Emit errors for all the variables that were being expanded
if an error occurs while parsing a property value at compute time.
Include the variables that are being expanded in the error message.
Pass the bytes we're parsing to the sections, and keep a pointer
to them around, so we can compare them in the has_section
implementation.
This commit also corrects some of the location information that
we add into the section for variables to be more accurate.
We were doing it in one case, but forgetting it in another.
These sections are necessary to report meaningful error locations
when parsing property values at compute time.
When we compute values, the provider we use ends up being the
style cascade. If we hit a parser error when parsing variable-bearing
property values at compute time, we emit the error on that provider.
By making the cascade propagate the error back to the proper css
provider that contains the section in question, we get it reported
back to the css editor in the inspector.
This will be necessary for supporting variables in animations.
For this we need to pass all the gtk_css_value_compute() parameters into
GtkCssAnimatedStyle: parent style and provider.
We'll need this to support variables in @keyframes, since styles will
need to combine their own variables and the ones from the keyframes.
See the next commit, this one is split out to avoid a huge diff.
In case the context's only reference was held by being the current
context, setting the new context would free it.
Resetting it later would then be a use-after-free.
Fixes#6694
Currently, GTK does not check the result of vkAcquireNextImageKHR() and
assumes that it always succeeds. As a result, the vkQueuePresentKHR() is
unconditionally set to wait for the semaphore passed to
vkAcquireNextImageKHR() earlier.
However, if vkAcquireNextImageKHR() fails for some reason, the semaphore
passed to it does not get signalled. This causes the presentation
command to wait for the semaphore to be signalled indefinitely, which
causes GTK to hang.
This change adds error handling around vkAcquireNextImageKHR() to make
GTK recreate the Vulkan swapchain when it is necessary or beneficial and
helps avoiding situations that could cause indefinite waits.
The docs for GtkBuilderListItemFactory previously stated that the
template must extend GtkListItem. However, this is not always true.
GtkListView has headers which must extend GtkListHeader, and
GtkColumnView has its own types.
Clarified this in the GtkBuilderListItemFactory docs, and specified the
expected types in the GtkColumnView, GtkListView, and GtkGridView docs.
On Windows, gsize is a long long unsigned. The compiler complains about
that.
Use G_GSIZE_FORMAT which translates to %llu on Windows, %lu on most
platforms, and sometimes just %u on rare cases.
This reverts commit 84a304e66e.
This produces marks that are confusing to me. They don't correlate
with actual gaps in the frame cycle and often overlap with regular
'window presented' marks. Also, the function we are emitting these
marks from is called from the get_frame_time getter, and we
definitely don't want to emit marks from there.
GTK_ACCESSIBLE_ROLE_GENERIC is for
"a nameless container that has no semantic meaning of its own",
for which AT-SPI role ATSPI_ROLE_PANEL [1]
("A generic container that is often used to group
objects.") fits better than ATSPI_ROLE_FILLER
("A object that fills up space in a user interface."),
so map to this one.
With this in place, widgets like GtkBox are again
reported with the panel role on AT-SPI level after
commit a86923de94
("a11y: Change the role for many containers"),
whose commit message suggests that the change
on the AT-SPI level was unintended.
For GTK_ACCESSIBLE_ROLE_GROUP, use the corresponding
ATSPI_ROLE_GROUPING ("A group of related widgets.
This group typically has a label.").
[1] https://docs.gtk.org/atspi2/enum.Role.html
In order for the size change check to make sense, vk_pipeline_cache_size
needs to correspond to the size of the cache we last wrote to disk.
We were forgetting to update it after saving the cache, so the
check was ineffective.
If the svg doesn't use the symbolic style classes, we can avoid
loading it multiple times.
This brought the time for loading system-run-symbolic at 256@2
from 6.8ms down to 2ms.
Add an 'only_fg' argument to all our internal texture utility
api, so GtkIconTheme can find out if a symbolic png or svg uses
colors beyond the foreground or not.
This information is used in gtk_symbolic_paintable_snapshot_symbolic
to optimize rendering of such symbolic icons.
We want to store some metadata in our symbolic pngs, so make it
possible to get options when loading a png, along with the texture.
Update all callers.
In particular, add all the dmabuf texture details.
I originally wanted this just to see if a texture was the type I
expected it to be while debugging, but then I thought "why not add the
rest, too?"
I did not add GL-internal texture details (like GL format,
internalformat etc), because that would require a make_current().
Use different codepaths for known formats vs unknown formats.
Be more careful with unknown formats and always import them as
GL_TEXTURE_EXTERNAL_OES when possible (GL can't do EXTERNAL) to avoid
problems.
This is a more defensive approach towards older drivers that don't
support modifiers.
This fixes importing YUV textures on AMD Gen8.
Another approach would be to check for YUV and never try
GL_TEXTURE_2D with them, but I decided to go this way first.
Fixes#6668
Due to rounding errors, it is possible after intersecting a lot of
rectangles to end up with a tiny size for an offscreen. And because we
allow an epsilon before ceil()ing to an integer (see commit afc7b46264
for details) it is now possible that we end up with a size of 0.
Avoid that by always enforcing a minimum size of 1px.
Test included
The test uses a different codepath to arrive at the same problem - it
specifies the small size instead of triggering it via rounding errors
and clipping like the original bug (and most likely the more common case
to encounter this problem.
Fixes#6656
Use a format of
[XXX] SYMBOL DETAILS
where SYMBOL indicates the offloading status:
🗙 - no offload
▲ - offload above, with background
△ - offload above, no background
▼ - offload below, with background
▽ - offload below, no background
The VK_IMAGE_LAYOUT_UNDEFINED layout means that the data hold by the
texture can be discarded, and we don't want to discard it. Because the
Vulkan spec is unclear (see [1] for a discussion), err on the side of
caution and use VK_IMAGE_LAYOUT_GENERAL.
Fixes import failures with WebKit.
[1] https://github.com/ValveSoftware/gamescope/issues/356
Visual Studio (and possibly other non-GCC compilers) do not like
uses of #-preprocessor directives in macro usage (warning C5101: use of
preprocessor directive in function-like macro argument list is undefined
behavior is also shown), so fix the build by defining another macro
accordingly.
This adds support for setting a string used to describe the operation of a control,
if there's something special about it.
This is mapped to the HelpText property in the AT-SPI2 backend,
and has equivalent in others.
Popping an event of the queue in the IMContext handler
prevents it from being forwarded to the NSApp, in case the
(key) event was not handled by IMContext.
So I reverted to a mix of the original (4.13) and new (4.14.1) behavior
for fetching events: NSEvent lookup for IMContext uses loose matching,
so it can work with rewritten events. When sending events to NSApp, only
we're checking for an exact match.
Now in-app keyboard shortcuts (e.g. Ctrl-F2) work from within text
fields again.
We prefer it over the old DESKTOP_STARTUP_ID environment variable if we
have it and it is valid.
We have to stash and unset XDG_ACTIVATION_TOKEN in addition to
DESKTOP_STARTUP_ID now as well. This makes sure that we don't call any
library functions which might rely on some environment variables. This
way unsetting the environment variables is safe and we can then
afterwards validate and print warnings.
in the old approach it was possible that one NSEvent was
sent to the underlying NSApp multiple times. This resulted in
those events being forwarded to our (glib) event queue again.
The visual result was that no screen updates were done. Under the hood
the application was very busy with passing events around.
By popping the events off of our event queue, we make sure they're sent
only once.
Do the same checks for background coordinates that we do for the
subsurface coordinates themselves: they must be integral in both
application and device pixels.
Spew a bit less per-frame. Unfortunately, we still spew for
every frame, and fixing that would require more extensive
refactoring to centralize all logging in gskoffload.c
These cause harm in connection with subprojects if the subprojects
yield to a deprecated option. So just rip the bandaid off and
drop the deprecated build options.
A floating reference is returned, not a full reference. By having no
annotation, like for all other widget constructors, the correct default
is used again.
For now, this just applies the shadow from the widget's style,
there is no way to apply different shadows to text ranges (except
for the selection, which already has its own css style).
The intent of this change to get wider testing and verify that the
Vulkan drivers we get to use in the wild are good enough for our
needs. If significant problems show up, we will revert this change
for 4.16.
The new preference order is vulkan > ngl > gl > cairo.
The gl renderer is still there because we need it to support gles2.
If you need to override the default renderer choice, you can
still use the GSK_RENDERER environment variable.
Fixes: #6537
Replace the font options with the new font rendering setting.
The font options are still available for tweaking in the inspector
as properties of the GtkSettings object.
Add a high-level setting that gives us more freedom to tweak
font rendering knobs according to our needs. It has a 'manual'
value that lets users continue to influence font rendering using
the low-level font-related settings as before.
Once the schemas have this, we can support setting this session-wide.
See https://gitlab.gnome.org/GNOME/gsettings-desktop-schemas/-/merge_requests/79
The initial implementation of 'automatic' font rendering is fairly
simplistic: if the monitor dpi is less than 200, prefer sharpness,
so turn on metrics hinting and slight hinting. If the monitor dpi
is at least 200, we both off.
Change the default value to TRUE. This is because we want to stop
hardcoding this value for unscaled situations, but we don't want
to change everybody's font rendering.
GdkVulkanContext is deprecated and only exposed in the api because
we need it as return type of the (deprecated)
gdk_surface_create_vulkan_context() API.
This property allows explicit control over whether to draw
a black background behind offloaded content or not, instead
of relying on the theme background.
In fetch_net_wm_check_window(), before updating the wmspec_check_window, a
check is performed to verify a 15s difference between last_wmspec_check_time
and the current monotonic time.
The comment suggests that this check is done to ensure that it doesn't check
for a new check window repeatedly over and over again. While that was the case
origionally, currently the last_wmspec_check_time only gets updated when
wmspec_check_window is set, which is already checked earlier, making the time
check useless.
This check causes issues on cold boots where gtk4 applications are not able
to obtain the wmspec_check_window until 15 seconds after boot, making gtk
unable to check for extended wm_hints during that time.
Fixes: #6558
Do the backend call before changing the stacking order in the
frontend. This is necessary so the backend can look at the current
stacking order to determine if it will change.
Only commit things that have changed. In the ideal scenario, only
the texture changes from frame to frame, and all the sizing related
setup and the background stay the same, causing the least amount
of work in the compositor.
Rename things so they make more sense. The dest/source naming got
a bit unclear when we added background into the mix. Now we're going
for:
source_rect - the texture region to display
texture_rect - dimensions of the subsurface showing the texture
background_rect - dimensions of the background subsurface
bounds - union of texture_rect and background_rect
Also use this opportunity to add some api docs.
Detect a black color node below the texture node and pass that
information to the subsurface, to take advange of the single-pixel
buffer optimization.
To make this work, we need to stop using the bounds of the subsurface
node for sizing the offload, and instead use either the clip or
the texture node for that.
Make it possible for subsurfaces to have a black background on a
secondary subsurface below the actual subsurface. Using a single-pixel
buffer for that background increases the changes that the compositor
will use direct scanout for the actual subsurface.
This changes the private subsurface API. All callers have been
updated to pass an empty background rect.
This is useful for debugging offloading without having to rely
on gstreamer giving us dmabufs. To use it, set
GDK_DEBUG=force-offload
in the environment.
- Fix link to the security policy
- Drop the confusing note about SSH access (with the old URL)
- Use modern idiomatic Meson subcommands for configuring and building
- Use `git switch` instead of `git checkout`
- Specify that you should always use merge requests, not patches
- Link to the handbook instead of the wiki
The compiler (gcc 13.2) thinks that `t` could be used uninitialised.
That’s obviously not the case, because there’s always going to be at
least one loop iteration due to the initial values of `t1` and `t2`.
Change the loop to a `do…while` to make that a bit clearer to the
compiler without making any functional changes to the code.
Signed-off-by: Philip Withnall <pwithnall@gnome.org>
If there somehow end up being no `supported_versions`, `ctx` would end
up being dereferenced before being initialised. While I think that’s
unlikely, the compiler doesn’t know that, so let’s just initialise the
variable unconditionally.
Signed-off-by: Philip Withnall <pwithnall@gnome.org>
We were getting our gl and dmabuf texture mixed up and ending
up freeing the Texture structs while they were still used as
callback data for dmabuf texture destroys. Avoid that by keeping
separate pointers for the gl and dmabuf textures.
Fixes: #6623
The goal is to generate an offscreen at 1x scale.
When not ceil()ing the numbers the offscreen code would do it *and*
adjust the scale accordingly, so we'd end up with something like a
1.01x scale.
And that would cause the code to reenter this codepath with the goal to
generate an offscreen at 1x scale.
And indeed, this would lead to infinite recursion.
Tests included.
Fixes#6553
The parsing for a `GTK_TYPE_SHORTCUT_ACTION` on a GtkShortcut in a
builder file can fail, resulting in a `NULL` GtkShortcutAction. This
currently does not result in any warnings, potentially making typos in
builder files tricky to debug.
Since `gtk_shortcut_action_parse_builder()` already sets an error if it
fails, we can just use that and simply return false.
This drops cursor and eraser source names to account for their removal
from GdkInputSource so that GDK_DEBUG=input debug message correctly
prints source type in X11 environment.
Fixes: c1d90273 ("gdk: Drop GDK_SOURCE_ERASER")
Fixes: 3285f52d ("gdk: Drop GDK_SOURCE_CURSOR")
Closes: #6619
When we look for the texture to attach to the subsurface, keep
track of transforms we see along the way, and look at their scale
component to determine if the texture needs to be flipped.
We currently don't allow rotations here.
This fixes glarea rendering being upside-down when offloaded.
Allow to specify a D₂ transform when attaching a texture to a
subsurface, to handle flipped and rotated content. The Wayland
implementation handles these transforms by setting a buffer
transform on the subsurface.
All callers have been updated to pass GDK_TEXTURE_TRANSFORM_NORMAL.
GtkShortcutManager allows adding controllers to it. For the default
implementation, they get added to one of two models, based on the
propagation phase (either GTK_PHASE_CAPTURE or GTK_PHASE_BUBBLE).
However, when a controller is removed, its presence in the manager gets
checked against the current propagation phase of the controller, which
may have changed from when it was added. This can lead to crashes if the
controller was not disposed properly since it still has a reference in
one of the two models of the GtkShortcutManager.
To fix this, add a callback for `notify::propagation-phase`, which
removes the controller from all possible models and readds it again with
its current phase. This callback is only disconnected permanently when
the controller is manually removed with
`gtk_shortcut_manager_default_remove_controller()`.
Closes#6246
Remove duplicate descriptions of the switch's appearance, describe more
particularly how the default signal handler for `GtkSwitch::state-set`
behaves, and add a suggestion that the `state` property should
only be set when communicating a delayed state change.
Fixes#6600
This reverts commit 3d898af736.
The commit caused a regression where, depending on the update policy,
we would not apply value changes at all.
Fixes: #6599
Use the existing `gtk_at_spi_translate_coordinates_to_accessible`
to translate the coordinates passed as parameters to AT-SPI
Text's GetOffsetAtPoint method instead of having a
custom GtkWidget-specific translation.
This makes this work for non-GtkWidget GtkAccessibles
as well, and also adds support for parent-relative
coordinates (ATSPI_COORD_TYPE_PARENT).
With the fix from the previous commit in place,
trying to use the GetOffsetAtPoint AT-SPI Text method
from Accerciser's IPython console with the gtk4-demo
Hypertext example would still give this error:
In [46]: acc.queryText().getCharacterExtents(5, pyatspi.XY_WINDOW)
Out[46]: (58, 20, 5, 19)
In [47]: acc.queryText().getOffsetAtPoint(59, 21, pyatspi.XY_WINDOW)
---------------------------------------------------------------------------
Error Traceback (most recent call last)
Cell In[47], line 1
----> 1 acc.queryText().getOffsetAtPoint(59, 21, pyatspi.XY_WINDOW)
File /usr/lib/python3/dist-packages/pyatspi/text.py:346, in Text.getOffsetAtPoint(self, x, y, coordType)
331 def getOffsetAtPoint(self, x, y, coordType):
332 """
333 Get the offset of the character at a given onscreen coordinate.
334 The coordinate system used to interpret x and y is determined
(...)
344 -1 if the point is outside the bounds of any glyph.
345 """
--> 346 return Atspi.Text.get_offset_at_point(self.obj, x, y, coordType)
Error: atspi_error: Did not receive a reply. Possible causes include: the remote application did not send a reply, the message bus security policy blocked the reply, the reply timeout expired, or the network connection was broken. (1)
and the gtk4-demo output would show the actual problem:
(gtk4-demo:563491): GLib-GIO-WARNING **: 13:18:27.652: Type of return value is incorrect: expected '(i)', got '(u)'
Fix this by returning an int as expected.
With this in place, the result is now as expected:
In [48]: acc.queryText().getCharacterExtents(5, pyatspi.XY_WINDOW)
Out[48]: (58, 20, 5, 19)
In [49]: acc.queryText().getOffsetAtPoint(59, 21, pyatspi.XY_WINDOW)
Out[49]: 5
Trying to use the AT-SPI Text GetOffsetAtPoint method
didn't work.
