep the editable implementation, since not all our
editable widgets implement GtkAccessibleText yet, but the label,
inscription and textview implementations are unused.
This should give us more flexibility for buffer size vs surface
size.
Unfortunately, mutter doesn't play along currently, so this is
only useful for kwin, weston or sway.
This app has a dynamic cursor that is the GTK logo, loaded from
an SVG to make it come out at the nominal size of the cursor
theme, while taking fractional scaling into account.
Add a variant of GdkCursor that obtains the texture for the cursor
via a callback. The callback gives us the flexibility to handle
fractional scales and update the cursor for cursor theme size
changes as well as scale changes.
There is some question if this needs to be clipped to widget extents
- if the textview is in a scrolled window, we can easily return
extents here that go beyond the window or event the screen.
This works better for cff fonts, where hinting is not as local as
what the autohinter does for ttf fonts, and it does not seem to
have negative effects.
Fixes: #6577Fixes: #6568
It turns out that we mispositioned glyphs with some cff fonts
when metrics hinting is off, and hinting is on. Since we don't
fully understand the interactions of these settings at this point,
lets preserve metrics hinting as it was on the font we got.
This at least gives folks a workaround for when they experience
clipped rendering with cff fonts: Turn on hint-metrics.
We forced hint metrics off here because it made Pango do some
creative wfh for hex boxes at small sizes, but I've dropped that
on the Pango side.
This attempts to improve the accuracy for the "presentation_time" of an
individual GdkFrameTimings. That information is currently filled in as soon
as we get a frame callback. However, if presentation-time wayland protocol
is available, that will be used to supliment a more accurate time which
may improve future presentation-time predictions within GdkFrameClockIdle.
The protocol states that all related and sub surfaces will receive the
same information so it is safe that this could be registered for more
than just the toplevel. The information becomes idempotent.
When no action is selected, use the default cursor, and only
switch to one of the action-indicating cursors when we are over
a drop target.
Fixes: #6337Fixes: #6511
In a very particular situation, it could happen that our renderpass
reordering did not work out.
Consider this nesting of renderpasses (indentation indicates subpasses):
pass A
subpass of A
pass B
subpass of B
Out reordering code would reorder this as:
subpass of B
subpass of A
pass A
pass B
Which doesn't sound too bad, the subpasses happen before the passes
after all.
However, a subpass might be a pass that converts the image for a texture
stored in the texture cache and then updates the cached image.
If "subpass of A" is such a pass *and* if "subpass of B" then renders
with exactly this texture, then "subpass of B" will use the result of
"subpass of A" as a source.
The fix is to ensure that subpasses stay ordered, too.
The new order moves subpasses right before their parent pass, so the
order of the example now looks like:
subpass of A
pass A
subpass of B
pass B
The place where this would happen most common was when drawing thumbnail
images in Nautilus, the GTK filechooser or Fractal.
Those images are usually PNG files, which are straight alpha. They are then
drawn with a drop shadow, which requires an offscreen for drawing as
well as those images as premultipled sources, so lots of subpasses happen.
If there is then a redraw with a somewhat tricky subregion, then the
slicing of the region code could end up generating 2 passes that each draw
half of the thumbnail image - the first pass drawing the top half and the
second pass drawing the bottom half.
And due to the bug the bottom half would then be drawn from the
offscreen before the actual contents of the offscreen would be drawn,
leading to a corrupt bottom part of the image.
Test included.
Fixes: #6318
We write the buffers in small chunks, and we even sometimes read it. So
prefer it when it's cached.
Speeds up the text benchmarks by a factor of 3x on my dedicated GPU.
If glBufferStorage() is available, we can replace our usage of
glBufferSubData() with persistently mapped storage via
glMappedBufferRange().
This has 1 disadvantage:
1. It's not supported everywhere, it requires GL 4.4 or
GL_EXT_buffer_storage. But every GPU of the last 10 years should
implement it. So we check for it and keep the old code.
The old code can also be forced via GDK_GL_DISABLE=buffer-storage.
But it has 2 advantages:
1. It is what Vulkan does, so it unifies the two renderers' buffer
handling.
2. It is a significant performance boost in use cases with large vertex
buffers. Those are pretty rare, but do happen with lots of text at a
small font size. An example would be a small font in a maximized VTE
terminal or the overview in gnome-text-editor.
A custom benchmark tailored for this problem can be created with:
tests/rendernode-create-tests 1000000 text.node
This creates a node file called "text.node" that draws 1 million text
nodes.
(Creating that test takes a minute or so. A smaller number may be useful
on less powerful hardware than my Intel Tigerlake laptop.)
The difference can then be compared via:
tools/gtk4-rendernode-tool benchmark --runs=20 text.node
and
GDK_GL_DISABLE=buffer-storage tools/gtk4-rendernode-tool benchmark --runs=20 text.node
For my laptop, the difference is:
before: 1.1s
after: 0.8s
Related: !7021
It's not just unused, it's also wrong.
We are reading from the buffer when reallocating the vertex buffer
and memcpy()ing the old into the new buffer - at that point we read from
it.
