The outlook for mutter supporting this in GNOME 47 are cloudy,
so lets flip the switch back. You can still set
USE_POINTER_VIEWPORT in the environment to try this code.
It turns out the "step" variable could up as 0 when p.y ~= 3.0 ||
p.y ~= r.y - 3.0
That was not enough to trigger it though because if "start" and "end"
were the same value, the "y <= end" check in the loop would immediately
terminate it.
However, if start + epsilon == end so that end != start but (end - start)
/ 7 == 0, then step would end up as 0 and the loop would never
terminate.
And if that happened, it would bring down GPUs.
So recode this whole machinery to make it impossible to infloop.
Fixes#6896
The fix in commit 5e7f227d broke shadows while trying to make them
faster.
So use a better way to make them faster.
With the normalized blur radius, we can now conclude that all the values
too far from p.y will cause the gauss() call to return close to 0, so we
can skip any y value that is too far from p.y.
And that allows us to put an upper limit on the loop iterations.
Tests included
Fixes#6888
Instead of doing complicated math, normalize the values to a sigma
of 1.0, and then use that.
This should also be beneficial for shader performance, because 1.0 is a
constant and constant-elimination can kick in on the inlined functions.
When the compositor sends us an image description, we currently happily
reuse it.
However, those image descriptions may contain optional properties that
we do not handle - example: reference white level. So if we were to
reuse that image description, we would set a wrong reference white
level.
To avoid issues like that, never use compositor-provided image
descriptions.
However, query those image descriptions and map them to the closest
GdkColorState, so that we can quickly look up *our* version of that
image description and use that one.
When finalizing a subsurface, we need to make sure it is removed
from the sibling lists in its parent, or bad things will happen.
This should crashes seen in Epiphany nightly.
Fixes: #6891
convert_func2 is a 'from' conversion function, ie it expects to
be passed the target color state. This was wrong both in
gdk_memory_convert and gdk_memory_convert_color_state.
Previously GTK required a C99 compiler, but as discussed on
GNOME/gtk!7510 there's at least one anonymous union in public API
(in `GskPathPoint`), and that's a C11 feature.
Signed-off-by: Simon McVittie <smcv@debian.org>
When we allocate a graphene_point_t on the stack, there's no guarantee
that it will be aligned at an 8-byte boundary, which is an assumption
made by gsk_pathop_encode() (which wants to use the lowest 3 bits to
encode the operation). In the places where it matters, force the
points on the stack and embedded in structs to be nicely aligned.
By using a distinct type for this (a union with a suitable size and
alignment), we ensure that the compiler will warn or error whenever we
can't prove that a particular point is, in fact, suitably aligned.
We can go from a `GskAlignedPoint *` to a `graphene_point_t *`
(which is always valid, because the `GskAlignedPoint` is aligned)
via &aligned_points[0].pt, but we cannot go back the other way
(which is not always valid, because the `graphene_point_t` is not
necessarily aligned nicely) without a cast.
In practice, it seems that a graphene_point_t on x86_64 *is* usually
placed at an 8-byte boundary, but this is not the case on 32-bit
architectures or on s390x.
In many cases we can avoid needing an explicit reference to the more
complicated type by making use of a transparent union. There's already
at least one transparent union in GSK's public API, so it's presumably
portable enough to match GTK's requirements.
Increasing the alignment of GskAlignedPoint also requires adjusting how
a GskStandardContour is allocated and initialized. This data structure
allocates extra memory to hold an array of GskAlignedPoint outside the
bounds of the struct itself, and that array now needs to be aligned
suitably. Previously the array started with at next byte after the
flexible array of gskpathop, but the alignment of a gskpathop is only
4 bytes on 32-bit architectures, so depending on the number of gskpathop
in the trailing flexible array, that pointer might be an unsuitable
location to allocate a GskAlignedPoint.
Resolves: https://gitlab.gnome.org/GNOME/gtk/-/issues/6395
Signed-off-by: Simon McVittie <smcv@debian.org>
This is widely assumed, but is not guaranteed by Standard C, and is
known to be false on CHERI architectures (which have 64-bit sizes and
128-bit tagged pointers). Add a static assertion to ensure that GTK
will not build on platforms where this assumption does not hold.
As discussed on GNOME/gtk!7510, if GTK switches from gsize to uintptr_t
as its representation of the underlying bits in a pointer, GTK maintainers
would prefer that to be done project-wide so that it's done consistently,
after which this static assertion could be removed.
At the time of writing, GLib makes the same assumption (GNOME/glib#2842),
but GLib contributors are gradually removing it (mostly by replacing gsize
with uintptr_t where a pointer-sized quantity is needed). Finishing
that work in GLib would be a prerequisite for being able to make GTK
work on the affected platforms.
Signed-off-by: Simon McVittie <smcv@debian.org>
Similar to the previous commit, to avoid undefined behaviour we need
to avoid evaluating out-of-bounds shifts, even if their result is going
to ignored by being multiplied by 0 later.
Detected by running a subset of the test suite with
-Dsanitize=address,undefined on x86_64.
Signed-off-by: Simon McVittie <smcv@debian.org>
If, for example, e == 0, it is undefined behaviour to compute an
expression involving an out-of-range shift by (125 - e), even if the
result is in fact irrelevant because it's going to be multiplied by 0.
This was already fixed for the memorytexture test in
commit 5d1b839 "testsuite: Fix another ubsan warning", so use the
implementation from that test everywhere. It's in the header as an
inline function to keep the linking of the relevant tests simple:
its only caller in production code is fp16.c, so there will be no
duplication outside the test suite.
Detected by running a subset of the test suite with
-Dsanitize=address,undefined on x86_64.
Signed-off-by: Simon McVittie <smcv@debian.org>
Left-shifting a signed 32-bit integer by 31 bits (such that the value
overflows into the sign bit) is undefined behaviour. Use an unsigned
integer instead.
Detected by running a subset of the test suite with
-Dsanitize=address,undefined on x86_64.
Signed-off-by: Simon McVittie <smcv@debian.org>
Some callers of these functions ask to copy 0 items from a NULL source,
which would be valid if they were copied in a loop (because NULL would
never be dereferenced), but is declared to be undefined behaviour for
Standard C memcpy. Guard the call to memcpy so that we only call it
if we have more than 0 items, and therefore should have a non-NULL
source pointer.
Detected by running a subset of the test suite with
-Dsanitize=address,undefined on x86_64.
Signed-off-by: Simon McVittie <smcv@debian.org>
Shifting a 32-bit type by 32 bits is formally undefined behaviour,
even if it happens in code that is unreachable at runtime. Use a
compile-time check against GLib's GLIB_SIZEOF_SIZE_T, instead of hoping
a runtime check will be optimized away.
Signed-off-by: Simon McVittie <smcv@debian.org>
Unfortunately the format string for a size_t, `%zu`, is not portable
to all Windows compilers, and the appropriate format string for the
fundamental type that implements size_t varies between platforms
(typically `%u` on 32-bit platforms, `%lu` on 64-bit Linux or
`%llu` on 64-bit Windows).
In gtk-demo, cast the number of search results to long, to avoid
breaking up a translatable string.
Elsewhere, use GLib's abstraction for this.
Signed-off-by: Simon McVittie <smcv@debian.org>
Main changes:
1. Avoid invalid writes by not passing pointers to a GArray that
realloc()s its data
2. Use a hash table to store image defs, instead of an array. This
requires a custom hash/equal function
3. Make image desc computation sync, so that setting a cs always
succeeds or always fails and doesn't depend on timing.
4. Add a few debug messages in failure paths. For lack of a category,
they ended up in MISC.
The signal is declared in GtkTestATContext with 0 parameters, but these
handlers were written as if the signal had one `guint` parameter.
On some architectures this accidentally works as intended, but on
others (reproduced on i386 and riscv64) the test tries to use arbitrary
stack contents as the `TestData *` and crashes when it tries to
dereference the resulting non-pointer.
Resolves: https://gitlab.gnome.org/GNOME/gtk/-/issues/6490
Signed-off-by: Simon McVittie <smcv@debian.org>
When the cicp values coming out of GStreamer are unspecified, replace
them with the default cicp values for YUV video: 1/13/6.
We still may end up with unspecified values inside the params, because
GStreamer returns unspecified for primaries/tfs/matrices that aren't
supported by cicp.
See also https://github.com/AOMediaCodec/libavif/wiki/CICP#unspecified
fora similar discussion.
This regression was introduced in aeac2b54.
We need percentage values to stay non-computed, since we otherwise
fail to compute relative font sizes properly. But we want percentages
not to stick around in relative colors, so tweak things to be more
aggressive with simplication when creating relative color values.
Update affected tests.
Fixes: #6868
With the changes in !7473 we now use sampler2D arguments in functions.
However, when there's a function we call with a samplerExternalOES -
which means we need to overload it with that shader variant.
The later CICP changes made the cicp params we were setting unustable.
Set ones that work in the current state of git main. They are still
imperfect, but they reflect the current code.
We were using slightly different numbers here, which isn't good.
The matrices in gdkcolordefs.h are tested in the colorstate-internal
tests, so they are at least properly inverse, and the products match.
It would be better to generate the glsl definitions, somehow.
Add some more texture conversion roundtrips. They are currently
ifdefed out, since they need cicp api.
Also add another test binary for internal tests.
When we the image color state is not a default one, use the cicp
convert op to convert it to the ccs. And when the target color
state is a non-default one, use the shader in the reverse direction.
This shader receives cicp parameters via uniforms, and converts
the texture data from or to the output colorstate. It computes
the matrix in the vertex shader, and then picks the eotf/oetf
according to the cicp parameters in the fragment shader.
This adds machinery to create colorstate objects from cicp
tuples, as well as a function to return a cicp tuple for a
colorstate.
Still missing: a conversion shader for non-default colorstates.
Our conversion machinery supports converting from any color
state to any default color state or back. Direct conversion
between two non-default color states isn't guaranteed. For
converting *to* a cicp color state, we need this function.
Vulkan objects are integers on 32bit and it's failing when it's set to
just NULL.
```
../gdk/gdkvulkancontext.c:677:24: error: assignment to ‘VkSemaphore’ {aka ‘long long unsigned int’} from ‘void *’ makes integer from pointer without a cast [-Wint-conversion]
677 | priv->draw_semaphore = NULL;
```
We were passing the wrong rect to the clip mode computation, resulting
in a rounded rect every time, even though it should pretty much always
be unclipped.
The visual results are unaffected, because the clip sent to the shader
was still correct.
Instead of allocating one large descriptor pool and hoping we never run
out of descriptors, allocate small ones dynamically, so we know we never
run out.
Test incldued, though the test doesn't fail in CI, because llvmpipe
doesn't care about pool size limits. It does fail on my AMD though.
A fun side note about that test is that the GL renderer handles it best
in normal operationbecause it caches offscreens per node and we draw the
same node repeatedly.
But, the replay test expands them to duplicated unique nodes, and then
the GL renderer runs out of command queue length, so I had to disable
the test on it.
There is now a GskGpuYcbcr struct that maintains all the Vulkan
machinery related to YCbCrConversions.
It's a GskGpuCached, so it will make itself go away when it is no longer
used, ie a video stopped playing.
Now that we don't use the fancy features anymore, we don't need to
enable them.
And that also means we don't need an env var to disable it for testing.
Now that we don't do fancy texture stuff anymore, we don't need fancy
shaders either, so we can just compile against Vulkan 1.0 again.
And that means we need no fallback shaders for Vulkan 1.0 anymore.
Instead of trying to cram all descriptors into one large array and only
binding it at the start, we now keep 1 descriptor set per image+sampler
combo and just rebind it every time we switch textures.
This is the very dumb solution that essentially maps to what GL does,
but the performance impact is negligible compared to the complicated
dance we were attempting before.
Rewrite all shaders to use 2 predefined samplers called GSK_TEXTURE0 and
GSK_TEXTURE1 instead of wrapper functions.
On GL and Vulkan compat mode, these map directly to samplers.
On Vulkan proper, they map to 2 indices into the texture array, like
before.
From now on, the old nvidia GPUs - ie the 3xx drivers - should start
working again.
Fixes: #6564Fixes: #6574Fixes: #6654
This allows GskGpuFrame implementations to store data per vertex
attribute.
This is just the plumbing, no actual implementation is done in this
commit.
This guarantees that the images get ID 0 and 1 (on GL), which is going
to be quite important for the next steps.
Just for funsies, here's fps numbers on my desktop for this change:
NGL 1500 => 1400
Vulkan 2650 => 2250
This by itself is just more work refcounting all those images, but
there's actually a goal here, that will become visible in future
commits.
But this is split out for correctness and benchmarking purposes (the
overhead from refcounting seems to be negligible on my computer).
Just define GSK_N_TEXTURES in every glsl file, extract that #define in
the python parser and emit a static const uint variable
"{shader_name}_n_textures" in the generated header.
It's a struct collecting all relevant info for a texture passed to a
shader.
The ultimate goal is to get rid of the descriptors and let ops
manage them on thir own.
If GskGpuCache has an idea of what time it is, cached items can use that
time to update their last-use time instead of having to carry it around
throught function calls everywhere.
Port an optimization of the GL renderer where it fast-paths crossfades
with progress <= 0 and >=1 - which should really never happen because
nobody should emit them in the first place, but oh well.
YUV dmabufs are not sRGB.
So instead of making the dmabuf builder have sRGB as the default
colorstate, add a NULL default option that makes the builder choose
the colorstate based on fourcc when build() is called.
If that happens, we pick sRGB usually, but for YUV we pick narrow range
BT601, like we did in versions before colorstates.
We no longer hardcode the few different classes we have, but generically
walk over all classes.
As a side effect we now get new classes added to stats automatically.
The content itself did not change.
Commit 1580490670 included a reordering of
acquiring the frame before making the context current.
Sometimes (like at startup) new frames need to be created.
Setting up a new frame assumed the GL context was current.
Change it so that we delay the one GL setup we do in frames until later.
Building GTK with GCC 8 results in the following warning:
gtk/gtkurilauncher.c: In function ‘gtk_uri_launcher_launch’:
gtk/gtkurilauncher.c:315:3: warning: this ‘else’ clause does not guard... [-Wmisleading-indentation]
else
^~~~
gtk/gtkurilauncher.c:317:1: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the ‘else’
G_GNUC_BEGIN_IGNORE_DEPRECATIONS
^~~
In the compiled code, gtk_show_uri_full () is invoked whether the portal
branch is taken or not, leading to use-after-free of the task.
It looks like GCC in versions older than 12 treats the _Pragma(s) that
G_GNUC_BEGIN_IGNORE_DEPRECATIONS expands to as C-level statements, and
therefore the pragma takes up the 'else' statement slot.
See https://godbolt.org/z/e5zqbaqxo for a simple reproducer.
Signed-off-by: Sergey Bugaev <bugaevc@gmail.com>
* We cannot map with offset, because offsets need to be page-size
aligned. And our code doesn't expect an offset anyway.
* The error return value from mmap() is MAP_FAILED aka -1, not NULL aka
0.
Vulkan requires us waiting on the image acquired from
vkAcquireNextImageKHR() before we start rendering to it, as that
function is allowed to return images that are still in use by the
compositor.
Because of that requirement, vkAcquireNextImageKHR() requires a
semaphore or fence to be passed that it can signal once it's done.
We now use a side channel to begin_frame() - calling
set_draw_semaphore() - to pass that semaphore so that the
vkAcquireNextImageKHR() call inside begin_frame() can use it, and then
we can wait on it later when we submit.
And yes, this is insanely convoluted, the Vulkan developers should
totally have thought about GTK's internal designs before coming up
with that idea.
These are just factoring out gdk_draw_context_begin/end_frame() so I can
add one tiny thing there later.
And I did both even though I only need one, because it felt wrong to
just do one.
Make the function look like that:
1. handle special case
2. maybe GC
3. draw
4. queue next gc
5. cleanup
This seems like the sanest approach to avoid gc() collecting things
necessary for drawing in the future.
And I need to refactor stuff, so having it out of the way is a good
idea.
When loading or saving png files, encode the CICP flags of the color
state into the PNG.
When loading, decode the CICP flags if available and detect the
colorstate they use.
If we do not support the cicp tags, we do not load the image.
So far, we ignore the ICC profiles.
Includes regeneration of nodeparse test *reference* output to include
the new tags we write to PNGs.
The original tests do not include those tags, so we implicitly test that
we read untagged files correctly.