For example, trying to use it from Accerciser's IPython
console with the gtk4-demo Hypertext example, would
give this error:
In [45]: acc.queryText().getOffsetAtPoint(59, 21, pyatspi.XY_WINDOW)
---------------------------------------------------------------------------
Error Traceback (most recent call last)
Cell In[45], line 1
----> 1 acc.queryText().getOffsetAtPoint(59, 21, pyatspi.XY_WINDOW)
File /usr/lib/python3/dist-packages/pyatspi/text.py:346, in Text.getOffsetAtPoint(self, x, y, coordType)
331 def getOffsetAtPoint(self, x, y, coordType):
332 """
333 Get the offset of the character at a given onscreen coordinate.
334 The coordinate system used to interpret x and y is determined
(...)
344 -1 if the point is outside the bounds of any glyph.
345 """
--> 346 return Atspi.Text.get_offset_at_point(self.obj, x, y, coordType)
Error: atspi_error: Unsupported coordinate space (1)
and the gtk4-demo output would show the actual problem:
(gtk4-demo:562820): GLib-CRITICAL **: 13:14:10.862: the GVariant format string '(i&s)' has a type of '(is)' but the given value has a type of '(iiu)'
(gtk4-demo:562820): GLib-CRITICAL **: 13:14:10.863: g_variant_get: assertion 'valid_format_string (format_string, TRUE, value)' failed
Specify the proper type, which gets us one step further at least.
Instead of reimplementing translating coordinates
relative to a GtkAccessible in a way that requires
that the GtkAccessible is a GtkWidget, reuse the
existing helper function
`gtk_at_spi_translate_coordinates_from_accessible`
in the implementations of AT-SPI Text methods
GetCharacterExtents and GetRangeExtents.
This makes the implementation work for non-GtkWidget
GtkAccessibles, adds support for parent-relative
coordinates (ATSPI_COORD_TYPE_PARENT)
and also fixes an issue with incorrect extents
being reported in a quick test with the "Hypertext"
sample from gtk4-demo.
Sample for querying extents in Accerciser's IPython
console for the Hypertext sample previously gave this
result:
In [39]: acc.queryText().getCharacterExtents(5, pyatspi.XY_WINDOW)
Out[39]: (58, 20, -53, -1)
Now, a positive width and height are returned as expected and
the result matches the one when using the GTK 3 version
in gtk3-demo:
In [1]: acc.queryText().getCharacterExtents(5, pyatspi.XY_WINDOW)
Out[1]: (58, 20, 5, 19)
Move the (so far) local helper functions used for the
AT-SPI Component method implementations,
`translate_coordinates_from_accessible` and
`translate_coordinates_to_accessible` to
`gtkatspiutilsprivate` and add a "gtk_at_spi_"
prefix to the function names.
This will allow to reuse them elsewhere in
upcoming commits.
We still keep the editable implementation, since not all our
editable widgets implement GtkAccessibleText yet, but the label,
inscription and textview implementations are unused.
This should give us more flexibility for buffer size vs surface
size.
Unfortunately, mutter doesn't play along currently, so this is
only useful for kwin, weston or sway.
This app has a dynamic cursor that is the GTK logo, loaded from
an SVG to make it come out at the nominal size of the cursor
theme, while taking fractional scaling into account.
Add a variant of GdkCursor that obtains the texture for the cursor
via a callback. The callback gives us the flexibility to handle
fractional scales and update the cursor for cursor theme size
changes as well as scale changes.
There is some question if this needs to be clipped to widget extents
- if the textview is in a scrolled window, we can easily return
extents here that go beyond the window or event the screen.
This works better for cff fonts, where hinting is not as local as
what the autohinter does for ttf fonts, and it does not seem to
have negative effects.
Fixes: #6577Fixes: #6568
It turns out that we mispositioned glyphs with some cff fonts
when metrics hinting is off, and hinting is on. Since we don't
fully understand the interactions of these settings at this point,
lets preserve metrics hinting as it was on the font we got.
This at least gives folks a workaround for when they experience
clipped rendering with cff fonts: Turn on hint-metrics.
We forced hint metrics off here because it made Pango do some
creative wfh for hex boxes at small sizes, but I've dropped that
on the Pango side.
This attempts to improve the accuracy for the "presentation_time" of an
individual GdkFrameTimings. That information is currently filled in as soon
as we get a frame callback. However, if presentation-time wayland protocol
is available, that will be used to supliment a more accurate time which
may improve future presentation-time predictions within GdkFrameClockIdle.
The protocol states that all related and sub surfaces will receive the
same information so it is safe that this could be registered for more
than just the toplevel. The information becomes idempotent.
When no action is selected, use the default cursor, and only
switch to one of the action-indicating cursors when we are over
a drop target.
Fixes: #6337Fixes: #6511
In a very particular situation, it could happen that our renderpass
reordering did not work out.
Consider this nesting of renderpasses (indentation indicates subpasses):
pass A
subpass of A
pass B
subpass of B
Out reordering code would reorder this as:
subpass of B
subpass of A
pass A
pass B
Which doesn't sound too bad, the subpasses happen before the passes
after all.
However, a subpass might be a pass that converts the image for a texture
stored in the texture cache and then updates the cached image.
If "subpass of A" is such a pass *and* if "subpass of B" then renders
with exactly this texture, then "subpass of B" will use the result of
"subpass of A" as a source.
The fix is to ensure that subpasses stay ordered, too.
The new order moves subpasses right before their parent pass, so the
order of the example now looks like:
subpass of A
pass A
subpass of B
pass B
The place where this would happen most common was when drawing thumbnail
images in Nautilus, the GTK filechooser or Fractal.
Those images are usually PNG files, which are straight alpha. They are then
drawn with a drop shadow, which requires an offscreen for drawing as
well as those images as premultipled sources, so lots of subpasses happen.
If there is then a redraw with a somewhat tricky subregion, then the
slicing of the region code could end up generating 2 passes that each draw
half of the thumbnail image - the first pass drawing the top half and the
second pass drawing the bottom half.
And due to the bug the bottom half would then be drawn from the
offscreen before the actual contents of the offscreen would be drawn,
leading to a corrupt bottom part of the image.
Test included.
Fixes: #6318
We write the buffers in small chunks, and we even sometimes read it. So
prefer it when it's cached.
Speeds up the text benchmarks by a factor of 3x on my dedicated GPU.
If glBufferStorage() is available, we can replace our usage of
glBufferSubData() with persistently mapped storage via
glMappedBufferRange().
This has 1 disadvantage:
1. It's not supported everywhere, it requires GL 4.4 or
GL_EXT_buffer_storage. But every GPU of the last 10 years should
implement it. So we check for it and keep the old code.
The old code can also be forced via GDK_GL_DISABLE=buffer-storage.
But it has 2 advantages:
1. It is what Vulkan does, so it unifies the two renderers' buffer
handling.
2. It is a significant performance boost in use cases with large vertex
buffers. Those are pretty rare, but do happen with lots of text at a
small font size. An example would be a small font in a maximized VTE
terminal or the overview in gnome-text-editor.
A custom benchmark tailored for this problem can be created with:
tests/rendernode-create-tests 1000000 text.node
This creates a node file called "text.node" that draws 1 million text
nodes.
(Creating that test takes a minute or so. A smaller number may be useful
on less powerful hardware than my Intel Tigerlake laptop.)
The difference can then be compared via:
tools/gtk4-rendernode-tool benchmark --runs=20 text.node
and
GDK_GL_DISABLE=buffer-storage tools/gtk4-rendernode-tool benchmark --runs=20 text.node
For my laptop, the difference is:
before: 1.1s
after: 0.8s
Related: !7021
It's not just unused, it's also wrong.
We are reading from the buffer when reallocating the vertex buffer
and memcpy()ing the old into the new buffer - at that point we read from
it.
We cannot depend on the exact event, since some events (e.g. for popups)
are rewritten. Therefore we need to determine the NSEvent based on
heuristics. The usual suspects are event type, device and timestamp.
This allows us to fix IMContext for popups.
When ops get allocated that use the same stats as the last op, put them
into the same ShaderOp. This reduces the number of ShaderOps we need to
record, which has 3 benefits:
1. It's less work when iterating over all the ops.
This isn't a big win, but it makes submit() and print() run a bit
faster.
2. We don't need to manage data per-op.
This is a large win because we don't need to ref/unref descriptors
as much anymore, and refcounting is visible on profiles.
3. We save memory.
This is a pretty big win because we iterate over ops a lot, and when
the array is large enough (I've managed to write testcases that makes
it grow to over 4GB) it kills all the caches and that's bad.
The main benefit of all this are glyphs, which used to emit 1 ShaderOp
per glyph and can now end up with 1 ShaderOp for multiple text nodes,
even if those text nodes use different fonts or colors - because they
can all share the same ColorizeOp.
With potentially multiple ops per ShaderOp, we may encounter situations
where 1 ShaderOp contains more ops than we want to merge. (With
GSK_GPU_SKIP=merge, we don't want to merge at all.)
So we still merge the ShaderOps (now unconditionally), but we then run
a loop that potentially splits the merged ops again - exactly at the
point we want to.
This way we can merge ops inside of ShaderOps and merge ShaderOps, but
still have the draw calls contain the exact number of ops we want.
This just introduces the variable and sets it to 1 everywhere.
The ultimate goal is to allow one ShaderOp to collect multiple ops into
one, thereby saving memory in the ops array and leading to faster
performance.
Instead of having renderer API to wait for any number of frames, just
have gsk_gpu_frame_wait() to wait for a single frame.
This unifies behavior on Vulkan and GL, because unlike Vulkan, GL does
not allow waiting for multiple fences.
To make up for it, we replace waiting for multiple frames with finding
the frame with the earliest timestamp and waiting for that one.
Also implement wait() for GL.
This copies the Vulkan idea of using a fence at the end of command
submission and waiting until it gets signaled before reusing the frame.
This frees up the GL driver from doing the work of making buffers etc
reusable and instead allocates new ones when they're still in use and is
a pretty massive performance win.
Print backend can be disposed together with all its printers
as a reaction to user stopping enumeration of printers.
Adding a weak pointer help us to detect that the backend
was disposed and hence the backend and its printers should not
be used anymore.
Fixes#6265
Most of the time, the image we get for the glyphs will be the
same (the atlas), so avoid adding it to the descriptor set over
and over, and check first if have to. This matches what the
pattern variant of this function already does.
Just initialize the rect directly. This matches better what the
pattern variant of this method does, and it also has the nice
side-effect of eliminating the handling of negative scales in
gsk_rect_scale, which we don't need here, since our scales are
always positive.
Make a single gsk_reload_font helper that can tweak both
scale and font options, so we can ensure that our scaled
font has hint-metrics turned off (pango pays attention to
hint metrics when sizing and rendering hex boxes, and that
hurts us.
Defer the finalization of our GtkTextLineDisplay until we've completed
processing the current frame. Otherwise we risk doing additional work that
could cause us to miss our frame deadline.
Paned handles are hidden when any of its children are hidden too,
but drag events were still accepted around the (virtual) handle position.
Instead, deny drag-begin when handle is hidden.
Fixes#6520Closes#6520
Make this API public so that foreign "text" widgets (e.g. VteTerminal)
have a chance to integrate this logic into their own event controllers,
without having to craft the behavior of their own gestures around the
built-in IM gesture.
In order to make it most useful for other backends, a GdkEvent argument
and a boolean return value were added. This might be useful information
for other platforms than Wayland, e.g. all investigation seems to hint
that on Windows only the a11y keyboard is available programmatically
via app launching, so the IM method implementation would need to set
up its own policies for showing up the OSK (e.g. on touch events).
This makes the conditions in cursor_blinks() more similar to
what GtkText does, and fixes adds the same notify handler for
has-focus, so we start blinking when requires. Crucially, we
also no longer try to blink when unmapped, which should fix
a epiphany crash.
Fixes: #6515
This was showing up as crashes in the testsuite, where a later
test runs the mainloop, and that causes Wayland to claim the
primary selection on a widget that is already disposed.
This is a tricky topic, because it can make the clip bounds grow, so
previously we were trying to be careful.
However, this can cause perfectly trivial intersections to fail that are
caused by redraw diff regions.
And in the worst case, that means we offscreen in places where we
absolutely do not want to offscreen - in subtrees with subsurface nodes.
Fixes#6499
CLIP_TYPE_NONE is valid if the clip is implemented by the scissor rect.
We always have a scissor rect and there's no way to draw outside of it.
In theory that means we can reset the clip to NONE at any point we
wish if we know nodes are contained inside a certain pixel-aligned
rectangle we can clip.
In practice that's probably quite hard...
Keep at least 1 second of frame timings.
This is necessary for 2 reasons - a real one and a fun one.
First, with the difference in monitor refresh rates, we can have 48Hz
latops as well as 240Hz high refresh rate monitors. That's a factor of
4, and tracking frame rates in both situations reliably is kind of hard
- either we track over too many frames and the fps take a lot of time to
adjust, or we track too little time and the fps fluctuate wildly.
Second, when benchmarking with GDK_DEBUG=no-vsync with a somewhat fast
renderer (*cough*Vulkan*cough*) frame rates can go into insane dimensions
and only very few frames are actually getting presentation times
reported. So to report accurate frame rates in those cases, we need a
*very* large history that can be 1000s of times larger than the usual
history. And that's just a waste for normal usage.
Previously, our reported fps numbers could be too low when the start
timings weren't complete. In that case we would use the frame time, but
the frame time is the time when the frame was rendered, which is quite a
few milliseconds before it is presented.
So in that case we would not report the difference in presentation
times, but the difference from start of rendering. However, those times
are way more variable and can smear over the whole frame because they
depend on when we received the frame callbacks to high priority GSources
as well as our own render time predictions.
This happened in particular with GDK_DEBUG=no-vsync and could report
number that are off by a factor of 2.
Now we skip any incomplete frames, because those frames never have
presentation times reported. This makes it theoretically more likely to
not being able to report fps at all, but I'd rather have no fps than fps
off by a factor of 2.
The fps used to get garbled when hitting >=10,000fps. That's quite
unlikely to happen for long periods, but it can happen for short bursts
(like after alt-tabbing).
So just handle more digits to make the display survive those corner cases.
Previously, we drew the same width no matter how many digits the fps
number had, which left a lot of empty space.
But we can use some quite simple math to avoid that by just shrinking
the background by the width of the non-rendered glyphs.
We don't really expect backends to make this settable, and
fractional scaling makes this more complicated anyway. The
scale values can be seen on the General tab, for the monitor,
and on the surface for each toplevel.
A small step towards respecting our own deprecations. While we
are at it, make the control only select the font family, since
that is the intention of the font setting. Font style and size
are under the control of the css, and we have a font scale slider
right below to influence font size globally.
Add a --colorflip option to the compare-render test. This applies
a color matrix to the node, which has the intended side-effect of
convincing the Vulkan renderer to use its uber shader, so we get
test results comparing the uber output to its non-uber siblings.
We were turning off hinting and subpixel positioning if the
transform isn't 2D affine. The idea behind this was that transforms
likely indicate animations, and for animations, this may reduce
jitter. But the heuristic of transform==animation is not very
reliable, and we pay for this with a jump from hinted to unhinted
at the beginning and end of it. Also, the heuristic does not even
work for the most relevant 'animation' we have today: scrolling.
So, lets drop this for now. We can revisit it later.
When getting the hinted version of fonts, they often come in sequentially.
This helps reduce overhead in many sequential gtk_text_node_new() on with
fractional scaling as you see from GtkSourceView.
Some maps are used for read only and do not require uploading contents
back to the GPU afterwards. In other cases, we can often upload less than
the fully allocated buffer size.
The documented icon flags didn't match the actual constants used by GTK when
reading and updating icon theme cache files. Fix the values of flags in the
documentation.
Closes: https://gitlab.gnome.org/GNOME/gtk/-/issues/6489
When transforming an empty clip, it stays empty.
Previously, we were setting it to CONTAINED, but that's wrong, because
the bounds are not contained in the clip, the clip is contained in the bounds.
This reverts part of commit a51c6aed47.
Related: !6692
Test included.
The test is disabled for Cairo because the Cairo blurring code can't
deal with scaling, which makes things come out wrong for the test that
checks that we do the right thing with the blur radius when scaling.
Related: !6977
The emoji presentation selector (FE0F) was being appended to every emoji
sequence inserted by GtkEmojiChooser and GtkEmojiCompletion, often
leading to invalid sequences. Modify the emoji data to include FE0F
only when necessary, and change skin tone handling to account for cases
where the generic (no tone) variation needs a presentation selector.
When scaling a font or changing font options, we need to be
careful to preserve the dpi as well, otherwise the rendering
might leak out of the node bounds, leading to spectacular
glitches.
Fixes: #6508
Simplify the AT-SPI implementation by having a convenience function to
extract the text attributes of a GtkAccessibleText, with or without the
default attributes.
This is done with a NSCursor whose content is an NSImage. Image pixels are filled by a NSBitmap, and the format is premultiplied RGBA. So we can just use the texture downloader with GDK_MEMORY_R8G8B8A8_PREMULTIPLIED format.
These tests check that we round glyph positions to integral device
pixel coordinates when hinting is enabled, and to device subpixel
positions if it isn't.
