Christian Hergert 8b71cff71d macos: use CALayer and IOSurface for rendering
This provides a major shift in how we draw both when accelerated OpenGL
as well as software rendering with Cairo. In short, it uses tiles of Core
Animation's CALayer to display contents from an OpenGL or Cairo rendering
so that the window can provide partial damage updates. Partial damage is
not generally available when using OpenGL as the whole buffer is flipped
even if you only submitted a small change using a scissor rect.

Thankfully, this speeds up Cairo rendering a bit too by using IOSurface to
upload contents to the display server. We use the tiling system we do for
OpenGL which reduces overall complexity and differences between them.

A New Buffer
============

GdkMacosBuffer is a wrapper around an IOSurfaceRef. The term buffer was
used because 1) surface is already used and 2) it loosely maps to a
front/back buffer semantic.

However, it appears that IOSurfaceRef contents are being retained in
some fashion (likely in the compositor result) so we can update the same
IOSurfaceRef without flipping as long as we're fast. This appears to be
what Chromium does as well, but Firefox uses two IOSurfaceRef and flips
between them. We would like to avoid two surfaces because it doubles the
GPU VRAM requirements of the application.

Changes to Windows
==================

Previously, the NSWindow would dynamically change between different
types of NSView based on the renderer being used. This is no longer
necessary as we just have a single NSView type, GdkMacosView, which
inherits from GdkMacosBaseView just to keep the tedius stuff separate
from the machinery of GdkMacosView. We can merge those someday if we
are okay with that.

Changes to Views
================

GdkMacosCairoView, GdkMacosCairoSubView, GdkMacosGLView have all been
removed and replaced with GdkMacosView. This new view has a single
CALayer (GdkMacosLayer) attached to it which itself has sublayers.

The contents of the CALayer is populated with an IOSurfaceRef which
we allocated with the GdkMacosSurface. The surface is replaced when
the NSWindow resizes.

Changes to Layers
=================

We now have a dedicated GdkMacosLayer which contains sublayers of
GdkMacosTile. The tile has a maximum size of 128x128 pixels in device
units.

The GdkMacosTile is partitioned by splitting both the transparent
region (window bounds minus opaque area) and then by splitting the
opaque area.

A tile has either translucent contents (and therefore is not opaque) or
has opaque contents (and therefore is opaque). An opaque tile never
contains transparent contents. As such, the opaque tiles contain a black
background so that Core Animation will consider the tile's bounds as
opaque. This can be verified with "Quartz Debug -> Show opaque regions".

Changes to Cairo
================

GTK 4 cannot currently use cairo-quartz because of how CSS borders are
rendered. It simply causes errors in the cairo_quartz_surface_t backend.

Since we are restricted to using cairo_image_surface_t (which happens to
be faster anyway) we can use the IOSurfaceBaseAddress() to obtain a
mapping of the IOSurfaceRef in user-space. It always uses BGRA 32-bit
with alpha channel even if we will discard the alpha channel as that is
necessary to hit the fast paths in other parts of the platform. Note
that while Cairo says CAIRO_FORMAT_ARGB32, it is really 32-bit BGRA on
little-endian as we expect.

OpenGL will render flipped (Quartz Native Co-ordinates) while Cairo
renders with 0,O in the top-left. We could use cairo_translate() and
cairo_scale() to reverse this, but it looks like some cairo things may
not look quite as right if we do so. To reduce the chances of one-off
bugs this continues to draw as Cairo would normally, but instead uses
an CGAffineTransform in the tiles and some CGRect translation when
swapping buffers to get the same effect.

Changes to OpenGL
=================

To simplify things, removal of all NSOpenGL* related components have
been removed and we strictly use the Core GL (CGL*) API. This probably
should have been done long ago anyay.

Most examples found in the browsers to use IOSurfaceRef with OpenGL are
using Legacy GL and there is still work underway to make this fit in
with the rest of how the GSK GL renderer works.

Since IOSurfaceRef bound to a texture/framebuffer will not have a
default framebuffer ID of 0, we needed to add a default framebuffer id
to the GdkGLContext. GskGLRenderer can use this to setup the command
queue in such a way that our IOSurface destination has been
glBindFramebuffer() as if it were the default drawable.

This stuff is pretty slight-of-hand, so where things are and what needs
flushing when and where has been a bit of an experiment to see what
actually works to get synchronization across subsystems.

Efficient Damages
=================

After we draw with Cairo, we unlock the IOSurfaceRef and the contents
are uploaded to the GPU. To make the contents visible to the app,
we must clear the tiles contents with `layer.contents=nil;` and then
re-apply the IOSurfaceRef. Since the buffer has likely not changed, we
only do this if the tile overlaps the damage region.