We only download the data when we actually need it for writing into the
PNG stream.
This allows modifying the download parameters (in particular color state
in the next commit) while writing out their settings, so the code for
selecting the right colorstate liives in only one place.
We have to be careful though, because the download now happens after the
setjmp(), so we need to make sure the error path handles both cases
without leaking: Where the download has happened and where it hasn't.
Same thing as dmabuf and GL texture builders. Preparation for adding
color state support to texture constructors.
As a bonus, we can now do update regions with memory textures.
... and plumb the color state through the downloading machinery, where
no matter what path it takes it ends up in
gdk_memory_convert_color_state() or gdk_memory_convert().
The 2nd of those has been expanded to optionally do colorstate
conversion when the 2 colorstates are different.
When a cache item is invalid, don't move it into the hash table.
Instead, just delete it.
Something like this could happen:
1. A texture is cached
In the case of #6867 this would be a webpage in epiphany.
2. The texture cache item is garbage-collected
For example, epiphany might switch to a new tab, and the previous page's
texture will remain. After 15s or so, we collect our item for that
texture.
3. The texture is cached again, but in the target colorspace
We now decide we need the texture again, but not in any colorspace, we
need it in the target colorspace. This might be because we run an
effect on it (like a crossfade) or because we want mipmaps (like in the
overview map, where its zoomed out).
4. The old invalid item is transitioned into the hash table
We now have an invalid item in the hash table. This is extra bad,
because it had only one reference (from the texture), but we treat it
like it has 2 (from us in the hash table and from the texture).
So depending on if the texture is freed before we reuse it, we get
different results: If it was free, we get invalid memory accesses, if it
was not freed, we treat it like a valid cache item and think the image
inside is still valid.
Fixes#6867
This happens when buffer creation fails in `get_dmabuf_wl_buffer()` and
we manually call `listener->release (data, NULL)`.
Fixes: 2478dd8322 ("subsurface: Split a function")
gsk_gpu_device_gc() may release the last ref on the GskGpuDevice,
leading to memory corruption when setting priv->cache_gc_source = 0.
Includes a bit of refactoring, so the ref/unref wraps nicely around the
actual code.
Fixes crashes seen after using the inspector and closing the window,
thereby closing all windows of a display and releasing all references to
the device.
Fixes#6861
This is a still experimental protocol (thus the xx prefix).
We are using it go obtain information about the compositors
preferred color state, and pass that on to our rendering machinery.
The currently supported color states are srgb, srgb-linear, rec2100-pq
and rec2100-linear. We don't have any support for ICC profiles.
Unlike other protocols, keep the support code for this protocol
fairly isolated behind wrapper objects, since the protocol is
still subject to change.
begin_frame is the place where we make decisions about the format,
depth and colorstate for our rendering. Make these calls take the
surface color state into account.
In particular, if the surface colorstate is suitable for GL_SRGB,
and we don't need high depth, set things up for that.
Change the glsl convert_color function to proceed in stages:
- first unpremultiply
- then linearize
- then transform linearly
- then delinearize
- then premultiply
All the steps are only taken if needed.
We only want to measure visible columns so that they may consume the
maximum width available to the widget. This fixes a situation where hidden
columns would cause less-than the whole width to be allocated. Additionally
that fixes warnings where some widgets expect more horizontal space than
they would ultimately be allocated.
The modern incantation to get validation layers enabled is via
VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation
Vulkan has a bunch of environment variables to toggle stuff, let's use
those instead of doing our own.
We need to make sure our clear values are in the right colorstate, not
in sRGB.
The occluision culling managed to sneak through the big transition for
that.
This is actually the node Loupe is using, so having tiling work with it
is important.
Because of the previous commit, different filters are supported fine.
Fixes: #6324
This allows mipmapping if downscaled a lot, like we do for non-tiled
images.
A side effect is that due to the simpler caching for tiles, we can only
cache the mipmapped images in one colorstate. But we need to pick a
potentially non-default one, because we want to mipmap in a linear
colorstate.
So this is somewhat suboptimal. Patches with improvements accepted.
Use the new cache feature to split oversized textures into tiles the
size given by the new device API.
Then number those tiles from left to right and top to bottom and use
that number as the tile id.
When we draw large images, we absolutely do not want to keep memory that
we do not need. So do a GC run after every tile. That otentially slows
down things, but it also improves the chances of not running out of
memory.
Here's the node for the image I managed to create after I applied this
patch:
repeat {
bounds: 0 0 50000 50000;
child: text {
font: "Noto Color Emoji 10000px";
glyphs: 661 0 0 0 color;
offset: 0 10000;
hint-style: none;
}
}
Functions should behave as I expect, and I just spent an hour debugging
a refcount issue because I assumed our image creation functions return
refrences. Which is a very sane assumption.
The settings portal is reporting enums as string values, so
we need to translate this setting back to what we need.
Fixes
(gtk4-demo:18902): GLib-CRITICAL **: 19:06:14.783: g_variant_get_int32: assertion 'g_variant_is_of_type (value, G_VARIANT_TYPE_INT32)' failed
that could be seen in recent nightly flatpaks.
The texture and texture-scale node code is creating image copies
for mipmaps and to adapt to the compositing colorstate.
Those texture should be cached.
We want to cache textures in the compositing color state, not in their
original color state. However, the compositing color state may change
(think multimonitor setups).
So we additionally keep a cache per colorstate.
That means texture lookup is now a 3-step process:
1. Look up in the compositing colorstate's cache
2. Look up in the general cache
3. Upload
GL_SRGB is doing postmultiplied alpha, so if the texture is
premultiplied, we can't use this optimization.
The optimization still works for unpremultiplied and opaque images,
because those don't do that step.
No colorstate conversions allowed here, though technically we could use
the alternate color state for the source most of the time, as the mask's
colorstate is only relevant for luminance.
This is a function that's meant to be used whenever both color states
of the shader are equal. In that case no colorspace conversion code
needs to be created and shaders can be shared.
The GL renderer is using FLOAT32 instead of GL_SRGB, which is screwing
up the node-editor by making it turn on high bit depth unconditionally.
So until someone fixes the GL renderer properly, do this quickfix.
That way, we can use it in one other place where we want to use mipmaps.
I don't really like it because it adds yet another argument,
but then the one new caller was selecting suboptimal shaders, and that's
worse.
The colormatrix shade does a whole matrix multiplication, which is
absolutely not necessary.
The convert shader has builtin opacity handling and when the colorstates
match will do no conversion.
Previously, we were always downloading into CAIRO_FORMAT_ARGB32.
Now we check the texture depth and pick a suitable format.
This improves rendering for high depth content, but it's slower.
That's why we're not yet making sure the depth is suitable for the
colorspace conversion. That would force all SRGB textures into float
surfaces as we don't consider conversions suitable for U8 in our generic
code.
The alternative color state is used as the interpolation color state.
Colors are transformed into that space on the CPU.
For now we set the interpolation color state to SRGB, because ultimately
we want to let callers specify it, so having something that's easy to
map to that behavior is desirable.
Otherwise we might have chosen to interpolate in the compositing
colorstate.
It also means that we need to premultiply colors on the CPU now because
of the limitations of the shader colorstates APIs.
This makes use of the GskGpuColorStates by setting the ccs as output
colorstate and the color's colorstate as alternative color state.
The shader adaption is very straightforward because of that.
This is the first op to obey the compositing color state. This means
from now on until all ops obey the ccs rendering is broken when ccs is
not set to linear.
I'll keep individual ops in seperate commits for easier review, because
they all need different adaptations.
Render to an offscreen and add a final conversion if the target
colorstate is not a rendering colorstate.
This now allows the GPU renderer to render to any colorstate.
Makes the verbose output (a lot) more verbose, but it makes the
colorstates used in the shaders very visible.
And it will be relevant once people start using different colorstates
everywhere (like oklab for gradients/colors and so on).
This adds the following functions:
output_color_from_alt()
alt_color_from_output()
Converts between the two colors
output_color_alpha()
alt_color_alpha()
Multiplies a color with an alpha value
This adds a GdkColorStates that encodes 2 of the default GdkColorStates
and wether their values are premultiplied or not.
Neither do the shaders do anything with this information yet, nor do the
shaders do anything with it yet, this is just the plumbing.
If desired, try creating GL_SRGB images. Pass a try_srgb boolean down to
the image creation functions and have them attempt to create images like
that.
When it is not possible to create srgb images in the given format, just
fall back to regular images. The calling code is meant to check the
GSK_GPU_IMAGE_SRGB flags to determine the actual format of the resulting
image.
Make the node processor and the pattern writer track the current
compositing color state. Color state nodes change it. We pass
the surface color state down via the frame apis.
The name of the variable is "ccs" for "compositing color space". It's an
unused variable name and it's common enough to deserve a short and sweet
name.
This shader converts between two color states, by using the
same functions that we use on the cpu. The conversion to perform
is passed as part of the variation.
As premultiplication is part of color states on the shader, we also
encode the premultiplication in the shader.
And because opacity is a useful optimization, we also allow setting
opacity.
For now, the only possible color states are srgb and srgb-linear.
This adds the following:
- ccs argument to GskRenderNode::draw
This is the compositing color state to use when drawing.
- make implementations use the CCS argument
FIXME: Some implementations are missing
- gsk_render_node_draw_with_color_state()
Draws a node with any color state, by switching to its compositing
color state, drawing in that color state and then converting to the
desired color state.
This does draw the result OVER the previous contents in the passed in
color state, so this function should be called with the target being
empty.
- gsk_render_node_draw_ccs()
This needs to be passed a css and then draws with that ccs.
The main use for this is chaining up in rendernode draw()
implementations.
- split out shared Cairo functions into gdkcairoprivate.h
gskrendernode.c and gskrendernodeimpl.c need the same functions.
Plus, there's various code in GDK that wants to use it, so put it in
gdk/ not in gsk/
gsk_render_node_draw() now calls gsk_render_node_draw_with_color_state()
with GDK_COLOR_STATE_SRGB.
Make begin_frame() set a rendering colorstate and depth, and provide it
to the renderers via gdk_draw_context_get_depth() and
gdk_draw_context_get_color_state().
This allows the draw contexts to define their own values, so that ie the
Cairo and GL renderer can choose different settings for rendering (in
particular, GL can choose GL_SRGB and do the srgb conversion; while
Cairo relies on the renderer).
That's basically the "undefined" value. We need that when drawing
nothing, which so far only happens with empty container nodes.
But empty container nodes can be children of other nodes, and that makes
things propagate. So instead of catching them, force the whole rest of
the code to deal with an undefined depth.
We also can't just set a random depth, because that will cause merging
to fail.
Make our visual selection code prefer fbconfigs that are
'srgb framebuffer capable', and mark the surface as 'is srgb'
in this case.
This arranges things so that GSK knows not to use an offscreen
for converting contents back to srgb in the end.
For GDK_MEMORY_U8_SRGB depth, try to create an SRGB surface.
This requires the EXT_KHR_gl_colorspace extension, which
isn't super-common in the wild (37%), so we fall back to regular U8 if
that fails.
But if we have the extension, create our egl surface with the
srgb colorspace, and report that fact in gdk_surface_gl_is_srgb().
We still only differentiate between high bit depth or not, but we now
choose at the end instead of the start, which makes it easier to adapt
to a different method of choosing.
This is an experiment for now, but it seems that encoding srgb inside
the depth makes sense, as we not just use depth to decide on the
GL fbconfigs/Vulkan formats to pick, depth also encodes how the [0...1]
color values are quantized when stored.
Let's see where this goes.
This commit just adds the flag, but I wanted to make it an individual
commit to explain the purpose:
The SRGB flag is meant to be used for images that have an SRGB format.
In Vulkan terms, that means VK_FORMAT_*_SRGB.
In GL, it means GL_SRGB or GL_SRGB_ALPHA.
As these formats have been madatory since GL 3.0, we can (ab)use them
uncoditionally. Images in these formats are renderable, too, so it's
not just usable for uploading.
What these images allow is treating the data as sRGB while shaders
access them as linear, thereby getting sRGB<=>linear conversions for
free.
It is also possible to switch off the linearization of these images and
treat them as sRGB, which allows all sorts of shenanigans, though one
has to be careful if that turning off applies to the relevant GL/Vulkan
code in question.
Returns the linear color state that renderers should render in when
this is the target color state.
We disable this function unless linear compositing is enabled and just
return @self by default.
This function checks if the colorstate uses an sRGB transfer function
as final operation. In that case, it is suitable for use with GL_SRGB
(and the Vulkan equivalents).
We disable this function (by always returning NULL) unless linear
compositing is enabled, because this function is used to transition
textures and framebuffers to their linear counterparts.
This is mostly an empty shell for now. We only have static instances
for srgb and srgb-linear, which we will use as markers during our
node processing.
In the future, this object may grow more instances, as well as the
ability to create them from and save them to icc profiles or cicp
data. And a color conversion API.
This is a temporary solution to allow testing how well linear rendering
already works while refactoring code.
This will be removed once linear rendering is the default.
If the GL texture is exportable to a dmabuf, we can just use our dmabuf
importing code to get that texture into Vulkan.
There is no need to go via host memory in that case.
And if it doesn't work, we just fall back, like before.
We have code with proper error handling for dmabuf export, we can just
try to use it.
And if it doesn't work, we don't offload the texture like before.
But it does work - at least for me.
Instead of hardcoding which textures we presumably support, just try
creating a buffer and use the failure of that for the error message.
This makes the error message a bit less obvious, but it makes it
possible to refactor the get_buffer() code without having to deal with
the error path.
If we want to improve the debug message, we can start putting debug
messages into the get_buffer() function.
But I think this is good enough.
Unimplemented nodes are a failure now.
We make this a soft failure with a g_warning() so that during
development when adding new nodes, the renderer doesn't instantly crash,
but instead prnts a warning.
But we do consider unimplemented nodes a bug now.
Because of that, add_fallback_node() is now renamed to add_cairo_node().
Everyone should draw the error pink here, because that's what the
renderers not supporting it do, and it's also what the default shader
does.
So no matter if a renderer supports GL shaders or not, it should draw
the same pink.
When determining which way is up for the offloaded texture, we
must take all transforms into account - the ones outside the
subsurface node, and the ones inside.
By moving negative affines to be treated like dihedrals, because they
also need support of the modelview, we can free up the affine branch for
doing work without it.
Not a big win I guess, but it makes scaling more efficient.
This allows handling them without ever needing to offscreen for losing
the clip, because the clip can always be transformed.
Also, all the optimizations keep working, like occlusion culling,
clears, and so on.
The main benefit of this work is the ability for offloading to now
handle dihedral transforms of the video buffer.
The other big advantage is that we can now start our rendering with a
dihedral transform from the compositor.
This category does a finer-grained categorization than
GskTransformCategory, but it is deliberatedly made to allow
easy backwards compatibility.
The reason for the categories is that they fit our renderers more
fine.
In particular, it allows implementing wl_output_transform support more
efficiently, thereby allowing rendering buffers the right way for
rotated phone screens or monitors.
The rectangles need to touch/overlap in both directions, otherwise
there's no coverage that covers both rectangles.
Test included.
Fixes rendering glitches in various apps when redrawing.
Fixes: #6849
... instead of init_draw(); add_node(); finish_node();
We hook into the infrastructure one step earlier and close to where the
default renderer_render() and renderer_render_texture() arrive in the
nodeprocessor.
Why is this relevant?
Because process() does occlusion culling.
TL;DR: offscreens do culling now
We import them as general, so they should be exported like that.
This was a longstanding issue that I never got around to fixing and I'm
touching this code anyway atm.
See commit 3aa6c27c26 for more details.
NULL disables clearing. We only implement this for GL as in Vulkan we'd
need to create different renderpasses with different attachment
descriptions and that would require more plumbing.
We need to check that the clip is inside the opaque region, not that the
opaque region is inside the clip.
Test included, using the only not that hits the fallback path with an
opaque region smaller than its bounds.
Sometimes container nodes contain lots of overlapping opaque items. In
that case we can use the container node itself as the first node even
though none of the children cover the whole paint area.
The use case for this is a grid of cells like in a terminal where all
the cells are opaque and we want to avoid drawing the background behind
them.
If the color was specified using the legacy rgb(), we must accept
values in the range [0, 255]. But when serializing it as
color(srgb...), we must scale those values to [0, 1].
Update the one affected test.
When the color property is inherited, don't resolve the inherited
value to find the used value, just inherit the used value of the
parent style.