Enforce the following rules:
- No hinting or subpixel positioning in transformed context
- glyph-align determines if we use integral or fractional
device pixel positions
- For hinting, always use an integral y position (the hinter
assumes integral positions, and only operates vertically).
When we get an unhinted font for text node extents, don't change
the antialiasing setting. It doesn't affect the extents we get
here, but if we later need an unhinted font for rendering, the
one we create this way will be the right one, so it will already
exist.
We want to test subpixel positioning, so turn off hinting, since
hinting and subpixel positioning are opposing forces.
This does not currently change test outcomes, but it will prevent
the tests from breaking in the future when we make changes to
improve hinting.
Accessible text attributes come in two flavours:
- the run attributes, which apply to a text from a given offset
- the default attributes, which apply to the whole text
The default attributes are used to gather the initial values for every
text attribute, while the run attributes operate additively.
We currently have a getter for the former, but we lack one for the
latter.
The glyph in this test has extents that will be made smaller
by hinting, which poses some challenge for our renderers.
The scaled glyph rendering is too big for the 'small texture'
text setup, so we allow the test to fail there.
The goal is to fix all the context that influences the rendering
of text nodes in the node file. This will help with better font
testing.
The newly accepted properties are
hint-style: none/slight/full
antialias: none/gray
We are omitting font options and values that aren't supported
in GSK or have no influence on the rendering.
Note that these settings will get incorporated in the PangoFont
that gets set on the resulting text node.
Parser tests included.
We need precise bounds. And while hinting might shift the rendering
around from these bounds by a fraction of a pixel, we account for
this in the places where it matters: when determining diff regions,
when sizing offscreens, and when determining the size of atlas
regions for glyphs.
Add a function to change the cairo font options of a font to
to the given values while keeping everything else the same.
We use pango api for this if available.
Note that this is not a fully general api, but tailored to the
needs of GSK. We don't allow setting hint-metrics (because it
only influences layout, not rendering) or subpixel-mode (since
we don't have component alpha available).
This changes the approach we take to rendering glyphs in the
presence of a scale transform: Instead of scaling the extents
and rendering to an image surface with device scale, simply
create a scaled font and use it for extents and rendering.
This avoids clipping problems with scaling of extents in
the presence of hinting.
The pango code that is drawing hex boxes, invisible glyphs, etc,
is depending on the width being set in the PangoGlyphInfo. Once
we set that, everything falls into place.
Testcase included.
It is a bit annoying that one has to specify the glyph width
when specifying glyphs numerically for a text node, since this
information really is part of the font.
Make the parser more flexible, and allow to specify just the glyph
ids, without an explicit width. In this case, the width will be
determined from the font.
With this, glyphs can now be specified in any of the follwing
ways:
glyphs: "ABC"; (ASCII)
glyphs: 23, 45, 1001; (Glyph IDs)
glyphs: 23 10, 100 11.1; (Glyph IDs and advance widths)
glyphs: 23 10 1 2 color; (with offsets and flags)
Tests have been updated to cover these variants.
While it’s documented as being safe, it triggers warnings from ubsan.
While we work out the best way to deal with that inside the
implementation of `G_ADD_PRIVATE` in GLib, let’s pragmatically just
short-circuit the code which triggers the warning here. This is helpful
because `gdk_display_get_debug_flags()` is called from a number of
locations within GTK, so is likely to be hit if anyone is running a UI
app under ubsan.
See https://gitlab.gnome.org/GNOME/glib/-/issues/3267#note_2033550
Signed-off-by: Philip Withnall <pwithnall@gnome.org>
Helps: https://gitlab.gnome.org/GNOME/glib/-/issues/3267
Gtk.Editable.get_delegate is allowed to return another
delegating Gtk.Editable. However, the AT-SPI text
implementationn for Gtk.Editables does not handle
delegate chaining.
In the wild, you will find a Gtk.Text as the delegate of
a Gtk.SpinButton, that is in turn the delegate of an
Adw.SpinRow in libadwaita.
Note: This does not handle the more dangerous possibility
of a delegate loop when built with G_DISABLE_ASSERT,
otherwise stops after the arbitrarily chosen number of
six steps of delegation.
Signed-off-by: Markus Göllnitz <camelcasenick@bewares.it>
When testing VTE on GTK 3 using ATK, the variant parameter is <0> instead
of <''> on the wire. Make that match to increase the chances that tooling
will hit the same expectations.
In an autobuilder environment, there will typically be no hardware GPU
available, so Mesa will fall back from hardware to Zink to software
rendering. Unfortunately, Zink logs to stderr during loading if no
hardware GPUs are available. This particular test asserts that stderr
has desired contents, which means Zink's extra output causes the test
to fail. We can bypass this by disabling use of Zink.
Resolves: https://gitlab.gnome.org/GNOME/gtk/-/issues/6478
Signed-off-by: Simon McVittie <smcv@debian.org>
We were installing the timeout in root, but removing it in unmap,
which could lead to trouble if we ever dispose a GtkVideo widget
without mapping it.
Fixes: #6264
The text-mixed-color-nocairo test was using a 20pt font, which
results in 16.6 pixels, which is prone to triggering rounding
errors and problems with fractional node bounds. Make it use
20px instead.
When we've handled a inhibit idle request via Wayland, there is
no need to call into the D-Bus inhibit api unless there's other
inhibit flags to handle.
Fixes: #6470
It turns out that the workaround in 7b380b2ffc was insufficient.
During initialization, we end up calling apply_monitor_changes()
while xdg_output is set, but xdg_output_geometry isn't. Be more
careful and prevent that from wreaking havoc with negative scales.
Fixes: #6472
Otherwise symbolic icons won't be recognized as such.
Currently, in apps like Icon Library / App Icon Preview. Trying to
render the generated on-fly symbolic icons, require caching them in a
directory that mimics an icon theme and updating the search path of the
default gtk::IconTheme. That is mostly because
Gtk.IconPaintable.new_for_file wouldn't set is-symbolic even if the
passed file is a symbolic icon.
This would allow us to remove all the hacks in our apps
unsigned char is promoted to int, which lacks the 32nd bit to
make 0xff << 24 work. Explicitly cast to unsigned int to make
it clear what we want to happen.
Previously the code for calculating the cursor and anchor for the
flipped case was mixed up with the logic for the non-flipped case.
Additionally make the code more readable by making the anchor/selection
bound the start and the cursor/insert the end of a selection. Thus a
selection made from left to right goes from start to end. Selections
from right to left, i.e. end to start are considered flipped.
Also update the test to use the correct cursor/anchor and change some
variable names to make it more readable.
Closes: https://gitlab.gnome.org/GNOME/gtk/-/issues/6460
While the text data returned by the `get_contents`
function from the `GtkAccessibleTextInterface` does not
have to be NUL-terminated,
`gtk_accessible_text_get_contents` returns the
text contents as NUL-terminated UTF-8 data.
An empty string (returned as empty, i.e. size = 0,
but not NULL GBytes* data by `get_contents`) is valid, and
therefore also needs to be NUL-terminated, so do this.
Without this, e.g. querying the text of an empty paragraph
in the Gtk 4 variant of LibreOffice with the newly added
GtkAccessibleInterface implementation [1] gives an incorrect
result.
Previous sample use in Accerciser's IPython console:
In [24]: acc.queryText().getText(0, -1)
Out[24]: '[Invalid UTF-8]'
With this change in place, it now returns an empty
string as expected:
In [25]: acc.queryText().getText(0, -1)
Out[25]: ''
[1] https://git.libreoffice.org/core/commit/e268efd612d12ae9a459d6b9d0cb23220f025163
Multilanguage searching for GtkEmojiChooser
This makes the Emoji chooser search look for strings in both
the current locale (if available), and in English. Each resource
file now contains the locale+English data. To accommodate the
changed dataset and schema, the recent-emoji settings key has
been renamed to recently-used-emoji.
See merge request GNOME/gtk!6804
The text retrieved using `gtk_accessible_text_get_contents`
already contains only the character at the given offset,
and so the character is at index 0 in `str`, rather than at
the same offset again, so adjust this accordingly.
With this in place, querying the character in a
LibreOffice paragraph consisting of the text
"Hello world." now gives the expected results
with a pending LibreOffice change [1] to support
the new GtkAccessibleText interface:
In [1]: text = acc.queryText()
In [2]: text.getCharacterAtOffset(0)
Out[2]: 72
In [3]: text.getCharacterAtOffset(1)
Out[3]: 101
In [4]: text.getCharacterAtOffset(2)
Out[4]: 108
In [5]: text.getCharacterAtOffset(3)
Out[5]: 108
In [6]: text.getCharacterAtOffset(4)
Out[6]: 111
Previously, this would only work correctly
for an index of 0:
In [1]: text = acc.queryText()
In [2]: text.getCharacterAtOffset(0)
Out[2]: 72
In [3]: text.getCharacterAtOffset(1)
Out[3]: 0
In [4]: text.getCharacterAtOffset(2)
Out[4]: 0
In [5]: text.getCharacterAtOffset(3)
Out[5]: 0
In [6]: text.getCharacterAtOffset(4)
Out[6]: 0
[1] https://gerrit.libreoffice.org/c/core/+/163733
This command can be used to compare the rendering of a node
to a reference image. It can also be used to compare the
renderings of two nodes, or to compare two images.
We are going to use it in the AccessibleText implementations, so there's
no need to have it under a11y.
Also, change the apis from taking a GVariantBuilder to just return
plain arrays.
The AccessibleText interface is meant to be implemented by widgets and
other accessible objects that expose selectable, navigatable, or rich
text to assistive technologies.
This kind of text is not covered by the plain accessible name and
description, as it contains things like a caret, or text attributes.
This commit adds a stub GtkAccessibleText with its basic virtual
functions; the interface will be implemented by widgets like GtkLabel,
GtkInscription, GtkText, and GtkTextView. A further commit will ensure
that the AT-SPI implementation will convert from GTK to AT-SPI through a
generic (internal API); and, finally, we'll remove the widget type
checks in the AT-SPI implementation of GtkATContext, and only check for
GtkAccessibleText.
Fixes: #5912
The use cases for and reasons of having Gtk.SearchEntries
is wide range. Thus, it makes sense to let users of it
manually set input-purpose and input-hints for improved
input method support there.
see: https://gitlab.gnome.org/GNOME/Initiatives/-/issues/50
Signed-off-by: Markus Göllnitz <camelcasenick@bewares.it>
gtk_editable_delete_text() takes a half-open interval, and accepts
an end_pos of -1 to mean 'all the way'. The GtkText implementation
was not handling these details correctly.
Unspecified attributes are not interpreted as "leave this feature out",
rather as "pick a default value". For depth, stencil and accum bits the
defaults may be different than 0. For example, with AMD drivers we get:
* WGL_DEPTH_BITS_ARB: 32
* WGL_STENCIL_BITS_ARB: 8
* WGL_ACCUM_BITS_ARB: 0
Set the attributes to 0 as a hint that depth, stencil and accum buffers
should not be created.
The driver may still create them (matching criteria is "minimum" [1]),
but that's outside of our control (and unlikely to happen).
References:
[1] - WGL_ARB_pixel_format specification
https://registry.khronos.org/OpenGL/extensions/ARB/WGL_ARB_pixel_format.txt
See #6401
This fixes monitor enter and leave events on X11, and probably other
things. Previously, it looks like the coordinates were relative to the
top left corner of the window shadow and so never changed.
The SDKROOT variable is _the_ "master switch" to set the target
OS version (much stricter compared to MACOSX_DEPLOYMENT_TARGET alone),
yet it has no impact on the output of 'xcodebuild -showsdks'.
Also rename the script to 'macos', it's not being called 'osx' anymore
since 2016 (Sierra).
This marks the beginning of transitioning to the arm64 architecture as
the default. The x86_64 job remains present but is being phased out of
24/7 operations, i.e. the job is now on-demand only.
We need to provide pkg-config and bison to build the introspection
feature. They were previously pre-installed on the runner and are now
provided by dedicated projects for better reproducability
to get away from "works on my machine".
They are not required anymore.
Use the system's Python 3 as we no longer need to match the version
with the externally provided wheels for pygobject and pycairo
(courtesy of Inkscape's CI that also runs on that machine).
With our custom logic out of the way, this just works.
Maximized state is also update on move, since a moved maximized
window is no longer considered maximized in macOS land.
In macOS, when moving a maximized window, it's not automatically
restored to its default size.
In addition, GdkMacosWindow should not check surface layout properties,
since those properties are lagging, e.i. are set after the (native)
window state has been updated.
GdkSurface maintains state that shadows the actual window state.
This state is not always updated in the macos backend.
In our case, when a window is initially maximized, `setFrame:display:`
was called and `inMaximizeTransition` was set. However,
`windowDidEndLiveResize:` was never called and `inMaximizeTransition`
was never unset, making the application think the window is still
maximized.
Additionally, `windowShouldZoom:toFrame:` is only called when the window
is maximized, not when it's unmaximized.
By checking and setting the state in `windowDidResize:` we can at least
be sure that the internal maximized state is only set if the window
takes up all desktop space: the screen's visible frame.
To make it work on macOS, do not add typelibdir to GI_TYPELIB_PATH.
While this change affects all the other jobs as well, it appears to
be of no consequence.
We were just assuming they were if the format matches.
Fixes crashes in Webkit where the external texture is actually a dmabuf
imported as an EGL image.
Currently dmabuf_dep is found when the following conditions are met:
- linux/dma-buf.h is present;
- libdrm is found.
This is because Linux dmabuf support requires drm_fourcc.h which is part
of libdrm.
However, dmabuf_dep is used for two purposes:
- define HAVE_DMABUF to state dmabuf support;
- ensure the presence of drm_fourcc.h for gdk and for the
media-gstreamer module.
Decouple this, unconditionally check for libdrm and require it on
Linux. Then, use libdrm_dep only to state the drm_fourcc.h presence.
Given that now we unconditionally require libdrm on Linux, HAVE_DMABUF
depends only on the linux/dma-buf.h presence.
In `accessible_at_point`, fix the check whether the
given point is inside of the accessible's bounds.
For that to be the case, the point's x coordinate
must be somewhere between the X position of the
accessible's bounds and that position + width.
(Likewise for the y coordinate and the height.)
the previous check would only work correctly
for children located at a relative location
of (0, 0) within the parent.
With this and the previous commit in place,
the (extended) example from issue #6448 now gives
the expected result:
an accessible object in whose bounds include
requested point (50, 50) lies:
In [19]: acc.queryComponent().getExtents(pyatspi.WINDOW_COORDS)
Out[19]: [0, 0, 800, 600]
In [20]: acc.queryComponent().getAccessibleAtPoint(50, 50, pyatspi.WINDOW_COORDS)
Out[20]: <Atspi.Accessible object at 0x7fae500e9180 (AtspiAccessible at 0x33455b0)>
In [21]: acc.queryComponent().getAccessibleAtPoint(50, 50, pyatspi.WINDOW_COORDS).queryComponent().getExtents(pyatspi.WINDOW_COORDS)
Out[21]: [6, 1, 68, 49]
Fixes: #6448
In the the handling of the "GetAccessibleAtPoint" AT-SPI Component
method, make sure that the context of the accessible at the
given point is realized so that a reference can be returned.
Otherwise, the called `gtk_at_spi_context_to_ref` will return
a null ref instead.
The same is already done in the handling for other AT-SPI methods,
(s. "GetRelationSet", "GetChildren", "GetChildAtIndex" in
gtk/a11y/gtkatspicontext.c).
With this in place, an accessible will be returned.
It's not necessarily the one that's really at the requested location,
but that's a different issue that will be addressed in a separate
commit.
With this in place, example from issue #6448 now gives this result
when using Accerciser's IPython console:
In [16]: acc.queryComponent().getExtents(pyatspi.WINDOW_COORDS)
Out[16]: [0, 0, 800, 600]
In [17]: acc.queryComponent().getAccessibleAtPoint(50, 50, pyatspi.WINDOW_COORDS)
Out[17]: <Atspi.Accessible object at 0x7fae500e8540 (AtspiAccessible at 0x308bf40)>
In [18]: acc.queryComponent().getAccessibleAtPoint(50, 50, pyatspi.WINDOW_COORDS).queryComponent().getExtents(pyatspi.WINDOW_COORDS)
Out[18]: [683, 1, 111, 49]
-> an accessible is returned now, but its rectangle starts at
X coordinate 683, so the requested point (50, 50) is not in its
bounding box.
Issue: #6448
Avoids getting the scale wrong when due to a rounding error our
pixel-aligned rectangle is 5.000000003px big and we ceil() to 6px
and produce blurry output.
Fixes#6439
This tests that the result is suitably clipped for doing linear
blending - the rightmost green pixel that is technically offscreen
is blending into the red pixel and turning the test yellow.
Cairo gets this wrong for some reason I didn't investigate.
The code was written under the assumption that the corners of
the rounded rect are disjoint. If they aren't, there are a few
more cases to consider.
Fixes: #6440
Add rounded rect intersection tests with difficult rounded rects
where the corners are not disjoint (the 'evil eye').
The first half of these tests were provided by Benjamin Otte
in #6440, the other half was added by me to cover the flipped
version of the evil eye.
g_test_init has the ugly habit of aborting if G_DISABLE_ASSERT
is defined, and we want to run our tests in a release build too.