We cannot depend on the exact event, since some events (e.g. for popups)
are rewritten. Therefore we need to determine the NSEvent based on
heuristics. The usual suspects are event type, device and timestamp.
This allows us to fix IMContext for popups.
When ops get allocated that use the same stats as the last op, put them
into the same ShaderOp. This reduces the number of ShaderOps we need to
record, which has 3 benefits:
1. It's less work when iterating over all the ops.
This isn't a big win, but it makes submit() and print() run a bit
faster.
2. We don't need to manage data per-op.
This is a large win because we don't need to ref/unref descriptors
as much anymore, and refcounting is visible on profiles.
3. We save memory.
This is a pretty big win because we iterate over ops a lot, and when
the array is large enough (I've managed to write testcases that makes
it grow to over 4GB) it kills all the caches and that's bad.
The main benefit of all this are glyphs, which used to emit 1 ShaderOp
per glyph and can now end up with 1 ShaderOp for multiple text nodes,
even if those text nodes use different fonts or colors - because they
can all share the same ColorizeOp.
With potentially multiple ops per ShaderOp, we may encounter situations
where 1 ShaderOp contains more ops than we want to merge. (With
GSK_GPU_SKIP=merge, we don't want to merge at all.)
So we still merge the ShaderOps (now unconditionally), but we then run
a loop that potentially splits the merged ops again - exactly at the
point we want to.
This way we can merge ops inside of ShaderOps and merge ShaderOps, but
still have the draw calls contain the exact number of ops we want.
This just introduces the variable and sets it to 1 everywhere.
The ultimate goal is to allow one ShaderOp to collect multiple ops into
one, thereby saving memory in the ops array and leading to faster
performance.
Instead of having renderer API to wait for any number of frames, just
have gsk_gpu_frame_wait() to wait for a single frame.
This unifies behavior on Vulkan and GL, because unlike Vulkan, GL does
not allow waiting for multiple fences.
To make up for it, we replace waiting for multiple frames with finding
the frame with the earliest timestamp and waiting for that one.
Also implement wait() for GL.
This copies the Vulkan idea of using a fence at the end of command
submission and waiting until it gets signaled before reusing the frame.
This frees up the GL driver from doing the work of making buffers etc
reusable and instead allocates new ones when they're still in use and is
a pretty massive performance win.
Print backend can be disposed together with all its printers
as a reaction to user stopping enumeration of printers.
Adding a weak pointer help us to detect that the backend
was disposed and hence the backend and its printers should not
be used anymore.
Fixes#6265
Most of the time, the image we get for the glyphs will be the
same (the atlas), so avoid adding it to the descriptor set over
and over, and check first if have to. This matches what the
pattern variant of this function already does.
Just initialize the rect directly. This matches better what the
pattern variant of this method does, and it also has the nice
side-effect of eliminating the handling of negative scales in
gsk_rect_scale, which we don't need here, since our scales are
always positive.
Make a single gsk_reload_font helper that can tweak both
scale and font options, so we can ensure that our scaled
font has hint-metrics turned off (pango pays attention to
hint metrics when sizing and rendering hex boxes, and that
hurts us.
Defer the finalization of our GtkTextLineDisplay until we've completed
processing the current frame. Otherwise we risk doing additional work that
could cause us to miss our frame deadline.
Paned handles are hidden when any of its children are hidden too,
but drag events were still accepted around the (virtual) handle position.
Instead, deny drag-begin when handle is hidden.
Fixes#6520Closes#6520
Make this API public so that foreign "text" widgets (e.g. VteTerminal)
have a chance to integrate this logic into their own event controllers,
without having to craft the behavior of their own gestures around the
built-in IM gesture.
In order to make it most useful for other backends, a GdkEvent argument
and a boolean return value were added. This might be useful information
for other platforms than Wayland, e.g. all investigation seems to hint
that on Windows only the a11y keyboard is available programmatically
via app launching, so the IM method implementation would need to set
up its own policies for showing up the OSK (e.g. on touch events).
This makes the conditions in cursor_blinks() more similar to
what GtkText does, and fixes adds the same notify handler for
has-focus, so we start blinking when requires. Crucially, we
also no longer try to blink when unmapped, which should fix
a epiphany crash.
Fixes: #6515
This was showing up as crashes in the testsuite, where a later
test runs the mainloop, and that causes Wayland to claim the
primary selection on a widget that is already disposed.
This is a tricky topic, because it can make the clip bounds grow, so
previously we were trying to be careful.
However, this can cause perfectly trivial intersections to fail that are
caused by redraw diff regions.
And in the worst case, that means we offscreen in places where we
absolutely do not want to offscreen - in subtrees with subsurface nodes.
Fixes#6499
CLIP_TYPE_NONE is valid if the clip is implemented by the scissor rect.
We always have a scissor rect and there's no way to draw outside of it.
In theory that means we can reset the clip to NONE at any point we
wish if we know nodes are contained inside a certain pixel-aligned
rectangle we can clip.
In practice that's probably quite hard...
Keep at least 1 second of frame timings.
This is necessary for 2 reasons - a real one and a fun one.