This is what browsers do, even though the spec says something else.
Update the currentcolor4 style test to reflect these changes.
Fixes: #6833
We were not handling the is_computed and contains_current_color
flags correctly when creating new color values. Set these flags
propertly. is_computed means: calling compute() won't change the
value. contains_current_color means what it says.
We are seeing posix_fallocate fail with ENOENT occasionally.
This shouldn't happen according to the docs, but it does. Fall back
to ftruncate if it does. It gives us less guarantees, but it makes
the ci not fail so much.
Due to the way the intermediate offscreen gets drawn, we might end up
with seams at the edges.
And I don't think it's worth spending more time on than saying "not
opaque".
Fixes the compare-render testsuite
New testcase included.
We want to operate with opacities, so it makes sense to have this radily
available.
And we're doing a walk over all children on creation anyway, so why not
just capture the rect there.
We want to be able to express opaque grids. This means that the app
provides either a row of columns of opaque nodes or a column of rows,
and then the containers will magically figure it out.
The main use case for this is terminals, which are uilt using cells. And
when there's a transparent background configured but the contents are
opaque, it'd be nice if we could figure that out.
Also remove the 80% requirement. It is rather arbitrary and while it
helps for some cases, the aforementioned grid would suffer.
Clip nodes often appear in the widget tree.
And the implementation can be trivial because of the sanity checks
already performed before calling the vfunc.
This is required because transform nodes appear everywhere.
We just exit for all transforms that can't transform the clip rect
losslessly. Both because they are rare and because we'd make the
coverage possibilities much lower.
Containers can walk the list of children back to front, trying to find
the topmost node that fully covers the viewport.
And then they can skip drawing all the nodes before that one.
Asks a node to add itself if it is fully covering the clip rectangle.
In that case, it is the first node that needs to be added.
If the node is not fully covering the clip, it should not draw itself,
because there might be stuff needing to be drawn below.
If a node adds itself, it should call gsk_gpu_render_pass_begin_op().
We find the first child that covers >80% of the container and return
that.
This is a nice speedup for the common case of a GtkWindow being covered
by a large opaque background.
It will fall apart for fancy themes that play with transparency or for
small windows because the shadow region gets too large.
But then we just scan the whole node tree.
We could think about adapting the 80% number, because that wasn't chosen
with any real scientific data behind it.
This takes both the vertical and horizontal rectangle that isn't
covering the rounded corners and intersects both with the child's opaque
rect.
And then it returns the larger of the two.
This means the small slices of a window near the left/right (or
top/bottom) will never be covered, but if we wanted that, we'd need to
use something else than a rectangle - either a region or actually a
rounded rect.
But that is a lot more expensive to implement.
Tests are node files dumped into testsuite/gsk/opaque
They are named "name-X-Y-W-H.node" with X Y W H being the expected
opaque rectangle or "name.node" if there is no opacity.
A simple example is included here.
We can in fact meet complex transforms here. Asserting that they
are simple doesn't make it so. Instead, simply bail out if a
transform is too complex; in this case we can't offload anyway,
so no need to walk the tree further.
Test included.
Fixes: #6824
We wanted premultiplied images in all cases anyway, and moving that
requirement means we can also move the caching code for re-caching
textures into the texture specific code.
This uses offscreens for every call to get_node_as_image().
This is useful both for benchmarking benefits of those implementations
as well as checking that the node-specific paths produce identical
results.
gsk_gpu_node_processor_ensure_image() was a weird amalgamation of stuff
withe weird required and disallowed flags.
Refactor it to make the two operations we actually do there more
explicit: Removing straight alpha and generating mipmaps.
This untangling is also desirable in the future when we also want to
handle colorstates here.
Always return premultiplied images.
2 fallback cases for clip and transform nodes did not require that. If
those cases turn out to be important, they can call
gsk_gpu_get_node_as_image() directly as that's the more flexible option.
Pass through to the child instead of offscreening.
I mainly implemented it for the assertion, because this might be a
sneaky way to introduce bugs without exhaustive checking that we don't
offload stuff that is offscreened.
No actual bugs that I'm aware of, so no tests.
Strictly defensive coding.
When getting a texture as image, we were always returning the texture
unconditionally.
However, we want to mipmap textures when the scale factor is too large,
and this code path did not do that.
The same codepath on the GL renderer doesn't do that either, so the test
is disabled for it.
The switch statement was ugly.
Plus, the code should be close to the add_node() vfunc implementation,
so they can be modified together.
See future commits for an example where this matters.
Make the whole window area draggable, like usually the titlebar.
This is especially useful with --undecorated.
In that case we need to make the window non-resizable though, becuase
otherwise it can be accidentally maximized and whatnot.
It didn't bring any noticable benefits and it isn't compatible with the
way we intend to do colorstate support.
And nobody seems to want to spend time on it, so let's get rid of it.
We can bring it back later if someone wants to work on it.
* The variables are const. Keep them const when casting
* Print float16 values
* Print integer values as hex. This is better for detecting
byteswapping, off by one, and such. Besides, we tend to use values
that have the same 2 hex digits, so detecting corruption is also easy.
The new renderers don't support them due to the required complexity of
integrating them with Vulkan and the assumptions those nodes make about
the renderer (the GL renderer exports its internal APIs into the
GLShader).
There haven't been any complaints that I'm aware of since 4.14 was
released where the default renderer does not support the nodes, so usage
in public seems to be close to nonexistant.
The 2 uses I know of were workarounds about missing features in GTK that
have stopped since GTK now supports them:
1. GStreamer used in to do premultiplication when the old GL renderer
did not do so in hardware but on the CPU.
2. Adwaita used it for masking before the mask node wa added in 4.10.
I was watching the log in my terminal and nothing happened.
And I wasn't sure if that was because nothing was printed or because the
same thing was printed every few seconds.
Fix that by printing a timestamp, so that in a few seconds something
else will be printed.
Previously we tracked the dead pixels, but that meant we didn't know the
alive pixels (because there's also unused pixels never accounted for).
And we would free the current atlas randomly due to that.
Now we track if any pixels are alive, and if so, we never gc the current
atlas.
After 60s, we gc the atlas, too. This ensures that after that time, we
free all cache resources, so if an application gets moved to the
background, it will no longer use GPU resources. (Well, at least the
cache won't.)
Only if a non-stale item is in the cache do we consider the cache not
empty.
Once the cache is empty, the device frees it and stops running the
periodic GC.
This is for 3 reasons:
1. Separation of concerns
The device is meant to manage the Vulkan/GL device and check stuff
like image sizes.
Caching is not part of that.
2. Refcounting
Images etc want to reference the device, but the cache wants to
reference images. If the cache is the device, that's a refcycle.
3. Flexibility
It's now easier to implement >1 cache, say one per depth or one per
color state.
If we unparent the widget, we should sever a11y relations too.
Otherwise, an a11y implementation might follow them and be surprised
to find a parentless widget (and not in a good way).
Updated tests to not check the relation on an unexpanded expander.
The unary (closure) annotation is for function pointer types; function
arguments that represent the user data to be passed to the callback are
annotated on the callback argument itself, with (closure arg-name).
Commit a4cc95b2 introduced a check in layout() that closes the popover
if the width or height is smaller than the minimum width or height,
respectively. However, that was using gtk_widget_get_preferred_size(),
which finds out the minimum height for the minimum width and vice versa,
but not the minimum height for the layout width and vice versa. So,
certain popovers were not showing, even though they would not have
generated a critical to begin with.
To fix this, we copy the logic from gtk_widget_allocate() that generates
the criticals, and use that to check if we have a good width/height for
the popover native or not.
Closes#6826
Commit b9487997 introduced shadows for GtkPopover. These are correctly
subtracted while allocating the child widget, but the child is not
measured with those shadows subtracted (as is correctly done for the
arrow). This can give criticals, for example with some wrapping labels.
To fix this, we subtract the shadow size from the `for_size` before
passing it to the measure() of the child widget.
Closes#5782Fixes#6796
The compare tests use an empty container node, but running them with
--replay ends up with empty nodes in snapshots due to how containers are
replayed.
Related: !7396
Related: #6761
Keeping the GdkRGBA requires doing later conversions, which isn't
necessary if we just keep the already converted float[4].
It also prepares for future color states, where the color will need to
be converted using the colorstate.
Fill and stroke nodes were not reporting proper offscreen-for-opacity
and preferred depth.
This was unlikely to have been noticed as their child is usually a solid
color.
Some of the properties where currentcolor might make a difference
between computed and used value are arrays, so we need to be able
to resolve arrays of values. Change things around to make resolve
a GtkCssValue vfunc and turn the existing resolve() implementations
into implementations of that vfunc.
Fixes: #6814
There is no way for callers of this function to find out if
the drop is still the same, so spewing a critical if it isn't
seems useless. Just quietly do nothing.
gtk_text_set_positions is the central place for any changes to
text caret and selection bound. And it already filters out no-change
updates. So move the remaining signals from
gtk_text_set_selection_bounds here, for more accurate updates
of cursor positions in accessibility.
Fixes: #6805
These tests check various situations with inheritance and
currentColor. In particular the caret-color test was not
working correctly before we handled used values explicitly.
The way this works is that we first apply the value changes
from animations, which will trigger recomputation of the regular
style properies if the keyframes contains custom properties.
After that is done, we resolve the used values, base on the
new computed values. This is where currentcolor is resolved.
Change the style computation machinery to populate the used
values struct, and stop relying on NULL values in the values
structs to indicate currentColor occurrences. Instead, use
gtk_css_color_value_contains_current_color() when determining
style changes.
Make gtk_css_color_value_resolve() handle situations where it can't
fully resolve a color expression. This will start to happen in the
next commits, when we make currentColor compute to itself
This commit also changes the api for gtk_css_color_value_resolve
to not take the property_id, since we already pass the currentcolor
value that it is meant to help determine. Update all callers.
Track whether a value contains currentcolor (in which case
it needs to be resolved at use time).
This just adds the bit and the getter, it isn't used yet.
When we look for what values need recomputing, we also determine what
value we are going to use to recompute. For values that contain
variables, that is the 'original' value, as returned by
gtk_css_style_get_original_value. For values that we recompute
because they may contain currentcolor, that is the specified value
as returned by gtk_css_animated_style_get_intrinsic_value.
The one issue here is that we currently don't preserve currentcolor
in the computed value, so recomputing the value does not do us
any good in the color case. That will be fixed separately.
The color property does not need recomputing here since we are
in the case where we know that the keyframes contain a color value.
And it is background-color, not background-image, that contains
the color for the background shorthand.
Determine whether the style needs recomputation, then recompute
the style, and then set the values from keyframes, so we don't
end up overwriting keyframe changes by recomputing properties from
their original values.
Fixes: #6807
The feature was apparently missing, as monitors were always fullscreened at the surface best monitor.
Keep using best monitor if the selected monitor is not specified, otherwise move the window to the selected monitor before going fullscreen.
Despite my best effort, it seems impossible to make ci and local
builds agree on what font subsetter and fonts to use, so make this
opt-in for now: If you want to produce a node file with embedded
fonts, set GSK_SUBSET_FONTS=1.
Add a custom fontconfig setup and ship Cantarell as part of it.
This should hopefully make it so that the tests always see the
same default font, as long as you have FONTCONFIG_FILE set up
correctly.
Update all affected tests.
The rendernode parser creates its own fontmap for the fonts that
we deserialize from blobs. But we were using the system fontconfig
configuration for it, leading to system fonts still being found.
This is bad, and causes test failures in ci. Try with an empty
fontconfig configuration instead.
On failures, don't immediately abort, just g_test_fail().
This allows running the test with -k to get full output.
Also print something useful as the error message, namely the bytes that
are different.
There's no benefit in having multiple windows share the process.
But there's a huge disadvantage because running the app a 2nd time with
different environment variables will open a window in the first process
instead and discard the variables.
And my use of GSK_RENDERER hates that.
Parse things like "in hsl hue longer". For details, see the
CSS Images Module Level 4, https://www.w3.org/TR/css-images-4.
This commit fixes preexisting brokenness in conic-gradient parsing
and printing as well, and includes the relevant test changes.
Tests included.
Gradient interpolation color spaces aren't supported for
rendering yet.
Parse things like "in hsl hue longer". For details, see the
CSS Images Module Level 4, https://www.w3.org/TR/css-images-4.
Tests included.
Gradient interpolation color spaces aren't supported for
rendering yet.
Parse things like "in hsl hue longer". For details, see the
CSS Images Module Level 4, https://www.w3.org/TR/css-images-4.
Tests included.
Gradient interpolation color spaces aren't supported for
rendering yet.
The code parsing interpolation methods hadn't learned about
or latest color space additions. While we're at it, improve
the error reporting a bit.
Tests included.
It needed to be added to the vendored XML introspection data, so it was not
marked by a GDBus client as missing outright, and the comparison in the
property handler was also wrong.
gdk_vulkan_context_check_swapchain uses priv->current_format,
so we must update it first, and undo that if check_swapchain
falls. This fixes handling of high-depth back buffers in gsk.
This is useful in debugging.
The names I chose are shortened a bit from the enum values. We
use just a single depth, * for premultiplied, and f for float.
Since GskTransform is immutable, a lot of the documented "methods" are
more like "functions", in the sense that they don't keep the instance
alive but rather consume it.
This is annotated with `(transfer full)`, but since these functions are
listed as methods, their first argument is not shown.
Instead, let's add a line to the docs of each consuming function that
clarifies this behavior.
Parse the various color(from <color> ...) syntaxes, and implement
them.
Add a new 'relative color' subtype for color values, and a new
'color coord' subtype for number values. Use these for relative
colors where the original color can't be resolved at parse time.
We will need to compute other values in here in the future, and for
that we need all the arguments that get passed to compute(), so carry
them along.
Update all callers.
Even if we disable font fallback, after adding Cantarell Regular
to the custom fontmap, fontconfig will helpfully synthesize
Cantarell Bold for us. So, just don't check for the font at all.
If there is a url, add it to the fontmap and leave it up to the
serializing code to ensure that we don't end up with duplicate
fonts.
The hb face is is a wrapper around the font file, which is what
we need to track here, since we want to subset and serialize each
used font file exactly once.
When serializing nodes, collect the glyphs that are used from
each font, subset the font to that set of glyphs, and embed it
into the node file. We are careful to preserve the glyph IDs,
so our text nodes transparently work with the subsettted fonts.
Make color values carry their srgb equivalent and don't turn them
into literals at compute time. This is necessary so we can use their
original color space values in interpolation.
This makes color values a bit larger, but they still fit into one
cacheline.
We don't change handling of named colors and our color expressions.
They still get turned into literal colors.
Add support for parsing none for color components, and preserve
that information for serialization. We currently don't use it
for other things, but we should.
Clipping on padding box prevents the scale highlight to fully paint itself
over the scale trough, including its border.
Use the border box instead.
Fixes#6332
Clipping using OVERFLOW_HIDDEN relies on widget's padding box.
This prevents the highlight to paint itself over the trough's borders.
Use the border box instead, with a custom snapshot implementation.
Fixes#6332
Update the `GTK_ACCESSIBLE_PROPERTY_LABEL` property
in `gtk_label_set_text_internal` using the new text
instead of using the label in
`gtk_label_set_label_internal`.
While the `label` "includes any embedded underlines
indicating mnemonics and Pango markup" [1], the
`text` is the "text is as it appears on screen" [2],
which is more suitable for the accessible name.
With this in place, the text is reported as the
accessible name again after
commit d5b34aecdd
Date: Wed Jan 17 12:49:38 2024 +0100
a11y: Remove special handling of accessible names for static text widgets
[1] https://docs.gtk.org/gtk4/method.Label.get_label.html
[2] https://docs.gtk.org/gtk4/method.Label.get_text.htmlFixes: #6732Fixes: #6735
This way, we can simply duplicate the keys as separate pointers to store
the corresponding Vulkan handles so that we can safely hash them, as
Vulkan handles may or may not be pointers depending on the target
platform.
This will fix builds on 32-bit Windows at least.
VkShaderModule's may or may not be pointers depending on the target
platform, so use pointers to hash those handles to be safe, and retrieve
them from hashes accordingly.
Fixes build on 32-bit Windows at least.
1MB textures can lead to 20s runtimes - which with asan CI being a lot
slower can be a loooong time and cause timeouts.
Limiting them to 16kB still allows hitting max texture size sometimes
but makes sure the test only runs for 3-4s worst case.
I hope that doesn't trigger timeouts even under asan.