Use gtk_test_init instead, which works around this issue.
We lost this when a bunch of rect code was inlined in
commit 36314f28e2, and as it turns out, that broke some
applications. So, bring it back.
Fixes: #6435
Fixes blurriness in shadows.
Not sure to do a proper test for this feature. Usually proper pixel
alignment is tested by drawing a crips line and checking that it is
indeed crisp. But we are testing the blur operation here...
Fixes#6380
This isn't really a useful thing in itself, because none of the callers
handle the NULL return.
But the resulting crash is easier to debug when it's a NULL image than
when add_node() is called on an uninitializes NodeProcessor.
In GSK the following pattern is used four times:
```
switch (self->filter)
{
default:
g_assert_not_reached ();
G_GNUC_FALLTHROUGH;
case GSK_GPU_BLIT_LINEAR:
filter = GL_LINEAR;
break;
case GSK_GPU_BLIT_NEAREST:
filter = GL_NEAREST;
break;
}
```
The G_GNUC_FALLTHROUGH macro is not required. When G_DISABLE_ASSERT
is defined the body of the `default` case is empty, thus there is
no need. When G_DISABLE_ASSERT is not defined the body of the `default`
case contains g_assert_not_reached() thus it won't fallthrough.
This resolves the following:
```
[221/1379] Compiling C object gsk/libgsk.a.p/gpu_gskgpublitop.c.o
[...]
error: fallthrough annotation in unreachable code [-Werror,-Wimplicit-fallthrough]
1 error generated.
```
It includes a fallback list of fourccs. Otherwise we might miss some
DRM_FORMAT definition.
This happens in SLES12:
```
../testsuite/gdk/dmabufformats.c: In function ‘test_dmabuf_formats_basic’:
../testsuite/gdk/dmabufformats.c:29:56: error: ‘DRM_FORMAT_ABGR16161616F’ undeclared (first use in this function); did you mean ‘DRM_FORMAT_ABGR2101010’?
29 | g_assert_true (gdk_dmabuf_formats_contains (formats, DRM_FORMAT_ABGR16161616F, DRM_FORMAT_MOD_LINEAR));
```
This can be helpful to see that there is an enormous scale blowing
things up. We omit the matrix, since it is 16 floats that are hard
to interpret at a glance.
Unless the renderer has been explicitly selected via the
GSK_RENDERER environment variable, don't use it with llvmpipe.
It is important that we allow explicit setting to override
this, so we can continue to use ngl in ci, where we don't
have hw and want to test with llvmpipe.
This should address many of the "performance is terrible in
GNOME OS" complaints that are coming from people running in
VMs, etc.
Allow specifying padding via --padding. The argument to --padding
is a string of up to 4 comma-separated numbers, for the left, right,
top, bottom padding. If less numbers are given, the remaining ones
are set to zero.
This commit also includes an image that can be used for testing with
testdmabuf --padding 20,20,20,20 NV12 padded.png
Look for nodes like subsurface { clip { texture {} } }, and use
the clip to provide a source rectangle for subsetting the texture.
Update affected tests, and add a new one.
This will let us use a subset of the full texture, which can
be necessary in the case that converters put padding around
content in dmabufs. The naming follows the Wayland viewporter
spec.
For now, make all callers pass the full texture rect.
We are going to introduce another rect, so better to be clear in
naming. We are following the naming of the Wayland viewporter spec
and call the rectangle that we drawing into the dest(ination).
Make the picture not expand, and add Ctrl-S to toggle the
horizontal alignment between start and center. This makes the
offloaded picture move under the overlaid controls, or out
from under them, triggering some offloading transitions.
We were collecting diffs based on the can_offload/can_raise
information, but attaching the texture to the subsurface can
fail (e.g. if its not a dmabuf texture), in which case can_offload
turned out to be wrong. So move the diff collection to the end
and do it based on the whether we actually succeeded in attaching
the texture.
We can just check if the subsurfaces contain content - and if they do,
they will be offloading and we can ignore the diff.
This essentially reverts 48740de71a
Instead of relying on diffing subsurface nodes, we track damage
generated by offloaded contents inside GskOffload.
There are 3 stages a subsurface node can be in:
1. not offloaded
Drawing is done by the renderer
2. offloaded above
The renderer draws nothing
3. offloaded below
The renderer needs to punch a hole.
Whenever the stage changes, we need to repaint.
And that can happen without the subsurface's contents changing, like
when a widget is put above the subsurface and it needs to to go from
offloaded above to below.
So we now recruit GskOffload for tracking these changes, instead of
relying on the subsurface diffing.
But we still need the subsurface diffing code to work for the
non-offloaded case, because then the offloading code is not used.
So we keep using it whenever that happens.
Not that when a subsurface transitions between being offloaded and not
being offloaded, we may diff it twice - once in the offload code and
once in the node diffing - but that shouldn't matter.
When a subsurface goes from not offloaded to offloaded (or vice versa),
we need to add the whole node to the diff region, because we switch from
whatever contents were drawn to a punched hole.
Random code can call that function and cause unexpected GL context
changes. This is especially bad because it can happen nested.
Fixes the NGL renderer breaking in the inspector when importing a dmabuf
initializes the dmabuf backend which creates a GL renderer which creates
a GL context and makes it current causing the NGL renderer to break when
it continues rendering.
Fixes#6398
The 2 callers of gsk_gpu_get_node_as_image() were already computing the
minimum clip region and in particular aligning it to the pixel grid, so
intersecting with node bounds again was causing that alignment to be
busted.
When using a window size and scale that don't multiply to an integer, we
were using the wrong method to adjust it.
The Wayland fractional scaling spec just says:
> For toplevel surfaces, the size is rounded halfway away from zero.
This is meant to be interpreted as "create a large enough buffer to hold
partial pixels) and the compositor will blend it mapping to the pixel
grid" even if that means the buffer slightly overhangs.
Example:
A 11 units wide window at 150% will need a 11 * 1.5 = 16.5 pixel wide
buffer. This should be rounded to 17 pixels but rendered as if only 16.5
pixels are occupied by the window, not as if all 17 pixels are occupied.
This commit is wrong.
It does achieve what it sets out to do, but the method doesn't work.
It confused multiple things in one commit, the commit message only
describes the symptoms it tries to fix and not why the fix is correct,
it includes no tests and it wsn't properly reviewed.
Related: !6871
The 'icon_list' implementation of gtk+3 was somehow dropped
during the early conversion of GdkWindow to GdkSurface for gtk4.
Add it again, with minor tweaks to support GdkSurface.
Share the GdkTexture-to-HICON internal API with GdkCursor.
This allows 'gtk_window_set_icon_name()' to work on win32.
We want to use a viewport that gives us the right scale back.
This fixes problems where glyph lookups were inefficient because
the scale part of the key would fluctuate ever so slightly.
We were not finding an overlaid spinner, since it is implemented
as a texture in a (most of the time) non-affine transform, and
we were aborting our treewalk when we see such transforms.
Instead, don't abort the walk on any transforms, but check if we
are in an affine context before deciding to offload a subsurface.
Sometimes, say, for some status changes communicated otherwise only visually,
you want a way how to send a message to a screen reader.
This patch implements such API, along with a message priority modeled similarly
to ARIA's live region politeness values.
We are intentionally not copying the AtkLive enum, as the value of ATK_NONE
makes no sense for announcements.
This implements AtSPIComponent for all GtkAccessible objects,not only for
GtkWidget ones. This stops surprising Orca when performing flat review, as it
can now query the bounds for the entire tree.
The previous code was ignoring non-scissor clips, which would make it
overeager at punching holes.
It also was not working with fractional coordinates.
Fixes#6375
The dmabuf texture tests are failing, so we don't run them in
ci, but the format tests are perfectly fine, so split them off.
Add some tests for GdkDmabufFormatsBuilder and for the new
gdk_dmabuf_formats_equal(), too.
Expose information about if an event is handled to the backends.
This will allow a backend to deal with unhandled events, such as
macOS' default key bindings.
We add recent files one at a time which is incredibly wasteful.
This is most obvious when the action is SAVE or OPEN_FOLDER because
we aren't limiting the number of recent files (as we are with OPEN),
so for me it took about 5 seconds to open a file dialog with OPEN_FOLDER
since the default location is recents.
Hint in the text how to reenable auto-reload. A button for this
is not practical in the notification itself, since it will just
crash again if you reenable it without editing the content.
When an unrealized GtkATContext (that doesn't come from a GtkWidget) is
attached to a realized parent, nothing happens. That's because, while
GtkWidget is able to realize itself at the appropriate times, that may
not be true for non-widget accessibles.
Realize the child AT context if the parent is realized, when manually
attaching the AT context to a parent.
This allows reporting the proper geometry for the AT. This is a simple
implementation that simply uses the extents of the first GtkWidget that
is parent of the GtkAtSpiSocket accessible.
GTK does not support completely detached accessible trees, so a parent
GtkWidget is guaranteed to exist. Assert that in code.
This is a GtkAccessible object that represents a connection to a remote
plug object. It is particular to the AT-SPI backend, which is why it's
made to fail when gtk_at_context_create() creates anything that is not
a GtkAtSpiContext.
The resulting accessible object created by GtkAtSpiSocket only ever has
1 child, which is the remote accessible plug object. This remote object
cannot be represented by an actual GtkAccessible instance without
copying over its contents, which is unfeasible; therefore, add special
cases in exactly 3 places in GtkAtSpiContext to handle this.
This object is made so that WebKitGTK, which renders web pages and keeps
the a11y tree of the DOM page in a separate process, can be bridged to
the GTK4 UI process.
This test includes a Linux-specific header and therefore breaks on
non-Linux OS.
This change fixes building the tests on macOS and therefore enables
that in CI by not disabling them anymore.
Show the fractional scale if we have one, and pixels.
Only Wayland has fractional scales, and for monitors, we have
to derive it from the logical and physical resolution of the
monitor. Not ideal, but it works.
The first time this function is called, has_xdg_output() returns
true, but haven't yet received all the xdg-output events, so wait
for that to be done. Otherwise, the logical size is 0, and nothing
useful comes from that.
This fixes a problem that is apparent in
https://bugzilla.mozilla.org/show_bug.cgi?id=1869724, but that also
reproduces on any GTK application as described in
https://bugzilla.mozilla.org/show_bug.cgi?id=1869724#c16.
xdg_output sizes might be physical if the compositor doesn't scale them,
it seems. So to report the correct logical geometry in GDK pixels, we
need to detect this case. We do this by checking whether the wl_output
size matches the xdg_output size.
According to the Mesa developers, the correct way to determine
disjointness is to check the actual inode of the fd because dup()ing can
cause these duplications to happen when planes are carelessly copied or
when planes are sent over dbus or other unix sockets.
Related: https://bugs.webkit.org/show_bug.cgi?id=267578
This removes a superfluous duplicate descriptions for the cases
where the tooltip was used for the name as well.
This aligns the behavior more to what browsers do.
With GTK_ACCESSIBILITY_ATSPI as its sole define for now. This will
allow clients to conditionally include gtk/a11y/gtkatspi.h if they
need to use the AT-SPI specific functions.
We can reach the code that removes the item from the hash table
before or after the weak unref has triggered. Just leave the
weakref in place and let it do its thing, if it hasn't gone
off yet. That matches what we do in free.
Fixes: #6377
We do gc in a timeout, when an arbitrary GL context might be
current, so we need to make sure its ours and we don't free
random textures in another context.
Fixes: #6366
Window handles allow windows to be dragged from maximized to restored,
but when the window is fullscreen they do nothing. With this change,
windows will be unfullscreened when dragged.
By implementing support for `GdkDmabufTextureBuilder` and
`GstVideoInfoDmaDrm`. This allows zero-copy video playback on Wayland
when paired with hardware video decoding.
Can be tested with `gtk4-demo --run=video_player`
We keep various pieces of double-buffered state on our side,
and then explicitly sync it over to the Wayland side.
Add a function to find out if we have any.
Count dead pixels in textures (ie the number of pixels in GPU
textures that are no longer backed by an alive GdkTexture object),
and when the there's too many, do a gc before rendering the next
frame.
Count the uses of cached texture - from the device (via the linked
list) and from the texture (via render data / weak ref), and only
free the item once the use count reaches zero.
Instead of forever running a timeout to do gc, ensure the timeout
is scheduled whenever we render a frame (this is done by calling
gsk_gpu_device_maybe_gc () before gsk_gpu_frame_render (), and
gsk_gpu_device_queue_gc () after).
Read the GSK_CACHE_TIMEOUT environment variable to override the
default 15s timeout for cache gc. This is mainly meant for debugging.
Since we don't really need two knobs, reuse the gc timeout value
for the max age of items too.
The node processing wasn't skipping 0-size nodes when using the
uber shader, leading to assertions down the road. Since the ngl
renderer doesn't use uber shaders, this only affects vulkan.
Test included.
Fixes: #6370
When we don't have an embedded font file via a url, then we want
to parse fonts "as normal", i.e. allow fallback for aliases like
"Monospace 10". This was broken when the url support was added.
Make it work again.
Update affected tests. In particular, the output of the text-fail
test goes back to be the same it was before the url changes.
GL needs version 4.2 before it supports explicit bindings. We use GLES
usually, and Mesa supports GL 4.6, so we didn't hit this case before.
However, MacOS does use GL and Mac OS is stuck on GL 4.1.
Fixes#6363
The ngl renderer has good support for fractional scaling, so we
can enable this by default now.
If you are using the gl renderer, you can disable fractional
scaling with the
GDK_DEBUG=gl-no-fractional
environment variable.
The intent of this change to get wider testing and verify that the
new renderers are production-ready. If significant problems show
up, we will revert this change for 4.14.
The new preference order is ngl > gl > vulkan > cairo.
The gl renderer is still there because we need it to support gles2
systems, and vulkan still has some rough edges in application support
(no gl area support, webkit only works with gl).
If you need to override the default renderer choice, you can
still use the GSK_RENDERER environment variable.
See previous commit for an explanation of the problem.
This test actually draws a rounded border, but the rounding is clipped
away. What is remaining is the 4 corners of the border, where the
top/bottom color is red and the left/right color is green. But because
the bottom/right side has a width of zero, the result should be all red.
When a border side has a width of 0 but we're having rounded corners, we
draw content in the edges of that side, and naturally pick its color.
That is wrong though, when the width is zero, we're supposed to keep
using the color of the other side in that corner.
So do that.
Fixes the border-corner-zero-width-rendering.ui reftest.
The statement is not doing what it was meant to do.
gtk_list_item_manager_get_nth (self, position, &offset) returns the
tile for a given position, and if the tile maps to more than 1 item,
the offset indicates how far into that tile the given position is.
So position - offset would give us the position of this tile. It
doesn't make sense to subtract it from n_items.
Instead, we should be adding the offset to compensate for having
landed too early in the list, such that we successfully reach
position + n_items.
When there is a duplicate item in the hash table of deleted items, we:
1. Unparent the unparent the old `widget` value (gtk_widget_unparent is
passed as `GDestroyNotify value_destroy_func` for the hastable).
2. Set the new `widget` value in the hashtable.
3. Also set the same `widget` in the recycled queue.
This means the same widget is found in the 2 containers and, therefore,
the same widget may be returned twice by gtk_list_item_change_get().
Alternatively, this means we may reuse the item by taking it from the
hashtable and reassigning it to a tile, but then it ends up getting
unparented by gtk_list_item_change_finish(). Or we don't take it at
all and end up calling gtk_widget_unparent()` on it twice, which may
result in use-after-free on the second call the parent was holding the
last reference.
This was introduced by 76d601631d
Previously, gtk_list_item_manager_release_list_item() would just emit
the warning but otherwise do nothing. Let's restore that behavior.
We are failing to go from this:
[ BLUE ] [ RED ]
...to this:
[ BLUE GREEN YELLOW ] [ RED ]
...where '[' and ']' represent section header and footer.
Instead, the result is...
[ BLUE ] [ GREEN YELLOW ] [ RED ]
... despite the first 3 items belonging to the same section according
to the section model. This leaves the view in an inconsistent state
and, ultimately, to crashes the non-removed footer.
Indeed, when receiving items-changed(1,0,2), we call `append_items()`
which inserts a new tile before the tile at `1` (which was RED), and
then notices there is a HEADER right befo-re it, so it flags both it
and the corresponding FOOTER as unmatched:
[ BLUE ] ( GREEN-YELLOW RED )
... where '(' and ')' represent unmatched header and footer.
Problem is subsequent code in `release_items()` doesn't even touch
the section boundary footer-header pair ('] ('), because they are
belong in the tracked interval (visible items). And `ensure_items()`
proceeds to match the header with a new footer, producing the result
described above.
To handle this correctly, `append_items()` must delete the section
boundary, and flag as unmatched both the HEADER of the section before
and the FOOTER of section after (whose respective footer and header
has been marked for removal):
( BLUE . . GREEN-YELLOW RED )
... where '.' represents tiles marked for removal.
This way, `release_items()` will release the removed footer-header
section boundary, and `ensure_items()` is going to reinstate new
section remove the section boundary at the correct place, resulting
in the expected behavior:
[ BLUE GREEN YELLOW ] [ RED ]
We are not catching bugs when inserting if we're right at a boundary.