First, with the difference in monitor refresh rates, we can have 48Hz
latops as well as 240Hz high refresh rate monitors. That's a factor of
4, and tracking frame rates in both situations reliably is kind of hard
- either we track over too many frames and the fps take a lot of time to
adjust, or we track too little time and the fps fluctuate wildly.
Second, when benchmarking with GDK_DEBUG=no-vsync with a somewhat fast
renderer (*cough*Vulkan*cough*) frame rates can go into insane dimensions
and only very few frames are actually getting presentation times
reported. So to report accurate frame rates in those cases, we need a
*very* large history that can be 1000s of times larger than the usual
history. And that's just a waste for normal usage.
Previously, our reported fps numbers could be too low when the start
timings weren't complete. In that case we would use the frame time, but
the frame time is the time when the frame was rendered, which is quite a
few milliseconds before it is presented.
So in that case we would not report the difference in presentation
times, but the difference from start of rendering. However, those times
are way more variable and can smear over the whole frame because they
depend on when we received the frame callbacks to high priority GSources
as well as our own render time predictions.
This happened in particular with GDK_DEBUG=no-vsync and could report
number that are off by a factor of 2.
Now we skip any incomplete frames, because those frames never have
presentation times reported. This makes it theoretically more likely to
not being able to report fps at all, but I'd rather have no fps than fps
off by a factor of 2.
The fps used to get garbled when hitting >=10,000fps. That's quite
unlikely to happen for long periods, but it can happen for short bursts
(like after alt-tabbing).
So just handle more digits to make the display survive those corner cases.
Previously, we drew the same width no matter how many digits the fps
number had, which left a lot of empty space.
But we can use some quite simple math to avoid that by just shrinking
the background by the width of the non-rendered glyphs.
We don't really expect backends to make this settable, and
fractional scaling makes this more complicated anyway. The
scale values can be seen on the General tab, for the monitor,
and on the surface for each toplevel.
A small step towards respecting our own deprecations. While we
are at it, make the control only select the font family, since
that is the intention of the font setting. Font style and size
are under the control of the css, and we have a font scale slider
right below to influence font size globally.
Add a --colorflip option to the compare-render test. This applies
a color matrix to the node, which has the intended side-effect of
convincing the Vulkan renderer to use its uber shader, so we get
test results comparing the uber output to its non-uber siblings.
We were turning off hinting and subpixel positioning if the
transform isn't 2D affine. The idea behind this was that transforms
likely indicate animations, and for animations, this may reduce
jitter. But the heuristic of transform==animation is not very
reliable, and we pay for this with a jump from hinted to unhinted
at the beginning and end of it. Also, the heuristic does not even
work for the most relevant 'animation' we have today: scrolling.
So, lets drop this for now. We can revisit it later.
When getting the hinted version of fonts, they often come in sequentially.
This helps reduce overhead in many sequential gtk_text_node_new() on with
fractional scaling as you see from GtkSourceView.
Some maps are used for read only and do not require uploading contents
back to the GPU afterwards. In other cases, we can often upload less than
the fully allocated buffer size.
The documented icon flags didn't match the actual constants used by GTK when
reading and updating icon theme cache files. Fix the values of flags in the
documentation.
Closes: https://gitlab.gnome.org/GNOME/gtk/-/issues/6489
When transforming an empty clip, it stays empty.
Previously, we were setting it to CONTAINED, but that's wrong, because
the bounds are not contained in the clip, the clip is contained in the bounds.
This reverts part of commit a51c6aed47.
Related: !6692
Test included.
The test is disabled for Cairo because the Cairo blurring code can't
deal with scaling, which makes things come out wrong for the test that
checks that we do the right thing with the blur radius when scaling.
Related: !6977
The emoji presentation selector (FE0F) was being appended to every emoji
sequence inserted by GtkEmojiChooser and GtkEmojiCompletion, often
leading to invalid sequences. Modify the emoji data to include FE0F
only when necessary, and change skin tone handling to account for cases
where the generic (no tone) variation needs a presentation selector.
When scaling a font or changing font options, we need to be
careful to preserve the dpi as well, otherwise the rendering
might leak out of the node bounds, leading to spectacular
glitches.
Fixes: #6508
Simplify the AT-SPI implementation by having a convenience function to
extract the text attributes of a GtkAccessibleText, with or without the
default attributes.
This is done with a NSCursor whose content is an NSImage. Image pixels are filled by a NSBitmap, and the format is premultiplied RGBA. So we can just use the texture downloader with GDK_MEMORY_R8G8B8A8_PREMULTIPLIED format.
These tests check that we round glyph positions to integral device
pixel coordinates when hinting is enabled, and to device subpixel
positions if it isn't.
Enforce the following rules:
- No hinting or subpixel positioning in transformed context
- glyph-align determines if we use integral or fractional
device pixel positions
- For hinting, always use an integral y position (the hinter
assumes integral positions, and only operates vertically).
When we get an unhinted font for text node extents, don't change
the antialiasing setting. It doesn't affect the extents we get
here, but if we later need an unhinted font for rendering, the
one we create this way will be the right one, so it will already
exist.
We want to test subpixel positioning, so turn off hinting, since
hinting and subpixel positioning are opposing forces.