This function does not use the standard __cdecl calling convention on
Windows, meaning using g_clear_pointer() on it directly will cause
crashes on 32-bit Windows. Just call it directly if the GLsync it uses
exists.
Currently we only have sRGB, so it's a bit redundant, but we'll need this
for color-mix()
Once we have more color spaces, they should be added here (presumably the
enum would be in GDK instead, and instead of GdkRGBA these colors would
have a GdkColor.
This way, we can simply duplicate the keys as separate pointers to store
the corresponding Vulkan handles so that we can safely hash them, as
Vulkan handles may or may not be pointers depending on the target
platform.
This will fix builds on 32-bit Windows at least.
VkShaderModule's may or may not be pointers depending on the target
platform, so use pointers to hash those handles to be safe, and retrieve
them from hashes accordingly.
Fixes build on 32-bit Windows at least.
1MB textures can lead to 20s runtimes - which with asan CI being a lot
slower can be a loooong time and cause timeouts.
Limiting them to 16kB still allows hitting max texture size sometimes
but makes sure the test only runs for 3-4s worst case.
I hope that doesn't trigger timeouts even under asan.
This function does not use the standard __cdecl calling convention on
Windows, meaning using g_clear_pointer() on it directly will cause
crashes on 32-bit Windows. Just call it directly if the GLsync it uses
exists.
Update the `GTK_ACCESSIBLE_PROPERTY_LABEL` property
in `gtk_label_set_text_internal` using the new text
instead of using the label in
`gtk_label_set_label_internal`.
While the `label` "includes any embedded underlines
indicating mnemonics and Pango markup" [1], the
`text` is the "text is as it appears on screen" [2],
which is more suitable for the accessible name.
With this in place, the text is reported as the
accessible name again after
commit d5b34aecdd
Date: Wed Jan 17 12:49:38 2024 +0100
a11y: Remove special handling of accessible names for static text widgets
[1] https://docs.gtk.org/gtk4/method.Label.get_label.html
[2] https://docs.gtk.org/gtk4/method.Label.get_text.htmlFixes: #6732Fixes: #6735
As they are generated by gi-docgen thanks to the newly added async annotations.
It allows bindings that don't expose the _finish
functions to propose less-confusing docs
This protocol lifts some functionality from the gtk-shell protocol,
namely the ability to tag dialogs as modal. Ensure to use this
new protocol if available for the task, instead of the gtk-shell
protocol.
Make the info about the required protocols an array of definitions
again (a dict instead of an array this time) and add a field that
may be used for version checks of the wayland-protocols found.
Also, make it possible to have versioned protocols in-tree. Both
of these things will allow us to ship in-tree copies of wayland-protocols
without necessarily having to bump the version we depend on.
Here we calculate the length only in the truncate_multiline condition.
Then we pass pos - 1 to gtk_accessible_text_update_contents() as the end
position, triggering this critical that checks to ensure start <= end.
Fix it by always calculating the length of the string that we insert.
This is the first bug fixed as a result of enabling fatal criticals by
default in Epiphany! 🎉Fixes#6734
Make calc() work in colors too, since we need to support degrees for hsl()
hue anyway and it goes through the same machinery. Make that work for
legacy syntax too, matching the spec.
Ignore missing components/none for now.
Ignore gdk_rgba_parser_parse(), that's also used outside css.
Warn for uses of @name colors, since these should be replaced with
CSS variables and custom properties. We don't issue deprecation
warnings for @define-color uses, since we may want to keep these
around in theme CSS for a while, for backwards compatibility.
Update all affected tests.
gtk_css_parser_has_references is meant to be a quick check for
whether a property value contains a variable reference, it just
returns a boolean and doesn't need to report any errors, so lets
not parse the property value any more than we need to.
Don't trigger recomputation if the values didn't change. We only
do this for custom values, since those are animated with a flip
at 50%, so it is likely that we see no-change updates.
Pass a reason into gtk_css_animated_style_recompute, and avoid
recomputing properties that aren't affected. The possible reasons
for now are that variables of color changes. Better tracking
for currentColor in properties will allow us to improve this
later.
Implement the functions described in the "Mathematical
Expressions" section of the "CSS Values and Units Module
Level 4" spec, https://www.w3.org/TR/css-values-4/.
Beyond calc(), which we already had, this includes
min(), max(), clamp(),
round(), rem(), mod(),
sin(), cos(), tan(), asin(), acos(), atan(), atan2(),
pow(), sqrt(), hypot(), log(), exp(),
abs(), sign(),
e, pi, infinity and NaN.
Some tests included.
Allows the application to handle "Dock icon > Quit" the same as
"Application menu > Quit".
Requires GtkApplication's `register-session` property.
Suitable replacement for gtk-mac-integration's
`NSApplicationBlockTermination` signal.
Extract the "user filter" code from the `GtkFontChooserWidget`, for a
couple of reasons:
* If we want to expand the filter in the future (e.g. to filter on
variable fonts, or check for multiple languages), we have a nice place
to put this.
* It simplifies the font chooser widget a tiny bit, as it's a pretty big
file which can be hard to follow.
* With a custom `GtkFilter` subclass, we can actually avoid doing a bit
of work when initially showing the widget, as we can return
`GTK_FILTER_MATCH_ALL` when nothing is selected yet (which is not
possible with a `GtkCustomFilter'). It's not much, but it's still nice
'XPointerUngrabInfo' appears unused since
commit 26cbf87d7d ("New approach for grab tracking code")
Remove it.
Signed-off-by: Dr. David Alan Gilbert <dave@treblig.org>
Copy what gcc's libstdc++ does for vectors to avoid overflows:
1. Define a max size macro and assert against it
Note that we don't assert but actually check, because this needs
to abort even if assertions are disabled.
2. Don't do fancy math to compute new capacity.
Just size *= 2 instead and be careful about overflow.
Emit errors for all the variables that were being expanded
if an error occurs while parsing a property value at compute time.
Include the variables that are being expanded in the error message.
Pass the bytes we're parsing to the sections, and keep a pointer
to them around, so we can compare them in the has_section
implementation.
This commit also corrects some of the location information that
we add into the section for variables to be more accurate.
We were doing it in one case, but forgetting it in another.
These sections are necessary to report meaningful error locations
when parsing property values at compute time.
When we compute values, the provider we use ends up being the
style cascade. If we hit a parser error when parsing variable-bearing
property values at compute time, we emit the error on that provider.
By making the cascade propagate the error back to the proper css
provider that contains the section in question, we get it reported
back to the css editor in the inspector.
This will be necessary for supporting variables in animations.
For this we need to pass all the gtk_css_value_compute() parameters into
GtkCssAnimatedStyle: parent style and provider.
We'll need this to support variables in @keyframes, since styles will
need to combine their own variables and the ones from the keyframes.
See the next commit, this one is split out to avoid a huge diff.
Switch symbolc icon drawing from color-matrix to mask nodes
make the performance of the iconscroll demo crater (from 60fps
to 10fps).
Apply the same optimization we already have for color-matrix
nodes when drawing mask nodes. This gets us back to 60fps.
Fixes: #6700
Due to an ARAY vs ARRAY mishap, we weren't actually preallocating
any blocks. Fix that, and reduce the number of preallocated blocks
to 12. That seems sufficient, since parsing the Default theme never
needs more than 5 blocks.
When changing the tooltip text or markup of widget A, we simulate a
motion event on that widget to update the display.
But if there is an active tooltip on widget B, then the current code
belives we moved the pointer from B to A thus hides/shows the tooltip
of B alternatively.
Instead, simulate the motion event on the widget currently under the pointer.
This will avoid flickering if we keep the pointer over widget B.
Fixes#6674Closes#6674
In case the context's only reference was held by being the current
context, setting the new context would free it.
Resetting it later would then be a use-after-free.
Fixes#6694
Currently, GTK does not check the result of vkAcquireNextImageKHR() and
assumes that it always succeeds. As a result, the vkQueuePresentKHR() is
unconditionally set to wait for the semaphore passed to
vkAcquireNextImageKHR() earlier.
However, if vkAcquireNextImageKHR() fails for some reason, the semaphore
passed to it does not get signalled. This causes the presentation
command to wait for the semaphore to be signalled indefinitely, which
causes GTK to hang.
This change adds error handling around vkAcquireNextImageKHR() to make
GTK recreate the Vulkan swapchain when it is necessary or beneficial and
helps avoiding situations that could cause indefinite waits.
The docs for GtkBuilderListItemFactory previously stated that the
template must extend GtkListItem. However, this is not always true.
GtkListView has headers which must extend GtkListHeader, and
GtkColumnView has its own types.
Clarified this in the GtkBuilderListItemFactory docs, and specified the
expected types in the GtkColumnView, GtkListView, and GtkGridView docs.
On Windows, gsize is a long long unsigned. The compiler complains about
that.
Use G_GSIZE_FORMAT which translates to %llu on Windows, %lu on most
platforms, and sometimes just %u on rare cases.
This reverts commit 84a304e66e.
This produces marks that are confusing to me. They don't correlate
with actual gaps in the frame cycle and often overlap with regular
'window presented' marks. Also, the function we are emitting these
marks from is called from the get_frame_time getter, and we
definitely don't want to emit marks from there.
GTK_ACCESSIBLE_ROLE_GENERIC is for
"a nameless container that has no semantic meaning of its own",
for which AT-SPI role ATSPI_ROLE_PANEL [1]
("A generic container that is often used to group
objects.") fits better than ATSPI_ROLE_FILLER
("A object that fills up space in a user interface."),
so map to this one.
With this in place, widgets like GtkBox are again
reported with the panel role on AT-SPI level after
commit a86923de94
("a11y: Change the role for many containers"),
whose commit message suggests that the change
on the AT-SPI level was unintended.
For GTK_ACCESSIBLE_ROLE_GROUP, use the corresponding
ATSPI_ROLE_GROUPING ("A group of related widgets.
This group typically has a label.").
[1] https://docs.gtk.org/atspi2/enum.Role.html
In order for the size change check to make sense, vk_pipeline_cache_size
needs to correspond to the size of the cache we last wrote to disk.
We were forgetting to update it after saving the cache, so the
check was ineffective.
If the svg doesn't use the symbolic style classes, we can avoid
loading it multiple times.
This brought the time for loading system-run-symbolic at 256@2
from 6.8ms down to 2ms.
Add an 'only_fg' argument to all our internal texture utility
api, so GtkIconTheme can find out if a symbolic png or svg uses
colors beyond the foreground or not.
This information is used in gtk_symbolic_paintable_snapshot_symbolic
to optimize rendering of such symbolic icons.
We want to store some metadata in our symbolic pngs, so make it
possible to get options when loading a png, along with the texture.
Update all callers.
In particular, add all the dmabuf texture details.
I originally wanted this just to see if a texture was the type I
expected it to be while debugging, but then I thought "why not add the
rest, too?"
I did not add GL-internal texture details (like GL format,
internalformat etc), because that would require a make_current().
Use different codepaths for known formats vs unknown formats.
Be more careful with unknown formats and always import them as
GL_TEXTURE_EXTERNAL_OES when possible (GL can't do EXTERNAL) to avoid
problems.
This is a more defensive approach towards older drivers that don't
support modifiers.
This fixes importing YUV textures on AMD Gen8.
Another approach would be to check for YUV and never try
GL_TEXTURE_2D with them, but I decided to go this way first.
Fixes#6668
Due to rounding errors, it is possible after intersecting a lot of
rectangles to end up with a tiny size for an offscreen. And because we
allow an epsilon before ceil()ing to an integer (see commit afc7b46264
for details) it is now possible that we end up with a size of 0.
Avoid that by always enforcing a minimum size of 1px.
Test included
The test uses a different codepath to arrive at the same problem - it
specifies the small size instead of triggering it via rounding errors
and clipping like the original bug (and most likely the more common case
to encounter this problem.
Fixes#6656
Use a format of
[XXX] SYMBOL DETAILS
where SYMBOL indicates the offloading status:
🗙 - no offload
▲ - offload above, with background
△ - offload above, no background
▼ - offload below, with background
▽ - offload below, no background
The VK_IMAGE_LAYOUT_UNDEFINED layout means that the data hold by the
texture can be discarded, and we don't want to discard it. Because the
Vulkan spec is unclear (see [1] for a discussion), err on the side of
caution and use VK_IMAGE_LAYOUT_GENERAL.
Fixes import failures with WebKit.
[1] https://github.com/ValveSoftware/gamescope/issues/356
For completeness' sake, also specifiy in the PIXELFORMATDESCRIPTOR to use no
depth, stencil and accum bits to initializing WGL when we can't (yet) use
wglChoosePixelFormatARB(), as we must always fist have a base legacy WGL
context using ChoosePixelFormat() before we can use that to use
wglChoosePixelFormatARB(), or if wglChoosePixelFormatARB() is somehow not
available for us.
Some drivers, however, enforces enabling depth buffers, so if we can't
acquire a pixel format that disables depth buffers, retry acquiring one
with that, which sadly is not optimal but we must make do.
Attempts to complete fix for issue #6401.
Visual Studio (and possibly other non-GCC compilers) do not like
uses of #-preprocessor directives in macro usage (warning C5101: use of
preprocessor directive in function-like macro argument list is undefined
behavior is also shown), so fix the build by defining another macro
accordingly.
This adds support for setting a string used to describe the operation of a control,
if there's something special about it.
This is mapped to the HelpText property in the AT-SPI2 backend,
and has equivalent in others.
Popping an event of the queue in the IMContext handler
prevents it from being forwarded to the NSApp, in case the
(key) event was not handled by IMContext.
So I reverted to a mix of the original (4.13) and new (4.14.1) behavior
for fetching events: NSEvent lookup for IMContext uses loose matching,
so it can work with rewritten events. When sending events to NSApp, only
we're checking for an exact match.
Now in-app keyboard shortcuts (e.g. Ctrl-F2) work from within text
fields again.
We prefer it over the old DESKTOP_STARTUP_ID environment variable if we
have it and it is valid.
We have to stash and unset XDG_ACTIVATION_TOKEN in addition to
DESKTOP_STARTUP_ID now as well. This makes sure that we don't call any
library functions which might rely on some environment variables. This
way unsetting the environment variables is safe and we can then
afterwards validate and print warnings.
in the old approach it was possible that one NSEvent was
sent to the underlying NSApp multiple times. This resulted in
those events being forwarded to our (glib) event queue again.
The visual result was that no screen updates were done. Under the hood
the application was very busy with passing events around.
By popping the events off of our event queue, we make sure they're sent
only once.
Do the same checks for background coordinates that we do for the
subsurface coordinates themselves: they must be integral in both
application and device pixels.
Spew a bit less per-frame. Unfortunately, we still spew for
every frame, and fixing that would require more extensive
refactoring to centralize all logging in gskoffload.c
These cause harm in connection with subprojects if the subprojects
yield to a deprecated option. So just rip the bandaid off and
drop the deprecated build options.
A floating reference is returned, not a full reference. By having no
annotation, like for all other widget constructors, the correct default
is used again.
For now, this just applies the shadow from the widget's style,
there is no way to apply different shadows to text ranges (except
for the selection, which already has its own css style).
The intent of this change to get wider testing and verify that the
Vulkan drivers we get to use in the wild are good enough for our
needs. If significant problems show up, we will revert this change
for 4.16.
The new preference order is vulkan > ngl > gl > cairo.
The gl renderer is still there because we need it to support gles2.
If you need to override the default renderer choice, you can
still use the GSK_RENDERER environment variable.
Fixes: #6537
Replace the font options with the new font rendering setting.
The font options are still available for tweaking in the inspector
as properties of the GtkSettings object.
Add a high-level setting that gives us more freedom to tweak
font rendering knobs according to our needs. It has a 'manual'
value that lets users continue to influence font rendering using
the low-level font-related settings as before.
Once the schemas have this, we can support setting this session-wide.
See https://gitlab.gnome.org/GNOME/gsettings-desktop-schemas/-/merge_requests/79
The initial implementation of 'automatic' font rendering is fairly
simplistic: if the monitor dpi is less than 200, prefer sharpness,
so turn on metrics hinting and slight hinting. If the monitor dpi
is at least 200, we both off.
Change the default value to TRUE. This is because we want to stop
hardcoding this value for unscaled situations, but we don't want
to change everybody's font rendering.
GdkVulkanContext is deprecated and only exposed in the api because
we need it as return type of the (deprecated)
gdk_surface_create_vulkan_context() API.