This because we never add or remove items from a section. We only ever
add or remove whole sections.
Introduce a test which inserts items at a random position inside of a
section.
Count how many dead pixels we have, and free the atlas if more than
half of its pixels are dead.
As part of this, change when glyphs are freed. We now keep them
in the hash table until their atlas is freed and we only do dead
pixel accounting when should_collect is called. This keeps the
glyphs available for use from the cache as long as are in the atlas.
If a stale glyph is sused, we 'revive' it by removing its pixels
from the dead.
This matches more closely what the gl renderer does.
If we gc a cached texture for which the GdkTexture is still alive,
the cached texture object will remain accessible via the render
data, so need to make sure not to leave a dangling pointer behind
here.
This is straightforward. If a texture hasn't been used for 4 seconds,
we consider it stale, and drop it the next time gc comes around.
The choice of 4 seconds is arbitrary.
Fixes: #6346
The gtk_at_spi_root_finalize() function currently chains up to
dispose(),
which is probably a copy-paste mistake since gtk_at_spi_root_dispose()
exists and also chains up to dispose().
Chain up to finalize().
Declaring a separate entry for Wayland and X11 is not very useful when
both just end up calling the same constructor. Also, in theory, this
can cause the Wayland entry to be picked up on X11 if both backends
are enabled (which is the common case).
Not that it matters, since the 'name' field is unused.
Nonetheless, clean it up to be a single entry
With the --repeat version of this test, Cairo needs to draw partially
clipped glyphs. However, there's a bug in Cairo where it doesn't account
for the subpixel positioning when clipping, so the glyphs get cut off at
the edge.
This is filed as https://gitlab.freedesktop.org/cairo/cairo/-/issues/821
Draw a grid of 21x21 box glyphs.
Each glyph is offset by n/20 pixels in the x and y direction.
The background color is carefully selected to be divisible by 16, so
that when the box glyph is subpixel positioned by 1/4th of a pixel
offset from the pixel grid in either direction, the result will be an
edge pixel whose color value can be computed exactly.
Cairo still rounds this wrong for color values >= 128 which is why we
use a dark gray that guarantees the resulting color values are all <128.
Add GSK_GPU_SKIP=glyph-align to turn off the glyph aligning.
FIXME: Should this be handled by the renderer at all or should we rely
on higher rendering layers to align glyphs properly?
This is kind of a tricky question just like with texture-scale nodes and
NEAREST filtering, because rendernodes can be embedded in other nodes
that disturb the pixel grid.
Transparency we need to support rounded corners. Client-side
shadows we need on platforms where the window manager does not
do them (mainly Wayland and X11). On platforms that support shadows
by default (macOS, Windows), we can just use them.
Clip from 1025px (which is what this test is about) to 1024px because the
GLES2 renderer in CI otherwise scales its repeat node offscreen for the
--repeat version of this test and that conveniently produces off-by-one
misrenderings everywhere.
However, we need to keep the image large enough so that all the glyphs
are actually rendered and not skipped which would not overflow the
cache.
This test is specifically engineered to trigger an overflow in the glyph
renderer that was theorized on IRC with an earlier patchset.
If only one slice was available, and that slice was not high enough to
hold the glyph we were trying to put in there, it would allocate a slice
that was too small. The check for the size was missing.
So now add a test that fills up all the slices in the glyph cache apart
from one and than tries to add one final glyph that is too large for the
last slice.
Previously, we only checked if the cache had exhausted the maximum
number of slices.
But we also need to check that the height of the slices doesn't exceed
the height of the texture.
After the node-editor crashed on me once too often, I decided to take a
good hard look at the parsing code and add a bunch of weird corner
cases into the testsuite.
That meant redoing the parser so that the error paths cause neither
crashes nor duplicated or wrong error messages.
This function wasn't needed so far so I didn't add it.
The next commits will use it.
I made has_url() return TRUE for the BAD_URL token, even though a
BAD_URL is not a valid URL. But parsing code will almost always want to
treat these tokesn the same way it would treat otherwise bad urls, so
returning TRUE here makes it go own the right error path in calling
code.
The gl renderer has an optimization where it uses the glyph atlas
to render color nodes that show up in the middle of text (e.g. for
underlines and carets). This adds a simple test for that scenario,
which hits this codepath.
When a toplevel is focused programmatically and there is no
underlying seat, we cannot attempt to focus it with no
focus to be obtained, nor serials serials to use.
Related: https://gitlab.gnome.org/GNOME/gtk/-/issues/6335
We can derive whether we are build a developement snapshot or
a stable version from the minor version number. So do that.
This way, we'll get the devel profile selected in the nightly
SDK, which will make the commit sha appear in the inspector,
which is useful to determine what nightly users are testing.
We want to use the same header in the inspector, so move it to
the toplevel. And since it is no longer for demos only, rename
it to profile_conf.h, and also rename the build option back
to profile.
When using g_object_weak_ref(), it is important that you can discover
weather or not it is safe to call g_object_weak_unref(). That is
problematic if you use a naked pointer to structure. Additionally,
if a GWeakRef is used, and things are not cleaned up carefully,
GObject itself will try to write to it. So ensuring that the GWeakRef
is cleared safely before the owning struct is finalized is paramount.
That is difficult if you are unsure wheather or not your weak_ref
callback has been called.
This introduces WeakRefGuard which is an indirection pointer that is
cleared on the first unref. There are only ever two references. When
the owning struct is finalized or the weak ref callback is called, an
unref will occur and the guard will clear the data pointer.
By doing this, we gain the capability to send notifications when their
accessible names change. Also, it simplifies the accessible name
generation logic.
This variable is refrenced at build-aux/meson/gen-demo-header.py but never passed to the flatpak builder.
This fixes that the flatpak build don't have their commit in the about window.
In GLES, BGRA is still done by GL_EXT_texture_format_BGRA8888 which is
an extension that is older than GLES 2.0.
And back then, internal formats had to be specified unsized. And when
that was changed with GLES3, nobody updated the extension.
However, on OpenGL, this extension doesn't exist, and internal formats
need to be sized.
So let's use different internal formats depending on GL version.
Fixes#6333
If we see custom fonts when serializeing text nodes, write data
url that contains the font file, the first time we see it.
This does not add blobs standard fonts, like Cantarell or Monospace.
Update all affected nodeparser tests.
When a cell is removed from the columnview, we need to make sure it s
not just removed from the cell (via unset_parent()) but also from the
column.
Previously, we were doing this from dispose(), but this is broken
because dispose() only runs when the refcount goes to zero. But if some
code still has a reference for whatever reason, this won't happen.
So now we do it explicitly together with unset_parent().
This reverts commit ff262c081e.
This is a wrong fix because it triggers when the columnview gets
unrooted but the cell keeps existing. Later, when the columnview gets
re-rooted, the cell is still there but thinks it has no column.
And that's bad.
This does the same thing to GtkExpressionBind that was done to
GtkExpressionObject. Use a GWeakRef to ensure we're working with a valid
object instead of relying on when our weak pointer and/or notify callback.
When using a GtkObjectExpression multiple times in the same GtkBuilder
template, we can run into a situation where we are in disposal but have
not yet had our callback notified.
This attempts to improve on that situation by using something I've done in
other projects for years. Combine both GWeakNotify and GWeakRef. Only use
the GWeakRef to get an object instance rather than relying on the
GWeakNotify alone.
By doing this, we can avoid trying to remove an object weak reference for
an object that is in disposal and causing runtime warnings.
Fixes#5542Fixes#6220
This will let us store complete test fonts inside node files,
as data: urls. You can also use a file: url to refer to a local
file.
The syntax is as follows:
text {
font: "FONT DESCRIPTION" url("data:font/ttf;base64,FONT DATA");
}
with the url being optional.
A PangoFont keeps a weak reference to its fontmap. In addition,
keep a strong reference in GskTextNode, so we can be sure that
custom font maps won't go away before the node is finalized.
We are likely to use the tool with node files from out testsuite,
which may now refer to custom test fonts, so make them available
in the same way as in the node editor.
If in doubt, you can set GTK_SOURCE_DIR to make the tool find the
fonts.
Both mime-type and pixbuf-formats rules use
`g_content_type_from_mime_type()` to convert their (mime) types
to native UTI types.
So it's just enough to convert the file types associated
with pixbuf-formats to a NSArray of NSStrings.
Allow text to be NULL, but treat it as an empty string in order to
avoid segfaults.
Use the same method already used by GtkLabel to avoid NULL being
used as text.
Although text should be a string, it is possible that
(e.g via language bindings) a NULL text is entered.
When this happens, the app just crashes.
This changes adds a not-NULL check for text input to ensure that
whatever is provided is valid.
Tests the fix in the previous commit 93715b963e.
Sadly, the flipped variant of this test fails with the cairo
renderer, so it is marked as -nocairo. All the other renderers
pass it.
This clip is different from "none" in that the bounds rect cannot be
ignored and that potential drawing outside the clip must be avoided.
In particular it means that clip nodes cannot be discarded if they
encompass the full clip region.
Fixes#6322
Instead of setting FONTCONFIG_FILE to a custom font configuration,
pass the directory containing the fonts as TEST_FONTS and use
FcConfigAppFontAddDir to add them to the default font configuration.
Whether or not switches include shapes to indicate their ON/OFF
state is currently controlled by the stylesheet (in particular
the HighContrast style).
However there are use cases for both using the HighContrast style
without shapes, and for using shapes with the regular stylesheet,
so follow the newly added "show-status-shapes" setting instead.
https://gitlab.gnome.org/GNOME/gtk/-/issues/5354
This tests the fixes in aa82190da659b5 and dcaa2c4ccb182c74cb40.
The test uses a custom font named 'text-mixed-color' which contains
six glyphs that are just boxes. Glyphs 1, 2, 3 are just plain glyphs,
and glyphs 4, 5, 6 are color glyphs in red, green and blue.
The glyphs are mapped to the characters A, B, C, D, E, F.
The test is currently disabled for cairo, since it has some issues
with transformed color glyphs.
The commit adds a custom fontconfig configuration in
testsuite/gsk/fonts/fonts.conf and sets the FONTCONFIG_FILE
environment variable for the gsk compare tests to point at it.
To use a custom font in tests, just drop it into the
testsuite/gsk/fonts/ directory.
The font configuration includes the system configuration,
so existing tests should not be affected.
For tablet tools if we have NULL cursor, we use the default cursor
instead. This provides us with a tablet cursor when an application never
sets the cursor.
However, on proximity out when we clear said cursor we also
need to toggle off cursor_is_default, otherwise on the next proximity in
we assume we already have a cursor and never update it again.
This leads to an invisible cursor over GTK application when the tablet
tool is brought into proximity over the widget (but not when moving into
the widget from the outside).
Closes: #6312
Make sure fallbacks and fill/stroke masks use image surfaces with the
same pixel grid as the target if possible.
Fixes blurriness with some path renderings.
We need to respect the offset when converting to the pixel grid, so pass
the current offset into the function.
Also move the rounded out of gsk_gpu_get_node_as_image() and into the 2
callers, because the offset is not passed into the function and I see no
reason to change that.
Fill a rectangle with fractional coordinates << 1.0 but scale it up so
that it ends up being nice integers.
Makes sure that nobody does any bad rounding here.
Instead of using the bounds of the clip region, emit individual
renderpasses for each rectangle of the clip region.
The benefit of this depends on how many pixels the clip region covers,
but for widget factory it reduces the required rendering by a huge
amount.
This is now the best clipping renderer - Cairo doesn't clip at all and
GL clips based on the extents.
Previously, we would set a scissor rect when doing a partial redraw, but
we would not clip the nodes based on that rectangle.
Do that now.
This massively reduces the amount of ops we emit for small redraws.
It's still possible to disable via -Dvulkan=disabled
We force-disable it on Mac OS.
I don't know how to best handle it on Windows. Technically we don't need
it, because the Vulkan stuff we want is about dmabufs, but I have no
idea how to convince the build system to toggle the default to
"disabled" on Windows, so it has to stay enabled for now.
This means we don't need to include gdkvulkancontext.h and it means we
don't initialize Vulkan if it isn't initialized yet.
Should we?
Should we add a button maybe?
No idea.
The Vulkan renderer can just be public API, because it doesn't expose
any Vulkan-specific APIs.
And it can just exist when compiled without Vulkan, because it can fail
to realize.
Also move get rid of the gsk/vulkan/gskvulkanrenderer.h header. It was
experimental and isn't necessary now that the renderer is included via
gsk.h.
Add a testsuite called gsk-compare-vulkan to run
the gsk renderer tests with the Vulkan renderer and
gsk-compare-ngl to run them with the NGL renderer.
To run the tests locally, you can do:
meson test -C_build --suite gsk-compare-vulkan
If shaders don't support nonuniform indexing, we emulate it via if/else
ladders (or switch ladders) which get inlined by the GLSL compiles and
massively blow up the code.
And that makes compilation of the shaders take minutes and results in
shader code that isn't necessarily faster.
So we disable it on GL entirely and on Vulkan if the required features
aren't available.
As it's only an optimization and does not fall back to Cairo anymore,
this should be fine.
Make the generator generate calls for the correct glBindAttribLocation()
calls.
Usually this was done correctly, but we can't rely on it. So do it
explicitly.
When downscaling more than 2x in either dimension, force mipmap use for
the texture in a texture node.
It improves the quality of textures but takes extra work.
The GL renderer does this, too (for textures that aren't in the icon cache).
This can be disabled via GSK_GPU_SKIP=mipmap.
Fixes the big-checkerboard-scaled-down2 test.
Unless GSK_GPU_SKIP=gradients is given, we sample every point 4x instead
of 1x. That makes the shader run slower (by roughly a factor of 2.5x)
but it improves quality quite a bit.
I'm a bit unsure about using the zero rect in the fallback situtation
where one image doesn't exist, but it seems to work.
This removes the last pattern-only rendernode and with that the last
fallback usage with disabled ubershader.
This way we can toggle opacity handling on/off.
THe shader slowly turns into a fancy texture op - but I don't want to
rename it to "fancytexture" just yet.
A variation is a #define/specialization constant that every shader can
use to specialize itself as it sees fit.
This commit adds the infrastrcture, future commits will add
implementations.
gdk_texture_save_to_png_bytes() cannot fail, so ensure that it doesn't.
Testsuite has been updated to check for this case.
Note that we do not load the PNG file that we generate here.
Loading is a lot more scary than saving after all.
If people want to load oversized PNG files, they should use a real PNG
loader.
If we enter the situation where we need to redirect the clipping to an
offscreen, make sure that:
* the ubershader gets only used when beneficial
* we size the offscreen properly and don't let it grow infinitely.
Fixes the clip-intersection-fail-opacity test
There are various places where the alpha is implicitly assumed to be
handled, so just handle it.
As a bonus, this simplifies a bunch of code and makes the texture node
rendering work with alpha.
Use an offscreen and mask it if the clips get too complicated.
Technically, the code could be improved to set the rounded clip on the
offscreen instead of rendering it as a mask, but that would require more
sophisticated tracking of clip regions by respecting the scissor, and
the current clip handling can't do that yet.
This removes one of the last places where the GPU renderer was still
using Cairo fallbacks.
This is for generating descriptors for more than 1 image. The arguments
for this function are very awkward, but I couldn't come up with better
ones and the function isn't that important.
And the calling places still look a lot nicer now.
For now this uses Cairo to generate a mask and then runs a mask op.
This is different from just using fallback in that the child is rendered
with the GPU and not via fallback.
A generic part that can be shared by all gradient shaders that does the
color stop handling and a gradient-specific part that needs to be
implemented individually by each gradient implementation.
If there are more than 7 color stops, we can split the gradient into
multiple gradients with color stops like so:
0, 1, 2, 3, 4, 5, transparent
transparent, 6, 7, 8, 9, 10, transparent
...
transparent, n-2, n-1, n
and use the new BLEND_ADD to draw them on top of each other.
Adapt the testcae that tests this to use colors that work with the fancy
algorithm we use now, so that BLEND_ADD and transitions to transparent
do not cause issues.
Instead of scaled coordinates, use the unscaled ones.
This ensure that gradients get computed correctly as they are not safe
against nonorthogonal transforms - like scales with different scale
factors.
The shader can only deal with up to 7 color stops - but that's good
enough for the real world.
Plus, we have the uber shader.
And if that fails, we can still fall back to Cairo.
The code also doesn't handle repeating linear gradients yet.
This shader can take over from the ubershader. And it can be used
instead of launching the ubershader when no offscreens are necessary.
Also includes an optimization that uses the colorize shader when
appropriate.
The ubershader has some corner cases where it can't be used, in
particular when the child is massively larger than the repeat node and
the repeat node is used to clip lots of the source.
It's better than the Cairo renderer, so use it instead.
It's still only picked once GL fails, so it will probably only ever be
picked when people use GDK_DEBUG=gl-disable, but at least it will be
picked.
per-backend renderers and GL renderers are a different thing, so treat
them as such.
Also, try the GL renderer unconditionally. The renderer initialization
code will take care of GL not being available.
This is using the Vulkan renderer.
It also allows claiming support for all the formats that only Vulkan
supports, but that neither GL nor native mmap can handle.