This gives the effect of having more tightly controlled damage regions
even though updating the layer would damage be the whole window (as it
is with OpenGL/Metal today with the exception of scissor-rect).

This too can be verified usign "Quartz Debug -> Flash screen udpates".

Frame Synchronized Resize
=========================

In GTK 4, we have the ability to perform sizing changes from compute-size
during the layout phase. Since the macOS backend already tracks window
resizes manually, we can avoid doing the setFrame: immediately and instead
do it within the frame clock's layout phase.

Doing so gives us vastly better resize experience as we're more likely to
get the size-change and updated-contents in the same frame on screen. It
makes things feel "connected" in a way they weren't before.

Some additional effort to tweak gravity during the process is also
necessary but we were already doing that in the GTK 4 backend.

Backporting
===========

The design here has made an attempt to make it possible to backport by
keeping GdkMacosBuffer, GdkMacosLayer, and GdkMacosTile fairly
independent. There may be an opportunity to integrate this into GTK 3's
quartz backend with a fair bit of work. Doing so could improve the
situation for applications which are damage-rich such as The GIMP.
2022-02-22 12:01:29 -08:00
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2020-02-11 14:47:22 +00:00
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GTK — The GTK toolkit

Build status

General information

GTK is a multi-platform toolkit for creating graphical user interfaces. Offering a complete set of widgets, GTK is suitable for projects ranging from small one-off projects to complete application suites.

GTK is a free and open-source software project. The licensing terms for GTK, the GNU LGPL, allow it to be used by all developers, including those developing proprietary software, without any license fees or royalties.

GTK is hosted by the GNOME project (thanks!) and used by a wide variety of applications and projects.

The official download location

The official web site

The official developers blog

Discussion forum

Nightly documentation can be found at

Nightly flatpaks of our demos can be installed from the GNOME Nightly repository:

  • flatpak remote-add --if-not-exists gnome-nightly https://nightly.gnome.org/gnome-nightly.flatpakrepo
  • flatpak install gnome-nightly org.gtk.Demo4
  • flatpak install gnome-nightly org.gtk.WidgetFactory4
  • flatpak install gnome-nightly org.gtk.IconBrowser4

Building and installing

In order to build GTK you will need:

You will also need various dependencies, based on the platform you are building for:

If you are building the X11 backend, you will also need:

  • Xlib, and the following X extensions:
    • xrandr
    • xrender
    • xi
    • xext
    • xfixes
    • xcursor
    • xdamage
    • xcomposite

If you are building the Wayland backend, you will also need:

  • Wayland-client
  • Wayland-protocols
  • Wayland-cursor
  • Wayland-EGL

Once you have all the necessary dependencies, you can build GTK by using Meson:

$ meson _build .
$ cd _build
$ ninja

You can run the test suite using:

$ meson test

And, finally, you can install GTK using:

$ sudo ninja install

Complete information about installing GTK and related libraries can be found in the file:

docs/reference/gtk/html/gtk-building.html

Or online

Default branch renamed to main

The default development branch of GTK has been renamed to main. To update your local checkout, use:

git checkout master
git branch -m master main
git fetch
git branch --unset-upstream
git branch -u origin/main
git symbolic-ref refs/remotes/origin/HEAD refs/remotes/origin/main

How to report bugs

Bugs should be reported on the issues page.

In the bug report please include:

  • Information about your system. For instance:

    • which version of GTK you are using
    • what operating system and version
    • for Linux, which distribution
    • if you built GTK, the list of options used to configure the build

    And anything else you think is relevant.

  • How to reproduce the bug.

    If you can reproduce it with one of the demo applications that are built in the demos/ subdirectory, on one of the test programs that are built in the tests/ subdirectory, that will be most convenient. Otherwise, please include a short test program that exhibits the behavior. As a last resort, you can also provide a pointer to a larger piece of software that can be downloaded.

  • If the bug was a crash, the exact text that was printed out when the crash occurred.

  • Further information such as stack traces may be useful, but is not necessary.

Contributing to GTK

Please, follow the contribution guide to know how to start contributing to GTK.

If you want to support GTK financially, please consider donating to the GNOME project, which runs the infrastructure hosting GTK.

Release notes

The release notes for GTK are part of the migration guide in the API reference. See:

Licensing terms

GTK is released under the terms of the GNU Lesser General Public License, version 2.1 or, at your option, any later version, as published by the Free Software Foundation.

Please, see the COPYING file for further information.

GTK includes a small number of source files under the Apache license:

  • A fork of the roaring bitmaps implementation in gtk/roaring
  • An adaptation of timsort from python in gtk/timsort
Description
GTK is a multi-platform toolkit for creating graphical user interfaces.
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