This property allows explicit control over whether to draw
a black background behind offloaded content or not, instead
of relying on the theme background.
In fetch_net_wm_check_window(), before updating the wmspec_check_window, a
check is performed to verify a 15s difference between last_wmspec_check_time
and the current monotonic time.
The comment suggests that this check is done to ensure that it doesn't check
for a new check window repeatedly over and over again. While that was the case
origionally, currently the last_wmspec_check_time only gets updated when
wmspec_check_window is set, which is already checked earlier, making the time
check useless.
This check causes issues on cold boots where gtk4 applications are not able
to obtain the wmspec_check_window until 15 seconds after boot, making gtk
unable to check for extended wm_hints during that time.
Fixes: #6558
Do the backend call before changing the stacking order in the
frontend. This is necessary so the backend can look at the current
stacking order to determine if it will change.
Only commit things that have changed. In the ideal scenario, only
the texture changes from frame to frame, and all the sizing related
setup and the background stay the same, causing the least amount
of work in the compositor.
Rename things so they make more sense. The dest/source naming got
a bit unclear when we added background into the mix. Now we're going
for:
source_rect - the texture region to display
texture_rect - dimensions of the subsurface showing the texture
background_rect - dimensions of the background subsurface
bounds - union of texture_rect and background_rect
Also use this opportunity to add some api docs.
Detect a black color node below the texture node and pass that
information to the subsurface, to take advange of the single-pixel
buffer optimization.
To make this work, we need to stop using the bounds of the subsurface
node for sizing the offload, and instead use either the clip or
the texture node for that.
Make it possible for subsurfaces to have a black background on a
secondary subsurface below the actual subsurface. Using a single-pixel
buffer for that background increases the changes that the compositor
will use direct scanout for the actual subsurface.
This changes the private subsurface API. All callers have been
updated to pass an empty background rect.
This is useful for debugging offloading without having to rely
on gstreamer giving us dmabufs. To use it, set
GDK_DEBUG=force-offload
in the environment.
- Fix link to the security policy
- Drop the confusing note about SSH access (with the old URL)
- Use modern idiomatic Meson subcommands for configuring and building
- Use `git switch` instead of `git checkout`
- Specify that you should always use merge requests, not patches
- Link to the handbook instead of the wiki
The compiler (gcc 13.2) thinks that `t` could be used uninitialised.
That’s obviously not the case, because there’s always going to be at
least one loop iteration due to the initial values of `t1` and `t2`.
Change the loop to a `do…while` to make that a bit clearer to the
compiler without making any functional changes to the code.
Signed-off-by: Philip Withnall <pwithnall@gnome.org>
If there somehow end up being no `supported_versions`, `ctx` would end
up being dereferenced before being initialised. While I think that’s
unlikely, the compiler doesn’t know that, so let’s just initialise the
variable unconditionally.
Signed-off-by: Philip Withnall <pwithnall@gnome.org>
We were getting our gl and dmabuf texture mixed up and ending
up freeing the Texture structs while they were still used as
callback data for dmabuf texture destroys. Avoid that by keeping
separate pointers for the gl and dmabuf textures.
Fixes: #6623
The goal is to generate an offscreen at 1x scale.
When not ceil()ing the numbers the offscreen code would do it *and*
adjust the scale accordingly, so we'd end up with something like a
1.01x scale.
And that would cause the code to reenter this codepath with the goal to
generate an offscreen at 1x scale.
And indeed, this would lead to infinite recursion.
Tests included.
Fixes#6553
The parsing for a `GTK_TYPE_SHORTCUT_ACTION` on a GtkShortcut in a
builder file can fail, resulting in a `NULL` GtkShortcutAction. This
currently does not result in any warnings, potentially making typos in
builder files tricky to debug.
Since `gtk_shortcut_action_parse_builder()` already sets an error if it
fails, we can just use that and simply return false.
This drops cursor and eraser source names to account for their removal
from GdkInputSource so that GDK_DEBUG=input debug message correctly
prints source type in X11 environment.
Fixes: c1d90273 ("gdk: Drop GDK_SOURCE_ERASER")
Fixes: 3285f52d ("gdk: Drop GDK_SOURCE_CURSOR")
Closes: #6619
When we look for the texture to attach to the subsurface, keep
track of transforms we see along the way, and look at their scale
component to determine if the texture needs to be flipped.
We currently don't allow rotations here.
This fixes glarea rendering being upside-down when offloaded.
Allow to specify a D₂ transform when attaching a texture to a
subsurface, to handle flipped and rotated content. The Wayland
implementation handles these transforms by setting a buffer
transform on the subsurface.
All callers have been updated to pass GDK_TEXTURE_TRANSFORM_NORMAL.
GtkShortcutManager allows adding controllers to it. For the default
implementation, they get added to one of two models, based on the
propagation phase (either GTK_PHASE_CAPTURE or GTK_PHASE_BUBBLE).
However, when a controller is removed, its presence in the manager gets
checked against the current propagation phase of the controller, which
may have changed from when it was added. This can lead to crashes if the
controller was not disposed properly since it still has a reference in
one of the two models of the GtkShortcutManager.
To fix this, add a callback for `notify::propagation-phase`, which
removes the controller from all possible models and readds it again with
its current phase. This callback is only disconnected permanently when
the controller is manually removed with
`gtk_shortcut_manager_default_remove_controller()`.
Closes#6246
Remove duplicate descriptions of the switch's appearance, describe more
particularly how the default signal handler for `GtkSwitch::state-set`
behaves, and add a suggestion that the `state` property should
only be set when communicating a delayed state change.
Fixes#6600
This reverts commit 3d898af736.
The commit caused a regression where, depending on the update policy,
we would not apply value changes at all.
Fixes: #6599
Use the existing `gtk_at_spi_translate_coordinates_to_accessible`
to translate the coordinates passed as parameters to AT-SPI
Text's GetOffsetAtPoint method instead of having a
custom GtkWidget-specific translation.
This makes this work for non-GtkWidget GtkAccessibles
as well, and also adds support for parent-relative
coordinates (ATSPI_COORD_TYPE_PARENT).
With the fix from the previous commit in place,
trying to use the GetOffsetAtPoint AT-SPI Text method
from Accerciser's IPython console with the gtk4-demo
Hypertext example would still give this error:
In [46]: acc.queryText().getCharacterExtents(5, pyatspi.XY_WINDOW)
Out[46]: (58, 20, 5, 19)
In [47]: acc.queryText().getOffsetAtPoint(59, 21, pyatspi.XY_WINDOW)
---------------------------------------------------------------------------
Error Traceback (most recent call last)
Cell In[47], line 1
----> 1 acc.queryText().getOffsetAtPoint(59, 21, pyatspi.XY_WINDOW)
File /usr/lib/python3/dist-packages/pyatspi/text.py:346, in Text.getOffsetAtPoint(self, x, y, coordType)
331 def getOffsetAtPoint(self, x, y, coordType):
332 """
333 Get the offset of the character at a given onscreen coordinate.
334 The coordinate system used to interpret x and y is determined
(...)
344 -1 if the point is outside the bounds of any glyph.
345 """
--> 346 return Atspi.Text.get_offset_at_point(self.obj, x, y, coordType)
Error: atspi_error: Did not receive a reply. Possible causes include: the remote application did not send a reply, the message bus security policy blocked the reply, the reply timeout expired, or the network connection was broken. (1)
and the gtk4-demo output would show the actual problem:
(gtk4-demo:563491): GLib-GIO-WARNING **: 13:18:27.652: Type of return value is incorrect: expected '(i)', got '(u)'
Fix this by returning an int as expected.
With this in place, the result is now as expected:
In [48]: acc.queryText().getCharacterExtents(5, pyatspi.XY_WINDOW)
Out[48]: (58, 20, 5, 19)
In [49]: acc.queryText().getOffsetAtPoint(59, 21, pyatspi.XY_WINDOW)
Out[49]: 5
Trying to use the AT-SPI Text GetOffsetAtPoint method
didn't work.
For example, trying to use it from Accerciser's IPython
console with the gtk4-demo Hypertext example, would
give this error:
In [45]: acc.queryText().getOffsetAtPoint(59, 21, pyatspi.XY_WINDOW)
---------------------------------------------------------------------------
Error Traceback (most recent call last)
Cell In[45], line 1
----> 1 acc.queryText().getOffsetAtPoint(59, 21, pyatspi.XY_WINDOW)
File /usr/lib/python3/dist-packages/pyatspi/text.py:346, in Text.getOffsetAtPoint(self, x, y, coordType)
331 def getOffsetAtPoint(self, x, y, coordType):
332 """
333 Get the offset of the character at a given onscreen coordinate.
334 The coordinate system used to interpret x and y is determined
(...)
344 -1 if the point is outside the bounds of any glyph.
345 """
--> 346 return Atspi.Text.get_offset_at_point(self.obj, x, y, coordType)
Error: atspi_error: Unsupported coordinate space (1)
and the gtk4-demo output would show the actual problem:
(gtk4-demo:562820): GLib-CRITICAL **: 13:14:10.862: the GVariant format string '(i&s)' has a type of '(is)' but the given value has a type of '(iiu)'
(gtk4-demo:562820): GLib-CRITICAL **: 13:14:10.863: g_variant_get: assertion 'valid_format_string (format_string, TRUE, value)' failed
Specify the proper type, which gets us one step further at least.
Instead of reimplementing translating coordinates
relative to a GtkAccessible in a way that requires
that the GtkAccessible is a GtkWidget, reuse the
existing helper function
`gtk_at_spi_translate_coordinates_from_accessible`
in the implementations of AT-SPI Text methods
GetCharacterExtents and GetRangeExtents.
This makes the implementation work for non-GtkWidget
GtkAccessibles, adds support for parent-relative
coordinates (ATSPI_COORD_TYPE_PARENT)
and also fixes an issue with incorrect extents
being reported in a quick test with the "Hypertext"
sample from gtk4-demo.
Sample for querying extents in Accerciser's IPython
console for the Hypertext sample previously gave this
result:
In [39]: acc.queryText().getCharacterExtents(5, pyatspi.XY_WINDOW)
Out[39]: (58, 20, -53, -1)
Now, a positive width and height are returned as expected and
the result matches the one when using the GTK 3 version
in gtk3-demo:
In [1]: acc.queryText().getCharacterExtents(5, pyatspi.XY_WINDOW)
Out[1]: (58, 20, 5, 19)
Move the (so far) local helper functions used for the
AT-SPI Component method implementations,
`translate_coordinates_from_accessible` and
`translate_coordinates_to_accessible` to
`gtkatspiutilsprivate` and add a "gtk_at_spi_"
prefix to the function names.
This will allow to reuse them elsewhere in
upcoming commits.
We still keep the editable implementation, since not all our
editable widgets implement GtkAccessibleText yet, but the label,
inscription and textview implementations are unused.
This should give us more flexibility for buffer size vs surface
size.
Unfortunately, mutter doesn't play along currently, so this is
only useful for kwin, weston or sway.
This app has a dynamic cursor that is the GTK logo, loaded from
an SVG to make it come out at the nominal size of the cursor
theme, while taking fractional scaling into account.
Add a variant of GdkCursor that obtains the texture for the cursor
via a callback. The callback gives us the flexibility to handle
fractional scales and update the cursor for cursor theme size
changes as well as scale changes.
There is some question if this needs to be clipped to widget extents
- if the textview is in a scrolled window, we can easily return
extents here that go beyond the window or event the screen.
This works better for cff fonts, where hinting is not as local as
what the autohinter does for ttf fonts, and it does not seem to
have negative effects.
Fixes: #6577Fixes: #6568
It turns out that we mispositioned glyphs with some cff fonts
when metrics hinting is off, and hinting is on. Since we don't
fully understand the interactions of these settings at this point,
lets preserve metrics hinting as it was on the font we got.
This at least gives folks a workaround for when they experience
clipped rendering with cff fonts: Turn on hint-metrics.
We forced hint metrics off here because it made Pango do some
creative wfh for hex boxes at small sizes, but I've dropped that
on the Pango side.
This attempts to improve the accuracy for the "presentation_time" of an
individual GdkFrameTimings. That information is currently filled in as soon
as we get a frame callback. However, if presentation-time wayland protocol
is available, that will be used to supliment a more accurate time which
may improve future presentation-time predictions within GdkFrameClockIdle.
The protocol states that all related and sub surfaces will receive the
same information so it is safe that this could be registered for more
than just the toplevel. The information becomes idempotent.
When no action is selected, use the default cursor, and only
switch to one of the action-indicating cursors when we are over
a drop target.
Fixes: #6337Fixes: #6511
In a very particular situation, it could happen that our renderpass
reordering did not work out.
Consider this nesting of renderpasses (indentation indicates subpasses):
pass A
subpass of A
pass B
subpass of B
Out reordering code would reorder this as:
subpass of B
subpass of A
pass A
pass B
Which doesn't sound too bad, the subpasses happen before the passes
after all.
However, a subpass might be a pass that converts the image for a texture
stored in the texture cache and then updates the cached image.
If "subpass of A" is such a pass *and* if "subpass of B" then renders
with exactly this texture, then "subpass of B" will use the result of
"subpass of A" as a source.
The fix is to ensure that subpasses stay ordered, too.
The new order moves subpasses right before their parent pass, so the
order of the example now looks like:
subpass of A
pass A
subpass of B
pass B
The place where this would happen most common was when drawing thumbnail
images in Nautilus, the GTK filechooser or Fractal.
Those images are usually PNG files, which are straight alpha. They are then
drawn with a drop shadow, which requires an offscreen for drawing as
well as those images as premultipled sources, so lots of subpasses happen.
If there is then a redraw with a somewhat tricky subregion, then the
slicing of the region code could end up generating 2 passes that each draw
half of the thumbnail image - the first pass drawing the top half and the
second pass drawing the bottom half.
And due to the bug the bottom half would then be drawn from the
offscreen before the actual contents of the offscreen would be drawn,
leading to a corrupt bottom part of the image.
Test included.
Fixes: #6318
We write the buffers in small chunks, and we even sometimes read it. So
prefer it when it's cached.
Speeds up the text benchmarks by a factor of 3x on my dedicated GPU.
If glBufferStorage() is available, we can replace our usage of
glBufferSubData() with persistently mapped storage via
glMappedBufferRange().
This has 1 disadvantage:
1. It's not supported everywhere, it requires GL 4.4 or
GL_EXT_buffer_storage. But every GPU of the last 10 years should
implement it. So we check for it and keep the old code.
The old code can also be forced via GDK_GL_DISABLE=buffer-storage.
But it has 2 advantages:
1. It is what Vulkan does, so it unifies the two renderers' buffer
handling.
2. It is a significant performance boost in use cases with large vertex
buffers. Those are pretty rare, but do happen with lots of text at a
small font size. An example would be a small font in a maximized VTE
terminal or the overview in gnome-text-editor.
A custom benchmark tailored for this problem can be created with:
tests/rendernode-create-tests 1000000 text.node
This creates a node file called "text.node" that draws 1 million text
nodes.
(Creating that test takes a minute or so. A smaller number may be useful
on less powerful hardware than my Intel Tigerlake laptop.)
The difference can then be compared via:
tools/gtk4-rendernode-tool benchmark --runs=20 text.node
and
GDK_GL_DISABLE=buffer-storage tools/gtk4-rendernode-tool benchmark --runs=20 text.node
For my laptop, the difference is:
before: 1.1s
after: 0.8s
Related: !7021
It's not just unused, it's also wrong.
We are reading from the buffer when reallocating the vertex buffer
and memcpy()ing the old into the new buffer - at that point we read from
it.
We cannot depend on the exact event, since some events (e.g. for popups)
are rewritten. Therefore we need to determine the NSEvent based on
heuristics. The usual suspects are event type, device and timestamp.
This allows us to fix IMContext for popups.
When ops get allocated that use the same stats as the last op, put them
into the same ShaderOp. This reduces the number of ShaderOps we need to
record, which has 3 benefits:
1. It's less work when iterating over all the ops.
This isn't a big win, but it makes submit() and print() run a bit
faster.
2. We don't need to manage data per-op.
This is a large win because we don't need to ref/unref descriptors
as much anymore, and refcounting is visible on profiles.
3. We save memory.
This is a pretty big win because we iterate over ops a lot, and when
the array is large enough (I've managed to write testcases that makes
it grow to over 4GB) it kills all the caches and that's bad.