Add GSK_GPU_IMAGE_RENDERABLE and GSK_GPU_IMAGE_FILTERABLE and make sure
to check formats for this feature.
This requires reorganizing code to actually do this work instead of just
pretending formats are supported.
This fixes GLES upload tests with NGL.
I did it because it unifies the code.
But it also gains the benefit of being debuggable because it can
now be turned off via GDK_VULKAN_SKIP=incremental-present
This ensures both that we signal a semaphore for a dmabuf when we export
an image and that we import semaphores for dmabufs and wait on them.
Fixes Vulkan node-editor displaying the Vulkan renderer in the sidebar.
Make gsk_renderer_render_texture() create a dmabuf texture if that is
possible.
If it isn't (ie if we're not on Linux or if dmabufs are otherwise not
working) fall back to the previous code of creating a memory texture.
When using the uber shader a lot, we may overflow the (only 16kB large)
storage buffer.
Stop crashing when that happens and instead just allocate a new one.
This makes the (currently single) storage buffer handled by
GskGpuDescriptors.
A side effect is that we now have support for multiple buffers in place.
We just have to use it.
Mixed into this commit is a complete rework of the pattern writer.
Instead of writing straight into the buffer (complete with repeatedly
backtracking when we have to do offscreens), write into a temporary
buffer and copy into the storage buffer on committing.
The GL branch should eventually call into gdk_gl_context_get_scale(),
which is what checks for GDK_DEBUG=gl-fractional; whereas the Vulkan
branch needs no change.
If we have the choice between running the ubershader or a normal shader
with offscreens, make the choice depend on if the ubershader would
offscreen anyway.
If so, just run the normal shader.
This really gets rid of all ubershader invocations in Adwaita
widget-factory.
Instead of using an enum, use a usual custom class struct like we use
for GskGpuOp.
As a side effect of that refactoring, the display gained a hash table
for textures where we can't use the render data because the texture is
used in multiple renderers.
The goal here is that a texture is always cached and we can ensure that
there is a 1:1 relation between textures and their GskGpuImage. This is
important in particular for external textures - like dmabufs - where we
absolutely don't want 2 images with 2 device memories, and where we use
toggle references to keep them alive.
Reserve 3 texture units per immutable sampler (because that's the
maximum per YUV sampler).
Ensure that the max-sampler calculations always include the immutable
samplers, too.
We now handle the case where memory is not HOST_CACHED.
We also track the memory type now so we can avoid mapping image memory
that is not HOST_CACHED and use buffer transfers instead.
Shader compilers struggle with compiling code that indexes texture
arrays by indexes, so keep the fallback shaders simple and don't do that
there.
There's not much of a performance difference anyway between those two
methods.
In the case where descriptor indexing is not enabled and the number of
max images is small (or we use extensive amounts of immutable samplers),
we need to be able to switch descriptors.
This patch makes that possible.
We compile custom shaders for Vulkan 1.0 that don't require the
extension.
We also ensure that our accesses are uniform by only executing one
shader at a time.
Let the objects track the number of samplers or buffers needed.
This is a required step for making Vulkan work with less featureful
(read: mobile) implementations.
This is relevant went encountering repeat nodes, where the repeat cutoff
will make the fwidth of the position go wild otherwise.
Gradients require more work now, because we need to compute offsets
twice - once for the pixel, once for the offst.
Carry an n_external_textures variable around when selecting programs and
compile different programs for different amounts of external textures.
For now, this code is unused, but dmabufs will need it.
This adds GSK_GPU_IMAGE_CAN_MIPMAP and GSK_GPU_IMAGE_MIPMAP flags and
support to ensure_image() and image creation functions for creating a
mipmapped image.
Mipmaps are created using the new mipmap op that uses
glGenerateMipmap() on GL and equivalent blit ops on Vulkan.
This is then used to ensure the image is mipmapped when rendering it
with a texture-scale node.
Add a GSK_GPU_IMAGE_STRAIGHT_ALPHA and use it for images that have
straight alpha.
Make sure those images get passed through a premultiplying pass with
the new straight alpha shader.
Also remove the old Postprocess flags from the Vulkan image that were a
leftover from copying that code from the old Vulkan renderer.
There's a well hidden line in the spec that says in
https://registry.khronos.org/vulkan/specs/1.3/html/chap15.html#interfaces-resources-descset
If the combined image sampler enables sampler Y′CBCR conversion,
it **must** be indexed only by constant integral expressions when
aggregated into arrays in shader code, irrespective of the
shaderSampledImageArrayDynamicIndexing feature.
So we'll use the same trick that we use for old GL here and do an
if dance that gives us dynamically uniform expressions.
This now uses all the previously added features to allow displaying YUV
images.
Also add a utility function that turns an image into a toggle ref for a
texture. This makes sure that reffing the image also refs the texture
and that ensures that textures stay alive as long as the image is in
use.
This code does not add a downloader, so we do not claim support for all
the new formats.
It just queries the formats. But this can be used to import dmabufs
directly into the Vulkaan renderer.
For now, the flags are just there because, and nobody uses them yet.
The only flag is EXTERNAL, which for now I'm using for YUV buffers,
though it's a bit undefined what that means.
Images can now have samplers - meaning they must be rendered with that
sampler. It also means that sampler must be handled as an immutable
sampler in descriptorsets.
These samplers can be created with a samplerYcbcrConversion, so code has
been added to pass that conversion when creating the imageview.
Also add code to GskVulkanFrame to track immutable samplers.
Nobody is making use of this yet.
Define an array with a compile-time-constant variable size for the
immutable samplers.
A bunch of work is necessary to ensure that at least one element is in
the sampler array, because the GLSL code
sampler2D immutable_textures[0];
is invalid.
This allows having different layouts sothat we can support immutable
samplers, whcih are required for multiplane and YUV formats.
We don't use them yet.
use it to collect the optional features we are interested in and turn
them on only if available.
For now we add the dmabuf features, but we don't use them yet.
The main reason here is that we want to not fail when the texture size
is larger than the supported GpuImage size.
When that happens, for now we just fallback slowly - ulitmately to
drawing with Cairo, which is going to be clipped.
There's multiple uses I want it for:
1. Generating the box-shadow area for blurring
2. Generating masks for rounded-rect masking
3. Optimizing the common use case of rounded-clip + color
Only the last one is implemented in this commit.
Don't try to use all those fancy GL features like glMapBuffer() and
such. Just malloc() some buffer memory and glBufferSubData() it later.
That works everywhere and is faster than (almost?) any combination of
fancy new buffer APIs. And yes I'm frustrated because I played with
those flags and none of them were better than this.
Doubles the framerate on my discrete AMD GPU.
Introduce a new GskGpuImageDescriptors object that tracks descriptors
for a set of images that can be managed by the GPU.
Then have each GskGpuShaderOp just reference the descriptors object they are
using, so that the coe can set things up properly.
To reference an image, the ops now just reference their descriptor -
which is the uint32 we've been sending to the shaders since forever.
Use glDrawArraysInstancedBaseInstance() to draw. (Yay for GL naming.)
That allows setting up the offset in the vertex array without having to
glVertexAttribPointer() everything again.
However, this is only supported since GL 4.2 and not at all in stock GLES,
so we need to have code that can work without it.
Fortunately, it is mandatory in Vulkan, so every recent GPU supports it.
And if that GPU has a proper driver, it will also expose the GL extension
for it.
(Hint: You can check https://opengles.gpuinfo.org/listextensions.php for
how many proper drivers exist outside of Mesa.)
The env var allows skipping various optimizations in the GPU shader.
This is useful for testing during development when trying to figure
out how to make a renderer as fast as possible.
We could also use it to enable/disable optimizations depending on GL
version or so, but I didn't think about that too much yet.
When drawing opaque color regions that are large enough, use
vkCmdClearAttachments()/glClear() instead of a shader. This speeds up
background rendering on particular on older GPUs.
See the commit messages of
bb2cd7225ece042f7ba10edd7547c1
for a further discussion of performance impacts.
The previous algorithm would reverse the order of subpasses, whcih leads
to unexpected behavior if dependent subpasses are not added as children
of a subpass, but just as a previous subpass - like when a subpass is
used multiple times later.
An example for this is a shadow node with multiple shadows - the source
of the shadow is used by the multiple shadows.
So ensure that adjacent subpasses stay in the same order.
The code generated by glslc -O is optimized worse by Mesa than
code generated unoptimized.
So generate unoptimized code until somebody figures out what's going
wrong here.
They're done using the pattern shader.
The pattern shader now gained a stack where vec4's can be pushed and
popped back later, which allows storing the position before computing
the new position inside the repeat node's child.
Due to GLES and old GL not allowing non-constant texture array
lookups,we need to turn the array lookup into a big switch statementin
those versions, and that requires putting the texture() call into that
switch.
But with that trick, we can use texture IDs in GLSL.
... and use it for glyphs.
The name is a slight variation of the "coloring" name from the GL
renderer.
The functionality is exactly what the "glyph" shader from the Vulkan
renderer does.
1. Compute the fwidth() twice with offset offsets
That way, we avoid glitches at the boundary between 0.0 and 1.0,
because by offsetting it by 0.5, that boundary goes away.
Then we take the min() of both which gives us the one we care about.
2. Set the gradient to repeating
By doing that, we don't get values at the 0.0/1.0 boundary clamped,
but things smoothly transition.
This smoothes the line at that boundary and makes it look just like
every other line.
Instead of strictly rounding to the given clip rectangle, increase the
rectangle to the next pixel boundary.
Also add docs that the clip_bounds do not influence the actual size of
the returned image.
It's just an object that encapsulates everything needed to create (the
data for) a pattern op.
It also clarifies which code does what, because now the NodeProcessor
and the PatternWriter are 2 different things.
Pretty much a copy of the Vulkan border shader.
A notable change is that the input arguments are changed, because GL
gets confused if you put a mat4 at the end.
when doing get_node_as_image(), that may spawn a new buffer writer that
writes into the samme buffer when rendering an offscreen with patterns.
So as a more or less hacky workaround, we now abort the current buffer
write and restart it once we've created the image.
If creation fails, create an offscreen image instead and draw that as a
texture.
Because offscreens basically always succeed, we can pretty much assume
success everywhere - apart from pattern creation functions that also
create images, because they can run out of shader space.
Frames now carry a timestamp for when they are used.
This is mainly intended to attach timestamps to cached items (textures
or glyphs), but it could in theory also be used when profiling.
We use wallclock time here, not server time, because it's cheaper and
because we're more intereseted in the local machine we're rendering on.
Now we can extend the pattern creation easily - and we can add new
patterns quickly later.
Plus, we need to keep this file in sync with pattern.glsl and it's neat
when those 2 files reference only each other.
Because GL flips its shit sometimes (ie when it's the framebuffer),
pass the height of the target as the flip variable, so commands
that need to operate on the pixels can flip the y axis around this value.
This is again mostly a copy of the Vulkan renderer.
It's a bit awkward codewise with the new invalidation framework,
because we need to cache the previous values individually now,
but it's a lot more finegrained, and we don't emit globals multiple
times when clips are nested.
... and use it to initialize the "proper" projection matrix to use in
shaders.
The resulting viewport will go from top left (0,0) to bottom right
(width, height) and the z clipping plane will go from -10000 to 10000.
This heaves over an inital chunk of code from the Vulkan renderer to
execute shaders.
The only shader that exists for now is a shader that draws a single
texture.
We use that to replace the blit op we were doing before.
For now, it just renders using cairo, uploads the result to the GPU,
blits it onto the framebuffer and then is happy.
But it can do that using Vulkan and using GL (no idea which version).
The most important thing still missing is shaders.
It also has a bunch of copy/paste from the Vulkan renderer that isn't
used yet.
But I didn't want to rip it out and then try to copy it back later
We want to introduce a new one next.
Technically, this breaks API, because gsk_vulkan_renderer_new() is going
away, but practically, we're gonna bring it back once we introduce that
renderer in a few commits.
Reduce the default width of search entry so that it fits on smaller
screens (ie, screens having 360px or less width). Also, set max width
to the old value of 40, so that the search entry will have the same
old size if window width permits.
This commit won't make any difference on larger screens.
When the ::bind signal is emitted, the list item may not be added
to the list view yet, so we can't consult the widget hierarchy at
that point to decide whether to show or hide the icon. List for
notify::root instead.
Fixes: #6305
We do extra work here to make the introspection scanner pick up
the docs for the static inline function, but that doesn't make the
function actually work in language bindings, so mark it as skip.
Fixes: #6298
According to EXT_color_buffer_half_float it should be renderable, but it
fails to glGenerateMipmap() with Mesa 23.3 so just pretend it's not
renderable until that is fixed.
Fixes CI from failing.
I naively assumed the EXT_color_buffer_float and
EXT_color_buffer_half_float extensions would mirror each other, but they
do not. The float extension explicitly excludes RGB32F from the
renderable formats.
These are not usable outside of GTK, so lets not burden bindings
with them.
I'll keep the get_child() function exposed, since it is needed to
iterate over node trees containing subsurface nodes.
asan randomly failed when this almost correct code wasn't quite correct.
Hopefully this is the correct incantation to compute the size.
Related: glib#205
The test ensures that offscreens render to the same pixel grid as the
actual image, and they are not offset by fractions of a pixel.
The Cairo renderer fails here because Cairo's clipping code rounds pixel
values wrong.
This is mostly untested and a result of reading the code.
The main effect here happens when a node was drawn that didn't start on
an integer boundary, which is very rare.
However, with specially crafted tests and when using fractional scaling,
this can happen.
This happened most often when clipping by the node bounds to restrict a
push_group() call. Enlarge that rectangle to fall on a pixel boundary.
Testcase included
The code was writing invalid memory, so this might not have always
crashed, but I did my best to write the test so it causes a SEGV.
Also included is a fix for the testsuite where the expected result was
wrong.
The replayed node/images weren't saved.
I wanted to check that an optimization is done when replaying a test,
but without a saved node file, I couldn't.
It is not material to this test, and it causes some hard to
understand problem with fontconfigs use of mmap, leading to
a sporadic segfaults in pangos fontconfig thread.
This test fails on my system currently, since rawhide libpng appears
to have changed the encoding of pngs so that the texture nodes no
longer match the reference. This will be a problem as long as our
ci systems have an older libpng, so disable this test for now.
Add a new activate signal that fires when enter is pressed after
editing, and make the default handler activate the default widget if
activates-default is set.
* Fix a bug where a zero increment would make the value unsettable,
when the more natural operation is to allow any value to be set.
* Factorise gtk_spin_button_snap into two parts (snapping + setting),
and make gtk_spin_button_snap only perform the snapping part.
* Avoid duplicate calls to gtk_adjustment_get_{lower/upper} and
reinvention of CLAMP macro.
These 2 rectangles used to intersect fine:
0 0 50 50 / 50 0
0 0 50 50 / 0 50
But the computed result was:
0 0 50 50 / 50
which is not a valid rectangle, because the corners overlap.
Make sure such rectangles return NOT_REPRESENTABLE.
The above rectangle has been added to the testsuite.
After discussion on IRC about debug messages:
- FALLBACK is meant to be used for printing stuff about fallbacks
(Cairo, offscreens, conversion when uploading, etc)
- CAIRO is for overdrawing everything drawn with Cairo
When hilighting Cairo nodes, use a different hilight color than when
hilighting other nodes.
This allows differentiating application use of Cairo (via nodes) from
renderer use of Cairo (via fallback).
Use it to overlay an error pattern over all Cairo drawing done by
renderers.
This has 2 purposes:
1. It allows detecting fallbacks in GPU renderers.
2. Application code can use it to detect where it is using Cairo
drawing.
As such, it is meant to trigger both with cairo nodes as well as when
renderers fallback for regular nodes.
The old use of the debug flag - which were 2 not very useful print
statements - was removed.
There are some tests that generate large images.
However, if we mask that image, we might have to generate offscreens
both for the source and for the mask.
And if we do that, it can take a long time. And especially on CI with
software rendering, that can quickly become noticable and result in
timeouts.
This test tests that shadows that are offset to outside the clip region
but where the blur goes back into the clip region get correctly drawn
and not optimized away.
To view what the test actually draws, remove at least the color-matrix
- it's only used so the blurring algorithm doesn't cause different
results - and maybe also the clip node.
The test existed in git but wasn't hooked up. So let's do that by:
1. Adding it to the build
2. Adapting it a bit so rounding errors really don't trigger (as the
original commit claimed they shouldn't).
3. Re-renaming it because this was actually about 3d gradients
The actual gradient line is covered by blocks, so there are no
artifacts. But if a renderer screws this up, the blue/red will seep
through these blocks.
When different scale factors are used to transform a diagonal
linear gradient, the angle between the gradient line and its
perpendicular is no longer a right angle, which makes the
gradient come out different.
So it is necessary to use transform nodes in that case so that the
correct gradient gets rendered.
Technically, the code could check if the scales are equal or the
gradient line is horizontal/vertical, but I don't think that's worth it.
Mask nodes are transparent outside of the intersection of source and
mask, unless the mask ode is inverted alpha.
Set the bounds accordingly.
Tests have been updated accordingly.