This does not currently change test outcomes, but it will prevent
the tests from breaking in the future when we make changes to
improve hinting.
Accessible text attributes come in two flavours:
- the run attributes, which apply to a text from a given offset
- the default attributes, which apply to the whole text
The default attributes are used to gather the initial values for every
text attribute, while the run attributes operate additively.
We currently have a getter for the former, but we lack one for the
latter.
The glyph in this test has extents that will be made smaller
by hinting, which poses some challenge for our renderers.
The scaled glyph rendering is too big for the 'small texture'
text setup, so we allow the test to fail there.
The goal is to fix all the context that influences the rendering
of text nodes in the node file. This will help with better font
testing.
The newly accepted properties are
hint-style: none/slight/full
antialias: none/gray
We are omitting font options and values that aren't supported
in GSK or have no influence on the rendering.
Note that these settings will get incorporated in the PangoFont
that gets set on the resulting text node.
Parser tests included.
We need precise bounds. And while hinting might shift the rendering
around from these bounds by a fraction of a pixel, we account for
this in the places where it matters: when determining diff regions,
when sizing offscreens, and when determining the size of atlas
regions for glyphs.
Add a function to change the cairo font options of a font to
to the given values while keeping everything else the same.
We use pango api for this if available.
Note that this is not a fully general api, but tailored to the
needs of GSK. We don't allow setting hint-metrics (because it
only influences layout, not rendering) or subpixel-mode (since
we don't have component alpha available).
This changes the approach we take to rendering glyphs in the
presence of a scale transform: Instead of scaling the extents
and rendering to an image surface with device scale, simply
create a scaled font and use it for extents and rendering.
This avoids clipping problems with scaling of extents in
the presence of hinting.
The pango code that is drawing hex boxes, invisible glyphs, etc,
is depending on the width being set in the PangoGlyphInfo. Once
we set that, everything falls into place.
Testcase included.
It is a bit annoying that one has to specify the glyph width
when specifying glyphs numerically for a text node, since this
information really is part of the font.
Make the parser more flexible, and allow to specify just the glyph
ids, without an explicit width. In this case, the width will be
determined from the font.
With this, glyphs can now be specified in any of the follwing
ways:
glyphs: "ABC"; (ASCII)
glyphs: 23, 45, 1001; (Glyph IDs)
glyphs: 23 10, 100 11.1; (Glyph IDs and advance widths)
glyphs: 23 10 1 2 color; (with offsets and flags)
Tests have been updated to cover these variants.
While it’s documented as being safe, it triggers warnings from ubsan.
While we work out the best way to deal with that inside the
implementation of `G_ADD_PRIVATE` in GLib, let’s pragmatically just
short-circuit the code which triggers the warning here. This is helpful
because `gdk_display_get_debug_flags()` is called from a number of
locations within GTK, so is likely to be hit if anyone is running a UI
app under ubsan.
See https://gitlab.gnome.org/GNOME/glib/-/issues/3267#note_2033550
Signed-off-by: Philip Withnall <pwithnall@gnome.org>
Helps: https://gitlab.gnome.org/GNOME/glib/-/issues/3267
Gtk.Editable.get_delegate is allowed to return another
delegating Gtk.Editable. However, the AT-SPI text
implementationn for Gtk.Editables does not handle
delegate chaining.
In the wild, you will find a Gtk.Text as the delegate of
a Gtk.SpinButton, that is in turn the delegate of an
Adw.SpinRow in libadwaita.
Note: This does not handle the more dangerous possibility
of a delegate loop when built with G_DISABLE_ASSERT,
otherwise stops after the arbitrarily chosen number of
six steps of delegation.
Signed-off-by: Markus Göllnitz <camelcasenick@bewares.it>
When testing VTE on GTK 3 using ATK, the variant parameter is <0> instead
of <''> on the wire. Make that match to increase the chances that tooling
will hit the same expectations.
In an autobuilder environment, there will typically be no hardware GPU
available, so Mesa will fall back from hardware to Zink to software
rendering. Unfortunately, Zink logs to stderr during loading if no
hardware GPUs are available. This particular test asserts that stderr
has desired contents, which means Zink's extra output causes the test
to fail. We can bypass this by disabling use of Zink.
Resolves: https://gitlab.gnome.org/GNOME/gtk/-/issues/6478
Signed-off-by: Simon McVittie <smcv@debian.org>
We were installing the timeout in root, but removing it in unmap,
which could lead to trouble if we ever dispose a GtkVideo widget
without mapping it.
Fixes: #6264
The text-mixed-color-nocairo test was using a 20pt font, which
results in 16.6 pixels, which is prone to triggering rounding
errors and problems with fractional node bounds. Make it use
20px instead.
When we've handled a inhibit idle request via Wayland, there is
no need to call into the D-Bus inhibit api unless there's other
inhibit flags to handle.
Fixes: #6470
It turns out that the workaround in 7b380b2ffc was insufficient.
During initialization, we end up calling apply_monitor_changes()
while xdg_output is set, but xdg_output_geometry isn't. Be more
careful and prevent that from wreaking havoc with negative scales.
Fixes: #6472
Otherwise symbolic icons won't be recognized as such.