The main benefit of all this are glyphs, which used to emit 1 ShaderOp
per glyph and can now end up with 1 ShaderOp for multiple text nodes,
even if those text nodes use different fonts or colors - because they
can all share the same ColorizeOp.
With potentially multiple ops per ShaderOp, we may encounter situations
where 1 ShaderOp contains more ops than we want to merge. (With
GSK_GPU_SKIP=merge, we don't want to merge at all.)
So we still merge the ShaderOps (now unconditionally), but we then run
a loop that potentially splits the merged ops again - exactly at the
point we want to.
This way we can merge ops inside of ShaderOps and merge ShaderOps, but
still have the draw calls contain the exact number of ops we want.
This just introduces the variable and sets it to 1 everywhere.
The ultimate goal is to allow one ShaderOp to collect multiple ops into
one, thereby saving memory in the ops array and leading to faster
performance.
Instead of having renderer API to wait for any number of frames, just
have gsk_gpu_frame_wait() to wait for a single frame.
This unifies behavior on Vulkan and GL, because unlike Vulkan, GL does
not allow waiting for multiple fences.
To make up for it, we replace waiting for multiple frames with finding
the frame with the earliest timestamp and waiting for that one.
Also implement wait() for GL.
This copies the Vulkan idea of using a fence at the end of command
submission and waiting until it gets signaled before reusing the frame.
This frees up the GL driver from doing the work of making buffers etc
reusable and instead allocates new ones when they're still in use and is
a pretty massive performance win.
Print backend can be disposed together with all its printers
as a reaction to user stopping enumeration of printers.
Adding a weak pointer help us to detect that the backend
was disposed and hence the backend and its printers should not
be used anymore.
Fixes#6265
Most of the time, the image we get for the glyphs will be the
same (the atlas), so avoid adding it to the descriptor set over
and over, and check first if have to. This matches what the
pattern variant of this function already does.
Just initialize the rect directly. This matches better what the
pattern variant of this method does, and it also has the nice
side-effect of eliminating the handling of negative scales in
gsk_rect_scale, which we don't need here, since our scales are
always positive.
Make a single gsk_reload_font helper that can tweak both
scale and font options, so we can ensure that our scaled
font has hint-metrics turned off (pango pays attention to
hint metrics when sizing and rendering hex boxes, and that
hurts us.
Defer the finalization of our GtkTextLineDisplay until we've completed
processing the current frame. Otherwise we risk doing additional work that
could cause us to miss our frame deadline.
Paned handles are hidden when any of its children are hidden too,
but drag events were still accepted around the (virtual) handle position.
Instead, deny drag-begin when handle is hidden.
Fixes#6520Closes#6520
Make this API public so that foreign "text" widgets (e.g. VteTerminal)
have a chance to integrate this logic into their own event controllers,
without having to craft the behavior of their own gestures around the
built-in IM gesture.
In order to make it most useful for other backends, a GdkEvent argument
and a boolean return value were added. This might be useful information
for other platforms than Wayland, e.g. all investigation seems to hint
that on Windows only the a11y keyboard is available programmatically
via app launching, so the IM method implementation would need to set
up its own policies for showing up the OSK (e.g. on touch events).
This makes the conditions in cursor_blinks() more similar to
what GtkText does, and fixes adds the same notify handler for
has-focus, so we start blinking when requires. Crucially, we
also no longer try to blink when unmapped, which should fix
a epiphany crash.
Fixes: #6515
This was showing up as crashes in the testsuite, where a later
test runs the mainloop, and that causes Wayland to claim the
primary selection on a widget that is already disposed.
This is a tricky topic, because it can make the clip bounds grow, so
previously we were trying to be careful.
However, this can cause perfectly trivial intersections to fail that are
caused by redraw diff regions.
And in the worst case, that means we offscreen in places where we
absolutely do not want to offscreen - in subtrees with subsurface nodes.
Fixes#6499
CLIP_TYPE_NONE is valid if the clip is implemented by the scissor rect.
We always have a scissor rect and there's no way to draw outside of it.
In theory that means we can reset the clip to NONE at any point we
wish if we know nodes are contained inside a certain pixel-aligned
rectangle we can clip.
In practice that's probably quite hard...
Keep at least 1 second of frame timings.
This is necessary for 2 reasons - a real one and a fun one.
First, with the difference in monitor refresh rates, we can have 48Hz
latops as well as 240Hz high refresh rate monitors. That's a factor of
4, and tracking frame rates in both situations reliably is kind of hard
- either we track over too many frames and the fps take a lot of time to
adjust, or we track too little time and the fps fluctuate wildly.
Second, when benchmarking with GDK_DEBUG=no-vsync with a somewhat fast
renderer (*cough*Vulkan*cough*) frame rates can go into insane dimensions
and only very few frames are actually getting presentation times
reported. So to report accurate frame rates in those cases, we need a
*very* large history that can be 1000s of times larger than the usual
history. And that's just a waste for normal usage.
Previously, our reported fps numbers could be too low when the start
timings weren't complete. In that case we would use the frame time, but
the frame time is the time when the frame was rendered, which is quite a
few milliseconds before it is presented.
So in that case we would not report the difference in presentation
times, but the difference from start of rendering. However, those times
are way more variable and can smear over the whole frame because they
depend on when we received the frame callbacks to high priority GSources
as well as our own render time predictions.
This happened in particular with GDK_DEBUG=no-vsync and could report
number that are off by a factor of 2.
Now we skip any incomplete frames, because those frames never have
presentation times reported. This makes it theoretically more likely to
not being able to report fps at all, but I'd rather have no fps than fps
off by a factor of 2.
The fps used to get garbled when hitting >=10,000fps. That's quite
unlikely to happen for long periods, but it can happen for short bursts
(like after alt-tabbing).
So just handle more digits to make the display survive those corner cases.
Previously, we drew the same width no matter how many digits the fps
number had, which left a lot of empty space.
But we can use some quite simple math to avoid that by just shrinking
the background by the width of the non-rendered glyphs.
We don't really expect backends to make this settable, and
fractional scaling makes this more complicated anyway. The
scale values can be seen on the General tab, for the monitor,
and on the surface for each toplevel.
A small step towards respecting our own deprecations. While we
are at it, make the control only select the font family, since
that is the intention of the font setting. Font style and size
are under the control of the css, and we have a font scale slider
right below to influence font size globally.
Add a --colorflip option to the compare-render test. This applies
a color matrix to the node, which has the intended side-effect of
convincing the Vulkan renderer to use its uber shader, so we get
test results comparing the uber output to its non-uber siblings.
We were turning off hinting and subpixel positioning if the
transform isn't 2D affine. The idea behind this was that transforms
likely indicate animations, and for animations, this may reduce
jitter. But the heuristic of transform==animation is not very
reliable, and we pay for this with a jump from hinted to unhinted
at the beginning and end of it. Also, the heuristic does not even
work for the most relevant 'animation' we have today: scrolling.
So, lets drop this for now. We can revisit it later.
When getting the hinted version of fonts, they often come in sequentially.
This helps reduce overhead in many sequential gtk_text_node_new() on with
fractional scaling as you see from GtkSourceView.
Some maps are used for read only and do not require uploading contents
back to the GPU afterwards. In other cases, we can often upload less than
the fully allocated buffer size.
The documented icon flags didn't match the actual constants used by GTK when
reading and updating icon theme cache files. Fix the values of flags in the
documentation.
Closes: https://gitlab.gnome.org/GNOME/gtk/-/issues/6489
When transforming an empty clip, it stays empty.
Previously, we were setting it to CONTAINED, but that's wrong, because
the bounds are not contained in the clip, the clip is contained in the bounds.
This reverts part of commit a51c6aed47.
Related: !6692
Test included.
The test is disabled for Cairo because the Cairo blurring code can't
deal with scaling, which makes things come out wrong for the test that
checks that we do the right thing with the blur radius when scaling.
Related: !6977
The emoji presentation selector (FE0F) was being appended to every emoji
sequence inserted by GtkEmojiChooser and GtkEmojiCompletion, often
leading to invalid sequences. Modify the emoji data to include FE0F
only when necessary, and change skin tone handling to account for cases
where the generic (no tone) variation needs a presentation selector.
When scaling a font or changing font options, we need to be
careful to preserve the dpi as well, otherwise the rendering
might leak out of the node bounds, leading to spectacular
glitches.
Fixes: #6508
Simplify the AT-SPI implementation by having a convenience function to
extract the text attributes of a GtkAccessibleText, with or without the
default attributes.
This is done with a NSCursor whose content is an NSImage. Image pixels are filled by a NSBitmap, and the format is premultiplied RGBA. So we can just use the texture downloader with GDK_MEMORY_R8G8B8A8_PREMULTIPLIED format.
These tests check that we round glyph positions to integral device
pixel coordinates when hinting is enabled, and to device subpixel
positions if it isn't.
Enforce the following rules:
- No hinting or subpixel positioning in transformed context
- glyph-align determines if we use integral or fractional
device pixel positions
- For hinting, always use an integral y position (the hinter
assumes integral positions, and only operates vertically).
When we get an unhinted font for text node extents, don't change
the antialiasing setting. It doesn't affect the extents we get
here, but if we later need an unhinted font for rendering, the
one we create this way will be the right one, so it will already
exist.
We want to test subpixel positioning, so turn off hinting, since
hinting and subpixel positioning are opposing forces.
This does not currently change test outcomes, but it will prevent
the tests from breaking in the future when we make changes to
improve hinting.
Accessible text attributes come in two flavours:
- the run attributes, which apply to a text from a given offset
- the default attributes, which apply to the whole text
The default attributes are used to gather the initial values for every
text attribute, while the run attributes operate additively.
We currently have a getter for the former, but we lack one for the
latter.
The glyph in this test has extents that will be made smaller
by hinting, which poses some challenge for our renderers.
The scaled glyph rendering is too big for the 'small texture'
text setup, so we allow the test to fail there.
The goal is to fix all the context that influences the rendering
of text nodes in the node file. This will help with better font
testing.
The newly accepted properties are
hint-style: none/slight/full
antialias: none/gray
We are omitting font options and values that aren't supported
in GSK or have no influence on the rendering.
Note that these settings will get incorporated in the PangoFont
that gets set on the resulting text node.
Parser tests included.
We need precise bounds. And while hinting might shift the rendering
around from these bounds by a fraction of a pixel, we account for
this in the places where it matters: when determining diff regions,
when sizing offscreens, and when determining the size of atlas
regions for glyphs.
Add a function to change the cairo font options of a font to
to the given values while keeping everything else the same.
We use pango api for this if available.
Note that this is not a fully general api, but tailored to the
needs of GSK. We don't allow setting hint-metrics (because it
only influences layout, not rendering) or subpixel-mode (since
we don't have component alpha available).
This changes the approach we take to rendering glyphs in the
presence of a scale transform: Instead of scaling the extents
and rendering to an image surface with device scale, simply
create a scaled font and use it for extents and rendering.
This avoids clipping problems with scaling of extents in
the presence of hinting.
The pango code that is drawing hex boxes, invisible glyphs, etc,
is depending on the width being set in the PangoGlyphInfo. Once
we set that, everything falls into place.
Testcase included.
It is a bit annoying that one has to specify the glyph width
when specifying glyphs numerically for a text node, since this
information really is part of the font.
Make the parser more flexible, and allow to specify just the glyph
ids, without an explicit width. In this case, the width will be
determined from the font.
With this, glyphs can now be specified in any of the follwing
ways:
glyphs: "ABC"; (ASCII)
glyphs: 23, 45, 1001; (Glyph IDs)
glyphs: 23 10, 100 11.1; (Glyph IDs and advance widths)
glyphs: 23 10 1 2 color; (with offsets and flags)
Tests have been updated to cover these variants.
While it’s documented as being safe, it triggers warnings from ubsan.
While we work out the best way to deal with that inside the
implementation of `G_ADD_PRIVATE` in GLib, let’s pragmatically just
short-circuit the code which triggers the warning here. This is helpful
because `gdk_display_get_debug_flags()` is called from a number of
locations within GTK, so is likely to be hit if anyone is running a UI
app under ubsan.
See https://gitlab.gnome.org/GNOME/glib/-/issues/3267#note_2033550
Signed-off-by: Philip Withnall <pwithnall@gnome.org>
Helps: https://gitlab.gnome.org/GNOME/glib/-/issues/3267
Gtk.Editable.get_delegate is allowed to return another
delegating Gtk.Editable. However, the AT-SPI text
implementationn for Gtk.Editables does not handle
delegate chaining.
In the wild, you will find a Gtk.Text as the delegate of
a Gtk.SpinButton, that is in turn the delegate of an
Adw.SpinRow in libadwaita.
Note: This does not handle the more dangerous possibility
of a delegate loop when built with G_DISABLE_ASSERT,
otherwise stops after the arbitrarily chosen number of
six steps of delegation.
Signed-off-by: Markus Göllnitz <camelcasenick@bewares.it>
When testing VTE on GTK 3 using ATK, the variant parameter is <0> instead
of <''> on the wire. Make that match to increase the chances that tooling
will hit the same expectations.
In an autobuilder environment, there will typically be no hardware GPU
available, so Mesa will fall back from hardware to Zink to software
rendering. Unfortunately, Zink logs to stderr during loading if no
hardware GPUs are available. This particular test asserts that stderr
has desired contents, which means Zink's extra output causes the test
to fail. We can bypass this by disabling use of Zink.
Resolves: https://gitlab.gnome.org/GNOME/gtk/-/issues/6478
Signed-off-by: Simon McVittie <smcv@debian.org>
We were installing the timeout in root, but removing it in unmap,
which could lead to trouble if we ever dispose a GtkVideo widget
without mapping it.
Fixes: #6264
The text-mixed-color-nocairo test was using a 20pt font, which
results in 16.6 pixels, which is prone to triggering rounding
errors and problems with fractional node bounds. Make it use
20px instead.
When we've handled a inhibit idle request via Wayland, there is
no need to call into the D-Bus inhibit api unless there's other
inhibit flags to handle.
Fixes: #6470
It turns out that the workaround in 7b380b2ffc was insufficient.
During initialization, we end up calling apply_monitor_changes()
while xdg_output is set, but xdg_output_geometry isn't. Be more
careful and prevent that from wreaking havoc with negative scales.
Fixes: #6472
Otherwise symbolic icons won't be recognized as such.
Currently, in apps like Icon Library / App Icon Preview. Trying to
render the generated on-fly symbolic icons, require caching them in a
directory that mimics an icon theme and updating the search path of the
default gtk::IconTheme. That is mostly because
Gtk.IconPaintable.new_for_file wouldn't set is-symbolic even if the
passed file is a symbolic icon.
This would allow us to remove all the hacks in our apps
unsigned char is promoted to int, which lacks the 32nd bit to
make 0xff << 24 work. Explicitly cast to unsigned int to make
it clear what we want to happen.
Previously the code for calculating the cursor and anchor for the
flipped case was mixed up with the logic for the non-flipped case.
Additionally make the code more readable by making the anchor/selection
bound the start and the cursor/insert the end of a selection. Thus a
selection made from left to right goes from start to end. Selections
from right to left, i.e. end to start are considered flipped.
Also update the test to use the correct cursor/anchor and change some
variable names to make it more readable.
Closes: https://gitlab.gnome.org/GNOME/gtk/-/issues/6460
While the text data returned by the `get_contents`
function from the `GtkAccessibleTextInterface` does not
have to be NUL-terminated,
`gtk_accessible_text_get_contents` returns the
text contents as NUL-terminated UTF-8 data.
An empty string (returned as empty, i.e. size = 0,
but not NULL GBytes* data by `get_contents`) is valid, and
therefore also needs to be NUL-terminated, so do this.
Without this, e.g. querying the text of an empty paragraph
in the Gtk 4 variant of LibreOffice with the newly added
GtkAccessibleInterface implementation [1] gives an incorrect
result.
Previous sample use in Accerciser's IPython console:
In [24]: acc.queryText().getText(0, -1)
Out[24]: '[Invalid UTF-8]'
With this change in place, it now returns an empty
string as expected:
In [25]: acc.queryText().getText(0, -1)
Out[25]: ''
[1] https://git.libreoffice.org/core/commit/e268efd612d12ae9a459d6b9d0cb23220f025163
Multilanguage searching for GtkEmojiChooser
This makes the Emoji chooser search look for strings in both
the current locale (if available), and in English. Each resource
file now contains the locale+English data. To accommodate the
changed dataset and schema, the recent-emoji settings key has
been renamed to recently-used-emoji.