This test tests multiple things:
1. That huge contents are properly clipped by repeat nodes, even if the
repeat happens in the visible part
2. That repeating only horizontally or only vertically is done quickly
via offscreens when lots of repeating is done
Test that if the child is a texture that extends the child bounds, that
extension does not get repeated when rendering.
This can easily happen when the child is not drawn as an offscreen, but
instead the texture cache is consulted and no check for matching size is
done.
When we test repeat nodes, make sure we round the size of the original
node up to an integer.
The reference image for the node is a rounded up, so when we generate a
new reference image we cannot deal with anything else.
Fixes huge-width test with --repeat.
Instead of using "-3d" to exclude Cairo rendering, use "-no$renderer" to
allow excluding any renderer.
And because we use contains() for the check, we can exclude multiple
renderers by naming the test sth like "test-nogl-nocairo.node"
Sync the code in gtkwindow.c that generates focus change events
with the similar code in gtkmain.c that generates crossing events.
This fixes assertion failures that would trigger in nautilus when
opening a folder.
We don't want to set a misleading descendent in the case that
we don't have a shared ancestor at all (because the old and the
new targets are on different toplevels).
Doing this in a way that is picked up by gobject-introspection
requires splitting off new enum members into separate doc
comments, which is a bit unfortunate.
Some dmabuf formats were added in Vulkan 1.3.
Note that this does not require the Vulkan drivers to be version 1.3 -
it just means compilation against libvulkan 1.3
Right now, it's mentioned only in the class description of
GtkScrolledWindow that the accessors of the child property don't
necessarily roundtrip.
Let's make it more clear by expanding the documentation of the setter,
getter, and property.
See: #6275
The convert_texture() path only works for the GL renderer, the new
renderers potentially use dmabuf textures as result of render_texture(),
so they need to be smarter here.
This makes no sense by itself, but we want to create the EGLImage at
DmabufTexture construction so that we can actually reject dmabufs that
we can't create EGLImages for.
This will make it possible to bail when the stride limitation for AMD
GPUs hits.
Instead of having an add_formats() function, make the get_downloader()
function add the formats.
This allows putting the actual downloader in a different place from the
initialization code.
This is done without testing, just doing my best to map all the DRM
formats to VkFormats.
Once people start using them, they'll figure it out when it's wrong.
(Somebody needs to write a testsuite.)
When we use the builtin downloads via mmap(), it's a special case where
we don't need to initialize subsystems and query them for support. We
know what we can and can't do.
Also, we want to use these formats with the lowest priority but pick the
downloader first for supported formats, and queueing it in the
downloaders list doesn't reflect that. So don't do it.
This omission was noticed by Benjamin Otte. Add a premultiply
uniform to the external shader, and add a separate premultiply
shader for the non-external case.
When the GL renderer cannot upload a given format, print a FALLBACK
debug message with the failed format and the alternative that was
picked, for example:
Unsupported format b8g8r8a8, converting on CPU to b8g8r8a8-premultiplied
Makes it easier to figure out what's happening, especially when using
old GLES versions that don't support all formats.
Track fallback formats to use in the memoryformat directly instead of
using in the GL uploading code.
First of all, this allows sharing the code and ensuring all our
renderers use the same fallback mechanism.
But also, this allows tracking fallbacks per-format which is useful
because the fallback formats aren't really a tree. We want to make
FLOAT16 fall back to FLOAT32 when not available, but we also want
FLOAT32 fall back to FLOAT16.
By tracking the fallbacks per-format, we can achieve that.
Add gdk_memory_format_get_premultiplied() and
gdk_memory_format_get_straight() which return the matching
premultiplied/straight format.
Use this to pick the premultiplied format when uploading GL textures.
And remove the duplication in the dmabuf code, where we can now use
these functions instead of tracking both the premultiplied and straight
alpha versions.
Add an "RGBA" format that just maps to the swizzled version of the
default format.
This way, BGR gets mapped to RGB + swizzling first before trying to map
it to the default format for the depth.
The benefit here is that this format has the same memory width, so
uploading/downloading code can treat it equivalent to the original
format and there's no conversion neccessary later.
While not required by the GListModel interface, they are a useful
convention which is already implemented by other GListModel public
implementation in GTK, particularly for use in expressions and
bindings.
Closes: https://gitlab.gnome.org/GNOME/gtk/-/issues/6261
Now that we have gdk_gl_context_get_memory_flags() and code can use that
function, make the code do that.
Remove support checks from gdk_memory_format_gl_format().
This is an initial naive port that doesn't try to make use of the finer-grained
flags yet.
Checks which features of a given memory format are supported by
the current GL implementation.
We check:
* usable: Can be used as a texture with NEAREST filter
* renderable: Can be used as a render target
* filterable: Can be used with GL_LINEAR
In normal GL, all formats are all of these things, but GLES is a lot
more picky.
So far nobody uses this.
This is the result of experimenting with corner cases when blurring.
The result is a test that tests when the child of a blur node is
clipped out but the blurred child is not, the blurred parts are still
visible.
This immediately broke the cairo renderer, so the fix is included.
If a subsurface is not below, it is visible no matter what the opaque
region is.
Also, we don't need to care about transparency in the subsurface if we
ignore it anyway. So this is a win-win.
We accept transparent subsurfaces for passthrough now, when they are
above the surface.
But we did not unset the opaque region to empty when the texture is
transprent.
These are 2x2 combinations that:
1. Use a texture child node vs a color child node
This should force an offscreen vs straight up use a texture.
2. Switch opacity and color-matrix
Either put the color matrix into the opacity node or put the opacity
into the color matrix.
This is worth testing because renderers often combine opacity into the
color matrix to avoid offscreens.
And they do that because applications often create faded out symbolic
images, which end up as a combination of these nodes.
The public gtk_application_inhibit() API allows a NULL reason argument,
and we have a fallback in place when going through the session manager
proxy; when using the inhibit D-Bus API directly, though, we're just
passing a potentially NULL value to g_variant_new_string(), which will
rightfully complain.
Add new accessible roles
GTK_ACCESSIBLE_ROLE_ARTICLE and
GTK_ACCESSIBLE_ROLE_COMMENT.
ARIA has corresponding roles as well [1] [2],
with the article role being the superclass role
of the comment role.
Acccording to the ARIA spec, the article role
has the document role as superclass role and
the name can be set by the author.
For the comment role, the name can be set by the
author or come from the content.
The ARIA spec for the comment contains this sentence [2]:
> If the author has not explicitly declared aria-level, aria-posinset, or
> aria-setsize for a comment element, user agents MUST automatically
> compute the missing values and expose them to assistive technologies.
However, these properties are not listed as "Required States and
Properties" in the following table for that role. Potentially
the above requirement only applies for the first of the two
possible described cases of how the relationship between comments
and the commented content can be set, so don't hard-require
these attributes in the a11y overlay's
`check_widget_accessibility_errors` either.
[1] https://w3c.github.io/aria/#article
[2] https://w3c.github.io/aria/#comment
We need to make sure that all our textures have the same memory
format, or we'll run into trouble in the upload code, at least
on GLES, which isn't as forgiving about format mismatches.
Related: #6238
Allow setting the modified flag, but skip propagating the history state update
as it will be done by gtk_text_history_end_irreversible_action().
Fixes#6236Closes#6236
Our test setups are mostly about varying the rendering environment
(different backends, or renderers, etc). Therefore, we don't need
to duplicate the runs of the css or node parser or path tests.
Just run the gdk and gsk-gl tests under all setups.
That way, we can work with older libdrm versions.
The list was generated via a bit of sed and grep from the current
dmabuf-fourcc.h, which is why I put it into its own file and included
all the formats, no matter how old they are.
Add the matching GdkMemoryFormat for all dmabuf formats.
This way, we don't fall back to RGBA8 for 10- and 16-bit formats that we
don't support natively when EGL or Vulkan use them.
Also includes corrections for a few mixups.
Make DnD events get directed to the right places (and most
importantly, not to the wrong places) when happening over
modal parts of the UI.
Fixes DnD started from popovers being able to drop on their
modal toplevel.
Make this event behave like the other regular events, and emit
coordinates based on native surfaces. Fixes DnD over popovers
finding the correct coordinates.
This function takes an event, so the place(s) that do
not have one readily available can only pass NULL, so
the serial lookup will only work for the pointer.
Pass a device (plus optional sequence) to this function,
as these places do at least have the corresponding
GdkDevice at hand.
Fixes serial lookups for DnD, for other devices than
pointers (e.g. tablets, or touch).
Our test setups are mostly about varying the rendering environment
(different backends, or renderers, etc). Therefore, we don't need
to duplicate the runs of the css or node parser or path tests.
Just run the gdk and gsk-gl tests under all setups.
Sadly, subsurface positioning is undefined in this case. We'll
trust the compositor to not mess up if the device coordinates
after applying the scale are integral, but otherwise, we'll
decline.
Instead, do it all in attach(), which becomes more and more like
ConfigureWindow. This is good, because it will let us take the
above-ness into account when making decisions about attaching.
There was one branch in the success case that turned it into a failure,
yet we were still reporting a success (and discarding the buffer).
Don't do that.
Without this, offloading is very hit-and-miss, since you need
to hit the few size combinations where you get an exact integral
size when preserving the aspect ratio.
Add a wayland_gl setup that explicitly uses desktop GL, and rename
wayland_gles to wayland_gles2 (since that is what it does).
In ci, make the fedora-x86_64 runner run tests with wayland_gl
and wayland_gles2, and make the fedora-release runner run test
with wayland and x11.
With the advent of dmabuf support, using GLES has become more
attractive, since we can use its external texture support to
support more dmabuf formats.
You can go back to the previous preference order by setting
GDK_DEBUG=gl-prefer-gl
The recursive subdivide_info function works by soring the
selector infos it gets into 2 (or 3) buckets: exact matches,
matches, and remaining. Then it recurses on the matches and
remaining buckets. This can be done without allocating extra
arrays, by sorting the given array in the right way.
This needs some serious testing.
Fixes: #6583
When passing a directory via G_TEST_SRCDIR, still pay attention
to --verbose, and print out each file thats tests. This lets us
quickly pin down which test fails.
As the commit message in
commit 9f078bd5c9
Author: Michael Weghorn <m.weghorn@posteo.de>
Date: Mon Sep 25 10:41:42 2023 +0200
a11y: Add paragraph role
already says, the super role of the paragraph role
in ARIA is the section role [1]. But then, that commit
accidently set the structure role for the super role,
so fix that now.
[1] https://www.w3.org/TR/wai-aria-1.2/#paragraph
The default keymap and keymap layouts are calculated on request.
If done once a surface is setup and listening at win32 events,
we may then enter in a recursive loop.
To avoid this, precalculate the keymap as soon as displays are open.
Fixes#6203Closes#6203
This flag must be set when creating the class or offloading
will be disabled for this renderer.
Set that flag for the GL renderer.
Fixes the Cairo and Vulkan renderer not showing Video.
Map GTK_ACCESSIBLE_RELATION_COL_INDEX_TEXT and
GTK_ACCESSIBLE_RELATION_ROW_INDEX_TEXT to the
corresponding AT-SPI object attributes
"colindextext" and "rowindextext", as it is specified
e.g. in the Core Accessibility Mappings 1.2 for the
corresponding attributes [1] [2].
Orca makes use of these object attributes in web browsers
and since recently also for LibreOffice [3] and is
planning to use that more globally.
[1] https://www.w3.org/TR/core-aam-1.2/#ariaColIndexText
[2] https://www.w3.org/TR/core-aam-1.2/#ariaRowIndexText
[3] 3c056cd7b5
These tests come in two variants.
The first takes .node and .offload file, parses the node file,
and compares the resulting subsurface attachments to expected results.
The second variant takes two .node/.offload file pairs and a .diff
file, parses the node files, compares the resulting subsurface
attachments, and then diffs the nodes, comparing the resulting
area to the region in the .diff file.
This is new widget that will attempt to pass through the content
of its child via a subsurface. This is mostly meant for internal
use, but the minimal api is available.
During rendering, restack offloaded subsurfaces below the main
surface, and clear the area so they peek through. After rendering,
raise the last subsurface if we haven't drawn over it.
Add a blend mode to the draw command, so it can draw transparent
black. This will be used to erase the area on top of a subsurface
when we do passthrough.
Add an extra argument to pass offload info to the diffing code.
This is then used for diffing subsurface nodes differently,
depending on their offloading status.
We have to be careful to not draw over the subsurface area with
our highlighting, otherwise this would interfere with raising
unobstructed subsurfaces.
Add api to allow creating subsurfaces, attaching textures to them,
and changing the stacking order.
This is just the api, there is no implementation yet.
This is a backport of !1143 to gtk4.
SetClipboardViewer() API is obsolete is prone to clipboard chain breaks
from other applications.
Use recommended AddClipboardFormatListener() instead.
Fixes#442
`gtk_window_get_default_size()` claims width/height are optional-out
arguments, but defers to `gtk_window_get_remembered_size()` which
may dereference a NULL-pointer.
Since `gtk_window_get_remembered_size()` is only called by
`gtk_window_get_default_size()`, collapse it into the latter
and perform the NULL check there.
Make sure all our dmabuf debug messages are display-scoped so the
inspector doesn't trigger them, use the same formatting throughout,
and improve consistency of wording here and there.
Getting this wrong matters, since we won't offload textures in
non-opaque formats. Found by Robert Mader. At the same time,
unify the two places we have for mapping from fourcc to memory
format.
Deep trees quickly add so much empty space on the left, so that it gets
really hard to read after an indentation level of ~10.
By halving, we still keep the visual clarity of indenting but we can now
handle twice as many indentation levels, ie ~20.
It is what sysprof has been using, and it also feels right in the
inspector.
It started out as busywork, but it does many separate things. If I could
start over, I'd take them apart into multiple commits:
1. Remove G_ENABLE_DEBUG around GDK_DEBUG_*() calls
This is not needed at all, the calls themselves take care of it.
2. Remove G_ENABLE_DEBUG around profiling code
This now enables profiling support in release builds.
3. Stop poking _gdk_debug_flags and use GDK_DEBUG_CHECK()
This was old code that was never updated.
4. Make !G_ENABLE_DEBUG turn off GDK_DEBUG_CHECK()
The code used to
#define GDK_DEBUG_CHECK(...) false
#define GDK_DEBUG(...)
which would compile away all the code inside those macros. This
means a lot of variable definitions and debug utility functions
would suddenly no longer be used and cause compiler errors.
1. Check GStreamer caps for premultiplied alpha and select
GdkMemoryFormat accordingly
2. Set a GdkMemoryFormat for GL textures
Fixes the video in widget-factory being treated as premultiplied when it
isn't.
Add a new GTK_ACCESSIBLE_ROLE_BLOCK_QUOTE role
for block quotes/block quotations.
ARIA has a corresponding "blockquote" role as well. [1]
The role is used e.g. in document editors
like LibreOffice or web browsers like Firefox.
According to the ARIA spec (§ 5.2.8.4, [2]), the
blockquote role is among those that can be named by
the author, and the superclass role is section. [1]
Related change for LibreOffice making use of the new
role: [3]
[1] https://www.w3.org/TR/wai-aria-1.2/#blockquote
[2] https://www.w3.org/TR/wai-aria-1.2/#namefromauthor
[3] https://gerrit.libreoffice.org/c/core/+/158685
We were using it in all cases, so, we were using it to compute descriptions,
and also for non-embedded controls. That was overriding descriptions
set, for example, in Gnome settings, and was causing the value of spinboxes
to be read multiple times.
We really always want to force-include msvc_recommended_pragmas.h to check for
things at compile time so that we can avoid stuff like missing includes or
attempting to return a value in a function that is supposed to have a
void-return-type.
The current problem is that, as indicated in the Visual Studio CI job, that we
couldn't locate msvc_recommended_pragmas.h during the build if GLib is built
as a subproject, and/or when msvc_recommended_pragmas.h is not in the paths
indicated by %INCLUDE%, meaning that the aforementioned issues would not be
caught by CI, which will then break builds on Visual Studio for people when
msvc_recommended_pragmas.h is found during their builds.
It would also be nice to be quiet from the warnings that we can really
disregard anyways.
So, add a copy of msvc_recommended_pragmas.h from GLib and update the build
files to look for it in build-aux/msvc, so that it can always be used during
the build, especially by the CI.
Remove all the roadblocks we've put up to keep implicit modifiers
out. Our importing code already handles them as a signal that says
'No modifiers, please!'. Now we just hope for the best and pass
things along.
This is necessary since some drivers won't produce any explicit
modifiers.
Check that the right filter is chosen and that that filter is
implemented correctly.
The test is disabled for Cairo because Cairo (or rather Pixman)
doesn't follow the filtering specifications for GL/Vulkan and in
particular the nearest filter picks a different pixel.
Drawing a texture-scale node like a texture node when the filter is set
to "linear" doesn't work, because the texture node switches to
trilinear when mipmaps are available.
There is no reason not check the alpha swizzle for being different
from its default value. I am thinking about implementing RGBx
upload with a swizzle of rgb1, and that would break here.
We just poking at display members here, there is no guarantee that
dmabuf formats have been initialized. So do it explicitly.
This prevents a crash in the inspector when viewing a recorded frame
containing a dmabuf texture, since the inspector uses a separate
display connection.