Currently, in apps like Icon Library / App Icon Preview. Trying to
render the generated on-fly symbolic icons, require caching them in a
directory that mimics an icon theme and updating the search path of the
default gtk::IconTheme. That is mostly because
Gtk.IconPaintable.new_for_file wouldn't set is-symbolic even if the
passed file is a symbolic icon.
This would allow us to remove all the hacks in our apps
unsigned char is promoted to int, which lacks the 32nd bit to
make 0xff << 24 work. Explicitly cast to unsigned int to make
it clear what we want to happen.
Previously the code for calculating the cursor and anchor for the
flipped case was mixed up with the logic for the non-flipped case.
Additionally make the code more readable by making the anchor/selection
bound the start and the cursor/insert the end of a selection. Thus a
selection made from left to right goes from start to end. Selections
from right to left, i.e. end to start are considered flipped.
Also update the test to use the correct cursor/anchor and change some
variable names to make it more readable.
Closes: https://gitlab.gnome.org/GNOME/gtk/-/issues/6460
While the text data returned by the `get_contents`
function from the `GtkAccessibleTextInterface` does not
have to be NUL-terminated,
`gtk_accessible_text_get_contents` returns the
text contents as NUL-terminated UTF-8 data.
An empty string (returned as empty, i.e. size = 0,
but not NULL GBytes* data by `get_contents`) is valid, and
therefore also needs to be NUL-terminated, so do this.
Without this, e.g. querying the text of an empty paragraph
in the Gtk 4 variant of LibreOffice with the newly added
GtkAccessibleInterface implementation [1] gives an incorrect
result.
Previous sample use in Accerciser's IPython console:
In [24]: acc.queryText().getText(0, -1)
Out[24]: '[Invalid UTF-8]'
With this change in place, it now returns an empty
string as expected:
In [25]: acc.queryText().getText(0, -1)
Out[25]: ''
[1] https://git.libreoffice.org/core/commit/e268efd612d12ae9a459d6b9d0cb23220f025163
Multilanguage searching for GtkEmojiChooser
This makes the Emoji chooser search look for strings in both
the current locale (if available), and in English. Each resource
file now contains the locale+English data. To accommodate the
changed dataset and schema, the recent-emoji settings key has
been renamed to recently-used-emoji.
See merge request GNOME/gtk!6804
The text retrieved using `gtk_accessible_text_get_contents`
already contains only the character at the given offset,
and so the character is at index 0 in `str`, rather than at
the same offset again, so adjust this accordingly.
With this in place, querying the character in a
LibreOffice paragraph consisting of the text
"Hello world." now gives the expected results
with a pending LibreOffice change [1] to support
the new GtkAccessibleText interface:
In [1]: text = acc.queryText()
In [2]: text.getCharacterAtOffset(0)
Out[2]: 72
In [3]: text.getCharacterAtOffset(1)
Out[3]: 101
In [4]: text.getCharacterAtOffset(2)
Out[4]: 108
In [5]: text.getCharacterAtOffset(3)
Out[5]: 108
In [6]: text.getCharacterAtOffset(4)
Out[6]: 111
Previously, this would only work correctly
for an index of 0:
In [1]: text = acc.queryText()
In [2]: text.getCharacterAtOffset(0)
Out[2]: 72
In [3]: text.getCharacterAtOffset(1)
Out[3]: 0
In [4]: text.getCharacterAtOffset(2)
Out[4]: 0
In [5]: text.getCharacterAtOffset(3)
Out[5]: 0
In [6]: text.getCharacterAtOffset(4)
Out[6]: 0
[1] https://gerrit.libreoffice.org/c/core/+/163733
This command can be used to compare the rendering of a node
to a reference image. It can also be used to compare the
renderings of two nodes, or to compare two images.
We are going to use it in the AccessibleText implementations, so there's
no need to have it under a11y.
Also, change the apis from taking a GVariantBuilder to just return
plain arrays.
The AccessibleText interface is meant to be implemented by widgets and
other accessible objects that expose selectable, navigatable, or rich
text to assistive technologies.
This kind of text is not covered by the plain accessible name and
description, as it contains things like a caret, or text attributes.
This commit adds a stub GtkAccessibleText with its basic virtual
functions; the interface will be implemented by widgets like GtkLabel,
GtkInscription, GtkText, and GtkTextView. A further commit will ensure
that the AT-SPI implementation will convert from GTK to AT-SPI through a
generic (internal API); and, finally, we'll remove the widget type
checks in the AT-SPI implementation of GtkATContext, and only check for
GtkAccessibleText.
Fixes: #5912
The use cases for and reasons of having Gtk.SearchEntries
is wide range. Thus, it makes sense to let users of it
manually set input-purpose and input-hints for improved
input method support there.
see: https://gitlab.gnome.org/GNOME/Initiatives/-/issues/50
Signed-off-by: Markus Göllnitz <camelcasenick@bewares.it>
gtk_editable_delete_text() takes a half-open interval, and accepts
an end_pos of -1 to mean 'all the way'. The GtkText implementation
was not handling these details correctly.