See merge request GNOME/gtk!6804
The text retrieved using `gtk_accessible_text_get_contents`
already contains only the character at the given offset,
and so the character is at index 0 in `str`, rather than at
the same offset again, so adjust this accordingly.
With this in place, querying the character in a
LibreOffice paragraph consisting of the text
"Hello world." now gives the expected results
with a pending LibreOffice change [1] to support
the new GtkAccessibleText interface:
In [1]: text = acc.queryText()
In [2]: text.getCharacterAtOffset(0)
Out[2]: 72
In [3]: text.getCharacterAtOffset(1)
Out[3]: 101
In [4]: text.getCharacterAtOffset(2)
Out[4]: 108
In [5]: text.getCharacterAtOffset(3)
Out[5]: 108
In [6]: text.getCharacterAtOffset(4)
Out[6]: 111
Previously, this would only work correctly
for an index of 0:
In [1]: text = acc.queryText()
In [2]: text.getCharacterAtOffset(0)
Out[2]: 72
In [3]: text.getCharacterAtOffset(1)
Out[3]: 0
In [4]: text.getCharacterAtOffset(2)
Out[4]: 0
In [5]: text.getCharacterAtOffset(3)
Out[5]: 0
In [6]: text.getCharacterAtOffset(4)
Out[6]: 0
[1] https://gerrit.libreoffice.org/c/core/+/163733
This command can be used to compare the rendering of a node
to a reference image. It can also be used to compare the
renderings of two nodes, or to compare two images.
We are going to use it in the AccessibleText implementations, so there's
no need to have it under a11y.
Also, change the apis from taking a GVariantBuilder to just return
plain arrays.
The AccessibleText interface is meant to be implemented by widgets and
other accessible objects that expose selectable, navigatable, or rich
text to assistive technologies.
This kind of text is not covered by the plain accessible name and
description, as it contains things like a caret, or text attributes.
This commit adds a stub GtkAccessibleText with its basic virtual
functions; the interface will be implemented by widgets like GtkLabel,
GtkInscription, GtkText, and GtkTextView. A further commit will ensure
that the AT-SPI implementation will convert from GTK to AT-SPI through a
generic (internal API); and, finally, we'll remove the widget type
checks in the AT-SPI implementation of GtkATContext, and only check for
GtkAccessibleText.
Fixes: #5912
The use cases for and reasons of having Gtk.SearchEntries
is wide range. Thus, it makes sense to let users of it
manually set input-purpose and input-hints for improved
input method support there.
see: https://gitlab.gnome.org/GNOME/Initiatives/-/issues/50
Signed-off-by: Markus Göllnitz <camelcasenick@bewares.it>
gtk_editable_delete_text() takes a half-open interval, and accepts
an end_pos of -1 to mean 'all the way'. The GtkText implementation
was not handling these details correctly.
Unspecified attributes are not interpreted as "leave this feature out",
rather as "pick a default value". For depth, stencil and accum bits the
defaults may be different than 0. For example, with AMD drivers we get:
* WGL_DEPTH_BITS_ARB: 32
* WGL_STENCIL_BITS_ARB: 8
* WGL_ACCUM_BITS_ARB: 0
Set the attributes to 0 as a hint that depth, stencil and accum buffers
should not be created.
The driver may still create them (matching criteria is "minimum" [1]),
but that's outside of our control (and unlikely to happen).
References:
[1] - WGL_ARB_pixel_format specification
https://registry.khronos.org/OpenGL/extensions/ARB/WGL_ARB_pixel_format.txt
See #6401
This fixes monitor enter and leave events on X11, and probably other
things. Previously, it looks like the coordinates were relative to the
top left corner of the window shadow and so never changed.
The SDKROOT variable is _the_ "master switch" to set the target
OS version (much stricter compared to MACOSX_DEPLOYMENT_TARGET alone),
yet it has no impact on the output of 'xcodebuild -showsdks'.
Also rename the script to 'macos', it's not being called 'osx' anymore
since 2016 (Sierra).
This marks the beginning of transitioning to the arm64 architecture as
the default. The x86_64 job remains present but is being phased out of
24/7 operations, i.e. the job is now on-demand only.
We need to provide pkg-config and bison to build the introspection
feature. They were previously pre-installed on the runner and are now
provided by dedicated projects for better reproducability
to get away from "works on my machine".
They are not required anymore.
Use the system's Python 3 as we no longer need to match the version
with the externally provided wheels for pygobject and pycairo
(courtesy of Inkscape's CI that also runs on that machine).
With our custom logic out of the way, this just works.
Maximized state is also update on move, since a moved maximized
window is no longer considered maximized in macOS land.
In macOS, when moving a maximized window, it's not automatically
restored to its default size.
In addition, GdkMacosWindow should not check surface layout properties,
since those properties are lagging, e.i. are set after the (native)
window state has been updated.
GdkSurface maintains state that shadows the actual window state.
This state is not always updated in the macos backend.
In our case, when a window is initially maximized, `setFrame:display:`
was called and `inMaximizeTransition` was set. However,
`windowDidEndLiveResize:` was never called and `inMaximizeTransition`
was never unset, making the application think the window is still
maximized.
Additionally, `windowShouldZoom:toFrame:` is only called when the window
is maximized, not when it's unmaximized.
By checking and setting the state in `windowDidResize:` we can at least
be sure that the internal maximized state is only set if the window
takes up all desktop space: the screen's visible frame.
To make it work on macOS, do not add typelibdir to GI_TYPELIB_PATH.
While this change affects all the other jobs as well, it appears to
be of no consequence.
We were just assuming they were if the format matches.
Fixes crashes in Webkit where the external texture is actually a dmabuf
imported as an EGL image.
Currently dmabuf_dep is found when the following conditions are met:
- linux/dma-buf.h is present;
- libdrm is found.
This is because Linux dmabuf support requires drm_fourcc.h which is part
of libdrm.
However, dmabuf_dep is used for two purposes:
- define HAVE_DMABUF to state dmabuf support;
- ensure the presence of drm_fourcc.h for gdk and for the
media-gstreamer module.
Decouple this, unconditionally check for libdrm and require it on
Linux. Then, use libdrm_dep only to state the drm_fourcc.h presence.
Given that now we unconditionally require libdrm on Linux, HAVE_DMABUF
depends only on the linux/dma-buf.h presence.
In `accessible_at_point`, fix the check whether the
given point is inside of the accessible's bounds.
For that to be the case, the point's x coordinate
must be somewhere between the X position of the
accessible's bounds and that position + width.
(Likewise for the y coordinate and the height.)
the previous check would only work correctly
for children located at a relative location
of (0, 0) within the parent.
With this and the previous commit in place,
the (extended) example from issue #6448 now gives
the expected result:
an accessible object in whose bounds include
requested point (50, 50) lies:
In [19]: acc.queryComponent().getExtents(pyatspi.WINDOW_COORDS)
Out[19]: [0, 0, 800, 600]
In [20]: acc.queryComponent().getAccessibleAtPoint(50, 50, pyatspi.WINDOW_COORDS)
Out[20]: <Atspi.Accessible object at 0x7fae500e9180 (AtspiAccessible at 0x33455b0)>
In [21]: acc.queryComponent().getAccessibleAtPoint(50, 50, pyatspi.WINDOW_COORDS).queryComponent().getExtents(pyatspi.WINDOW_COORDS)
Out[21]: [6, 1, 68, 49]
Fixes: #6448
In the the handling of the "GetAccessibleAtPoint" AT-SPI Component
method, make sure that the context of the accessible at the
given point is realized so that a reference can be returned.
Otherwise, the called `gtk_at_spi_context_to_ref` will return
a null ref instead.
The same is already done in the handling for other AT-SPI methods,
(s. "GetRelationSet", "GetChildren", "GetChildAtIndex" in
gtk/a11y/gtkatspicontext.c).
With this in place, an accessible will be returned.
It's not necessarily the one that's really at the requested location,
but that's a different issue that will be addressed in a separate
commit.
With this in place, example from issue #6448 now gives this result
when using Accerciser's IPython console:
In [16]: acc.queryComponent().getExtents(pyatspi.WINDOW_COORDS)
Out[16]: [0, 0, 800, 600]
In [17]: acc.queryComponent().getAccessibleAtPoint(50, 50, pyatspi.WINDOW_COORDS)
Out[17]: <Atspi.Accessible object at 0x7fae500e8540 (AtspiAccessible at 0x308bf40)>
In [18]: acc.queryComponent().getAccessibleAtPoint(50, 50, pyatspi.WINDOW_COORDS).queryComponent().getExtents(pyatspi.WINDOW_COORDS)
Out[18]: [683, 1, 111, 49]
-> an accessible is returned now, but its rectangle starts at
X coordinate 683, so the requested point (50, 50) is not in its
bounding box.
Issue: #6448
Avoids getting the scale wrong when due to a rounding error our
pixel-aligned rectangle is 5.000000003px big and we ceil() to 6px
and produce blurry output.
Fixes#6439
This tests that the result is suitably clipped for doing linear
blending - the rightmost green pixel that is technically offscreen
is blending into the red pixel and turning the test yellow.
Cairo gets this wrong for some reason I didn't investigate.
The code was written under the assumption that the corners of
the rounded rect are disjoint. If they aren't, there are a few
more cases to consider.
Fixes: #6440
Add rounded rect intersection tests with difficult rounded rects
where the corners are not disjoint (the 'evil eye').
The first half of these tests were provided by Benjamin Otte
in #6440, the other half was added by me to cover the flipped
version of the evil eye.
g_test_init has the ugly habit of aborting if G_DISABLE_ASSERT
is defined, and we want to run our tests in a release build too.
Use gtk_test_init instead, which works around this issue.
We lost this when a bunch of rect code was inlined in
commit 36314f28e2, and as it turns out, that broke some
applications. So, bring it back.
Fixes: #6435
Fixes blurriness in shadows.
Not sure to do a proper test for this feature. Usually proper pixel
alignment is tested by drawing a crips line and checking that it is
indeed crisp. But we are testing the blur operation here...
Fixes#6380
This isn't really a useful thing in itself, because none of the callers
handle the NULL return.
But the resulting crash is easier to debug when it's a NULL image than
when add_node() is called on an uninitializes NodeProcessor.
In GSK the following pattern is used four times:
```
switch (self->filter)
{
default:
g_assert_not_reached ();
G_GNUC_FALLTHROUGH;
case GSK_GPU_BLIT_LINEAR:
filter = GL_LINEAR;
break;
case GSK_GPU_BLIT_NEAREST:
filter = GL_NEAREST;
break;
}
```
The G_GNUC_FALLTHROUGH macro is not required. When G_DISABLE_ASSERT
is defined the body of the `default` case is empty, thus there is
no need. When G_DISABLE_ASSERT is not defined the body of the `default`
case contains g_assert_not_reached() thus it won't fallthrough.
This resolves the following:
```
[221/1379] Compiling C object gsk/libgsk.a.p/gpu_gskgpublitop.c.o
[...]
error: fallthrough annotation in unreachable code [-Werror,-Wimplicit-fallthrough]
1 error generated.
```
It includes a fallback list of fourccs. Otherwise we might miss some
DRM_FORMAT definition.
This happens in SLES12:
```
../testsuite/gdk/dmabufformats.c: In function ‘test_dmabuf_formats_basic’:
../testsuite/gdk/dmabufformats.c:29:56: error: ‘DRM_FORMAT_ABGR16161616F’ undeclared (first use in this function); did you mean ‘DRM_FORMAT_ABGR2101010’?
29 | g_assert_true (gdk_dmabuf_formats_contains (formats, DRM_FORMAT_ABGR16161616F, DRM_FORMAT_MOD_LINEAR));
```
This can be helpful to see that there is an enormous scale blowing
things up. We omit the matrix, since it is 16 floats that are hard
to interpret at a glance.
Unless the renderer has been explicitly selected via the
GSK_RENDERER environment variable, don't use it with llvmpipe.
It is important that we allow explicit setting to override
this, so we can continue to use ngl in ci, where we don't
have hw and want to test with llvmpipe.
This should address many of the "performance is terrible in
GNOME OS" complaints that are coming from people running in
VMs, etc.
Allow specifying padding via --padding. The argument to --padding
is a string of up to 4 comma-separated numbers, for the left, right,
top, bottom padding. If less numbers are given, the remaining ones
are set to zero.
This commit also includes an image that can be used for testing with
testdmabuf --padding 20,20,20,20 NV12 padded.png
Look for nodes like subsurface { clip { texture {} } }, and use
the clip to provide a source rectangle for subsetting the texture.
Update affected tests, and add a new one.
This will let us use a subset of the full texture, which can
be necessary in the case that converters put padding around
content in dmabufs. The naming follows the Wayland viewporter
spec.
For now, make all callers pass the full texture rect.
We are going to introduce another rect, so better to be clear in
naming. We are following the naming of the Wayland viewporter spec
and call the rectangle that we drawing into the dest(ination).
Make the picture not expand, and add Ctrl-S to toggle the
horizontal alignment between start and center. This makes the
offloaded picture move under the overlaid controls, or out
from under them, triggering some offloading transitions.
We were collecting diffs based on the can_offload/can_raise
information, but attaching the texture to the subsurface can
fail (e.g. if its not a dmabuf texture), in which case can_offload
turned out to be wrong. So move the diff collection to the end
and do it based on the whether we actually succeeded in attaching
the texture.
We can just check if the subsurfaces contain content - and if they do,
they will be offloading and we can ignore the diff.
This essentially reverts 48740de71a
Instead of relying on diffing subsurface nodes, we track damage
generated by offloaded contents inside GskOffload.
There are 3 stages a subsurface node can be in:
1. not offloaded
Drawing is done by the renderer
2. offloaded above
The renderer draws nothing
3. offloaded below
The renderer needs to punch a hole.
Whenever the stage changes, we need to repaint.
And that can happen without the subsurface's contents changing, like
when a widget is put above the subsurface and it needs to to go from
offloaded above to below.
So we now recruit GskOffload for tracking these changes, instead of
relying on the subsurface diffing.
But we still need the subsurface diffing code to work for the
non-offloaded case, because then the offloading code is not used.
So we keep using it whenever that happens.
Not that when a subsurface transitions between being offloaded and not
being offloaded, we may diff it twice - once in the offload code and
once in the node diffing - but that shouldn't matter.
When a subsurface goes from not offloaded to offloaded (or vice versa),
we need to add the whole node to the diff region, because we switch from
whatever contents were drawn to a punched hole.
Random code can call that function and cause unexpected GL context
changes. This is especially bad because it can happen nested.
Fixes the NGL renderer breaking in the inspector when importing a dmabuf
initializes the dmabuf backend which creates a GL renderer which creates
a GL context and makes it current causing the NGL renderer to break when
it continues rendering.
Fixes#6398
The 2 callers of gsk_gpu_get_node_as_image() were already computing the
minimum clip region and in particular aligning it to the pixel grid, so
intersecting with node bounds again was causing that alignment to be
busted.
When using a window size and scale that don't multiply to an integer, we
were using the wrong method to adjust it.
The Wayland fractional scaling spec just says:
> For toplevel surfaces, the size is rounded halfway away from zero.
This is meant to be interpreted as "create a large enough buffer to hold
partial pixels) and the compositor will blend it mapping to the pixel
grid" even if that means the buffer slightly overhangs.
Example:
A 11 units wide window at 150% will need a 11 * 1.5 = 16.5 pixel wide
buffer. This should be rounded to 17 pixels but rendered as if only 16.5
pixels are occupied by the window, not as if all 17 pixels are occupied.
This commit is wrong.
It does achieve what it sets out to do, but the method doesn't work.
It confused multiple things in one commit, the commit message only
describes the symptoms it tries to fix and not why the fix is correct,
it includes no tests and it wsn't properly reviewed.
Related: !6871
The 'icon_list' implementation of gtk+3 was somehow dropped
during the early conversion of GdkWindow to GdkSurface for gtk4.
Add it again, with minor tweaks to support GdkSurface.
Share the GdkTexture-to-HICON internal API with GdkCursor.
This allows 'gtk_window_set_icon_name()' to work on win32.
We want to use a viewport that gives us the right scale back.
This fixes problems where glyph lookups were inefficient because
the scale part of the key would fluctuate ever so slightly.
We were not finding an overlaid spinner, since it is implemented
as a texture in a (most of the time) non-affine transform, and
we were aborting our treewalk when we see such transforms.