We were confusingly printing "supported format" for dmabuf formats
that we end up not adding to our list of supported formats. Don't
do that, it is confusing. At the same time, we shuold print out
the linear formats we support via mmap.
If we can't open /dev/dma_heap/system, fall back to using memfd_create.
It does not let us make a 'proper' dmabuf, but it is good enough to
test our handling of linear buffers in various formats.
When we are running under GLES, we can use GL_TEXTURE_EXTERNAL_OES
to support YUV formats.
Since we don't want to deal with the combinatorial explosion of
compiling all our shaders with all combinations of sampler2D vs
samplerExternalOES for all their textures, we copy the external
textures to a regular texture before using them.
This shader uses samplerExternalOES to sample an external texture
and blit it into a 'normal' texture. It only works in GLES, but
we won't use it outside of GLES.
Allow our shaders to use samplerExternalOES, by declaring
that we use the relevant extension. Unfortunately, this
only works for gles, and requires different extensions for
gles2 and gles3. Yay
Add a GSK_GL_DEFINE_PROGRAM_NO_CLIP, which is like
GSK_GL_DEFINE_PROGRAM but compiles the shader just once,
with NO_CLIP defined.
This will be used in the future for shaders that do
texture conversion.
Prepare the plumbing in the GL renderer for textures that use
target GL_TEXTURE_EXTERNAL_OES. These need to use a special sampler,
so make sure our sampler machinery does not run over it.
Add an implementation of GdkDmabufDownloader that uses
gsk_renderer_render_texture + GL texture download.
Since gsk isn't threadsafe, we do the download in the main thread,
taking care to not disturb the current GL context of whatever is
going on there at the time.
And since gsk renderers are expensive to create, we cache it
in the display.
Note that gsk does not yet have any special support for
dmabuf textures, so for now, they will always get downloaded
and then reuploaded as GL textures.
This is a simple helper that feed a GdkTexture
through a renderer and returns the resulting
texture. This will be used to convert dmabuf
textures to 'native' textures.
Restore the bigendian support that was lost in b0e26873f6,
by just not using GL_BGRA with GLES on bigendian. Should be a
very rare combination, but still.
Trying to use it is a programming error, applications should have code
that uses real modifiers.
Also add a check to the formatsbuilder so our code doesn't include the
invalid modifier by accident.
We don't really know how to deal with it, so better force applications
to figure out what to do.
When adding the formats of a downloader, allow them to return FALSE to
mean "This method is not supported", which is a useful way to opt out
when checking GL or Vulkan extensions and finding out that the desired
one isn't supported.
The code now by default puts all planes into the same fd - like
v4l does, too.
The old behavior of one fd per plane can be enabled via --disjoint.
Also, am --undecorated option has been added so that the window
isn't decorated and all that the renderer has to do is display the
dmabuf.
This is useful when debugging just the dmabuf rendering.
This seems to be what everyone does, so we should do it, too.
Previously it was assumed that an fd of -1 would mean reusing the
previous fd with a different offset, but that seems to be uncommon.
This uses the dma-heap kernel api to create a dma-buf
and use it for a GdkDmabufTexture. It supports a few
formats to test how well GL conversion of YUV works.
The YUV code is adapted from weston tests.
We did have 4 ordering variations of ARGB straight,
but only 3 premultiplied. Add the missing one.
Update all the places where we switch over memory formats.
1. Split out the download function from the mmap'ing of the plane(s)
2. Make the code mmap() all the planes
3. Determine size using lseek() as documented by libdrm, instead of
trying to guess it from the format.
4. Fix some bugs, like switcheroos of width and height
Tries to sanitize the dmabuf to conform to the values expected
by Vulkan/EGL which should also be the values expected by
Wayland compositors
We put these sanitized values into the GdkDmabufTexture, by
sanitizing the input from GdkDmabufTextureBuilder, which are
controlled by the callers.
Things we do here:
1. Disallow any dmabuf format that we do not know.
1. Treat the INVALID modifier the same as LINEAR.
2. Ignore all other modifiers.
3. Try and fix various inconsistencies between V4L and Mesa,
like NV12.
*** WARNING ***
This function is not absolutely perfect, you do not have a
perfect dmabuf afterwards.
In particular, it doesn't check sizes.
The glyph and icon libaries were also checking for GLES to
decide if data needs to be transformed from BGRA to RGBA.
Use the new has_bgra getter instead.
This will probably break on bigendian, because the
GL_BGRA + GL_UNSIGNED_BYTE combination is not equivalent
to the cairo format on bigendian, but this was already
broken for the gl format information that we get from
gdk_memory_format_gl_format.
Vertex arrays are available in GL and in GLES >= 3.
We don't check for the GLES extension that provided
vertex arrays in older GLES, since that requires
using different API.
This api avoids version checks all over the place.
Make gdk_memory_format_gl_format take the GdkGLContext,
instead of just a gles boolean. This will let us
check for extensions that may be needed for certain
formats.
Update all callers.
We always have a display - the default display - so there's no need to
accept NULL.
Plus, we need a display when building the texture, so accepthing NULL
wouldn't even make sense.
Includes update to defaultvalue test.
We are returning interned strings here, and
g-i seems to have trouble interpreting the const,
so lets help it out by being more explicit with
our annotations.
Fixes: #6167
We need to provide color stops to avoid rounding errors with different
shaders.
That makes the empty linear gradient somewhat less empty, but I think
it's the emptiest we can make it.
GdkDmabuf is a struct encapsulating all the values of a dmabuf, so
nothing to see here.
GdkDmabufDownloader is a vtable for a thing that can download dmabufs.
For now only one implementation exists, so this just looks like a ton
of work for no benefit.
The only neat thing is that gdkdmabuftexture.c got a whole lot tidier.
Add a new debug flag for dmabuf-related information,
and use it in gdkdmabuftexture.c.
This will let us separate out dmabuf debug spew from
opengl debug spew.
To avoid O(n²) behaviour, GtkFileChooserNativePortal uses the
classic prepend tatict. However, it does not reverse the file
list after building it.
It's not a big deal since the portal does not specify the order
in which the files are sent. But it's nice nonetheless to send
the file list in the order in which files were passed originally.
Reversing the list has no meaningful performance impact.
Patch originally made by Bastien Nocera.
See https://github.com/flatpak/xdg-desktop-portal/issues/548
As mentioned in
commit 368f2af634
Author: Matthias Clasen <mclasen@redhat.com>
Date: Mon Oct 2 08:47:53 2023 -0400
a11y: Be safe against non-UTF8 text
, the string insertion APIs take string + length
and only insert up to `length` bytes of the
given string.
The AT-SPI "TextChanged" event however
is using a character count, and `emit_text_changed`
also gets called with the character count
along with the string.
However, `g_strndup` used in `emit_text_changed`
so far takes a byte count, not a character count.
Adapt `emit_text_changed` to just use the
passed text as is and make it the responsibility
of the callers to pass only the actually
inserted/removed string.
Most of the callers in `gtk/a11y/gtkatspitext.c`
already did that. Adapt two missing ones to do
likewise.
Fixes: #6151
`gtk_accessible_range_default_set_current_value` needs
to return TRUE independent of whether the value was
actually changed, since that return value is required
for the proper dbus reply to be sent to AT-SPI.
Fixes a crash/assertion seen e.g. with the "Hypertext" gtk4-demo
example when trying to change "CurrentValue" for the
level bar via the AT-SPI Value interface:
GLib-GIO:ERROR:../../../gio/gdbusconnection.c:4354:invoke_set_property_in_idle_cb: assertion failed: (error != NULL)
Bail out! GLib-GIO:ERROR:../../../gio/gdbusconnection.c:4354:invoke_set_property_in_idle_cb: assertion failed: (error != NULL)
Aborted
Fixes: #6150
These are the dmabuf formats that we can import
into a GL context as an EGLImage, and successfully
download.
We skip the GdkDisplay:dmabuf-formats property
in the default value tests, since the nominal
default value is NULL, but the actual value is
constructed on demand.
Add an implementation of GdkDmabufTexture.
For now, this implementation is rather minimal,
since we need a roundtrip through GL to convert
most nottrivial formats.
Add a builder for a new GdkTexture subclass that
wraps dmabuf buffers on Linux. For now, this is
just an API. The implementation will follow in
subsequent commits.
`gtk_editable_delete_text` can be called with a
negative `end_pos`, in which case the characters
from the start pos to the end of the text are
removed. [1]
It e.g. gets called this way from
`gtk_editable_set_text`.
So far, that negative index was not converted,
but passed as is in the AT-SPI callback
`delete_text_cb` when calling the `text_changed`
handler (`emit_text_changed` in
`gtk/a11y/gtkatspicontext.c`) which just uses the
index as is, also in it's call to `g_strndup`,
resulting in a crash when negative indices are
used.
Fix this by converting negative values to the
actual end index in `delete_text_cb` before
calling the handler.
[1] https://docs.gtk.org/gtk3/method.Editable.delete_text.htmlFixes: #6149
Updating a Pango context can influence the layout of widget, in
particular that of a GtkLabel, not only its rendering. Make sure to
queue a resize when updating the context.
In particular, this fixes window titles getting suddenly truncated when
moving a window from a HiDPI display to a low DPI one, after
https://gitlab.gnome.org/GNOME/gtk/-/merge_requests/6190 has made font
hinting depend on the widget scale. With hinting enabled on low DPI,
the Pango layout needs ever so slightly more width to not get truncated.
There is plenty of space in the header bar that could be allocated to
the label, but for that to happen, it needs to know to queue a resize.
Signed-off-by: Sergey Bugaev <bugaevc@gmail.com>
The C standard does not specify whether the underlying type of an enum
is signed or unsigned, and until C23 there was no way to control this
explicitly. GCC appears to make enums unsigned unless there is a
negative value among cases of the enum, in which case it becomes signed.
MSCV appears to make enums signed by default.
A bitfield of an enum type (which is not specificied in the C standard
either) behaves as if it was an instance of a numeric type with a
reduced value range. Specifically, a 'signed int val : 2;' bitfield will
have the possible values of -2, -1, 0, and 1, with the usual wraparound
behavior for the values that don't fit (although this too is
implementation-defined).
This causes the following issue, if we have:
typedef enum
{
GTK_ZERO,
GTK_ONE,
GTK_TWO
} GtkFoo;
struct _GtkBar
{
GtkFoo foo : 2;
};
and then assign bar.foo = GTK_TWO and read it back, it will have the
expected value of 2 (aka GTK_TWO) on GCC, but a value of -2 (not
matching any of the enum variants) on MSVC.
There does not seem to be any way to influence signedness of an enum
prior to C23, nor is there a 'unsigned GtkFoo foo : 2;' syntax. The only
remaining options seems to be never using enums in bitfields, which is
what this change implements.
In practice, this fixes GdkPipeIOStream crashing with an assertion when
trying to copy-paste in-app in MSVC builds on GTK.
Signed-off-by: Sergey Bugaev <bugaevc@gmail.com>
This is useful for colorizing in the same fashion we do for the glyph
texture atlas. In fact, for small GdkTexture, you will end up in something
like the icon texture atlas.
The primary motivator for this optimization is to draw various glyph-like
features from VTE such as many forms of boxes, lines, arrows, etc.
As it turns out, ccache accelerates the build so much that it can
trigger a race condition in the gobject-introspection subproject. This
only surfaced recently as the introspection feature was previously
disabled due to missing build time dependencies.
The race condition surfaces as follows: the build breaks because
gobject-introspection starts to build Gdk-4.0.gir before
GdkPixbuf-2.0.gir, despite Gdk-4.0.gir depending on GdkPixbuf-2.0.gir.
The string we're passed here may not be zero-terminated
since our text insertion APIs take string + length. So
So be safe and copy the text we are interested in if
necessary.
Fixes: #6131
Make gtk_print_dialog_setup_finish return a GtkPrintSetup
object, which encapsulates all the data that needs to be
transferred between the setup and print calls, and make
the print_file and print methods take an extra GtkPrintSetup
argument.
Change the print call to return an output stream, rather
than take an input stream. The results are now returned
when the output stream is closed.
With some further cleanup, this makes the GtkPrintDialog
object a proper builder object - you can create multiple
print dialogs from the same GtkPrintDialog object, in
parallel, and they won't interfere with each other.
The portal printoperation inmplementation
relies on the file printbackend to be available.
If it isn't, we should report a proper error
status insetad of running into assertions deep
inside the printoperation code.
We don't need to be calling type node conformity checking from the tight
loop of the renderjob. Hoist that into the private header and use that
intead through via the Class pointer.
Anything that includes gskrendernodeprivate.h will get an alternate form
of ref/unref for render nodes which does not need to do type checking on
the parameter. We can expect that things are correct within GTK itself and
this saves excessive amounts of TypeNode conformities checking.
Let's assert that we schedule the idle callback exactly once.
These assertions are not perfect because if the callback executes before
we schedule it, then the assertion itself would be a use-after-free,
since I'm using the PrinterFinder to track whether the callback that
frees it has been scheduled. But in practice when using loupe's print
dialog, I was noticing the callback scheduled twice before it was
executed. The assertion would have caught this problem.
This is a little tricky. At first, I thought we had a codepath where we
fail to schedule the idle that completes the print operation: if we take
the gtk_print_backend_printer_list_is_done path for each printer
backend, then printer_list_done_cb() is never executed and we never
schedule the idle. But in fact, in this case, then backends == NULL at
the bottom of find_printer(), and we'll schedule the idle there, so it's
OK. Except it's not really OK, because we'll schedule it even if a
printer was already found, resulting in the callback completing twice
and a double free.
Simplify this. Schedule the idle in find_printer() only if there are
*initially* no backends, not also if all backends are immediately ready
and already removed from consideration. Instead, always call
printer_list_done_cb() for every backend in find_printer_init(). After
the previous commit, printer_list_done_cb() will schedule the idle when
appropriate.
printer_list_done_cb() additionally disconnects signals that we did not
connect in this codepath, but it does so using
g_signal_handlers_disconnect_by_func, which is harmless. Otherwise, the
only extra work it's doing is scheduling the idle, and that's exactly
what find_printer_init() is missing.
If we are the final backend, then after removing ourselves there is no
backend remaining. We will schedule the idle even if it has already been
scheduled. This idle is required to run exactly once and executing it
twices results in a double free that crashes loupe when printing. It
also causes the user callback to execute twice, which could cause
similar problems.
Fixes#6122
Like the previous change, this uses GdkArrayImpl instead of GArray for
tracking modelview changes. This is less important than clip tracking
simple due to being used less, but it keeps the implementation synchronous
with the Clip tracking code.
We can end up spending a lot of time in g_array_maybe_expand() through the
use of g_array_set_size() for clip tracking. That is somewhat due to the
simple nature of GArray being size-dynamic. Instead, we can use
GdkArrayImpl and let the compiler do what it does best to elide some
work and hoist other work into the calling function.
This also fixes a potential UAF in gsk_gl_render_job_push_contained_clip().
When getting a colorized texture we're downloading the texture as a
Cairo surface, and then feeding it to another texture, but we never drop
the reference of the new surface.
Using "1 << x" means that we are shifting a signed 32bit integer, but we
want a gsize, which is an unsigned 64bit integer.
So now we don't overflow anymore if the array reaches a size of 2GB.
The fix in commit a267dfac5d is wrong.
The function can return FALSE in normal operation.
Instead do a check for node == NULL that gracefully returns FALSE instead.
Fixes: #6114
Add new GTK_ACCESSIBLE_ROLE_PARAGRAPH role
for paragraphs.
ARIA has a paragraph role as well.
The paragraph role is used e.g. in document editors
like LibreOffice or web browsers like Firefox.
According to the ARIA spec [1], naming paragraphs
is forbidden (§ 5.2.8.6), and the superclass role
is section.
This role will be more useful once a way to expose
the textual data via the AT-SPI Text interface is
also available (s. issue #5912 [2]).
[1] https://www.w3.org/TR/wai-aria-1.2/
[2] https://gitlab.gnome.org/GNOME/gtk/-/issues/5912
Gdk-Win32 uses GetClientRect() internally to query the surfaces coordinates,
but this API may fail in some transient contexts (observed when iconifying
a maximized window).
Check if the rect area is null, and don't update the surface position in
that case. This will keep the current surface size, until Win32 notifies
the new valid window state later.
This prevents using a nulled next_layout for toplevel size computation,
which would break widgets allocation once notified on gtk side.
Fixes#5724Closes#5724
When grabbing the seat for an xdg popup using xdg_popup_grab() in response
to a touch-end event, we request the grab a little late and the touch is no
longer being tracked by gdkseat. This means that
_gdk_wayland_seat_get_last_implicit_grab_serial() right now can not provide
us with the serial for that touchpoint, because that serial was stored on
the GdkWaylandTouchData that is already gone.
To still provide the compositor a valid serial in that case, store the
serial of the latest touchpoint more persistently in GdkWaylandSeat itself,
so that we can still access it when the touchpoint has already ended.
This commit adds a single additional condition to the maybe_flip_position
function in gdksurface.c. If a popup's unflipped position is below the
bounds of its containing area, the popup uses its flipped position
instead. This prevents tooltips from appearing below the bounds of the
screen when a small widget is positioned very close to the bottom edge of
the screen, such as in Budgie and XFCE panel applets.
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