Unspecified attributes are not interpreted as "leave this feature out",
rather as "pick a default value". For depth, stencil and accum bits the
defaults may be different than 0. For example, with AMD drivers we get:
* WGL_DEPTH_BITS_ARB: 32
* WGL_STENCIL_BITS_ARB: 8
* WGL_ACCUM_BITS_ARB: 0
Set the attributes to 0 as a hint that depth, stencil and accum buffers
should not be created.
The driver may still create them (matching criteria is "minimum" [1]),
but that's outside of our control (and unlikely to happen).
References:
[1] - WGL_ARB_pixel_format specification
https://registry.khronos.org/OpenGL/extensions/ARB/WGL_ARB_pixel_format.txt
See #6401
This fixes monitor enter and leave events on X11, and probably other
things. Previously, it looks like the coordinates were relative to the
top left corner of the window shadow and so never changed.
The SDKROOT variable is _the_ "master switch" to set the target
OS version (much stricter compared to MACOSX_DEPLOYMENT_TARGET alone),
yet it has no impact on the output of 'xcodebuild -showsdks'.
Also rename the script to 'macos', it's not being called 'osx' anymore
since 2016 (Sierra).
This marks the beginning of transitioning to the arm64 architecture as
the default. The x86_64 job remains present but is being phased out of
24/7 operations, i.e. the job is now on-demand only.
We need to provide pkg-config and bison to build the introspection
feature. They were previously pre-installed on the runner and are now
provided by dedicated projects for better reproducability
to get away from "works on my machine".
They are not required anymore.
Use the system's Python 3 as we no longer need to match the version
with the externally provided wheels for pygobject and pycairo
(courtesy of Inkscape's CI that also runs on that machine).
With our custom logic out of the way, this just works.
Maximized state is also update on move, since a moved maximized
window is no longer considered maximized in macOS land.
In macOS, when moving a maximized window, it's not automatically
restored to its default size.
In addition, GdkMacosWindow should not check surface layout properties,
since those properties are lagging, e.i. are set after the (native)
window state has been updated.
GdkSurface maintains state that shadows the actual window state.
This state is not always updated in the macos backend.
In our case, when a window is initially maximized, `setFrame:display:`
was called and `inMaximizeTransition` was set. However,
`windowDidEndLiveResize:` was never called and `inMaximizeTransition`
was never unset, making the application think the window is still
maximized.
Additionally, `windowShouldZoom:toFrame:` is only called when the window
is maximized, not when it's unmaximized.
By checking and setting the state in `windowDidResize:` we can at least
be sure that the internal maximized state is only set if the window
takes up all desktop space: the screen's visible frame.
To make it work on macOS, do not add typelibdir to GI_TYPELIB_PATH.
While this change affects all the other jobs as well, it appears to
be of no consequence.
We were just assuming they were if the format matches.
Fixes crashes in Webkit where the external texture is actually a dmabuf
imported as an EGL image.
Currently dmabuf_dep is found when the following conditions are met:
- linux/dma-buf.h is present;
- libdrm is found.
This is because Linux dmabuf support requires drm_fourcc.h which is part
of libdrm.
However, dmabuf_dep is used for two purposes:
- define HAVE_DMABUF to state dmabuf support;
- ensure the presence of drm_fourcc.h for gdk and for the
media-gstreamer module.
Decouple this, unconditionally check for libdrm and require it on
Linux. Then, use libdrm_dep only to state the drm_fourcc.h presence.
Given that now we unconditionally require libdrm on Linux, HAVE_DMABUF
depends only on the linux/dma-buf.h presence.
In `accessible_at_point`, fix the check whether the
given point is inside of the accessible's bounds.
For that to be the case, the point's x coordinate
must be somewhere between the X position of the
accessible's bounds and that position + width.
(Likewise for the y coordinate and the height.)
the previous check would only work correctly
for children located at a relative location
of (0, 0) within the parent.
With this and the previous commit in place,
the (extended) example from issue #6448 now gives
the expected result:
an accessible object in whose bounds include
requested point (50, 50) lies:
In [19]: acc.queryComponent().getExtents(pyatspi.WINDOW_COORDS)
Out[19]: [0, 0, 800, 600]
In [20]: acc.queryComponent().getAccessibleAtPoint(50, 50, pyatspi.WINDOW_COORDS)
Out[20]: <Atspi.Accessible object at 0x7fae500e9180 (AtspiAccessible at 0x33455b0)>
In [21]: acc.queryComponent().getAccessibleAtPoint(50, 50, pyatspi.WINDOW_COORDS).queryComponent().getExtents(pyatspi.WINDOW_COORDS)
Out[21]: [6, 1, 68, 49]
Fixes: #6448
In the the handling of the "GetAccessibleAtPoint" AT-SPI Component
method, make sure that the context of the accessible at the
given point is realized so that a reference can be returned.
Otherwise, the called `gtk_at_spi_context_to_ref` will return
a null ref instead.
The same is already done in the handling for other AT-SPI methods,
(s. "GetRelationSet", "GetChildren", "GetChildAtIndex" in
gtk/a11y/gtkatspicontext.c).
With this in place, an accessible will be returned.
It's not necessarily the one that's really at the requested location,
but that's a different issue that will be addressed in a separate
commit.