Instead, don't abort the walk on any transforms, but check if we
are in an affine context before deciding to offload a subsurface.
Sometimes, say, for some status changes communicated otherwise only visually,
you want a way how to send a message to a screen reader.
This patch implements such API, along with a message priority modeled similarly
to ARIA's live region politeness values.
We are intentionally not copying the AtkLive enum, as the value of ATK_NONE
makes no sense for announcements.
This implements AtSPIComponent for all GtkAccessible objects,not only for
GtkWidget ones. This stops surprising Orca when performing flat review, as it
can now query the bounds for the entire tree.
The previous code was ignoring non-scissor clips, which would make it
overeager at punching holes.
It also was not working with fractional coordinates.
Fixes#6375
The dmabuf texture tests are failing, so we don't run them in
ci, but the format tests are perfectly fine, so split them off.
Add some tests for GdkDmabufFormatsBuilder and for the new
gdk_dmabuf_formats_equal(), too.
Expose information about if an event is handled to the backends.
This will allow a backend to deal with unhandled events, such as
macOS' default key bindings.
We add recent files one at a time which is incredibly wasteful.
This is most obvious when the action is SAVE or OPEN_FOLDER because
we aren't limiting the number of recent files (as we are with OPEN),
so for me it took about 5 seconds to open a file dialog with OPEN_FOLDER
since the default location is recents.
Hint in the text how to reenable auto-reload. A button for this
is not practical in the notification itself, since it will just
crash again if you reenable it without editing the content.
When an unrealized GtkATContext (that doesn't come from a GtkWidget) is
attached to a realized parent, nothing happens. That's because, while
GtkWidget is able to realize itself at the appropriate times, that may
not be true for non-widget accessibles.
Realize the child AT context if the parent is realized, when manually
attaching the AT context to a parent.
This allows reporting the proper geometry for the AT. This is a simple
implementation that simply uses the extents of the first GtkWidget that
is parent of the GtkAtSpiSocket accessible.
GTK does not support completely detached accessible trees, so a parent
GtkWidget is guaranteed to exist. Assert that in code.
This is a GtkAccessible object that represents a connection to a remote
plug object. It is particular to the AT-SPI backend, which is why it's
made to fail when gtk_at_context_create() creates anything that is not
a GtkAtSpiContext.
The resulting accessible object created by GtkAtSpiSocket only ever has
1 child, which is the remote accessible plug object. This remote object
cannot be represented by an actual GtkAccessible instance without
copying over its contents, which is unfeasible; therefore, add special
cases in exactly 3 places in GtkAtSpiContext to handle this.
This object is made so that WebKitGTK, which renders web pages and keeps
the a11y tree of the DOM page in a separate process, can be bridged to
the GTK4 UI process.
This test includes a Linux-specific header and therefore breaks on
non-Linux OS.
This change fixes building the tests on macOS and therefore enables
that in CI by not disabling them anymore.
Show the fractional scale if we have one, and pixels.
Only Wayland has fractional scales, and for monitors, we have
to derive it from the logical and physical resolution of the
monitor. Not ideal, but it works.
The first time this function is called, has_xdg_output() returns
true, but haven't yet received all the xdg-output events, so wait
for that to be done. Otherwise, the logical size is 0, and nothing
useful comes from that.
This fixes a problem that is apparent in
https://bugzilla.mozilla.org/show_bug.cgi?id=1869724, but that also
reproduces on any GTK application as described in
https://bugzilla.mozilla.org/show_bug.cgi?id=1869724#c16.
xdg_output sizes might be physical if the compositor doesn't scale them,
it seems. So to report the correct logical geometry in GDK pixels, we
need to detect this case. We do this by checking whether the wl_output
size matches the xdg_output size.
According to the Mesa developers, the correct way to determine
disjointness is to check the actual inode of the fd because dup()ing can
cause these duplications to happen when planes are carelessly copied or
when planes are sent over dbus or other unix sockets.
Related: https://bugs.webkit.org/show_bug.cgi?id=267578
This removes a superfluous duplicate descriptions for the cases
where the tooltip was used for the name as well.
This aligns the behavior more to what browsers do.
With GTK_ACCESSIBILITY_ATSPI as its sole define for now. This will
allow clients to conditionally include gtk/a11y/gtkatspi.h if they
need to use the AT-SPI specific functions.
We can reach the code that removes the item from the hash table
before or after the weak unref has triggered. Just leave the
weakref in place and let it do its thing, if it hasn't gone
off yet. That matches what we do in free.
Fixes: #6377
We do gc in a timeout, when an arbitrary GL context might be
current, so we need to make sure its ours and we don't free
random textures in another context.
Fixes: #6366
Window handles allow windows to be dragged from maximized to restored,
but when the window is fullscreen they do nothing. With this change,
windows will be unfullscreened when dragged.
By implementing support for `GdkDmabufTextureBuilder` and
`GstVideoInfoDmaDrm`. This allows zero-copy video playback on Wayland
when paired with hardware video decoding.
Can be tested with `gtk4-demo --run=video_player`
We keep various pieces of double-buffered state on our side,
and then explicitly sync it over to the Wayland side.
Add a function to find out if we have any.
Count dead pixels in textures (ie the number of pixels in GPU
textures that are no longer backed by an alive GdkTexture object),
and when the there's too many, do a gc before rendering the next
frame.
Count the uses of cached texture - from the device (via the linked
list) and from the texture (via render data / weak ref), and only
free the item once the use count reaches zero.
Instead of forever running a timeout to do gc, ensure the timeout
is scheduled whenever we render a frame (this is done by calling
gsk_gpu_device_maybe_gc () before gsk_gpu_frame_render (), and
gsk_gpu_device_queue_gc () after).
Read the GSK_CACHE_TIMEOUT environment variable to override the
default 15s timeout for cache gc. This is mainly meant for debugging.
Since we don't really need two knobs, reuse the gc timeout value
for the max age of items too.
The node processing wasn't skipping 0-size nodes when using the
uber shader, leading to assertions down the road. Since the ngl
renderer doesn't use uber shaders, this only affects vulkan.
Test included.
Fixes: #6370
When we don't have an embedded font file via a url, then we want
to parse fonts "as normal", i.e. allow fallback for aliases like
"Monospace 10". This was broken when the url support was added.
Make it work again.
Update affected tests. In particular, the output of the text-fail
test goes back to be the same it was before the url changes.
GL needs version 4.2 before it supports explicit bindings. We use GLES
usually, and Mesa supports GL 4.6, so we didn't hit this case before.
However, MacOS does use GL and Mac OS is stuck on GL 4.1.
Fixes#6363
The ngl renderer has good support for fractional scaling, so we
can enable this by default now.
If you are using the gl renderer, you can disable fractional
scaling with the
GDK_DEBUG=gl-no-fractional
environment variable.
The intent of this change to get wider testing and verify that the
new renderers are production-ready. If significant problems show
up, we will revert this change for 4.14.
The new preference order is ngl > gl > vulkan > cairo.
The gl renderer is still there because we need it to support gles2
systems, and vulkan still has some rough edges in application support
(no gl area support, webkit only works with gl).
If you need to override the default renderer choice, you can
still use the GSK_RENDERER environment variable.
See previous commit for an explanation of the problem.
This test actually draws a rounded border, but the rounding is clipped
away. What is remaining is the 4 corners of the border, where the
top/bottom color is red and the left/right color is green. But because
the bottom/right side has a width of zero, the result should be all red.
When a border side has a width of 0 but we're having rounded corners, we
draw content in the edges of that side, and naturally pick its color.
That is wrong though, when the width is zero, we're supposed to keep
using the color of the other side in that corner.
So do that.
Fixes the border-corner-zero-width-rendering.ui reftest.
The statement is not doing what it was meant to do.
gtk_list_item_manager_get_nth (self, position, &offset) returns the
tile for a given position, and if the tile maps to more than 1 item,
the offset indicates how far into that tile the given position is.
So position - offset would give us the position of this tile. It
doesn't make sense to subtract it from n_items.
Instead, we should be adding the offset to compensate for having
landed too early in the list, such that we successfully reach
position + n_items.
When there is a duplicate item in the hash table of deleted items, we:
1. Unparent the unparent the old `widget` value (gtk_widget_unparent is
passed as `GDestroyNotify value_destroy_func` for the hastable).
2. Set the new `widget` value in the hashtable.
3. Also set the same `widget` in the recycled queue.
This means the same widget is found in the 2 containers and, therefore,
the same widget may be returned twice by gtk_list_item_change_get().
Alternatively, this means we may reuse the item by taking it from the
hashtable and reassigning it to a tile, but then it ends up getting
unparented by gtk_list_item_change_finish(). Or we don't take it at
all and end up calling gtk_widget_unparent()` on it twice, which may
result in use-after-free on the second call the parent was holding the
last reference.
This was introduced by 76d601631d
Previously, gtk_list_item_manager_release_list_item() would just emit
the warning but otherwise do nothing. Let's restore that behavior.
We are failing to go from this:
[ BLUE ] [ RED ]
...to this:
[ BLUE GREEN YELLOW ] [ RED ]
...where '[' and ']' represent section header and footer.
Instead, the result is...
[ BLUE ] [ GREEN YELLOW ] [ RED ]
... despite the first 3 items belonging to the same section according
to the section model. This leaves the view in an inconsistent state
and, ultimately, to crashes the non-removed footer.
Indeed, when receiving items-changed(1,0,2), we call `append_items()`
which inserts a new tile before the tile at `1` (which was RED), and
then notices there is a HEADER right befo-re it, so it flags both it
and the corresponding FOOTER as unmatched:
[ BLUE ] ( GREEN-YELLOW RED )
... where '(' and ')' represent unmatched header and footer.
Problem is subsequent code in `release_items()` doesn't even touch
the section boundary footer-header pair ('] ('), because they are
belong in the tracked interval (visible items). And `ensure_items()`
proceeds to match the header with a new footer, producing the result
described above.
To handle this correctly, `append_items()` must delete the section
boundary, and flag as unmatched both the HEADER of the section before
and the FOOTER of section after (whose respective footer and header
has been marked for removal):
( BLUE . . GREEN-YELLOW RED )
... where '.' represents tiles marked for removal.
This way, `release_items()` will release the removed footer-header
section boundary, and `ensure_items()` is going to reinstate new
section remove the section boundary at the correct place, resulting
in the expected behavior:
[ BLUE GREEN YELLOW ] [ RED ]
We are not catching bugs when inserting if we're right at a boundary.
This because we never add or remove items from a section. We only ever
add or remove whole sections.
Introduce a test which inserts items at a random position inside of a
section.
Count how many dead pixels we have, and free the atlas if more than
half of its pixels are dead.
As part of this, change when glyphs are freed. We now keep them
in the hash table until their atlas is freed and we only do dead
pixel accounting when should_collect is called. This keeps the
glyphs available for use from the cache as long as are in the atlas.
If a stale glyph is sused, we 'revive' it by removing its pixels
from the dead.
This matches more closely what the gl renderer does.
If we gc a cached texture for which the GdkTexture is still alive,
the cached texture object will remain accessible via the render
data, so need to make sure not to leave a dangling pointer behind
here.
This is straightforward. If a texture hasn't been used for 4 seconds,
we consider it stale, and drop it the next time gc comes around.
The choice of 4 seconds is arbitrary.
Fixes: #6346
The gtk_at_spi_root_finalize() function currently chains up to
dispose(),
which is probably a copy-paste mistake since gtk_at_spi_root_dispose()
exists and also chains up to dispose().
Chain up to finalize().
Declaring a separate entry for Wayland and X11 is not very useful when
both just end up calling the same constructor. Also, in theory, this
can cause the Wayland entry to be picked up on X11 if both backends
are enabled (which is the common case).
Not that it matters, since the 'name' field is unused.
Nonetheless, clean it up to be a single entry
With the --repeat version of this test, Cairo needs to draw partially
clipped glyphs. However, there's a bug in Cairo where it doesn't account
for the subpixel positioning when clipping, so the glyphs get cut off at
the edge.
This is filed as https://gitlab.freedesktop.org/cairo/cairo/-/issues/821
Draw a grid of 21x21 box glyphs.
Each glyph is offset by n/20 pixels in the x and y direction.
The background color is carefully selected to be divisible by 16, so
that when the box glyph is subpixel positioned by 1/4th of a pixel
offset from the pixel grid in either direction, the result will be an
edge pixel whose color value can be computed exactly.
Cairo still rounds this wrong for color values >= 128 which is why we
use a dark gray that guarantees the resulting color values are all <128.
Add GSK_GPU_SKIP=glyph-align to turn off the glyph aligning.
FIXME: Should this be handled by the renderer at all or should we rely
on higher rendering layers to align glyphs properly?
This is kind of a tricky question just like with texture-scale nodes and
NEAREST filtering, because rendernodes can be embedded in other nodes
that disturb the pixel grid.
Transparency we need to support rounded corners. Client-side
shadows we need on platforms where the window manager does not
do them (mainly Wayland and X11). On platforms that support shadows
by default (macOS, Windows), we can just use them.
Clip from 1025px (which is what this test is about) to 1024px because the
GLES2 renderer in CI otherwise scales its repeat node offscreen for the
--repeat version of this test and that conveniently produces off-by-one
misrenderings everywhere.
However, we need to keep the image large enough so that all the glyphs
are actually rendered and not skipped which would not overflow the
cache.
This test is specifically engineered to trigger an overflow in the glyph
renderer that was theorized on IRC with an earlier patchset.
If only one slice was available, and that slice was not high enough to
hold the glyph we were trying to put in there, it would allocate a slice
that was too small. The check for the size was missing.
So now add a test that fills up all the slices in the glyph cache apart
from one and than tries to add one final glyph that is too large for the
last slice.
Previously, we only checked if the cache had exhausted the maximum
number of slices.
But we also need to check that the height of the slices doesn't exceed
the height of the texture.
After the node-editor crashed on me once too often, I decided to take a
good hard look at the parsing code and add a bunch of weird corner
cases into the testsuite.
That meant redoing the parser so that the error paths cause neither
crashes nor duplicated or wrong error messages.
This function wasn't needed so far so I didn't add it.
The next commits will use it.
I made has_url() return TRUE for the BAD_URL token, even though a
BAD_URL is not a valid URL. But parsing code will almost always want to
treat these tokesn the same way it would treat otherwise bad urls, so
returning TRUE here makes it go own the right error path in calling
code.
The gl renderer has an optimization where it uses the glyph atlas
to render color nodes that show up in the middle of text (e.g. for
underlines and carets). This adds a simple test for that scenario,
which hits this codepath.
Both mime-type and pixbuf-formats rules use
`g_content_type_from_mime_type()` to convert their (mime) types
to native UTI types.
So it's just enough to convert the file types associated
with pixbuf-formats to a NSArray of NSStrings.
Allow text to be NULL, but treat it as an empty string in order to
avoid segfaults.
Use the same method already used by GtkLabel to avoid NULL being
used as text.
Although text should be a string, it is possible that
(e.g via language bindings) a NULL text is entered.
When this happens, the app just crashes.
This changes adds a not-NULL check for text input to ensure that
whatever is provided is valid.
Map GTK_ACCESSIBLE_PROPERTY_LEVEL to the corresponding
AT-SPI object attribute "level", as it is specified
e.g. in the Core Accessibility Mappings 1.2 for the
"aria-level" attribute, for both, headings [1] and
non-headings [2].
This e.g. makes reporting the header level via
AT-SPI work for the gtk4-based LibreOffice variant
when combined with the corresponding LibreOffice
change [3] to set the GTK_ACCESSIBLE_PROPERTY_LEVEL
property.
For a related discussion, see issue #6196.
[1] https://www.w3.org/TR/core-aam-1.2/#ariaLevelHeading
[2] https://www.w3.org/TR/core-aam-1.2/#ariaLevel
[3] https://gerrit.libreoffice.org/c/core/+/159216
When grabbing the seat for an xdg popup using xdg_popup_grab() in response
to a touch-end event, we request the grab a little late and the touch is no
longer being tracked by gdkseat. This means that
_gdk_wayland_seat_get_last_implicit_grab_serial() right now can not provide
us with the serial for that touchpoint, because that serial was stored on
the GdkWaylandTouchData that is already gone.
To still provide the compositor a valid serial in that case, store the
serial of the latest touchpoint more persistently in GdkWaylandSeat itself,
so that we can still access it when the touchpoint has already ended.
Some files were not shown because too many files have changed in this diff
Show More
Reference in New Issue
Block a user
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.