With this in place, example from issue #6448 now gives this result
when using Accerciser's IPython console:
In [16]: acc.queryComponent().getExtents(pyatspi.WINDOW_COORDS)
Out[16]: [0, 0, 800, 600]
In [17]: acc.queryComponent().getAccessibleAtPoint(50, 50, pyatspi.WINDOW_COORDS)
Out[17]: <Atspi.Accessible object at 0x7fae500e8540 (AtspiAccessible at 0x308bf40)>
In [18]: acc.queryComponent().getAccessibleAtPoint(50, 50, pyatspi.WINDOW_COORDS).queryComponent().getExtents(pyatspi.WINDOW_COORDS)
Out[18]: [683, 1, 111, 49]
-> an accessible is returned now, but its rectangle starts at
X coordinate 683, so the requested point (50, 50) is not in its
bounding box.
Issue: #6448
Avoids getting the scale wrong when due to a rounding error our
pixel-aligned rectangle is 5.000000003px big and we ceil() to 6px
and produce blurry output.
Fixes#6439
This tests that the result is suitably clipped for doing linear
blending - the rightmost green pixel that is technically offscreen
is blending into the red pixel and turning the test yellow.
Cairo gets this wrong for some reason I didn't investigate.
The code was written under the assumption that the corners of
the rounded rect are disjoint. If they aren't, there are a few
more cases to consider.
Fixes: #6440
Add rounded rect intersection tests with difficult rounded rects
where the corners are not disjoint (the 'evil eye').
The first half of these tests were provided by Benjamin Otte
in #6440, the other half was added by me to cover the flipped
version of the evil eye.
g_test_init has the ugly habit of aborting if G_DISABLE_ASSERT
is defined, and we want to run our tests in a release build too.
Use gtk_test_init instead, which works around this issue.
We lost this when a bunch of rect code was inlined in
commit 36314f28e2, and as it turns out, that broke some
applications. So, bring it back.
Fixes: #6435
Fixes blurriness in shadows.
Not sure to do a proper test for this feature. Usually proper pixel
alignment is tested by drawing a crips line and checking that it is
indeed crisp. But we are testing the blur operation here...
Fixes#6380
This isn't really a useful thing in itself, because none of the callers
handle the NULL return.
But the resulting crash is easier to debug when it's a NULL image than
when add_node() is called on an uninitializes NodeProcessor.
In GSK the following pattern is used four times:
```
switch (self->filter)
{
default:
g_assert_not_reached ();
G_GNUC_FALLTHROUGH;
case GSK_GPU_BLIT_LINEAR:
filter = GL_LINEAR;
break;
case GSK_GPU_BLIT_NEAREST:
filter = GL_NEAREST;
break;
}
```
The G_GNUC_FALLTHROUGH macro is not required. When G_DISABLE_ASSERT
is defined the body of the `default` case is empty, thus there is
no need. When G_DISABLE_ASSERT is not defined the body of the `default`
case contains g_assert_not_reached() thus it won't fallthrough.
This resolves the following:
```
[221/1379] Compiling C object gsk/libgsk.a.p/gpu_gskgpublitop.c.o
[...]
error: fallthrough annotation in unreachable code [-Werror,-Wimplicit-fallthrough]
1 error generated.
```
It includes a fallback list of fourccs. Otherwise we might miss some
DRM_FORMAT definition.
This happens in SLES12:
```
../testsuite/gdk/dmabufformats.c: In function ‘test_dmabuf_formats_basic’:
../testsuite/gdk/dmabufformats.c:29:56: error: ‘DRM_FORMAT_ABGR16161616F’ undeclared (first use in this function); did you mean ‘DRM_FORMAT_ABGR2101010’?
29 | g_assert_true (gdk_dmabuf_formats_contains (formats, DRM_FORMAT_ABGR16161616F, DRM_FORMAT_MOD_LINEAR));
```
This can be helpful to see that there is an enormous scale blowing
things up. We omit the matrix, since it is 16 floats that are hard
to interpret at a glance.
Unless the renderer has been explicitly selected via the
GSK_RENDERER environment variable, don't use it with llvmpipe.
It is important that we allow explicit setting to override
this, so we can continue to use ngl in ci, where we don't
have hw and want to test with llvmpipe.
This should address many of the "performance is terrible in
GNOME OS" complaints that are coming from people running in
VMs, etc.
Allow specifying padding via --padding. The argument to --padding
is a string of up to 4 comma-separated numbers, for the left, right,
top, bottom padding. If less numbers are given, the remaining ones
are set to zero.
This commit also includes an image that can be used for testing with
testdmabuf --padding 20,20,20,20 NV12 padded.png
Look for nodes like subsurface { clip { texture {} } }, and use
the clip to provide a source rectangle for subsetting the texture.
Update affected tests, and add a new one.
This will let us use a subset of the full texture, which can
be necessary in the case that converters put padding around
content in dmabufs. The naming follows the Wayland viewporter
spec.
For now, make all callers pass the full texture rect.
We are going to introduce another rect, so better to be clear in
naming. We are following the naming of the Wayland viewporter spec
and call the rectangle that we drawing into the dest(ination).
Make the picture not expand, and add Ctrl-S to toggle the
horizontal alignment between start and center. This makes the
offloaded picture move under the overlaid controls, or out
from under them, triggering some offloading transitions.
We were collecting diffs based on the can_offload/can_raise
information, but attaching the texture to the subsurface can
fail (e.g. if its not a dmabuf texture), in which case can_offload
turned out to be wrong. So move the diff collection to the end
and do it based on the whether we actually succeeded in attaching
the texture.
We can just check if the subsurfaces contain content - and if they do,
they will be offloading and we can ignore the diff.
This essentially reverts 48740de71a
Instead of relying on diffing subsurface nodes, we track damage
generated by offloaded contents inside GskOffload.
There are 3 stages a subsurface node can be in:
1. not offloaded
Drawing is done by the renderer
2. offloaded above
The renderer draws nothing
3. offloaded below
The renderer needs to punch a hole.
Whenever the stage changes, we need to repaint.
And that can happen without the subsurface's contents changing, like
when a widget is put above the subsurface and it needs to to go from
offloaded above to below.
So we now recruit GskOffload for tracking these changes, instead of
relying on the subsurface diffing.
But we still need the subsurface diffing code to work for the
non-offloaded case, because then the offloading code is not used.
So we keep using it whenever that happens.
Not that when a subsurface transitions between being offloaded and not
being offloaded, we may diff it twice - once in the offload code and
once in the node diffing - but that shouldn't matter.
When a subsurface goes from not offloaded to offloaded (or vice versa),
we need to add the whole node to the diff region, because we switch from
whatever contents were drawn to a punched hole.
Random code can call that function and cause unexpected GL context
changes. This is especially bad because it can happen nested.
Fixes the NGL renderer breaking in the inspector when importing a dmabuf
initializes the dmabuf backend which creates a GL renderer which creates
a GL context and makes it current causing the NGL renderer to break when
it continues rendering.
Fixes#6398
The 2 callers of gsk_gpu_get_node_as_image() were already computing the
minimum clip region and in particular aligning it to the pixel grid, so
intersecting with node bounds again was causing that alignment to be
busted.
When using a window size and scale that don't multiply to an integer, we
were using the wrong method to adjust it.
The Wayland fractional scaling spec just says:
> For toplevel surfaces, the size is rounded halfway away from zero.
This is meant to be interpreted as "create a large enough buffer to hold
partial pixels) and the compositor will blend it mapping to the pixel
grid" even if that means the buffer slightly overhangs.
Example:
A 11 units wide window at 150% will need a 11 * 1.5 = 16.5 pixel wide
buffer. This should be rounded to 17 pixels but rendered as if only 16.5
pixels are occupied by the window, not as if all 17 pixels are occupied.
This commit is wrong.
It does achieve what it sets out to do, but the method doesn't work.
It confused multiple things in one commit, the commit message only
describes the symptoms it tries to fix and not why the fix is correct,
it includes no tests and it wsn't properly reviewed.
Related: !6871
The 'icon_list' implementation of gtk+3 was somehow dropped
during the early conversion of GdkWindow to GdkSurface for gtk4.
Add it again, with minor tweaks to support GdkSurface.
Share the GdkTexture-to-HICON internal API with GdkCursor.
This allows 'gtk_window_set_icon_name()' to work on win32.
We want to use a viewport that gives us the right scale back.
This fixes problems where glyph lookups were inefficient because
the scale part of the key would fluctuate ever so slightly.
We were not finding an overlaid spinner, since it is implemented
as a texture in a (most of the time) non-affine transform, and
we were aborting our treewalk when we see such transforms.
Instead, don't abort the walk on any transforms, but check if we
are in an affine context before deciding to offload a subsurface.
This removes a superfluous duplicate descriptions for the cases
where the tooltip was used for the name as well.
This aligns the behavior more to what browsers do.
Allow text to be NULL, but treat it as an empty string in order to
avoid segfaults.
Use the same method already used by GtkLabel to avoid NULL being
used as text.
Although text should be a string, it is possible that
(e.g via language bindings) a NULL text is entered.
When this happens, the app just crashes.
This changes adds a not-NULL check for text input to ensure that
whatever is provided is valid.
When grabbing the seat for an xdg popup using xdg_popup_grab() in response
to a touch-end event, we request the grab a little late and the touch is no
longer being tracked by gdkseat. This means that
_gdk_wayland_seat_get_last_implicit_grab_serial() right now can not provide
us with the serial for that touchpoint, because that serial was stored on
the GdkWaylandTouchData that is already gone.
To still provide the compositor a valid serial in that case, store the
serial of the latest touchpoint more persistently in GdkWaylandSeat itself,
so that we can still access it when the touchpoint has already ended.
return"The provided binary shader code is not compatible with this device. (VK_ERROR_INCOMPATIBLE_SHADER_BINARY_EXT)";
#endif
#if VK_HEADER_VERSION >= 274
caseVK_ERROR_INVALID_VIDEO_STD_PARAMETERS_KHR:
return"The specified Video Std parameters do not adhere to the syntactic or semantic requirements of the used video compression standard or implementation";
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